I just realized I left a Japanese cruiser hanging in SZ21. I edited it up to 37, if you’re OK with that…
No VC 16L G40 Ktylu (Allies) vs. StuckTojo (Allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 17x factory_major; Remaining resources: 28 PUs;
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from West India to India
3 armour moved from Eastern Persia to India
2 fighters moved from Ceylon to India
3 fighters moved from Persia to India
1 infantry moved from Spain to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from Turkey to GreeceCombat - British
Battle in 99 Sea Zone
British attack with 2 cruisers, 2 destroyers and 1 transport
Italians defend with 2 submarines
British win, taking 99 Sea Zone from Neutral with 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in India
British attack with 5 armour, 2 artilleries, 5 fighters, 2 infantry and 3 mech_infantrys
Japanese defend with 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour and 6 mech_infantrys
British win, taking India from Japanese with 5 armour and 5 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 4 armour, 2 artilleries and 6 mech_infantrys
Casualties for British: 2 artilleries, 2 infantry and 3 mech_infantrys
Battle in Greece
British attack with 2 artilleries and 1 infantry
Germans defend with 1 infantry
British win, taking Greece from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland BelgiumNon Combat Move - British
1 fighter moved from Spain to United Kingdom
1 armour moved from Persia to Turkmenistan
2 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Greece
2 tactical_bombers moved from Ceylon to Persia
1 mech_infantry moved from Iraq to Greece
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Spain to Normandy Bordeaux
2 armour moved from Eastern Persia to West India
5 fighters moved from India to West India
2 armour moved from Turkey to Persia
1 armour moved from Turkey to Greece
1 armour moved from Turkey to PersiaPlace Units - British
1 fighter and 4 infantry placed in United Kingdom
2 infantry placed in PersiaTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries moved from Rostov to Caucasus
2 armour moved from Southern Italy to Southern France
4 infantry moved from France to Normandy Bordeaux
3 infantry moved from Switzerland to FranceCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 4 infantry
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 4 infantry
1 infantry owned by the Italians retreated to France
Americans win with 4 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 3 infantry
Casualties for British: 1 aaGun
Battle in Southern France
Italians attack with 2 armour
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 2 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 4 artilleries
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 2 artilleries remaining. Battle score for attacker is -4
Casualties for Italians: 2 artilleries
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 aaGuns moved from Rostov to CaucasusPlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Ceylon to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in MalayaNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Sumatra
2 fighters moved from Ceylon to West India
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 fighters moved from Turkey to GreecePlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Alexandria to Egypt
1 destroyer moved from 92 Sea Zone to 109 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 bombers, 1 destroyer, 1 fighter, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 119 Sea Zone
Germans take 119 Sea Zone from British
2 submarines moved from 119 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
3 infantry and 4 mech_infantrys moved from France to Normandy Bordeaux
3 artilleries moved from Western Germany to France
2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to Normandy Bordeaux
1 artillery moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 armour moved from Rostov to Turkey
Germans take Turkey from British
1 armour moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Rostov to Turkey
5 armour moved from Germany to Yugoslavia
7 armour moved from Volgograd to Turkey
2 armour moved from Volgograd to Northwest Persia
4 armour moved from Bryansk to Caucasus
1 fighter moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Romania to YugoslaviaCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 submarines
French defend with 1 destroyer
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 5 transports
British defend with 1 transport; Americans defend with 1 destroyer
Germans win with 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 5 transports remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 3 infantry and 4 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Americans: 4 infantry
Battle in Kansu
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Turkmenistan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Germans win, taking Turkmenistan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
7 infantry moved from Sweden to NorwayPlace Units - Germans
2 bombers and 1 fighter placed in Western Germany
1 destroyer, 2 submarines and 1 transport placed in 113 Sea Zone
3 artilleries placed in France
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 4 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 1 infantry and 2 mech_infantrys moved from Burma to India
4 fighters moved from Kazakhstan to Burma
1 armour and 1 mech_infantry moved from Yunnan to Malaya
1 bomber moved from Shan State to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Shan State to Malaya
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Sikang
2 infantry moved from Hopei to Chahar
1 mech_infantry moved from Yunnan to India
1 armour and 2 mech_infantrys moved from Hunan to Burma
1 submarine moved from 3 Sea Zone to 1 Sea Zone
Japanese take 1 Sea Zone from Americans
1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Evenkiyskiy to KansuCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine; ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Sikang
Japanese attack with 1 armour
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in India
Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
British defend with 5 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
UK_Pacific win with 2 armour remaining. Battle score for attacker is -3
Casualties for British: 3 armour
Casualties for Japanese: 1 armour, 1 infantry and 3 mech_infantrys
Battle in Chahar
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery moved from Kiangsu to Anhwe
3 fighters moved from Malaya to Burma
1 bomber moved from 37 Sea Zone to Burma
1 tactical_bomber moved from Malaya to Burma
1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
2 fighters placed in 6 Sea Zone
2 fighters placed in Japan
1 armour and 2 artilleries placed in Kwangtung
1 armour, 2 infantry and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4,6,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,3
Japanese collect 50 PUs (10 lost to blockades); end with 50 PUs total -
Didn’t I get to scramble in sz 109?
