@Cmdr:
America needs ONE transport
One transport to take the Carolines and make an airfield, yes? At what point do you build more transports and island hop, if at all?
@Cmdr:
everything else had better be going into Carriers, Fighters, Battleships and Destroyers (Cruisers just don’t seem to be as helpful, dunno why.) A few submarines won’t hurt, but don’t rely on them.
Are you trying to build an offensive fleet (subs) or a defensive fleet (carriers)?
Wouldn’t you find buying 1 Cruiser and 1 Destroyer more advantageous than 1 Battleship? Same cost, 1 extra die point in attack/defense, plus anti-sub, still gets a shore bombard. Are Battleships ever really worth it?
No bombers?
@Cmdr:
Take Carolines early and strong.
In 41 this probably wont happen on US1. Are you referring to the 41 or 42 setup?
@Cmdr:
This will permanently boost England’s income by 5 IPC (National Objective.)
I assume you find playing with NOs to be advantageous for the Allies? Or do you find it balances the game better? My problem with NOs, at least with this type of strategy is that Germany would be too rich. Plus, with my version, Russia would not get her boost due to UK fighters.
As the Allies, is it better to play with NOs if USA is going all out against Japan?
@Cmdr:
The round before you think you’ll have the firepower to sink the Japanese buy nothing but fighters in W. USA since they can race out to SZ 62 and land on your carriers while the fighters on your carriers can land somewhere else you have taken.
So, are you saying just keep building up your fleet in the Carolines and let the Japanese fleet attack you and then counter attack? What if Japan doesn’t attack and decides to boost her navy with Carriers?
Could you be more specific on how you would handle the Japanese fleet?
Also, do you find this USA vs Japan strategy works better in 41 or 42?
Thanks