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16L G40 BM2.0 Giallo(axis+5) vs ShinJi(allies)

  • 15

    I have a problem!  I can’t seem to load up the newer version of TripleA at all.  Thinking of maybe downgrading to the old version.

    If you can still access the save games, can you post up a list of what’s in each territory and how much money everyone has?  I think there’s a function to do that in the game itself.  I’m happy to do the work of setting it up.

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    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Vologda

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Russians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter moved from Tambov to Russia

    Place Units - Russians
                6 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs

    Territory Summary for Russians :

    Russia : 2 aaGuns, 1 airfield, 2 armour, 23 artilleries, 1 factory_major, 2 fighters, 48 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 19 / 26
        Japanese : 63 / 69
        Americans : 53 / 73
        Chinese : 1 / 3
        British : 35 / 43
        UK_Pacific : 7 / 7
        Italians : 17 / 22
        ANZAC : 10 / 13
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38463_Rus6.tsvg

  • 21 20 19 18 17 16

    this is what I can do, ill repsond later. I cant open the file with the old version

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 carriers, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Shan State
                2 fighters moved from Hunan to Shan State
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Jehol to Hopei
                1 infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Szechwan to Sikang
                1 armour moved from Shensi to Szechwan
                1 infantry moved from Hopei to Shensi

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 3 fighters and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 3 fighters and 2 infantry in Shan State, round 2 :  1/5 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                        Japanese roll dice for 3 fighters and 1 infantry in Shan State, round 3 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 fighter and 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Shan State to French Indo China
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 aaGuns, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                2 aaGuns, 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Manchuria to 19 Sea Zone
                2 artilleries moved from Jehol to 19 Sea Zone
                1 infantry moved from Shantung to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
                1 marine moved from Jehol to 19 Sea Zone
                1 cruiser and 1 marine moved from 19 Sea Zone to 36 Sea Zone
                1 marine moved from 36 Sea Zone to French Indo China
                1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
                1 battleship moved from 6 Sea Zone to 36 Sea Zone
                1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                2 bombers moved from Japan to Philippines
                3 fighters moved from 35 Sea Zone to Philippines
                3 tactical_bombers moved from Anhwe to 35 Sea Zone
                1 artillery moved from Shantung to Anhwe
                3 artilleries moved from Kiangsu to Anhwe

    Place Units - Japanese
                3 infantry placed in French Indo China
                2 armour and 1 mech_infantry placed in Shantung
                3 mech_infantrys placed in Kiangsu
                2 carriers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Jehol : 1 flag, 1 mech_infantry
        Manchuria : 1 flag
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 infantry
        Hopei : 1 flag, 1 mech_infantry
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 armour
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag, 4 artilleries and 1 infantry
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 bombers, 3 fighters and 1 harbour
        Guam : 1 flag, 1 airfield
        Kazakhstan : 1 flag
        French Indo China : 1 flag, 2 aaGuns, 4 artilleries, 1 factory_minor, 2 fighters, 10 infantry and 1 marine
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 2 infantry
        36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 6 transports
        35 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 5 fighters, 3 submarines and 6 tactical_bombers
        6 Sea Zone : 2 carriers and 1 destroyer
        Novosibirsk : 1 flag, 1 infantry
        Caucasus : 1 flag, 1 infantry
        75 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 16 / 26
        Japanese : 67 / 72
        Americans : 53 / 73
        Chinese : 1 / 3
        British : 35 / 43
        UK_Pacific : 6 / 7
        Italians : 17 / 22
        ANZAC : 10 / 13
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,083
            Median : 2,500
            Variance : 0,364
            Standard Deviation : 0,603
            Total rolls : 12

    UK_Pacific Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2,667
            Median : 2,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,222
            Median : 3,000
            Variance : 0,625
            Standard Deviation : 0,791
            Total rolls : 9

    triplea_38463_Jap6.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 carriers, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Shan State
                2 fighters moved from Hunan to Shan State
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Jehol to Hopei
                1 infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Szechwan to Sikang
                1 armour moved from Shensi to Szechwan
                1 infantry moved from Hopei to Shensi

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 3 fighters and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 3 fighters and 2 infantry in Shan State, round 2 :  1/5 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                        Japanese roll dice for 3 fighters and 1 infantry in Shan State, round 3 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 fighter and 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Shan State to French Indo China
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 aaGuns, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                2 aaGuns, 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Manchuria to 19 Sea Zone
                2 artilleries moved from Jehol to 19 Sea Zone
                1 infantry moved from Shantung to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
                1 marine moved from Jehol to 19 Sea Zone
                1 cruiser and 1 marine moved from 19 Sea Zone to 36 Sea Zone
                1 marine moved from 36 Sea Zone to French Indo China
                1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
                1 battleship moved from 6 Sea Zone to 36 Sea Zone
                1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                2 bombers moved from Japan to Philippines
                3 fighters moved from 35 Sea Zone to Philippines
                3 tactical_bombers moved from Anhwe to 35 Sea Zone
                1 artillery moved from Shantung to Anhwe
                3 artilleries moved from Kiangsu to Anhwe

