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ACGTO TRS Entek (allies) v DizzKneeLand33 (axis)

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    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3

    Combat Move - Hisaichi
                2 Infantry moved from E.Shansi to N.Shangsi
                2 EarlyFighters moved from Shangsi to N.Shangsi
                1 Infantry moved from E.Shansi to N.Shangsi
                1 EarlyFighter moved from Shangsi to W.Sian
                1 Artillery and 2 Infantry moved from Hanan to W.Sian
                1 Artillery, 3 Infantry and 1 Tank moved from Hanan to N.Chunking
                4 Tanks moved from Sian to N.Chunking
                2 Tanks moved from S.Borneo to sz60
                2 Tanks and 2 Transports moved from sz60 to sz70
                1 Tank moved from sz70 to Punay
                      Hisaichi take Punay from Americans
                1 Tank moved from sz70 to Boho
                      Hisaichi take Boho from Americans
                1 Artillery moved from Davao to sz70
                1 Tank moved from Davao to sz70
                1 Artillery moved from sz70 to Samar
                      Hisaichi take Samar from Americans
                1 Transport moved from sz60 to sz70
                1 Tank moved from Davao to sz70
                2 Tanks moved from sz70 to S
                1 Bomber moved from Iwo Jima to S
                1 Tank moved from S.Borneo to E.Borneo
                4 EarlyFighters moved from sz60 to E.Borneo

    Purchase Units - Hisaichi
                Hisaichi buy 2 Artillerys, 1 Battleship, 8 Infantry, 4 Tanks and 4 Tankettes; Remaining resources: 18 PUs;

    Combat - Hisaichi
                Battle in S
                    Hisaichi attack with 1 Bomber and 2 Tanks
                    Americans defend with 2 Infantry
                    Hisaichi win, taking S from Americans with 1 Bomber and 1 Tank remaining. Battle score for attacker is -1
                    Casualties for Hisaichi: 1 Tank
                    Casualties for Americans: 2 Infantry
                Battle in N.Shangsi
                    Hisaichi attack with 2 EarlyFighters and 3 Infantry
                    Chinese defend with 1 Infantry
                    Hisaichi win, taking N.Shangsi from Chinese with 2 EarlyFighters and 2 Infantry remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in E.Borneo
                    Hisaichi attack with 4 EarlyFighters and 1 Tank
                    Dutch defend with 2 Infantry
                    Hisaichi win, taking E.Borneo from Dutch with 4 EarlyFighters and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Dutch: 2 Infantry
                Battle in W.Sian
                    Hisaichi attack with 1 Artillery, 1 EarlyFighter and 2 Infantry
                    Chinese defend with 1 Infantry
                    Hisaichi win, taking W.Sian from Chinese with 1 Artillery, 1 EarlyFighter and 2 Infantry remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry
                Battle in N.Chunking
                    Hisaichi attack with 1 Artillery, 3 Infantry and 5 Tanks
                    Chinese defend with 1 Infantry
                    Hisaichi win, taking N.Chunking from Chinese with 1 Artillery, 3 Infantry and 5 Tanks remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Hisaichi
                4 EarlyFighters moved from E.Borneo to sz60
                1 Destroyer, 1 Submarine and 1 T.Boat moved from sz68 to sz70
                1 Bomber moved from S to Davao
                2 EarlyFighters moved from N.Shangsi to Shangsi
                1 Infantry moved from E.Shansi to Shangsi
                1 EarlyFighter moved from W.Sian to Shangsi
                3 Infantry moved from Peking to E.Shansi
                1 AAGun, 2 Artillerys, 1 Elite and 5 Infantry moved from Korea to Tientsin
                4 Tanks and 4 Tankettes moved from Seoul to Hsingan

    Place Units - Hisaichi
                1 Battleship placed in sz60
                1 Artillery and 2 Infantry placed in S.Borneo
                1 Artillery and 3 Infantry placed in Davao
                3 Infantry placed in Peking
                4 Tanks and 4 Tankettes placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 60 PUs; end with 78 PUs total

    Territory Summary for Hisaichi :

    Nanking : 1 flag
        N.Shangsi : 1 flag, 2 Infantry
        Sian : 1 flag, 1 Infantry
        W.Sian : 1 flag, 1 Artillery and 2 Infantry
        N.Chunking : 1 flag, 1 Artillery, 3 Infantry and 5 Tanks
        Shangsi : 1 flag, 2 Artillerys, 3 EarlyFighters, 9 Infantry and 5 Tanks
        Kwangtung : 1 flag
        Hankou : 1 flag
        Seoul : 1 Factory, 4 Tanks and 4 Tankettes
        Tientsin : 1 AAGun, 2 Artillerys, 1 Elite and 5 Infantry
        E.Shansi : 3 Infantry
        Peking : 1 Factory and 3 Infantry
        S.Borneo : 1 flag, 1 AAGun, 1 Artillery, 1 Factory and 2 Infantry
        E.Borneo : 1 flag, 1 Tank
        Hsingan : 4 Tanks and 4 Tankettes
        Punay : 1 flag, 1 Tank
        S : 1 flag, 1 Tank
        Boho : 1 flag, 1 Tank
        Samar : 1 flag, 1 Artillery
        Manila : 1 flag
        Mindanao : 1 flag
        Davao : 1 flag, 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory and 3 Infantry
        sz60 : 1 Battleship, 2 Carriers, 1 Destroyer, 4 EarlyFighters, 2 Submarines and 3 Transports
        sz70 : 1 Battleship, 2 Destroyers, 2 Submarines, 1 T.Boat and 5 Transports

    Production/PUs Summary :

    Yamamoto : 61 / 61
        Chinese : 22 / 27
        Hisaichi : 60 / 78
        Dutch : 18 / 0
        Thai : 16 / 17
        British : 61 / 66
        Anzac : 26 / 29
        Americans : 79 / 85
        Masaharu : 31 / 34
        Russians : 32 / 32

    triplea_38321_His3.tsvg

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    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3

    Turn Complete - Dutch

    Territory Summary for Dutch :

    Halma : 1 Infantry
        Flores : 1 Artillery
        Celebs : 1 Infantry
        Nayumo : 1 Infantry
        Sarong : 1 Artillery, 1 EarlyFighter and 1 Infantry
        Lambok : 2 Infantry
        Sumatra : 1 Infantry
        Buru : 1 Infantry
        Bava : 1 Infantry
        sz49 : 1 Transport
        sz56 : 1 Destroyer

    Production/PUs Summary :

    Yamamoto : 61 / 61
        Chinese : 22 / 27
        Hisaichi : 60 / 78
        Dutch : 18 / 0
        Thai : 16 / 17
        British : 61 / 66
        Anzac : 26 / 29
        Americans : 79 / 85
        Masaharu : 31 / 34
        Russians : 32 / 32

    triplea_38321_Dut3.tsvg

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    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3

    Combat Move - Thai
                1 Artillery and 2 Infantry moved from W.Borneo to Borneo
                      Thai take Borneo from Dutch

    Purchase Units - Thai
                Thai buy 2 Artillerys, 1 Elite and 3 Infantry; Remaining resources: 0 PUs;

    Combat - Thai

    Non Combat Move - Thai
                1 Artillery and 1 Infantry moved from Thailand to Phuket

    Place Units - Thai
                2 Artillerys, 1 Elite and 3 Infantry placed in Phuket

    Turn Complete - Thai
                Thai collect 19 PUs; end with 19 PUs total

    Territory Summary for Thai :

