Use second save, forgot to move sub in 126
No VC 16L G40 Ktylu (Allies) vs. StuckTojo (Allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 10 infantry and 3 submarines; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 submarines moved from 10 Sea Zone to 1 Sea Zone
2 destroyers moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 1 Sea Zone
1 armour and 1 infantry moved from Soviet Far East to Siberia
2 carriers, 1 destroyer and 4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New Guinea to 42 Sea Zone
1 bomber moved from New Guinea to 43 Sea Zone
1 bomber moved from New Guinea to 42 Sea Zone
1 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
1 bomber and 2 infantry moved from Gibraltar to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
2 carriers, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to SpainCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 2 submarines and 1 tactical_bomber
Japanese defend with 5 submarines
Americans win, taking 1 Sea Zone from Japanese with 1 bomber, 2 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 5 submarines
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 destroyer and 5 fighters
Japanese defend with 1 battleship, 3 carriers, 2 fighters, 1 tactical_bomber and 1 transport
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Americans win with 3 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 1 battleship, 3 carriers, 2 fighters, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 bomber, 2 carriers, 1 destroyer and 2 fighters
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Siberia
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Siberia from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Spain
Americans attack with 1 artillery, 1 bomber, 4 fighters, 7 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 artillery, 1 bomber, 4 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Spain to Gibraltar
1 tactical_bomber moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
2 fighters moved from Spain to Gibraltar
1 bomber moved from Spain to Gibraltar
1 tactical_bomber moved from 1 Sea Zone to Alaska
1 bomber moved from 1 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 submarine moved from 14 Sea Zone to 26 Sea Zone
3 fighters moved from 42 Sea Zone to Java
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 43 Sea Zone to JavaPlace Units - Americans
3 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 destroyer placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Eastern United States
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Rostov to Tambov
British take Tambov from Italians
1 armour moved from Tambov to Volgograd
British take Volgograd from Germans
1 armour moved from Rostov to Turkey
1 armour, 2 artilleries and 1 infantry moved from Caucasus to Turkey
1 mech_infantry moved from Iraq to Turkey
3 fighters moved from Northwest Persia to Turkey
2 armour moved from Northwest Persia to TurkeyCombat - British
Battle in Turkey
British attack with 4 armour, 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 4 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 13
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - British
3 fighters moved from Turkey to Eastern Persia
3 armour moved from Persia to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
3 aaGuns, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from India to West India
2 fighters and 2 tactical_bombers moved from Java to Ceylon
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Spain
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Spain
1 fighter moved from United Kingdom to Spain
1 cruiser and 2 destroyers moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
3 armour placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 3 fighters
EDIT: Adding units owned by British to Persia: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour and 1 artillery; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
4 artilleries moved from Ukraine to Rostov
Italians take Rostov from Russians
2 submarines moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from Northern Italy to FranceCombat - Italians
Non Combat Move - Italians
2 aaGuns moved from Bryansk to Rostov
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_TruePlace Units - Italians
2 armour and 1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 2 infantry moved from Caucasus to KazakhstanCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kazakhstan
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 2 armour
ANZAC win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Kazakhstan to Turkey
3 fighters moved from Java to Ceylon
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 infantry placed in Queensland
2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tobruk to Alexandria
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneTurn Complete - French
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Aussies in Kazakhstan…. that’s a first.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs;
Germans buy 5 armour, 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour and 2 mech_infantrys moved from Germany to Romania
1 armour moved from Western Germany to Yugoslavia
3 bombers moved from Germany to United Kingdom
1 artillery moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery moved from Russia to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Russia to Tambov
Germans take Tambov from British
1 armour and 1 mech_infantry moved from Tambov to Volgograd
2 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 fighter moved from Smolensk to Volgograd
8 armour moved from Russia to Volgograd
3 armour moved from Smolensk to Rostov
3 armour moved from Novgorod to Bryansk
2 infantry moved from Belarus to Bryansk
2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from France to Western GermanyCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,8,5 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Volgograd
Germans attack with 9 armour, 1 fighter and 1 mech_infantry
British defend with 1 armour and 1 factory_minor
Germans win, taking Volgograd from British with 9 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Kazakhstan
Germans attack with 2 armour and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Kazakhstan from ANZAC with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 4 transports
Americans defend with 1 destroyer
Germans win with 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
3 bombers moved from United Kingdom to Holland Belgium
1 fighter moved from Volgograd to RostovPlace Units - Germans
1 fighter placed in Western Germany
1 destroyer and 1 transport placed in 112 Sea Zone
3 infantry placed in France
1 artillery placed in Western Germany
3 artilleries placed in Normandy Bordeaux
1 infantry placed in Western Germany
5 armour placed in GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
3 fighters moved from Caucasus to RomaniaCombat - Russians
Battle in Romania
Russians attack with 3 fighters
Germans defend with 1 armour and 2 mech_infantrys
Germans win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -30
Casualties for Russians: 3 fightersNon Combat Move - Russians
Turn Complete - Russians
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Tell me that didn’t just &%#$ing happen!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Burma to India
1 armour and 2 mech_infantrys moved from Yunnan to India
1 armour and 2 mech_infantrys moved from Hunan to Burma
1 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
4 fighters moved from Hunan to Kazakhstan
1 submarine moved from 43 Sea Zone to 41 Sea Zone
2 mech_infantrys moved from Amur to Siberia
