Wow, so in alpha you just have to use the NO’s to boost US economy?
Do you typically buy additional tac-bombers besides what is in the setup?
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I think the tac will be used more in the Euro side. Getting that 4 w/tank or ftr on a land attack is when you will see tac’s having more value. There’s only 2 units that will give you a 4 on ground (bmr & tac), unless you have tech. Just think in AA50 when you get jet ftr tech, now you can get a 4 on attack w/o tech. Who knows if jet ftrs tech will even be in the new game, may not be needed now.
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I just don’t see a point in a 3/3 unit that becomes a 4/3 for 1 more buck than an always 3/4 unit. I’d rather just buy an extra sub at some point for the bit more punch if I need it, or on ground a strat bomber for the range, or an art if range isn’t an issue.
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I just don’t see a point in a 3/3 unit that becomes a 4/3 for 1 more buck than an always 3/4 unit. I’d rather just buy an extra sub at some point for the bit more punch if I need it, or on ground a strat bomber for the range, or an art if range isn’t an issue.
Yes exactely, and this is what I tell people all the time, the missing Tac’s are not an issue because they will never make it out of the box anyway, we only need the 10 Tac’s for set-up.
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I still see it the other way. If your Russia you buy ftrs because for the most part your a defensive nation. Germany on the other hand will be very aggressive. Those 4’s on attack are going to be awesome, right out of the box. Now granted Germany will have a bunch of them at set-up as Japan did, so may not buy many, but will value them non the less. As for strat bmrs there roll may be reduced because of the new SBR rules. Seriously how many times have you SBR in the new pacific game. I haven’t heard any chatter about that in this forum at all. It might be worth SBR if you have heavies.
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I just don’t see a point in a 3/3 unit that becomes a 4/3 for 1 more buck than an always 3/4 unit.
To me, the difference is that I get to decide when my Tac is a ‘4’, but YOU get to decide when my Fighter is a ‘4’. I’d rather have the more powerful piece when I’m calling the shots. But honestly, both units are useful for their own role. If I’m not exposing my Tac to undue attack then why WOULDN’T I want a unit that that 33% more firepower for only 10% more cost?
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See, this I just don’t understand. Art only costs 1 more than inf, and has double the chances of getting a hit that an inf has, and with inf fodder actually has three times the power of an inf. Yet no one buys art, or atleast not a large quanity of art. Now personally I always buy a ton of art, not quite 1:1 with inf, but around 1.5:1 in the beginning then just keep replenishing my inf. But going from a 3 to a 4 on attack, when I meet specific conditions, for more money, and being worse on defense, I just don’t get it. If I want a plane with punch i’ll buy a true bomber that has killer range. If the range isn’t that important, i’ll buy art or subs.
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I have to admit that Tac. Bombers are only bought by me when I know it it will be used offensively. Also remember guys, this same unit will be ultra deadly in AA40E. They also move up to 4 attack when paired with a……TANK! So Germany and Russia are going to be buying loads of Tac. Bombers I suspect.
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I still say the T-bmr will prove itself more when the Euro side comes out and for the GL game.
I just don’t see a point in a 3/3 unit that becomes a 4/3 for 1 more buck than an always 3/4 unit. I’d rather just buy an extra sub at some point for the bit more punch if I need it, or on ground a strat bomber for the range, or an art if range isn’t an issue.
Comparing a T-bmr to a S-bmr is like comparing apples to oranges (they are both fruits, but different non the less). Both will give you that coveted 4 on attack (granted w/strings attached). S-bmr gives you +2 in range (very helpful in certain circumstances). It will depend on your strats for the game, and what power you are playing.
For the axis who normally attack very aggressively in the beginning of the game, that 4 (on attack) will be an awesome tool. Then later if your in a more def role the t-bmr (3) will come in much more handy then the S-bmr (1) for def purposes. I know your going to say you should have bought Ftrs instead, but you wouldn’t have the 4 on attack.
The new air line up will blend to the game very well IMO. Each of the units will prove there value through its unique contributions. Looking at what Jap got as far as air power, Germany may not need to buy many air units as long as it isn’t careless with them. If Germany is forced to attack UK/US ships with its air units (very common) having another unit (4) will come in very handy.As far as the UK/US/Jap, S-bmrs can’t def your carriers or scramble. The range comes in handy though, so again each unit has its role.
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@WILD:
I still say the T-bmr will prove itself more when the Euro side comes out and for the GL game.
I just don’t see a point in a 3/3 unit that becomes a 4/3 for 1 more buck than an always 3/4 unit. I’d rather just buy an extra sub at some point for the bit more punch if I need it, or on ground a strat bomber for the range, or an art if range isn’t an issue.
Comparing a T-bmr to a S-bmr is like comparing apples to oranges (they are both fruits, but different non the less). Both will give you that coveted 4 on attack (granted w/strings attached). S-bmr gives you +2 in range (very helpful in certain circumstances). It will depend on your strats for the game, and what power you are playing.
For the axis who normally attack very aggressively in the beginning of the game, that 4 (on attack) will be an awesome tool. Then later if your in a more def role the t-bmr (3) will come in much more handy then the S-bmr (1) for def purposes. I know your going to say you should have bought Ftrs instead, but you wouldn’t have the 4 on attack.
The new air line up will blend to the game very well IMO. Each of the units will prove there value through its unique contributions. Looking at what Jap got as far as air power, Germany may not need to buy many air units as long as it isn’t careless with them. If Germany is forced to attack UK/US ships with its air units (very common) having another unit (4) will come in very handy.As far as the UK/US/Jap, S-bmrs can’t def your carriers or scramble. The range comes in handy though, so again each unit has its role.
Good point.
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i think more people would buy tac-bombers if it didn’t need another unit with it to have that 4 attack
i always thought it should just be a plain 4/3/4/11 unit, no conditions