    Frenchindochina : 1 flag
        Borneo : 1 flag, 1 Artillery and 2 Infantry
        Thailand : 1 Infantry
        Phuket : 1 AAGun, 3 Artillerys, 1 EarlyFighter, 1 Elite, 1 Factory, 13 Infantry and 2 Tanks
        W.Borneo : 1 flag
        Mindor : 1 flag
        Spralty : 1 flag
        sz60 : 1 Destroyer, 1 T.Boat and 2 Transports

    Production/PUs Summary :

    Yamamoto : 61 / 61
        Chinese : 22 / 27
        Hisaichi : 60 / 78
        Dutch : 15 / 0
        Thai : 19 / 19
        British : 61 / 66
        Anzac : 26 / 29
        Americans : 79 / 85
        Masaharu : 31 / 34
        Russians : 32 / 32

    triplea_38321_Tha3.tsvg

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    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3

    Purchase Units - British
                British buy 4 Artillerys, 1 Battleship, 10 Infantry, 1 Submarine and 1 Transport; Remaining resources: 0 PUs;

    Non Combat Move - British
                1 AAGun, 1 Artillery and 1 Infantry moved from Nepal to Bengal
                1 Artillery and 6 Infantry moved from E.India to Bengal
                2 T.Boats moved from sz64 to sz66
                2 Transports moved from sz66 to sz63
                2 Transports moved from sz61 to sz63
                1 Destroyer moved from sz61 to sz66
                2 Destroyers moved from sz63 to sz66
                1 Artillery and 1 Infantry moved from W.Tibet to Nepal
                3 Mech.Infs moved from Dheli to Bengal
                1 Destroyer moved from sz49 to sz57
                3 Destroyers moved from sz6 to sz4
                1 Transport moved from sz4 to sz5
                1 AAGun moved from N.Canada to sz5
                1 Infantry moved from N.Canada to sz5
                1 AAGun, 1 Infantry and 1 Transport moved from sz5 to sz4
                1 Infantry moved from sz4 to Alaska
                1 AAGun moved from sz4 to Alaska
                1 Infantry moved from Anchorage to Alaska
                2 Infantry moved from New Guinea to Sarong
                1 Artillery and 2 Infantry moved from N.G to Sarong
                2 Infantry moved from Moresby to E.G

    Place Units - British
                4 Artillerys and 4 Infantry placed in Calcutta
                1 Submarine and 1 Transport placed in sz6
                1 Infantry placed in Vancouver
                1 Battleship placed in sz49
                2 Infantry placed in Moresby
                3 Infantry placed in Dheli

    Turn Complete - British
                British collect 61 PUs; end with 61 PUs total

    Territory Summary for British :

    N.S : 1 flag, 1 Tank
        Sarong : 1 AAGun, 1 Artillery and 4 Infantry
        Bengal : 1 AAGun, 2 Artillerys, 9 Infantry, 3 Mech.Infs and 2 Tanks
        N.B : 1 Infantry and 1 Tank
        Burma : 1 Artillery and 2 Infantry
        E.G : 2 Infantry
        Malaya : 2 Artillerys, 1 Bunker, 2 EarlyFighters, 7 Infantry and 3 Tanks
        Calcutta : 1 AAGun, 4 Artillerys, 1 Factory and 4 Infantry
        Dheli : 1 Factory and 3 Infantry
        Auki : 1 Artillery
        Moresby : 1 Factory and 2 Infantry
        Gizo : 1 Infantry
        Nepal : 1 Artillery and 1 Infantry
        Vancouver : 1 Factory and 1 Infantry
        Alaska : 1 AAGun and 2 Infantry
        sz4 : 3 Destroyers and 1 Transport
        sz6 : 1 Submarine and 1 Transport
        sz49 : 1 Battleship
        sz57 : 1 Destroyer
        sz66 : 1 Carrier, 6 Destroyers, 2 EarlyFighters, 2 Submarines and 2 T.Boats
        sz63 : 4 Transports
        W.Tibet : 1 flag

    Production/PUs Summary :

    Yamamoto : 61 / 61
        Chinese : 22 / 27
        Hisaichi : 60 / 78
        Dutch : 15 / 0
        Thai : 19 / 19
        British : 61 / 61
        Anzac : 26 / 29
        Americans : 79 / 85
        Masaharu : 31 / 34
        Russians : 32 / 32

    triplea_38321_Bri3.tsvg

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    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3

    Combat Move - Anzac
                4 Infantry moved from Derby to sz50
                2 Tanks moved from W.Australia to sz50
                1 Artillery moved from Derby to sz50
                1 Artillery moved from W.Australia to sz50
                2 Artillerys, 4 Infantry, 2 Tanks and 4 Transports moved from sz50 to sz57
                2 Artillerys, 4 Infantry and 2 Tanks moved from sz57 to Java
                1 T.Boat moved from sz19 to sz18
                1 Destroyer moved from sz37 to sz46
                1 Transport moved from sz37 to sz46
                1 Artillery and 1 Infantry moved from N.Australia to sz46
                1 Artillery and 1 Infantry moved from sz46 to Arawa
                2 EarlyFighters moved from sz46 to Arawa
                1 EarlyFighter moved from Sarong to Arawa

    Purchase Units - Anzac
                Anzac buy 2 Artillerys, 2 Infantry, 1 Submarine and 2 Transports; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Java
                    Anzac attack with 2 Artillerys, 4 Infantry and 2 Tanks
                    Yamamoto defend with 1 Infantry
                        Anzac roll dice for 2 Artillerys, 4 Infantry and 2 Tanks in Java, round 2 :  3/8 hits
                        Yamamoto roll dice for 1 Infantry in Java, round 2 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Java
                    Anzac win, taking Java from Yamamoto with 2 Artillerys, 4 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                Battle in Arawa
                    Anzac attack with 1 Artillery, 3 EarlyFighters and 1 Infantry
                    Yamamoto defend with 1 Artillery, 2 Infantry and 1 Tank
                        Anzac roll dice for 1 Battleship in Arawa, round 2 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in Arawa
                        Anzac roll dice for 1 Artillery, 3 EarlyFighters and 1 Infantry in Arawa, round 2 :  1/5 hits
                        Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Arawa, round 2 :  1/3 hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Anzac lost in Arawa
                        Anzac roll dice for 1 Artillery and 3 EarlyFighters in Arawa, round 3 :  1/4 hits
                        Yamamoto roll dice for 1 Artillery and 1 Tank in Arawa, round 3 :  1/2 hits
                        1 Artillery owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Arawa
                    Yamamoto win with 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Artillery and 2 Infantry
                    Casualties for Anzac: 1 Artillery and 1 Infantry
                    3 EarlyFighters owned by the Anzac retreated

    Non Combat Move - Anzac
                2 EarlyFighters moved from Arawa to sz46
                1 EarlyFighter moved from Arawa to Sarong
                1 Destroyer moved from sz50 to sz57
                2 Artillerys and 1 Infantry moved from Darwin to Derby

    Place Units - Anzac
                1 Submarine and 2 Transports placed in sz37
                2 Artillerys and 1 Infantry placed in Darwin
                1 Infantry placed in Melbourne

    Turn Complete - Anzac
                Anzac collect 28 PUs; end with 28 PUs total

    Territory Summary for Anzac :