2 fighters moved from 6 Sea Zone to SiberiaCombat - Japanese
Japanese creates battle in territory 3 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siberia
Japanese attack with 2 fighters and 2 mech_infantrys
Americans defend with 1 armour and 1 infantry
Japanese win, taking Siberia from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 fighter and 1 mech_infantry
Battle in India
Japanese attack with 4 armour, 2 artilleries, 1 infantry and 6 mech_infantrys
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 2 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Chahar to Hopei
1 fighter moved from Siberia to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 3 transports placed in 6 Sea Zone
2 artilleries and 3 infantry placed in Japan
1 artillery placed in KiangsuTurn Complete - Japanese
Japanese collect 63 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 3 fighters, 2 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
3 infantry moved from Spain to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from Gibraltar to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from Gibraltar to Holland Belgium
1 fighter moved from Gibraltar to Normandy Bordeaux
1 infantry moved from Spain to Southern France
Americans take Southern France from ItaliansCombat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber and 2 fighters
Germans defend with 3 bombers
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 26
Casualties for Germans: 3 bombers
Casualties for Americans: 1 fighter
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 3 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Spain
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Western United States to Central United States
2 artilleries, 1 destroyer, 10 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 10 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Holland Belgium to Spain
1 bomber moved from Holland Belgium to Spain
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 submarine moved from 1 Sea Zone to 13 Sea Zone
2 destroyers moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Alaska to Western United States
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
1 factory_minor placed in Spain
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery, 3 fighters and 2 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Java: 3 fighters
EDIT: Adding units owned by Americans to Ceylon: 3 fighters
EDIT: Removing units owned by Americans from Java: 1 bomber
EDIT: Adding units owned by Americans to Queensland: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 17x factory_major; Remaining resources: 28 PUs;
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from West India to India
3 armour moved from Eastern Persia to India
2 fighters moved from Ceylon to India
3 fighters moved from Persia to India
1 infantry moved from Spain to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from Turkey to GreeceCombat - British
Battle in 99 Sea Zone
British attack with 2 cruisers, 2 destroyers and 1 transport
Italians defend with 2 submarines
British win, taking 99 Sea Zone from Neutral with 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in India
British attack with 5 armour, 2 artilleries, 5 fighters, 2 infantry and 3 mech_infantrys
Japanese defend with 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour and 6 mech_infantrys
British win, taking India from Japanese with 5 armour and 5 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 4 armour, 2 artilleries and 6 mech_infantrys
Casualties for British: 2 artilleries, 2 infantry and 3 mech_infantrys
Battle in Greece
British attack with 2 artilleries and 1 infantry
Germans defend with 1 infantry
British win, taking Greece from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland BelgiumNon Combat Move - British
1 fighter moved from Spain to United Kingdom
1 armour moved from Persia to Turkmenistan
2 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Greece
2 tactical_bombers moved from Ceylon to Persia
1 mech_infantry moved from Iraq to Greece
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Spain to Normandy Bordeaux
2 armour moved from Eastern Persia to West India
5 fighters moved from India to West India
2 armour moved from Turkey to Persia
1 armour moved from Turkey to Greece
1 armour moved from Turkey to PersiaPlace Units - British
1 fighter and 4 infantry placed in United Kingdom
2 infantry placed in PersiaTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries moved from Rostov to Caucasus
2 armour moved from Southern Italy to Southern France
4 infantry moved from France to Normandy Bordeaux
3 infantry moved from Switzerland to FranceCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 4 infantry
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 4 infantry
1 infantry owned by the Italians retreated to France
Americans win with 4 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 3 infantry
Casualties for British: 1 aaGun
Battle in Southern France
Italians attack with 2 armour
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 2 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 4 artilleries
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 2 artilleries remaining. Battle score for attacker is -4
Casualties for Italians: 2 artilleries
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 aaGuns moved from Rostov to CaucasusPlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Ceylon to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in MalayaNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Sumatra
2 fighters moved from Ceylon to West India
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 fighters moved from Turkey to GreecePlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Alexandria to Egypt
1 destroyer moved from 92 Sea Zone to 109 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 bombers, 1 destroyer, 1 fighter, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 119 Sea Zone
Germans take 119 Sea Zone from British
2 submarines moved from 119 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
3 infantry and 4 mech_infantrys moved from France to Normandy Bordeaux
3 artilleries moved from Western Germany to France
2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to Normandy Bordeaux
1 artillery moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 armour moved from Rostov to Turkey
Germans take Turkey from British
1 armour moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Rostov to Turkey
5 armour moved from Germany to Yugoslavia
7 armour moved from Volgograd to Turkey
2 armour moved from Volgograd to Northwest Persia
4 armour moved from Bryansk to Caucasus
1 fighter moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Romania to YugoslaviaCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 submarines
French defend with 1 destroyer
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 5 transports
British defend with 1 transport; Americans defend with 1 destroyer
Germans win with 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 5 transports remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 3 infantry and 4 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Americans: 4 infantry
Battle in Kansu
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Turkmenistan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Germans win, taking Turkmenistan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
7 infantry moved from Sweden to NorwayPlace Units - Germans
2 bombers and 1 fighter placed in Western Germany
1 destroyer, 2 submarines and 1 transport placed in 113 Sea Zone
3 artilleries placed in France
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians





