@The_Good_Captain It seems the dice gods are not with you this first round 😅
Omega1759 (Axis) StuckTojo (Allies + 14) Xth - 2016 League Game No VC, no Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Caucasus to Volgograd
1 bomber moved from Iraq to Volgograd
3 infantry and 1 mech_infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 armour and 2 mech_infantrys moved from India to Shan State
2 fighters moved from India to Shan StateCombat - British
Battle in French Indo China
British attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery and 2 infantry
retreated to French Indo China
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for British: 1 fighter, 3 infantry and 1 mech_infantry
Battle in Shan State
British attack with 1 armour, 2 fighters and 2 mech_infantrys
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
British win, taking Shan State from Japanese with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Volgograd
British attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Volgograd from Germans with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Volgograd to Northwest Persia
6 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Persia
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from Shan State to India
1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from Northwest Persia to PersiaPlace Units - British
1 infantry placed in United Kingdom
3 mech_infantrys placed in Iraq
3 armour placed in Persia
British undo move 3.
British undo move 2.
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,5,1,5,4
British collect 25 PUs (8 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,2,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Cyprus to Southern Italy
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
2 infantry moved from Ukraine to Rostov
2 armour moved from Rostov to UkrainePlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 5 infantry
Rostov : 1 flag, 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour and 1 factory_minor
99 Sea Zone : 1 flag
97 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport
98 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 52 / 65
Russians : 23 / 21
Japanese : 56 / 65
Americans : 52 / 74
Chinese : 10 / 16
British : 33 / 25
UK_Pacific : 7 / 4
Italians : 13 / 18
ANZAC : 10 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 22 Sea ZonePlace Units - ANZAC
1 bomber and 1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Archangel to Smolensk
2 infantry moved from Belarus to Bryansk
1 fighter moved from Novgorod to Smolensk
1 tactical_bomber moved from Ukraine to Bryansk
5 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Rostov to Volgograd
1 artillery moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Bessarabia to Western Ukraine
1 armour moved from Ukraine to Volgograd
8 artilleries and 13 infantry moved from Rostov to Caucasus
1 tactical_bomber moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Volgograd
2 infantry moved from Rostov to Volgograd
1 bomber moved from Western Germany to Western Ukraine
2 armour moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 submarine moved from 112 Sea Zone to 110 Sea Zone
6 bombers moved from Western Germany to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Volgograd
Germans attack with 5 armour and 5 infantry
British defend with 1 artillery and 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 5 armour and 5 infantry in Volgograd, round 2 : 3/10 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour and 5 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Bryansk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 1 artillery, 1 bomber, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/10 hits
Russians roll dice for 4 infantry in Western Ukraine, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 artillery, 1 bomber, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 2/10 hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Caucasus
Germans attack with 8 artilleries and 13 infantry
British defend with 1 mech_infantry
Germans roll dice for 8 artilleries and 13 infantry in Caucasus, round 2 : 5/21 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 8 artilleries and 12 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 6 bombers, 4 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 6 bombers and 4 fighters in 110 Sea Zone, round 2 : 5/10 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 6 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
4 fighters moved from 110 Sea Zone to 112 Sea Zone
6 bombers moved from 110 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from Bryansk to Ukraine
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Rostov to Volgograd
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Rostov to Volgograd
1 artillery and 4 infantry moved from Rostov to Caucasus
4 armour moved from Ukraine to Caucasus
1 tactical_bomber moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Ukraine
2 infantry moved from Ukraine to Rostov
1 fighter moved from Smolensk to Ukraine
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 infantry moved from Finland to Karelia
1 tactical_bomber moved from Southern Italy to 97 Sea ZonePlace Units - Germans
1 carrier, 2 fighters and 2 submarines placed in 112 Sea Zone
2 mech_infantrys placed in Western Germany
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 7 infantry
Western Germany : 3 aaGuns, 1 airfield, 6 bombers, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Germany : 1 factory_major
Belarus : 1 flag, 9 infantry
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry
Rostov : 1 aaGun and 2 infantry
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Ukraine : 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Western Ukraine : 1 flag, 1 artillery, 4 infantry and 2 mech_infantrys
Volgograd : 1 flag, 5 armour, 1 factory_minor and 7 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 1 aaGun, 4 armour, 9 artilleries and 16 infantry
Smolensk : 1 flag, 2 infantry
112 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 submarines and 1 transport
119 Sea Zone : 1 submarine
104 Sea Zone : 1 submarine
95 Sea Zone : 1 submarine
94 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag
97 Sea Zone : 1 tactical_bomber
92 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 76
Russians : 15 / 21
Japanese : 56 / 65
Americans : 52 / 74
Chinese : 10 / 16
British : 33 / 25
UK_Pacific : 7 / 4
Italians : 13 / 18
ANZAC : 10 / 11
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 16 times
5 was rolled 19 times
6 was rolled 11 times
Average roll : 3.619
Median : 4.000
Variance : 0.627
Standard Deviation : 0.792
Total rolls : 84Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.588
Median : 4.000
Variance : 0.537
Standard Deviation : 0.733
Total rolls : 68British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.692
Median : 3.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
3 fighters moved from Russia to Smolensk
1 infantry moved from Vologda to Smolensk
3 infantry moved from Vologda to NenetsiaCombat - Russians
Battle in Nenetsia
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Nenetsia from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 3 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
3 fighters moved from Smolensk to Russia
5 artilleries moved from Vologda to Russia
2 infantry moved from Vologda to Russia
1 infantry moved from Russia to Samara
4 aaGuns, 4 artilleries, 4 fighters, 34 infantry and 1 tactical_bomber moved from Russia to Tambov
2 armour and 2 mech_infantrys moved from Novosibirsk to TimguskaPlace Units - Russians
1 artillery, 3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
6 fighters moved from 42 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
4 mech_infantrys moved from Siam to Shan State
1 artillery moved from French Indo China to Shan State