    Sarong : 1 EarlyFighter
        Java : 1 flag, 2 Artillerys, 4 Infantry and 2 Tanks
        New Zealand : 1 Infantry
        Derby : 2 Artillerys, 4 Infantry and 1 Tank
        W.Australia : 6 Infantry
        Melbourne : 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry
        Fiji : 1 Infantry
        Samoa : 1 Infantry
        Wellington : 1 AAGun, 1 Artillery, 1 Factory and 2 Infantry
        Darwin : 1 AAGun, 2 Artillerys, 1 Factory and 1 Infantry
        New Caledonia : 2 Infantry
        sz18 : 1 T.Boat
        sz37 : 1 Submarine and 2 Transports
        sz48 : 1 Submarine
        sz46 : 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 Transport
        sz42 : 1 T.Boat
        sz57 : 1 Destroyer and 4 Transports

    Production/PUs Summary :

    Yamamoto : 59 / 61
        Chinese : 22 / 27
        Hisaichi : 60 / 78
        Dutch : 15 / 0
        Thai : 19 / 19
        British : 61 / 61
        Anzac : 28 / 28
        Americans : 79 / 85
        Masaharu : 31 / 34
        Russians : 32 / 32

    triplea_38321_Anz3.tsvg

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    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3

    Combat Move - Americans
                1 Infantry and 1 Tank moved from Wake to sz20
                1 Artillery and 1 Infantry moved from Taka to sz20
                1 Artillery, 2 Infantry, 1 Tank and 2 Transports moved from sz20 to sz42
                1 Artillery, 2 Infantry and 1 Tank moved from sz42 to Arawa

    Purchase Units - Americans
                Americans buy 1 Carrier, 4 Destroyers, 2 Fighters, 1 Submarine and 2 Transports; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in Arawa
                    Americans attack with 1 Artillery, 2 Infantry and 1 Tank
                    Yamamoto defend with 1 Tank
                        Americans roll dice for 1 Artillery, 2 Infantry and 1 Tank in Arawa, round 2 :  2/4 hits
                        Yamamoto roll dice for 1 Tank in Arawa, round 2 :  1/1 hits
                        1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Arawa
                    Americans win, taking Arawa from Yamamoto with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 3
                    Casualties for Yamamoto: 1 Tank
                    Casualties for Americans: 1 Infantry

    Non Combat Move - Americans
                1 Battleship, 1 Carrier, 3 Destroyers and 2 EarlyFighters moved from sz20 to sz42
                1 Carrier, 2 EarlyFighters and 1 Submarine moved from sz25 to sz20
                1 Transport moved from sz4 to sz5
                1 Artillery and 1 Infantry moved from N.Canada to sz5
                1 Artillery, 1 Infantry and 1 Transport moved from sz5 to sz4
                1 Artillery and 1 Infantry moved from sz4 to Alaska
                1 Artillery and 4 Infantry moved from N.Canada to Anchorage
                5 Infantry moved from San Francisco to sz23
                4 Tanks moved from San Francisco to sz23
                2 Artillerys moved from San Francisco to sz23
                2 Infantry moved from Los Angeles to sz23
                1 AAGun moved from San Francisco to sz23
                1 AAGun, 2 Artillerys, 5 B.Transports, 7 Infantry and 4 Tanks moved from sz23 to sz25
                1 AAGun, 2 Artillerys, 7 Infantry and 4 Tanks moved from sz25 to Kauai
                2 Infantry moved from Seattle to British Columbia
                1 Destroyer moved from sz4 to sz3

    Place Units - Americans
                2 Transports placed in sz4
                1 Carrier and 1 Submarine placed in sz25
                2 Fighters placed in sz25
                4 Destroyers placed in sz23

    Turn Complete - Americans
                Americans collect 79 PUs; end with 80 PUs total

    Territory Summary for Americans :

    Arawa : 1 Artillery, 1 Infantry and 1 Tank
        Anchorage : 1 Artillery and 4 Infantry
        British Columbia : 3 Infantry
        Hilo : 1 Factory
        Kiska : 1 Infantry
        Amchitka : 1 Infantry
        Adak : 1 Infantry
        Midway : 2 Infantry
        Kiribati : 1 Infantry
        Weno : 2 Infantry
        Los Angeles : 1 Factory
        Taka : 1 Artillery and 3 Infantry
        Pearl Harbor : 1 Factory and 3 Infantry
        Attla : 1 Infantry
        Umnak : 1 Infantry
        Alaska : 1 Artillery, 1 Factory and 2 Infantry
        Canton : 1 Infantry
        Majuru : 1 Infantry
        Johnston : 1 Infantry
        Kauai : 1 AAGun, 3 Artillerys, 7 Infantry and 4 Tanks
        San Francisco : 1 Factory
        sz4 : 3 Transports
        sz3 : 1 Destroyer
        sz20 : 1 Carrier, 2 EarlyFighters and 1 Submarine
        sz23 : 4 Destroyers
        sz25 : 5 B.Transports, 1 Carrier, 2 Fighters and 1 Submarine
        sz42 : 1 Battleship, 1 Carrier, 4 Destroyers, 2 EarlyFighters, 1 Submarine and 2 Transports

    Production/PUs Summary :

    Yamamoto : 58 / 61
        Chinese : 22 / 27
        Hisaichi : 60 / 78
        Dutch : 15 / 0
        Thai : 19 / 19
        British : 62 / 61
        Anzac : 28 / 28
        Americans : 79 / 80
        Masaharu : 31 / 34
        Russians : 32 / 32

    triplea_38321_Ame3.tsvg

  • 20 16 15 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3

    Combat Move - Masaharu
                1 Artillery and 1 Infantry moved from Palana to Kamchatka
                1 Tank moved from Palana to Yakutsk
                      Masaharu take Magadan from Russians
                      Masaharu take Yakutsk from Russians
                1 Infantry moved from Palana to Kamchatka
                1 EarlyFighter moved from N.Japan to Kamchatka
                1 Submarine moved from sz2 to sz3
                1 Bomber moved from N.Japan to sz3
                3 Artillerys, 2 Infantry and 3 Tanks moved from Vostok to Quingdao
                2 Artillerys and 2 Infantry moved from Belogorsk to Quingdao
                3 Mech.Infs moved from Amursk to Quingdao
                2 Infantry moved from Hsingan to Quingdao

    Purchase Units - Masaharu
                Masaharu buy 1 AAGun, 1 Factory, 2 Infantry and 2 Mech.Infs; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in Quingdao
                    Masaharu attack with 5 Artillerys, 6 Infantry, 3 Mech.Infs and 3 Tanks
                    Russians defend with 2 Infantry
                    Masaharu win, taking Quingdao from Russians with 5 Artillerys, 6 Infantry, 3 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 4
                    Casualties for Russians: 2 Infantry
                Battle in Kamchatka
                    Masaharu attack with 1 Artillery, 1 EarlyFighter and 2 Infantry
                    Russians defend with 1 Bunker
                    Units damaged: 1 Bunker owned by the Russians
                    Masaharu win, taking Kamchatka from Russians with 1 Artillery, 1 EarlyFighter and 2 Infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Bunker
                Battle in sz3
                    Masaharu attack with 1 Bomber and 1 Submarine
                    Americans defend with 1 Destroyer
                    Masaharu win with 1 Bomber and 1 Submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 Destroyer

    Non Combat Move - Masaharu
                1 Bomber moved from sz3 to N.Japan
                1 EarlyFighter moved from Kamchatka to N.Japan
                2 Destroyers, 1 T.Boat and 4 Transports moved from sz2 to sz1
                2 Artillerys, 5 Infantry and 1 Marine moved from N.Japan to sz1
                2 Artillerys, 5 Infantry and 1 Marine moved from sz1 to Vostok
                1 AAGun moved from Amursk to Belogorsk
                7 Infantry and 1 Marine moved from Akina to N.Japan

    Place Units - Masaharu
                1 Factory placed in Hsingan
                1 AAGun and 2 Mech.Infs placed in Amursk
                2 Infantry placed in Akina

    Turn Complete - Masaharu
                Masaharu collect 38 PUs; end with 38 PUs total

    Territory Summary for Masaharu :

    N.Japan : 1 Bomber, 1 EarlyFighter, 7 Infantry and 1 Marine
        Akina : 1 AAGun, 1 Bunker, 1 Factory and 2 Infantry
        Hsingan : 1 Factory
        Vladivostok : 1 flag
        Yakutsk : 1 flag, 1 Tank
        Vostok : 1 flag, 2 Artillerys, 5 Infantry and 1 Marine
        Quingdao : 1 flag, 5 Artillerys, 6 Infantry, 3 Mech.Infs and 3 Tanks
        Kamchatka : 1 flag, 1 Artillery and 2 Infantry
        Palana : 1 flag
        Belogorsk : 1 flag, 1 AAGun
        Amursk : 1 flag, 1 AAGun, 1 Factory and 2 Mech.Infs
        Ostrov : 1 flag
        Magadan : 1 flag
        sz3 : 1 Submarine
        sz1 : 2 Destroyers, 1 T.Boat and 4 Transports

    Production/PUs Summary :

    Yamamoto : 58 / 61
        Chinese : 22 / 27
        Hisaichi : 60 / 78
        Dutch : 15 / 0
        Thai : 19 / 19
        British : 62 / 61
        Anzac : 28 / 28
        Americans : 79 / 80
        Masaharu : 38 / 38
        Russians : 25 / 32

    triplea_38321_Mas3.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 6 Infantry and 4 Tanks; Remaining resources: 0 PUs;

    Non Combat Move - Russians
                1 Infantry moved from Kyzal to Ulaan Ude
                4 Infantry moved from Tulun to Ulaan Ude
                1 Tank moved from Kaask to Ulaan Ude
                5 Infantry moved from Kaask to Tulun
                1 Artillery and 1 Marine moved from Kaask to Tulun
                1 Infantry moved from Kyzyl to Kaask
                3 Tanks moved from Achinsk to Kaask

    Place Units - Russians
                6 Infantry placed in Kaask
                4 Tanks placed in Achinsk

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

    Territory Summary for Russians :

    Irkutsk : 1 Infantry
        Kaask : 1 AAGun, 1 Factory, 7 Infantry and 3 Tanks
        Angarsk : 1 Infantry
        Tulun : 1 Artillery, 5 Infantry and 1 Marine
        Jinan : 1 Bunker
        Ulaan Ude : 1 AAGun, 3 Artillerys, 1 EarlyFighter, 18 Infantry and 5 Tanks
        Achinsk : 1 Factory and 4 Tanks
        sz4 : 1 Submarine

    Production/PUs Summary :

    Yamamoto : 58 / 61
        Chinese : 22 / 27
        Hisaichi : 60 / 78
        Dutch : 15 / 0
        Thai : 19 / 19
        British : 62 / 61
        Anzac : 28 / 28
        Americans : 79 / 80
        Masaharu : 38 / 38
        Russians : 25 / 25

    triplea_38321_Rus3.tsvg

  • 20 16 15 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                1 Tank moved from Pula to Lasap
                      Yamamoto take Lasap from Americans
                1 Tank moved from Lasap to Phonpei
                      Yamamoto take Phonpei from Americans
                1 Infantry moved from Fais to sz45
                1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz72 to sz42
                1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry, 2 Submarines, 1 T.Boat and 3 Transports moved from sz45 to sz42
                1 Infantry moved from sz42 to Choiseoul
                2 Bombers moved from Iwo Jima to sz42
                2 EarlyFighters moved from Iwo Jima to sz42
                2 Artillerys and 6 Infantry moved from Nagasaki to sz74
                2 Artillerys, 1 Battleship, 6 Infantry and 4 Transports moved from sz74 to sz72
                2 Artillerys and 6 Infantry moved from sz72 to Weno
                2 Artillerys, 2 Infantry and 1 Tank moved from Kwangsi to Chunking
                2 Infantry moved from Hanan to Chunking
                2 Artillerys, 1 Mech.Inf and 5 Tanks moved from N.French I. to Chunking
                1 Mech.Inf moved from Hongkong to Chunking

    Purchase Units - Yamamoto
                Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
                Yamamoto buy 6 Infantry, 1 Marine, 1 Mech.Inf, 2 NakajimaG5Ns and 1 Tank; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in sz42
                    Yamamoto attack with 1 B.Transport, 1 Battleship, 2 Bombers, 2 Carriers, 4 Destroyers, 6 EarlyFighters, 2 Submarines, 1 T.Boat and 3 Transports
                    Americans defend with 1 Battleship, 1 Carrier, 4 Destroyers, 2 EarlyFighters, 1 Submarine and 2 Transports; Anzac defend with 1 T.Boat
                    Units damaged: 1 Battleship owned by the Americans
                    Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto win with 1 B.Transport, 1 Battleship, 2 Bombers, 2 Carriers, 4 Destroyers, 4 EarlyFighters, 1 T.Boat and 3 Transports remaining. Battle score for attacker is 77
                    Casualties for Yamamoto: 2 EarlyFighters and 2 Submarines
                    Casualties for Americans: 1 Battleship, 1 Carrier, 4 Destroyers, 2 EarlyFighters, 1 Submarine and 2 Transports
                    Casualties for Anzac: 1 T.Boat
                Battle in Choiseoul
                Battle in Weno
                    Yamamoto attack with 2 Artillerys and 6 Infantry
                    Americans defend with 2 Infantry
                    Yamamoto win, taking Choiseoul from British, taking Weno from Americans with 2 Artillerys and 5 Infantry remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Americans: 2 Infantry
                Battle in Chunking
                    Yamamoto attack with 4 Artillerys, 4 Infantry, 2 Mech.Infs and 6 Tanks
                    Chinese defend with 1 Infantry
                    Yamamoto win, taking Chunking from Chinese with 4 Artillerys, 4 Infantry, 2 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Yamamoto
                4 Infantry moved from Macau to Kwangsi
                4 Infantry moved from Hongkong to Macau
                1 Tank moved from Hongkong to Kwangsi
                1 Artillery and 4 Infantry moved from Kwangtung to Kiangsi
                3 Tanks moved from Kwangtung to Kwangsi
                2 Artillerys and 4 Infantry moved from Shansi to Shangsi
                2 Bombers moved from sz42 to Iwo Jima

    Place Units - Yamamoto
                4 Infantry, 1 Mech.Inf and 1 Tank placed in Hongkong
                2 Infantry and 1 Marine placed in Iwo Jima
                2 NakajimaG5Ns placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 63 PUs; end with 63 PUs total

    Territory Summary for Yamamoto :

