dice slaughter continues
No VC 16L G40 Ktylu (Allies) vs. StuckTojo (Allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tambov to Rostov
3 infantry moved from Ukraine to Rostov
1 submarine moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Rostov
Italians attack with 1 artillery and 3 infantry
British defend with 2 armour and 2 mech_infantrys
1 artillery owned by the Italians retreated to Ukraine
Russians win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantryNon Combat Move - Italians
Place Units - Italians
3 artilleries placed in Ukraine
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to Java
1 artillery moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Russia to CaucasusPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
2 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x harbour; Remaining resources: 78 PUs;
Germans buy 4 armour, 1 carrier, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Vologda to Urals
Germans take Urals from Russians
3 armour moved from Novgorod to Smolensk
2 armour and 2 mech_infantrys moved from Bryansk to Rostov
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
12 armour, 6 artilleries, 3 bombers, 1 fighter, 27 infantry and 9 mech_infantrys moved from Bryansk to Russia
1 armour moved from Normandy Bordeaux to Western Germany
2 artilleries moved from France to Western Germany
2 mech_infantrys moved from Western Germany to FranceCombat - Germans
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
British defend with 2 armour; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour
Battle in Rostov
Germans attack with 2 armour and 2 mech_infantrys
British defend with 2 armour and 2 mech_infantrys
1 armour owned by the Germans retreated to Bryansk
Russians win with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Russia
Germans attack with 12 armour, 6 artilleries, 3 bombers, 1 fighter, 27 infantry and 9 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major and 49 infantry
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 6 artilleries, 3 bombers, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 74
Casualties for Germans: 27 infantry and 5 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 artilleries and 49 infantryNon Combat Move - Germans
3 bombers moved from Russia to Germany
1 fighter moved from Russia to Smolensk
1 artillery moved from Western Ukraine to Bryansk
3 aaGuns moved from Bryansk to RussiaPlace Units - Germans
1 carrier and 2 fighters placed in 113 Sea Zone
1 fighter placed in Western Germany
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Volgograd
3 fighters and 1 tactical_bomber moved from Northwest Persia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Russians win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 artillery, 1 infantry and 1 tactical_bomberNon Combat Move - Russians
3 fighters moved from Volgograd to CaucasusTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 fighters and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
4 submarines moved from 6 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Buryatia to Siberia
2 mech_infantrys moved from Jehol to Amur
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Kazakhstan
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma
2 armour and 2 mech_infantrys moved from Shan State to Burma
1 infantry moved from Siam to Shan State
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 armour moved from Anhwe to Hopei
4 fighters moved from Kiangsu to Hopei
3 fighters moved from Kiangsu to Shan State
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to India
1 fighter moved from Kwangsi to Shan State
2 carriers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in India causes 11 damage total. Damaged units is as follows: factory_major = 7, airfield = 4
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 4 fighters
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 4 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 3 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 1 transport
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine -
Well, we have the battle of hell and fire water in sz 42 good sir. OOL?
2 subs hit on round 1
Have not rolled everything else yet…
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Just go max defense through the whole battle, please.
Gonna be a lot of good young men going into the meat grinder today.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 fighters and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
4 submarines moved from 6 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Buryatia to Siberia
2 mech_infantrys moved from Jehol to Amur
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Kazakhstan
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma
2 armour and 2 mech_infantrys moved from Shan State to Burma
1 infantry moved from Siam to Shan State
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 armour moved from Anhwe to Hopei
4 fighters moved from Kiangsu to Hopei
3 fighters moved from Kiangsu to Shan State
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to India
1 fighter moved from Kwangsi to Shan State
2 carriers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in India causes 11 damage total. Damaged units is as follows: factory_major = 7, airfield = 4
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 4 fighters
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 4 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 3 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 1 transport
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 3 carriers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 68
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Casualties for Japanese: 3 destroyers, 2 fighters, 4 submarines and 2 tactical_bombersNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in India and was removed
1 fighter moved from Shan State to 42 Sea Zone
1 bomber moved from India to Shan State
1 tactical_bomber moved from Japan to Philippines
4 fighters moved from Hopei to HunanPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shan State: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 10 infantry and 3 submarines; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 submarines moved from 10 Sea Zone to 1 Sea Zone
2 destroyers moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 1 Sea Zone
1 armour and 1 infantry moved from Soviet Far East to Siberia
2 carriers, 1 destroyer and 4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New Guinea to 42 Sea Zone
1 bomber moved from New Guinea to 43 Sea Zone
1 bomber moved from New Guinea to 42 Sea Zone