    Place Units - Japanese
                3 infantry placed in French Indo China
                2 armour and 1 mech_infantry placed in Shantung
                3 mech_infantrys placed in Kiangsu
                2 carriers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Jehol : 1 flag, 1 mech_infantry
        Manchuria : 1 flag
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 infantry
        Hopei : 1 flag, 1 mech_infantry
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 armour
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag, 4 artilleries and 1 infantry
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 bombers, 3 fighters and 1 harbour
        Guam : 1 flag, 1 airfield
        Kazakhstan : 1 flag
        French Indo China : 1 flag, 2 aaGuns, 4 artilleries, 1 factory_minor, 2 fighters, 10 infantry and 1 marine
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 2 infantry
        36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 6 transports
        35 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 5 fighters, 3 submarines and 6 tactical_bombers
        6 Sea Zone : 2 carriers and 1 destroyer
        Novosibirsk : 1 flag, 1 infantry
        Caucasus : 1 flag, 1 infantry
        75 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 16 / 26
        Japanese : 67 / 72
        Americans : 53 / 73
        Chinese : 1 / 3
        British : 35 / 43
        UK_Pacific : 6 / 7
        Italians : 17 / 22
        ANZAC : 10 / 13
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,083
            Median : 2,500
            Variance : 0,364
            Standard Deviation : 0,603
            Total rolls : 12

    UK_Pacific Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2,667
            Median : 2,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,222
            Median : 3,000
            Variance : 0,625
            Standard Deviation : 0,791
            Total rolls : 9

    triplea_38463_Jap6.tsvg

  • 15

    Apparently it’s possible to get a zip file with all the placement info, or you can just click through and post for each country.  I’ll use the money values from your Japan turn, naturally.

  • 21 20 19 18 17 16

    do you need me to anything?

  • 21 20 19 18 17 16

    ?

  • 21 20 19 18 17 16

    bump 1

  • 21 20 19 18 17 16

    bump2

  • 21 20 19 18 17 16

    bump3

  • 15

    Again, I need you to tell me where the stuff is.  What exactly were you expecting me to do here, Giallo?

  • 21 20 19 18 17 16

    how do I do that?

  • 15

    As I mentioned in the PM, click show territory summary and click through for each nation, not buying or moving anything.  I’ll use the money from the last actual turn, and the placements shown.

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    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy nothing; Remaining resources: 73 PUs;

    Combat Move - Americans

    Turn Complete - Americans
                Americans collect 53 PUs; end with 126 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 131 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 136 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 146 PUs

    Territory Summary for Americans :

    Queensland : 1 armour, 1 artillery, 1 bomber, 5 infantry, 3 marines and 3 mech_infantrys
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
        Hawaiian Islands : 1 airfield, 4 fighters, 1 harbour and 2 infantry
        Midway : 1 airfield
        30 Sea Zone : 2 carriers
        10 Sea Zone : 2 carriers and 1 submarine
        54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 submarines, 1 tactical_bomber and 5 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        British Guiana : 2 infantry
        Morocco : 1 flag
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 16 / 26
        Japanese : 67 / 72
        Americans : 53 / 146
        Chinese : 1 / 3
        British : 35 / 43
        UK_Pacific : 6 / 7
        Italians : 17 / 22
        ANZAC : 10 / 13
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38463_Ame6.tsvg

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    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 4 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 10 infantry

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 16 / 26
        Japanese : 67 / 72
        Americans : 53 / 146
        Chinese : 1 / 4
        British : 35 / 43
        UK_Pacific : 6 / 7
        Italians : 17 / 22
        ANZAC : 10 / 13
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38463_Chi6.tsvg

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    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - British
                British buy nothing; Remaining resources: 43 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 7 PUs;

    Combat Move - British

    Turn Complete - British
                British collect 35 PUs; end with 78 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 81 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 13 PUs total

    Territory Summary for British and UK_Pacific :

    Burma : 3 aaGuns, 2 armour, 1 artillery, 10 infantry and 1 mech_infantry
        India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour
        French Equatorial Africa : 1 armour
        French Central Africa : 1 flag, 1 mech_infantry
        Syria : 1 flag, 1 armour and 3 infantry
        Tobruk : 1 flag, 1 armour
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag, 1 destroyer and 2 transports
        Iraq : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 destroyer
        Persia : 1 flag
        98 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 16 / 26
        Japanese : 67 / 72
        Americans : 53 / 146
        Chinese : 1 / 4
        British : 35 / 81
        UK_Pacific : 6 / 13
        Italians : 17 / 22
        ANZAC : 10 / 13
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38463_UK_6.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 22 PUs;

    Combat Move - Italians

    Turn Complete - Italians
                Italians collect 17 PUs; end with 39 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 2 artilleries, 1 harbour and 2 infantry
        Algeria : 1 flag, 1 artillery and 1 infantry
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        Belarus : 1 flag
        Bryansk : 1 flag, 1 armour
        Eastern Poland : 1 flag, 1 bomber
        Bessarabia : 1 flag
        Smolensk : 1 flag
        Greece : 1 flag
        91 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 16 / 26
        Japanese : 67 / 72
        Americans : 53 / 146
        Chinese : 1 / 4
        British : 35 / 81
        UK_Pacific : 6 / 13
        Italians : 17 / 44
        ANZAC : 10 / 13
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38463_Ita6.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 13 PUs;

    Combat Move - ANZAC

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 23 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 3 armour, 5 fighters, 1 harbour and 3 mech_infantrys
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 1 artillery and 1 infantry
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 submarine and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 16 / 26
        Japanese : 67 / 72
        Americans : 53 / 146
        Chinese : 1 / 4
        British : 35 / 81
        UK_Pacific : 6 / 13
        Italians : 17 / 44
        ANZAC : 10 / 26
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38463_ANZ6.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 16 / 26
        Japanese : 67 / 72
        Americans : 53 / 146
        Chinese : 1 / 4
        British : 35 / 81
        UK_Pacific : 6 / 13
        Italians : 17 / 44
        ANZAC : 10 / 26
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38463_Fre6.tsvg

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