    Ototo Jima : 1 Infantry
        Marcus : 1 Infantry and 1 Tank
        Tokyo : 1 AAGun, 1 Bunker, 1 Factory, 4 Infantry and 2 NakajimaG5Ns
        Ani Jima : 1 Infantry
        Bonin : 1 Artillery
        Iwo Jima : 1 AAGun, 2 Bombers, 1 Bunker, 1 Factory, 2 Infantry and 1 Marine
        Nagasaki : 5 Infantry
        Naha : 1 Artillery and 4 Tanks
        Kwangsi : 4 Infantry and 4 Tanks
        S.Japan : 2 Artillerys and 4 Infantry
        Chunking : 1 flag, 4 Artillerys, 4 Infantry, 2 Mech.Infs and 6 Tanks
        Macau : 1 flag, 4 Infantry
        Hanan : 1 flag
        Kichedung : 1 flag
        Shangsi : 2 Artillerys, 9 Infantry and 1 Tank
        Kiangsi : 1 flag, 1 Artillery and 4 Infantry
        Hongkong : 1 flag, 1 AAGun, 1 Factory, 4 Infantry, 1 Mech.Inf and 1 Tank
        N.French I. : 1 flag
        Phuket : 1 EarlyFighter
        Choiseoul : 1 flag, 1 Infantry
        Lasap : 1 flag
        Pula : 1 flag
        Weno : 1 flag, 2 Artillerys and 5 Infantry
        Phonpei : 1 flag, 1 Tank
        Fais : 1 flag
        Ifalk : 1 flag
        Gaferut : 1 flag
        Pikelot : 1 flag
        sz42 : 1 B.Transport, 1 Battleship, 2 Carriers, 4 Destroyers, 4 EarlyFighters, 1 T.Boat and 3 Transports
        sz60 : 1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 T.Boat
        sz72 : 1 Battleship and 4 Transports

    Production/PUs Summary :

    Yamamoto : 63 / 63
        Chinese : 21 / 27
        Hisaichi : 60 / 78
        Dutch : 15 / 0
        Thai : 19 / 19
        British : 61 / 61
        Anzac : 28 / 28
        Americans : 76 / 80
        Masaharu : 38 / 38
        Russians : 25 / 25

    triplea_38321_Yam4.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Chinese
                2 Infantry moved from Szechwan to Sian
                2 EarlyFighters moved from Szechwan to Sian
                1 Artillery and 2 Infantry moved from Gansu to N.Shangsi

    Purchase Units - Chinese
                Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
                Chinese buy 1 Bunker, 9 Infantry and 1 Marine; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Sian
                    Chinese attack with 2 EarlyFighters and 2 Infantry
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 2 EarlyFighters and 2 Infantry in Sian, round 2 :  1/4 hits
                        Hisaichi roll dice for 1 Infantry in Sian, round 2 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Sian
                    Chinese win, taking Sian from Hisaichi with 2 EarlyFighters and 2 Infantry remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in N.Shangsi
                    Chinese attack with 1 Artillery and 2 Infantry
                    Hisaichi defend with 2 Infantry
                        Chinese roll dice for 1 Artillery and 2 Infantry in N.Shangsi, round 2 :  0/3 hits
                        Hisaichi roll dice for 2 Infantry in N.Shangsi, round 2 :  1/2 hits
                        1 Infantry owned by the Chinese lost in N.Shangsi
                        Chinese roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 3 :  1/2 hits
                        Hisaichi roll dice for 2 Infantry in N.Shangsi, round 3 :  2/2 hits
                        1 Infantry owned by the Hisaichi, 1 Artillery owned by the Chinese and 1 Infantry owned by the Chinese lost in N.Shangsi
                    Hisaichi win with 1 Infantry remaining. Battle score for attacker is -6
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Artillery and 2 Infantry

    Non Combat Move - Chinese
                1 EarlyFighter moved from Urumal to Sikang
                2 Tanks moved from Sikang to Szechwan
                1 Artillery and 3 Infantry moved from Nancheng to Sikang
                4 Infantry moved from Tsingnan to Gansu
                2 Infantry moved from Gansu to Szechwan
                6 Infantry moved from Xining to Tsingnan
                4 Tanks moved from Ming Jong to Sikang
                1 Tank moved from Urumal to Ming Jong
                1 Infantry moved from Urumal to Quyan
                2 EarlyFighters moved from Sian to Szechwan

    Place Units - Chinese
                1 Bunker placed in Szechwan
                5 Infantry and 1 Marine placed in Xining
                4 Infantry placed in Urumal

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 24 PUs total

    Territory Summary for Chinese :

    Tsingnan : 6 Infantry
        Sikang : 1 Artillery, 1 EarlyFighter, 3 Infantry and 4 Tanks
        Sian : 2 Infantry
        Quyan : 1 Infantry
        Urumal : 1 Factory and 4 Infantry
        Ming Jong : 1 Tank
        Szechwan : 1 AAGun, 3 Artillerys, 1 Bunker, 2 EarlyFighters, 12 Infantry and 9 Tanks
        Xining : 1 AAGun, 1 Factory, 5 Infantry and 1 Marine
        Gansu : 4 Infantry

    Production/PUs Summary :

    Yamamoto : 63 / 63
        Chinese : 24 / 24
        Hisaichi : 57 / 78
        Dutch : 15 / 0
        Thai : 19 / 19
        British : 61 / 61
        Anzac : 28 / 28
        Americans : 76 / 80
        Masaharu : 38 / 38
        Russians : 25 / 25

    triplea_38321_Chi4.tsvg

  • 20 16 15 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Hisaichi
                1 Artillery and 1 Infantry moved from W.Sian to Sian
                1 Infantry moved from Shangsi to Sian
                1 Infantry moved from Shangsi to Sian
                3 EarlyFighters moved from Shangsi to Sian
                1 Tank moved from E.Borneo to N.B
                4 EarlyFighters moved from sz60 to N.B
                1 Bomber moved from Davao to sz48
                1 Tank moved from Boho to sz70
                1 Tank moved from Punay to sz70
                1 Tank moved from S to sz70
                1 Artillery moved from Samar to sz70
                1 Artillery and 2 Infantry moved from Davao to sz70
                1 Infantry moved from Davao to sz70
                2 Artillerys, 1 Battleship, 2 Destroyers, 3 Infantry, 2 Submarines, 1 T.Boat, 3 Tanks and 5 Transports moved from sz70 to sz45
                2 Artillerys, 3 Infantry and 3 Tanks moved from sz45 to Arawa
                1 Infantry moved from N.Chunking to W.Chunking
                      Hisaichi take W.Chunking from Chinese

    Purchase Units - Hisaichi
                Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
                Hisaichi buy 2 Artillerys, 2 Bunkers, 9 Infantry, 4 Tanks and 4 Tankettes; Remaining resources: 7 PUs;

    Combat - Hisaichi
                Battle in N.B
                    Hisaichi attack with 4 EarlyFighters and 1 Tank
                    British defend with 1 Infantry and 1 Tank
                    Hisaichi win with 2 EarlyFighters remaining. Battle score for attacker is -14
                    Casualties for Hisaichi: 2 EarlyFighters and 1 Tank
                    Casualties for British: 1 Infantry and 1 Tank
                Battle in Arawa
                    Hisaichi attack with 2 Artillerys, 3 Infantry and 3 Tanks
                    Americans defend with 1 Artillery, 1 Infantry and 1 Tank
                    Hisaichi win, taking Arawa from British with 2 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 7
                    Casualties for Hisaichi: 2 Infantry
                    Casualties for Americans: 1 Artillery, 1 Infantry and 1 Tank
                Battle in Sian
                    Hisaichi attack with 1 Artillery, 3 EarlyFighters and 3 Infantry
                    Chinese defend with 2 Infantry
                    Hisaichi win, taking Sian from Chinese with 1 Artillery, 3 EarlyFighters and 3 Infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 2 Infantry
                Battle in sz48
                    Hisaichi attack with 1 Bomber
                    Anzac defend with 1 Submarine
                    Hisaichi win with 1 Bomber remaining. Battle score for attacker is 6
                    Casualties for Anzac: 1 Submarine