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Their was no “prompt” to launch planes. Though you are correct you should of been able too. I actually was counting on the three fighters scrambling, however it never prompted during combat. You can look through history, no offer to scramble.
Bug #4235423543543 in this game.
Hrmm…… what we could do is re-roll that battle in sz 110 with the three planes involved on the forums Rog? Up to you good sir.
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@ktylu:
Their was no “prompt” to launch planes. Though you are correct you should of been able too. I actually was counting on the three fighters scrambling, however it never prompted during combat. You can look through history, no offer to scramble.
Bug #4235423543543 in this game.
Hrmm…… what we could do is re-roll that battle in sz 110 with the three planes involved on the forums Rog? Up to you good sir.
No need to re-roll the whole battle. Just let me roll for the fighters and that works for me. You sub can’t hit them anyway, so either I’ll sink your sub or I’ll miss with all three planes and you’ll retreat.
Do you know how to roll on here? I know there’s a trick, but I’ll be darned if I know what it is.
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i know what it looks likem i think :roll:
“;2d@1;”
for example…. close i think :-D
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Ya wanna just assume my three planes got one hit? I don’t feel like scouring the threads looking for directions for rolling dice, but if you want to look that’s cool with me, otherwise how about we assume I hit. Either way, I’m good :|
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go ahead and it sir, :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 12 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from Soviet Far East to Siberia
2 artilleries moved from Spain to Southern France
4 infantry moved from Spain to Southern France
1 artillery and 5 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to France
2 fighters and 1 tactical_bomber moved from Spain to Normandy Bordeaux
1 fighter moved from Spain to Southern France
1 bomber moved from Hawaiian Islands to 1 Sea ZoneCombat - Americans
Americans creates battle in territory 44 Sea Zone
Americans creates battle in territory 43 Sea Zone
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 1 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 44 Sea Zone from Japanese, taking 43 Sea Zone from Japanese, taking 37 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Siberia
Americans attack with 2 infantry
Japanese defend with 1 mech_infantry
1 infantry owned by the Americans retreated to Soviet Far East
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 2 artilleries, 1 fighter and 4 infantry
Italians defend with 2 armour, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Italians with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 2 armour
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry and 4 mech_infantrys
Casualties for Americans: 3 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Southern France to United Kingdom
1 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Eastern United States to 91 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Western United States to 101 Sea Zone
1 aaGun moved from Central United States to Eastern United States
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 1 Sea Zone to Western United States
1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 bombers moved from Queensland to Sumatra
3 fighters moved from Ceylon to Sumatra
1 bomber moved from France to United Kingdom
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
10 infantry placed in Eastern United States
2 infantry placed in Central United States
3 armour placed in Spain
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Suiyuyan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour; Germans defend with 1 armour
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Germans: 1 armour
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 4 PUs;
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from West India to Turkmenistan
2 fighters moved from West India to Turkmenistan
3 fighters moved from West India to Northwest Persia
1 armour moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 armour and 2 tactical_bombers moved from Persia to Turkey
1 mech_infantry moved from Iraq to Turkey
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Greece to TurkeyCombat - British
Battle in Turkmenistan
British attack with 2 armour and 2 fighters
Germans defend with 1 armour and 1 mech_infantry
retreated to Turkmenistan
Germans win with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour
Battle in Northwest Persia
British attack with 1 armour, 3 fighters and 2 infantry
Germans defend with 3 armour
British win, taking Northwest Persia from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for British: 2 infantry
Battle in Turkey
British attack with 2 armour, 3 artilleries, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 9 armour
British win, taking Turkey from Germans with 2 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 9 armour
Casualties for British: 2 artilleries, 2 infantry and 3 mech_infantrysNon Combat Move - British
2 tactical_bombers moved from Turkey to Persia
3 fighters moved from Northwest Persia to Persia
2 armour moved from India to Eastern Persia
3 aaGuns moved from West India to Eastern Persia
2 fighters moved from Turkmenistan to Eastern PersiaPlace Units - British
1 infantry and 2 mech_infantrys placed in Egypt
2 infantry and 1 mech_infantry placed in Persia
6 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Caucasus to Northwest Persia
4 infantry moved from France to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Northwest Persia
Italians attack with 2 artilleries
British defend with 1 armour
Italians win, taking Northwest Persia from British with 2 artilleries remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Southern France
Italians attack with 1 fighter, 4 infantry and 1 mech_infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from Americans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 infantry
Casualties for Americans: 2 artilleries and 3 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 aaGuns moved from Caucasus to Northwest PersiaPlace Units - Italians
3 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
2 fighters moved from West India to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC win, taking 41 Sea Zone from Japanese with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 bomber and 3 fighters moved from 41 Sea Zone to Sumatra
1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Greece to Eastern PersiaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French





