Scramble to Taranto?
16L G40 BM 2.0 cyanight(Axis) vs Adam514(Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
2 bombers moved from Japan to Shan State
1 submarine moved from 20 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 3 bombers, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese win with 3 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shan State to Northwest Persia
2 bombers moved from Shan State to French Indo China
2 fighters moved from Shan State to French Indo China
3 mech_infantrys moved from Kweichow to French Indo China
4 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Hopei to Tsinghai
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Shensi to Hopei
3 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Kazakhstan to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest PersiaPlace Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in Japan
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
Japanese collect 42 PUs (13 lost to blockades); end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 fighter, 8 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Finland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 bomber moved from Iraq to Volgograd
3 bombers moved from Norway to Holland Belgium
3 fighters moved from Norway to Holland Belgium
3 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in Western Germany
Americans converts factory_major into different units
Battle in Holland Belgium
Americans attack with 3 bombers, 3 fighters and 3 infantry
Italians defend with 2 artilleries and 1 infantry
Americans win, taking Western Germany from Germans, taking Holland Belgium from Germans with 3 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
1 bomber owned by the Americans retreatedNon Combat Move - Americans
1 bomber moved from Aleutian Islands to Alaska
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 armour moved from Normandy Bordeaux to Western Germany
5 artilleries and 14 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries, 14 infantry and 10 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
5 artilleries and 14 infantry moved from 112 Sea Zone to Western Germany
3 bombers moved from Holland Belgium to Norway
3 fighters moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Gibraltar to Norway
1 aaGun, 1 artillery and 6 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 109 Sea Zone to 107 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 fighters and 1 mech_infantry moved from Egypt to Iraq
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 43 Sea Zone to 35 Sea Zone
1 aaGun moved from Central United States to Eastern United States
2 carriers, 2 destroyers and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Americans
1 aaGun and 2 infantry placed in Normandy Bordeaux
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
3 transports placed in 101 Sea Zone
1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 airfield, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Finland to Vyborg
British take Vyborg from Germans
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from ItaliansCombat - British
Non Combat Move - British
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 marine moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns, 2 infantry and 3 marines moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 infantry, 4 marines and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns, 2 infantry and 4 marines moved from 112 Sea Zone to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from United Kingdom to Western Germany
3 fighters moved from Norway to Western Germany
2 infantry moved from Finland to Norway
5 mech_infantrys moved from Egypt to Iraq
1 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 infantry moved from Burma to India
1 bomber moved from India to IraqPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 4 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Iraq: 4 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry placed in Persia
3 mech_infantrys placed in Egypt
2 infantry and 1 mech_infantry placed in Norway
1 mech_infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
1 airfield placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - British
British collect 43 PUs; end with 44 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUsPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
4 infantry moved from Northern Italy to Western Germany
4 fighters, 1 infantry and 5 mech_infantrys moved from France to Western Germany
1 fighter moved from Germany to Western Germany
2 fighters moved from Southern Italy to Western GermanyCombat - Italians
Battle in Persia
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Western Germany
Italians attack with 7 fighters, 5 infantry and 5 mech_infantrys
British defend with 2 aaGuns, 5 fighters, 2 infantry, 4 marines and 1 tactical_bomber; Americans defend with 1 aaGun, 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 1 harbour, 20 infantry and 1 marine
Americans win with 2 armour, 6 artilleries, 5 fighters, 22 infantry, 5 marines and 1 tactical_bomber remaining. Battle score for attacker is -90
Casualties for Italians: 7 fighters, 5 infantry and 5 mech_infantrys
Casualties for British: 2 aaGuns
Casualties for Americans: 1 aaGunNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,4,5,1,1,4,4,6,4,1,3,1
Italians collect 8 PUs (11 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from India to Persia
1 artillery and 1 infantry moved from Iraq to Persia
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 fighters moved from 35 Sea Zone to GuamCombat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
ANZAC creates battle in territory 19 Sea Zone
Battle in Guam
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC win, taking 36 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking Guam from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Persia
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour and 1 factory_minor
ANZAC win, taking Persia from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - ANZAC
1 fighter moved from Persia to Iraq
2 fighters moved from Iraq to Western Germany
1 fighter moved from Queensland to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 3 transports moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from Guam to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from 112 Sea Zone to Western GermanyTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 61 PUs;
Germans buy 11 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries, 10 infantry and 10 mech_infantrys moved from France to Western Germany
5 fighters and 11 infantry moved from Germany to Western Germany
5 bombers moved from Novgorod to Western Germany
1 fighter moved from Novgorod to Western Germany
2 mech_infantrys moved from Northwest Persia to Persia
8 tactical_bombers moved from Northwest Persia to PersiaCombat - Germans
Battle in Persia
Germans attack with 2 mech_infantrys and 8 tactical_bombers
ANZAC defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Persia from ANZAC with 2 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Western Germany
Germans attack with 4 artilleries, 5 bombers, 6 fighters, 21 infantry and 10 mech_infantrys
British defend with 1 aaGun, 5 fighters, 2 infantry, 4 marines and 1 tactical_bomber; French defend with 2 infantry; Americans defend with 1 aaGun, 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 1 harbour, 18 infantry and 1 marine; ANZAC defend with 2 fighters
Americans win with 2 armour, 4 artilleries, 7 fighters, 5 marines and 1 tactical_bomber remaining. Battle score for attacker is -155
Casualties for Germans: 4 artilleries, 5 bombers, 6 fighters, 21 infantry and 10 mech_infantrys
Casualties for British: 1 aaGun and 2 infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 aaGun, 2 artilleries and 18 infantryNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 mech_infantrys moved from Caucasus to Northwest Persia
3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Poland
8 tactical_bombers moved from Persia to Northwest PersiaPlace Units - Germans
10 infantry placed in Germany
1 infantry and 2 mech_infantrys placed in Volgograd
Germans undo move 2.
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 2.
Germans undo move 2.
1 infantry and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
Germans undo move 3.
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,6,3,1,6,6,3,1,2,5,4,3
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
Well it was a longshot and one I clearly missed by a mile, lol.
Good Game! It was really fun. I thought I had an advantage there around turn 6 but then clearly made some serious mistakes. Thanks again for the game and let me know if your up for another one.
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Well it was a longshot and one I clearly missed by a mile, lol.
Good Game! It was really fun. I thought I had an advantage there around turn 6 but then clearly made some serious mistakes. Thanks again for the game and let me know if your up for another one.
Good game!
You had potential but I thought you would need considerable luck to pull it off.
Yup I’m up for it, you can choose the side.