    Non Combat Move - Hisaichi
                1 Bomber moved from sz48 to Davao
                2 EarlyFighters moved from N.B to sz60
                3 EarlyFighters moved from Sian to Shangsi
                3 Infantry moved from E.Shansi to Shangsi
                3 Infantry moved from Peking to E.Shansi
                4 Tanks and 4 Tankettes moved from Hsingan to Quingdao
                1 AAGun, 2 Artillerys, 1 Elite and 5 Infantry moved from Tientsin to Hsingan
                4 Tanks and 4 Tankettes moved from Seoul to Hsingan

    Place Units - Hisaichi
                1 Artillery, 1 Bunker and 3 Infantry placed in S.Borneo
                1 Artillery, 1 Bunker and 3 Infantry placed in Davao
                3 Infantry placed in Peking
                4 Tanks and 4 Tankettes placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 62 PUs; end with 69 PUs total

    Territory Summary for Hisaichi :

    W.Chunking : 1 flag, 1 Infantry
        Nanking : 1 flag
        N.Shangsi : 1 flag, 1 Infantry
        Sian : 1 flag, 1 Artillery and 3 Infantry
        W.Sian : 1 flag, 1 Infantry
        N.Chunking : 1 flag, 1 Artillery, 2 Infantry and 5 Tanks
        Shangsi : 1 flag, 2 Artillerys, 3 EarlyFighters, 10 Infantry and 5 Tanks
        Kwangtung : 1 flag
        Hankou : 1 flag
        Seoul : 1 Factory, 4 Tanks and 4 Tankettes
        E.Shansi : 3 Infantry
        Peking : 1 Factory and 3 Infantry
        S.Borneo : 1 flag, 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory and 5 Infantry
        E.Borneo : 1 flag
        Arawa : 1 flag, 2 Artillerys, 1 Infantry and 3 Tanks
        Hsingan : 1 AAGun, 2 Artillerys, 1 Elite, 5 Infantry, 4 Tanks and 4 Tankettes
        Punay : 1 flag
        S : 1 flag
        Boho : 1 flag
        Samar : 1 flag
        Manila : 1 flag
        Mindanao : 1 flag
        Davao : 1 flag, 1 AAGun, 1 Artillery, 1 Bomber, 1 Bunker, 1 Factory and 3 Infantry
        Quingdao : 4 Tanks and 4 Tankettes
        sz45 : 1 Battleship, 2 Destroyers, 2 Submarines, 1 T.Boat and 5 Transports
        sz60 : 1 Battleship, 2 Carriers, 1 Destroyer, 2 EarlyFighters, 2 Submarines and 3 Transports

    Production/PUs Summary :

    Yamamoto : 63 / 63
        Chinese : 20 / 24
        Hisaichi : 62 / 69
        Dutch : 15 / 0
        Thai : 19 / 19
        British : 60 / 61
        Anzac : 28 / 28
        Americans : 76 / 80
        Masaharu : 38 / 38
        Russians : 25 / 25

    triplea_38321_His4.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Purchase Units - Dutch
                Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial

    Turn Complete - Dutch

    Territory Summary for Dutch :

    Halma : 1 Infantry
        Flores : 1 Artillery
        Celebs : 1 Infantry
        Nayumo : 1 Infantry
        Sarong : 1 Artillery, 1 EarlyFighter and 1 Infantry
        Lambok : 2 Infantry
        Sumatra : 1 Infantry
        Buru : 1 Infantry
        Bava : 1 Infantry
        sz49 : 1 Transport
        sz56 : 1 Destroyer

    Production/PUs Summary :

    Yamamoto : 63 / 63
        Chinese : 20 / 24
        Hisaichi : 62 / 69
        Dutch : 15 / 0
        Thai : 19 / 19
        British : 60 / 61
        Anzac : 28 / 28
        Americans : 76 / 80
        Masaharu : 38 / 38
        Russians : 25 / 25

    triplea_38321_Dut4.tsvg

  • 20 16 15 14

    I don’t know why the last round of tanks were forced to attack – I set retreat.  You can see that via the plane.  No tanks were transported on trannies – anyway, just another thing to make note of.  Those units will be in the capital in the end.

    I guess 93% isn’t good enough yet again… :P

  • 20 16 15 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Thai
                1 Infantry moved from Borneo to N.B
                      Thai take N.B from British
                1 Transport moved from sz60 to sz68
                1 Artillery and 1 Infantry moved from Borneo to sz68
                1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz60
                1 Artillery moved from sz60 to Malaya
                3 Artillerys, 1 EarlyFighter, 1 Elite, 13 Infantry and 2 Tanks moved from Phuket to Malaya
                1 Infantry moved from sz60 to Malaya

    Purchase Units - Thai
                Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
                Thai buy 2 Artillerys, 3 Infantry and 1 Tank; Remaining resources: 1 PUs;

    Combat - Thai
                Battle in Malaya
                    Thai attack with 4 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantry and 2 Tanks
                    British defend with 2 Artillerys, 1 Bunker, 2 EarlyFighters, 7 Infantry and 3 Tanks
                    Units damaged: 1 Bunker owned by the British
                    1 EarlyFighter owned by the Thai retreated
                    British win with 1 Artillery, 1 Bunker, 2 EarlyFighters and 3 Tanks remaining. Battle score for attacker is -40
                    Casualties for British: 1 Artillery and 7 Infantry
                    Casualties for Thai: 4 Artillerys, 1 Elite, 14 Infantry and 2 Tanks

    Non Combat Move - Thai
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 EarlyFighter moved from Malaya to Phuket

    Place Units - Thai
                2 Artillerys, 3 Infantry and 1 Tank placed in Phuket

    Turn Complete - Thai
                Thai collect 20 PUs; end with 21 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Thai to Phuket: 2 Tanks
                EDIT: Turning off Edit Mode

    Territory Summary for Thai :

    Frenchindochina : 1 flag
        Borneo : 1 flag
        Thailand : 1 Infantry
        Phuket : 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 3 Infantry and 3 Tanks
        N.B : 1 flag, 1 Infantry
        W.Borneo : 1 flag
        Mindor : 1 flag
        Spralty : 1 flag
        sz60 : 1 Destroyer, 1 T.Boat and 2 Transports

    Production/PUs Summary :

    Yamamoto : 63 / 63
        Chinese : 20 / 24
        Hisaichi : 62 / 69
        Dutch : 15 / 0
        Thai : 20 / 21
        British : 59 / 61
        Anzac : 28 / 28
        Americans : 76 / 80
        Masaharu : 38 / 38
        Russians : 25 / 25

    triplea_38321_Tha4.tsvg

  • 20 19 18 17 16

    @DizzKneeLand33:

    I don’t know why the last round of tanks were forced to attack – I set retreat.  You can see that via the plane.  No tanks were transported on trannies – anyway, just another thing to make note of.  Those units will be in the capital in the end.

    I guess 93% isn’t good enough yet again… :P

    In this game they used the older rule where if there is an amphibious assault there is no retreat other than planes.  I don’t know why, but there it is.