4 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from Siam to Kwangsi
1 tactical_bomber moved from Siam to Shan State
2 bombers moved from Siam to Hunan
2 infantry moved from Kiangsi to Hunan
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
1 artillery moved from Amur to Sakha
1 bomber moved from Amur to 3 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry moved from Anhwe to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to Sakha
1 artillery moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from RussiansCombat - Japanese
Battle in Hunan
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Hunan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Hopei, round 2 : 4/7 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Sakha
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sakha, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Sakha, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 6 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 1 artillery, 6 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 6/13 hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Shan State, round 2 : 1/3 hits
1 armour owned by the British, 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 6 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Kwangsi
Japanese attack with 2 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 4 infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/9 hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from 3 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Sakha to Amur
3 mech_infantrys moved from Chahar to Dzavhan
1 mech_infantry moved from Suiyuyan to Dzavhan
1 aaGun moved from Suiyuyan to Central Mongolia
1 aaGun moved from Suiyuyan to Hopei
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
2 battleships, 4 carriers, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
3 transports moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to Malaya
2 fighters moved from Kwangsi to 37 Sea Zone
2 fighters moved from Shan State to Malaya
3 fighters moved from Shan State to 37 Sea Zone
2 tactical_bombers moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from Hunan to Malaya
1 submarine moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 3 infantry
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Hainan : 1 harbour
Suiyuyan : 1 flag
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 3 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 4 mech_infantrys
Malaya : 1 flag, 2 bombers, 3 fighters, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 3 tactical_bombers
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 artillery
Yenisey : 1 flag
Amur : 1 flag, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 4 transports
Dzavhan : 1 flag, 1 armour and 4 mech_infantrys
39 Sea Zone : 1 flag, 1 submarine
Central Mongolia : 1 flag, 1 aaGun and 1 artillery
6 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
80 Sea Zone : 2 submarines
72 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 76
Russians : 14 / 17
Japanese : 63 / 68
Americans : 52 / 74
Chinese : 7 / 16
British : 33 / 25
UK_Pacific : 6 / 4
Italians : 13 / 18
ANZAC : 10 / 11
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 15 times
3 was rolled 11 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.235
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 51Japanese Combat
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.250
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 40Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 5 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from India to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
3 fighters moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Americans creates battle in territory 105 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 105 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Germans Submerged
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans winGermans win with no units remaining, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Siberia
Americans attack with 1 armour, 5 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Siberia from Japanese with 1 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 mech_infantry moved from Alaska to Western United States
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 44 Sea Zone to New Guinea
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Tunisia to Tobruk
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
4 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Kweichow
4 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 artillery placed in Suiyuyan
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Persia to Volgograd
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.Non Combat Move - British
2 artilleries moved from Northwest Persia to Persia
8 armour moved from Northwest Persia to Persia
3 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Volgograd to Persia
1 fighter moved from Persia to India
1 tactical_bomber moved from Yunnan to India
2 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern PersiaPlace Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,1,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,6,2,3,5
British collect 22 PUs (11 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 4 fighters moved from Southern Italy to 110 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 carriers and 1 tactical_bomber moved from 97 Sea Zone to 92 Sea Zone -
Two scramble decisions, 1 is for the Destroyer in 110 and the other for the Amphibious landing in Morocco
-
If you scramble in 110, will need to know the OOL. Destroyer last?
-
Also for the 110 scramble, need the nationalities to use.
-
No scrambles.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 4 fighters moved from Southern Italy to 110 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 carriers and 1 tactical_bomber moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 2 infantry
French defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
2 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in 110 Sea Zone
Italians attack with 1 bomber and 4 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 4 fighters in 110 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 110 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Italians
3 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from 110 Sea Zone to Western Germany
2 infantry moved from Rostov to Volgograd
2 armour moved from Ukraine to VolgogradPlace Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Morocco : 1 flag, 2 infantry
Western Germany : 1 bomber
Holland Belgium : 3 fighters
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 2 mech_infantrys
Volgograd : 2 armour and 2 infantry
99 Sea Zone : 1 flag
92 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport
98 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 58 / 76
Russians : 15 / 17
Japanese : 59 / 68
Americans : 52 / 72
Chinese : 10 / 15
British : 33 / 22
UK_Pacific : 6 / 6
Italians : 14 / 19
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10French Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 22 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from Russia to Eastern PersiaCombat - ANZAC
Non Combat Move - ANZAC
1 bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
Looks like France wasn’t posted.
Germany will attack 91 with everything that can reach:
11 submarines
1 Battleship
1 Cruiser
1 Destroyer
3 Carriers
6 Bombers
9 Fighters
1 Tactical bomberWill need scramble orders.
Build will be repair 6, 5 infantry, 1 mech infantry, 1 carrier, 2 fighters, 1 destroyer and 1 transport. (total cost of 76)
The rest will be attacks in Soviet Union you can expect.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
-
Damn! Sorry, I’ve been crazy busy the last several days.
No scramble in sz 91. Go ahead and play Germany.