1 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
1 bomber and 2 infantry moved from Gibraltar to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
2 carriers, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to SpainCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 2 submarines and 1 tactical_bomber
Japanese defend with 5 submarines
Americans win, taking 1 Sea Zone from Japanese with 1 bomber, 2 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 5 submarines
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 destroyer and 5 fighters
Japanese defend with 1 battleship, 3 carriers, 2 fighters, 1 tactical_bomber and 1 transport
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Americans win with 3 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 1 battleship, 3 carriers, 2 fighters, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 bomber, 2 carriers, 1 destroyer and 2 fighters
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Siberia
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Siberia from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Spain
Americans attack with 1 artillery, 1 bomber, 4 fighters, 7 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 artillery, 1 bomber, 4 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Spain to Gibraltar
1 tactical_bomber moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
2 fighters moved from Spain to Gibraltar
1 bomber moved from Spain to Gibraltar
1 tactical_bomber moved from 1 Sea Zone to Alaska
1 bomber moved from 1 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 submarine moved from 14 Sea Zone to 26 Sea Zone
3 fighters moved from 42 Sea Zone to Java
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 43 Sea Zone to JavaPlace Units - Americans
3 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 destroyer placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Eastern United States
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Rostov to Tambov
British take Tambov from Italians
1 armour moved from Tambov to Volgograd
British take Volgograd from Germans
1 armour moved from Rostov to Turkey
1 armour, 2 artilleries and 1 infantry moved from Caucasus to Turkey
1 mech_infantry moved from Iraq to Turkey
3 fighters moved from Northwest Persia to Turkey
2 armour moved from Northwest Persia to TurkeyCombat - British
Battle in Turkey
British attack with 4 armour, 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 4 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 13
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - British
3 fighters moved from Turkey to Eastern Persia
3 armour moved from Persia to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
3 aaGuns, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from India to West India
2 fighters and 2 tactical_bombers moved from Java to Ceylon
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Spain
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Spain
1 fighter moved from United Kingdom to Spain
1 cruiser and 2 destroyers moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
3 armour placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 3 fighters
EDIT: Adding units owned by British to Persia: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour and 1 artillery; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
4 artilleries moved from Ukraine to Rostov
Italians take Rostov from Russians
2 submarines moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from Northern Italy to FranceCombat - Italians
Non Combat Move - Italians
2 aaGuns moved from Bryansk to Rostov
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_TruePlace Units - Italians
2 armour and 1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 2 infantry moved from Caucasus to KazakhstanCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kazakhstan
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 2 armour
ANZAC win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Kazakhstan to Turkey
3 fighters moved from Java to Ceylon
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 infantry placed in Queensland
2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tobruk to Alexandria
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneTurn Complete - French
-
Aussies in Kazakhstan…. that’s a first.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs;
Germans buy 5 armour, 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour and 2 mech_infantrys moved from Germany to Romania
1 armour moved from Western Germany to Yugoslavia
3 bombers moved from Germany to United Kingdom
1 artillery moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery moved from Russia to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Russia to Tambov
Germans take Tambov from British
1 armour and 1 mech_infantry moved from Tambov to Volgograd
2 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 fighter moved from Smolensk to Volgograd
8 armour moved from Russia to Volgograd
3 armour moved from Smolensk to Rostov
3 armour moved from Novgorod to Bryansk
2 infantry moved from Belarus to Bryansk
2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from France to Western GermanyCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,8,5 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Volgograd
Germans attack with 9 armour, 1 fighter and 1 mech_infantry
British defend with 1 armour and 1 factory_minor
Germans win, taking Volgograd from British with 9 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Kazakhstan
Germans attack with 2 armour and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Kazakhstan from ANZAC with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 4 transports
Americans defend with 1 destroyer
Germans win with 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
3 bombers moved from United Kingdom to Holland Belgium
1 fighter moved from Volgograd to RostovPlace Units - Germans
1 fighter placed in Western Germany
1 destroyer and 1 transport placed in 112 Sea Zone
3 infantry placed in France
1 artillery placed in Western Germany
3 artilleries placed in Normandy Bordeaux
1 infantry placed in Western Germany
5 armour placed in GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
3 fighters moved from Caucasus to RomaniaCombat - Russians
Battle in Romania
Russians attack with 3 fighters
Germans defend with 1 armour and 2 mech_infantrys
Germans win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -30
Casualties for Russians: 3 fightersNon Combat Move - Russians
Turn Complete - Russians
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Tell me that didn’t just &%#$ing happen!
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