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - British
                1 unit repaired.
                1 Infantry moved from Calcutta to M.India
                4 Artillerys and 3 Infantry moved from Calcutta to sz63
                4 Artillerys, 3 Infantry and 4 Transports moved from sz63 to sz66
                4 Artillerys and 3 Infantry moved from sz66 to Malaya
                1 Mech.Inf moved from Bengal to Frenchindochina
                      British take N.French I. from Yamamoto
                      British take Frenchindochina from Thai
                1 Artillery and 2 Infantry moved from Bengal to W.Chunking
                1 Artillery and 2 Infantry moved from Burma to Thailand
                1 Infantry moved from Vancouver to sz6
                1 Infantry, 1 Submarine and 1 Transport moved from sz6 to sz4
                1 Infantry moved from sz4 to Palana
                      Russians take Palana from Masaharu

    Purchase Units - British
                Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
                British buy 6 Artillerys, 1 B.Transport, 2 Destroyers and 8 Infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in W.Chunking
                    British attack with 1 Artillery and 2 Infantry
                    Hisaichi defend with 1 Infantry
                        British roll dice for 1 Artillery and 2 Infantry in W.Chunking, round 2 :  0/3 hits
                        Hisaichi roll dice for 1 Infantry in W.Chunking, round 2 :  0/1 hits
                        British roll dice for 1 Artillery and 2 Infantry in W.Chunking, round 3 :  1/3 hits
                        Hisaichi roll dice for 1 Infantry in W.Chunking, round 3 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in W.Chunking
                    British win, taking W.Chunking from Hisaichi with 1 Artillery and 2 Infantry remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Thailand
                    British attack with 1 Artillery and 2 Infantry
                    Thai defend with 1 Infantry
                        British roll dice for 1 Artillery and 2 Infantry in Thailand, round 2 :  3/3 hits
                        Thai roll dice for 1 Infantry in Thailand, round 2 :  0/1 hits
                        1 Infantry owned by the Thai lost in Thailand
                    British win, taking Thailand from Thai with 1 Artillery and 2 Infantry remaining. Battle score for attacker is 2
                    Casualties for Thai: 1 Infantry

    Non Combat Move - British
                1 Infantry moved from Bengal to Burma
                1 Artillery and 1 Infantry moved from Nepal to Bengal
                3 Infantry moved from Dheli to Bhopa
                1 Battleship moved from sz49 to sz46

    Place Units - British
                4 Artillerys and 4 Infantry placed in Calcutta
                1 B.Transport and 2 Destroyers placed in sz49
                1 Artillery and 2 Infantry placed in Dheli
                1 Artillery and 2 Infantry placed in Vancouver

    Turn Complete - British
                British collect 67 PUs; end with 67 PUs total

    Territory Summary for British :

    W.Chunking : 1 Artillery and 2 Infantry
        Frenchindochina : 1 flag, 1 Mech.Inf
        N.S : 1 flag, 1 Tank
        Sarong : 1 AAGun, 1 Artillery and 4 Infantry
        N.French I. : 1 flag
        Thailand : 1 flag, 1 Artillery and 2 Infantry
        Bengal : 1 AAGun, 2 Artillerys, 7 Infantry, 2 Mech.Infs and 2 Tanks
        M.India : 1 Infantry
        Burma : 1 Infantry
        E.G : 2 Infantry
        Bhopa : 3 Infantry
        Malaya : 5 Artillerys, 1 Bunker, 2 EarlyFighters, 3 Infantry and 3 Tanks
        Calcutta : 1 AAGun, 4 Artillerys, 1 Factory and 4 Infantry
        Dheli : 1 Artillery, 1 Factory and 2 Infantry
        Auki : 1 Artillery
        Moresby : 1 Factory and 2 Infantry
        Gizo : 1 Infantry
        Vancouver : 1 Artillery, 1 Factory and 2 Infantry
        Alaska : 1 AAGun and 2 Infantry
        Palana : 1 Infantry
        sz4 : 3 Destroyers, 1 Submarine and 2 Transports
        sz49 : 1 B.Transport and 2 Destroyers
        sz46 : 1 Battleship
        sz57 : 1 Destroyer
        sz66 : 1 Carrier, 6 Destroyers, 2 EarlyFighters, 2 Submarines, 2 T.Boats and 4 Transports
        W.Tibet : 1 flag

    Production/PUs Summary :

    Yamamoto : 60 / 63
        Chinese : 21 / 24
        Hisaichi : 61 / 69
        Dutch : 15 / 0
        Thai : 15 / 21
        British : 67 / 67
        Anzac : 28 / 28
        Americans : 76 / 80
        Masaharu : 37 / 38
        Russians : 26 / 25

    triplea_38321_Bri4.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Anzac
                1 Infantry moved from Melbourne to sz37
                3 Infantry moved from W.Australia to sz37
                4 Infantry, 1 Submarine and 2 Transports moved from sz37 to sz46
                1 Transport moved from sz46 to sz49
                1 Artillery and 1 Infantry moved from Derby to sz49
                1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz46
                1 Artillery and 5 Infantry moved from sz46 to Arawa
                2 EarlyFighters moved from sz46 to Arawa
                1 EarlyFighter moved from Sarong to Arawa

    Purchase Units - Anzac
                Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
                Anzac buy 2 Destroyers and 2 Transports; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Arawa
                    Anzac attack with 1 Artillery, 3 EarlyFighters and 5 Infantry
                    Hisaichi defend with 2 Artillerys, 1 Infantry and 3 Tanks
                        Anzac roll dice for 1 Battleship in Arawa, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi lost in Arawa
                        Anzac roll dice for 1 Artillery, 3 EarlyFighters and 5 Infantry in Arawa, round 2 :  1/9 hits
                        Hisaichi roll dice for 2 Artillerys and 3 Tanks in Arawa, round 2 :  4/5 hits
                        4 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Arawa
                        Anzac roll dice for 1 Artillery, 3 EarlyFighters and 1 Infantry in Arawa, round 3 :  0/5 hits
                        Hisaichi roll dice for 1 Artillery and 3 Tanks in Arawa, round 3 :  1/4 hits
                        1 Infantry owned by the Anzac lost in Arawa
                        Anzac roll dice for 1 Artillery and 3 EarlyFighters in Arawa, round 4 :  0/4 hits
                        Hisaichi roll dice for 1 Artillery and 3 Tanks in Arawa, round 4 :  3/4 hits
                        1 Artillery owned by the Anzac and 2 EarlyFighters owned by the Anzac lost in Arawa
                    Hisaichi win with 1 Artillery and 3 Tanks remaining. Battle score for attacker is -24
                    Casualties for Hisaichi: 1 Artillery and 1 Infantry
                    Casualties for Anzac: 1 Artillery, 2 EarlyFighters and 5 Infantry
                    1 EarlyFighter owned by the Anzac retreated

    Non Combat Move - Anzac
                1 EarlyFighter moved from Arawa to sz46
                4 Transports moved from sz57 to sz49
                2 Artillerys and 1 Infantry moved from Darwin to N.Australia
                1 Artillery, 3 Infantry and 1 Tank moved from Derby to N.Australia
                3 Infantry moved from W.Australia to Derby

    Place Units - Anzac
                2 Destroyers and 2 Transports placed in sz37

    Turn Complete - Anzac
                Anzac collect 28 PUs; end with 28 PUs total

    Territory Summary for Anzac :

