TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to Persia
1 artillery and 1 infantry moved from Iraq to Persia
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 fighters moved from 35 Sea Zone to Guam
Combat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
ANZAC creates battle in territory 19 Sea Zone
Battle in Guam
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC win, taking 36 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking Guam from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Persia
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour and 1 factory_minor
ANZAC win, taking Persia from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - ANZAC
1 fighter moved from Persia to Iraq
2 fighters moved from Iraq to Western Germany
1 fighter moved from Queensland to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 3 transports moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from Guam to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from 112 Sea Zone to Western Germany
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 61 PUs;
Germans buy 11 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries, 10 infantry and 10 mech_infantrys moved from France to Western Germany
5 fighters and 11 infantry moved from Germany to Western Germany
5 bombers moved from Novgorod to Western Germany
1 fighter moved from Novgorod to Western Germany
2 mech_infantrys moved from Northwest Persia to Persia
8 tactical_bombers moved from Northwest Persia to Persia
Combat - Germans
Battle in Persia
Germans attack with 2 mech_infantrys and 8 tactical_bombers
ANZAC defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Persia from ANZAC with 2 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Western Germany
Germans attack with 4 artilleries, 5 bombers, 6 fighters, 21 infantry and 10 mech_infantrys
British defend with 1 aaGun, 5 fighters, 2 infantry, 4 marines and 1 tactical_bomber; French defend with 2 infantry; Americans defend with 1 aaGun, 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 1 harbour, 18 infantry and 1 marine; ANZAC defend with 2 fighters
Americans win with 2 armour, 4 artilleries, 7 fighters, 5 marines and 1 tactical_bomber remaining. Battle score for attacker is -155
Casualties for Germans: 4 artilleries, 5 bombers, 6 fighters, 21 infantry and 10 mech_infantrys
Casualties for British: 1 aaGun and 2 infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 aaGun, 2 artilleries and 18 infantry
Non Combat Move - Germans
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 mech_infantrys moved from Caucasus to Northwest Persia
3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Poland
8 tactical_bombers moved from Persia to Northwest Persia
Place Units - Germans
10 infantry placed in Germany
1 infantry and 2 mech_infantrys placed in Volgograd
Germans undo move 2.
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 2.
Germans undo move 2.
1 infantry and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
Germans undo move 3.
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,6,3,1,6,6,3,1,2,5,4,3
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Well it was a longshot and one I clearly missed by a mile, lol.
Good Game! It was really fun. I thought I had an advantage there around turn 6 but then clearly made some serious mistakes. Thanks again for the game and let me know if your up for another one.
Well it was a longshot and one I clearly missed by a mile, lol.
Good Game! It was really fun. I thought I had an advantage there around turn 6 but then clearly made some serious mistakes. Thanks again for the game and let me know if your up for another one.
Good game!
You had potential but I thought you would need considerable luck to pull it off.
Yup I’m up for it, you can choose the side.