Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
No game being played here, just trying something out.
TripleA Turn Summary for game: Classic League
Game History
Round: 1
Purchase Units - Germans
Condition NoFactoriesGermans: Germans has their production frontier changed to: production_noFactory
Germans buy nothing; Remaining resources: 32 PUs;
Combat Move - Germans
2 armour and 3 infantry moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 armour moved from East Europe to Caucasus
1 fighter moved from East Europe to Caucasus
1 fighter moved from Germany to Caucasus
1 bomber moved from Germany to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 3 armour, 1 bomber, 3 fighters and 3 infantry
Russians defend with 5 infantry
Germans roll dice for 3 armour, 1 bomber, 3 fighters and 3 infantry in Caucasus, round 2 : 5/10 hits, 4,17 expected hits
Russians roll dice for 5 infantry in Caucasus, round 2 : 3/5 hits, 1,67 expected hits
3 infantry owned by the Germans lost in Caucasus
5 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Germans
1 bomber and 2 fighters moved from Caucasus to East Europe
1 fighter moved from Caucasus to Ukraine S.S.R.
Turn Complete - Germans
Germans collect 35 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 1,33
Germans regular : 0,83
TripleA Turn Summary for game: Classic League
Game History
Round: 1
Purchase Units - British
Condition NoFactoriesBritish: British has their production frontier changed to: production_noFactory
British buy nothing; Remaining resources: 30 PUs;
Combat Move - British
1 battleship moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
1 submarine moved from East Mediteranean Sea Zone to Central Mediteranean Sea Zone
Combat - British
Battle in Central Mediteranean Sea Zone
British attack with 1 battleship and 1 submarine
Germans defend with 1 battleship and 1 transport
British roll dice for 1 submarine in Central Mediteranean Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 battleship in Central Mediteranean Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 battleship and 1 transport in Central Mediteranean Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 transport owned by the Germans lost in Central Mediteranean Sea Zone
British roll dice for 1 submarine in Central Mediteranean Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 battleship in Central Mediteranean Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 battleship in Central Mediteranean Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 submarine owned by the British lost in Central Mediteranean Sea Zone
1 battleship owned by the Germans lost in Central Mediteranean Sea Zone
British win with 1 battleship remaining. Battle score for attacker is 24
Casualties for Germans: 1 battleship and 1 transport
Casualties for British: 1 submarine
Non Combat Move - British
Turn Complete - British
British collect 30 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : -0,50
British regular : 0,00
TripleA Turn Summary for game: Classic League
Game History
Round: 1
Purchase Units - Japanese
Condition NoFactoriesJapanese: Japanese has their production frontier changed to: production_noFactory
Japanese buy nothing; Remaining resources: 25 PUs;
Combat Move - Japanese
2 infantry moved from French Indo China to Sinkiang
1 fighter moved from French Indo China to Sinkiang
1 fighter moved from Manchuria to Sinkiang
3 infantry moved from Manchuria to China
2 infantry moved from Kwangtung to China
1 bomber moved from Japan to China
1 fighter moved from Japan to China
Combat - Japanese
Battle in China
Japanese attack with 1 bomber, 1 fighter and 5 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in China, round 2 : 2/7 hits, 2,00 expected hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese lost in China
2 infantry owned by the Americans lost in China
Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in China, round 3 : 2/6 hits, 1,83 expected hits
Americans roll dice for 1 fighter in China, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in China
1 fighter owned by the Americans lost in China
Japanese win, taking China from Americans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Sinkiang
Japanese attack with 2 fighters and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 3/4 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Sinkiang to Manchuria
1 bomber and 1 fighter moved from China to Manchuria
Turn Complete - Japanese
Japanese collect 29 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : 1,83
Did it work?