    Java : 1 flag, 2 Artillerys, 4 Infantry and 2 Tanks
        New Zealand : 1 Infantry
        Derby : 3 Infantry
        Melbourne : 1 AAGun, 1 Bunker and 1 Factory
        Fiji : 1 Infantry
        Samoa : 1 Infantry
        Wellington : 1 AAGun, 1 Artillery, 1 Factory and 2 Infantry
        Darwin : 1 AAGun and 1 Factory
        New Caledonia : 2 Infantry
        N.Australia : 3 Artillerys, 4 Infantry and 1 Tank
        sz18 : 1 T.Boat
        sz37 : 2 Destroyers and 2 Transports
        sz49 : 4 Transports
        sz46 : 1 Battleship, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Submarine and 3 Transports
        sz57 : 1 Destroyer

    Production/PUs Summary :

    Yamamoto : 60 / 63
        Chinese : 21 / 24
        Hisaichi : 61 / 69
        Dutch : 15 / 0
        Thai : 15 / 21
        British : 67 / 67
        Anzac : 28 / 28
        Americans : 76 / 80
        Masaharu : 37 / 38
        Russians : 26 / 25

    triplea_38321_Anz4.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Americans

    Purchase Units - Americans
                Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
                Americans buy 2 B29s, 1 Battleship, 1 Cruiser, 1 Destroyer and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Americans

    Non Combat Move - Americans
                3 Transports moved from sz4 to sz5
                3 Infantry moved from Anchorage to sz5
                1 Artillery moved from Anchorage to sz5
                1 Artillery moved from Alaska to sz5
                1 Infantry moved from Anchorage to sz5
                2 Artillerys, 4 Infantry and 3 Transports moved from sz5 to sz4
                2 Artillerys and 4 Infantry moved from sz4 to Palana
                3 Infantry moved from British Columbia to N.Canada
                4 Destroyers moved from sz23 to sz25
                1 Carrier and 2 EarlyFighters moved from sz20 to sz38
                1 Submarine moved from sz20 to sz40
                1 Submarine moved from sz25 to sz20

    Place Units - Americans
                1 Destroyer and 1 Submarine placed in sz25
                1 Battleship and 1 Cruiser placed in sz25
                2 B29s placed in San Francisco

    Turn Complete - Americans
                Americans collect 76 PUs; end with 76 PUs total

    Territory Summary for Americans :

    N.Canada : 3 Infantry
        Hilo : 1 Factory
        Kiska : 1 Infantry
        Amchitka : 1 Infantry
        Adak : 1 Infantry
        Midway : 2 Infantry
        Kiribati : 1 Infantry
        Los Angeles : 1 Factory
        Taka : 1 Artillery and 3 Infantry
        Pearl Harbor : 1 Factory and 3 Infantry
        Attla : 1 Infantry
        Umnak : 1 Infantry
        Alaska : 1 Factory and 2 Infantry
        Canton : 1 Infantry
        Majuru : 1 Infantry
        Johnston : 1 Infantry
        Kauai : 1 AAGun, 3 Artillerys, 7 Infantry and 4 Tanks
        San Francisco : 2 B29s and 1 Factory
        Palana : 2 Artillerys and 4 Infantry
        sz4 : 3 Transports
        sz20 : 1 Submarine
        sz25 : 5 B.Transports, 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers, 2 Fighters and 1 Submarine
        sz38 : 1 Carrier and 2 EarlyFighters
        sz40 : 1 Submarine

    Production/PUs Summary :

    Yamamoto : 60 / 63
        Chinese : 21 / 24
        Hisaichi : 61 / 69
        Dutch : 15 / 0
        Thai : 15 / 21
        British : 67 / 67
        Anzac : 28 / 28
        Americans : 76 / 76
        Masaharu : 37 / 38
        Russians : 26 / 25

    triplea_38321_Ame4.tsvg

  • 20 16 15 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Masaharu
                2 Infantry and 1 Marine moved from Vostok to Angarsk
                1 Mech.Inf moved from Amursk to Angarsk
                1 Artillery and 2 Infantry moved from Vostok to Irkutsk
                7 Infantry and 1 Marine moved from N.Japan to sz1
                2 Destroyers, 7 Infantry, 1 Marine, 1 T.Boat and 4 Transports moved from sz1 to sz2
                1 Artillery and 2 Infantry moved from Kamchatka to Palana
                7 Infantry and 1 Marine moved from sz2 to Palana
                1 Bomber and 1 EarlyFighter moved from N.Japan to Palana

    Purchase Units - Masaharu
                Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
                Masaharu buy 2 Artillerys, 1 Factory and 8 Infantry; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in Angarsk
                    Masaharu attack with 2 Infantry, 1 Marine and 1 Mech.Inf
                    Russians defend with 1 Infantry
                    Masaharu win, taking Angarsk from Russians with 2 Infantry, 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Irkutsk
                    Masaharu attack with 1 Artillery and 2 Infantry
                    Russians defend with 1 Infantry
                    Masaharu win, taking Irkutsk from Russians with 1 Artillery and 2 Infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Palana
                    Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter, 9 Infantry and 1 Marine
                    British defend with 1 Infantry; Americans defend with 2 Artillerys and 4 Infantry
                    Masaharu win, taking Palana from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter, 4 Infantry and 1 Marine remaining. Battle score for attacker is 8
                    Casualties for British: 1 Infantry
                    Casualties for Masaharu: 5 Infantry
                    Casualties for Americans: 2 Artillerys and 4 Infantry

    Non Combat Move - Masaharu
                1 Bomber and 1 EarlyFighter moved from Palana to Magadan
                2 Infantry moved from Akina to N.Japan
                1 Artillery and 1 Infantry moved from Vostok to Quingdao
                1 Mech.Inf moved from Amursk to Quingdao
                1 AAGun moved from Belogorsk to Quingdao
                1 Submarine moved from sz3 to sz2
                1 Tank moved from Yakutsk to Quingdao

    Place Units - Masaharu
                1 Factory placed in Quingdao
                1 Artillery and 2 Infantry placed in Hsingan
                1 Artillery and 2 Infantry placed in Amursk
                4 Infantry placed in Akina

    Turn Complete - Masaharu
                Masaharu collect 40 PUs; end with 40 PUs total

    Territory Summary for Masaharu :

    N.Japan : 2 Infantry
        Akina : 1 AAGun, 1 Bunker, 1 Factory and 4 Infantry
        Hsingan : 1 Artillery, 1 Factory and 2 Infantry
        Vladivostok : 1 flag
        Yakutsk : 1 flag
        Irkutsk : 1 flag, 1 Artillery and 2 Infantry
        Vostok : 1 flag
        Quingdao : 1 flag, 1 AAGun, 6 Artillerys, 1 Factory, 7 Infantry, 4 Mech.Infs and 4 Tanks
        Kamchatka : 1 flag
        Angarsk : 1 flag, 2 Infantry, 1 Marine and 1 Mech.Inf
        Palana : 1 flag, 1 Artillery, 4 Infantry and 1 Marine
        Belogorsk : 1 flag
        Amursk : 1 flag, 1 AAGun, 1 Artillery, 1 Factory and 2 Infantry
        Ostrov : 1 flag
        Magadan : 1 flag, 1 Bomber and 1 EarlyFighter
        sz2 : 2 Destroyers, 1 Submarine, 1 T.Boat and 4 Transports

    Production/PUs Summary :

    Yamamoto : 60 / 63
        Chinese : 21 / 24
        Hisaichi : 61 / 69
        Dutch : 15 / 0
        Thai : 15 / 21
        British : 67 / 67
        Anzac : 28 / 28
        Americans : 76 / 76
        Masaharu : 40 / 40
        Russians : 23 / 25

    triplea_38321_Mas4.tsvg

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