Simon33 (Axis) vs Axis-Dominion (Allies+21) BM4 Game II
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@simon33 said in Simon33 (Axis) vs Axis-Dominion (Allies+21) BM4 Game II:
Can I assume intercept?
yes of course
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 94 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 bomber moved from Western Germany to United Kingdom Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom British launches 3 interceptors out of United Kingdom Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 4 damage to unit: airfield Bombing raid in United Kingdom causes 4 damage total. Battle in 92 Sea Zone Germans loiter and taunt with 1 infantry; Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport British defend with 1 submarine Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 92 Sea Zone Italians win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Gibraltar Battle in 98 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 98 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking Gibraltar from British, taking 98 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 marine moved from Northern Italy to 97 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 cruiser, 1 marine and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 cruiser, 1 marine and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Yugoslavia 1 fighter moved from 98 Sea Zone to Tobruk 1 artillery and 3 infantry moved from Greece to Bulgaria 1 armour moved from Northern Italy to Southern Italy 2 aaGuns and 1 mech_infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Yugoslavia to Slovakia Hungary Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -2.00 British AA : -0.17 Defenders Fire, : -1.00 Attackers Fire, : -0.17 British regular : -1.17
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Wow. Amazing dice.
I would have conceded if it had gone the other way so certainly will be a dice game if I win.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Java to India 1 submarine moved from 57 Sea Zone to 75 Sea Zone 1 destroyer moved from 60 Sea Zone to 78 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 cruiser moved from 61 Sea Zone to 63 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 fighter moved from Java to South Australia 1 aaGun moved from Queensland to South Australia 1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales 1 infantry moved from Malaya to Shan State 1 fighter moved from Java to South Australia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Tunisia to Algeria 1 cruiser and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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yea super lucky lol
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 3 infantry moved from Scotland to United Kingdom 2 transports moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 armour and 1 infantry moved from Western Germany to 112 Sea Zone 1 armour moved from Western Germany to Normandy Bordeaux Germans take Normandy Bordeaux from French 4 armour moved from Western Germany to 113 Sea Zone 4 artilleries and 8 infantry moved from Germany to 113 Sea Zone 4 armour, 4 artilleries, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone 2 armour, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone 6 armour, 4 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom 1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
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going to sleep now, subs will fight in 110 and max defense everywhere
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 3 infantry moved from Scotland to United Kingdom 2 transports moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 armour and 1 infantry moved from Western Germany to 112 Sea Zone 1 armour moved from Western Germany to Normandy Bordeaux Germans take Normandy Bordeaux from French 4 armour moved from Western Germany to 113 Sea Zone 4 artilleries and 8 infantry moved from Germany to 113 Sea Zone 4 armour, 4 artilleries, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone 2 armour, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone 6 armour, 4 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom 1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 2 submarines, 4 tactical_bombers and 10 transports British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber; French defend with 1 cruiser and 1 destroyer British roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 10 transports in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits 2 submarines owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the French, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 submarines owned by the British and 1 carrier owned by the British lost in 110 Sea Zone British roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 battleship owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits Germans roll dice for 10 transports in 110 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits British roll dice for 1 battleship, 3 cruisers and 1 fighter in 110 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 2 cruisers owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
Combat Hit Differential Summary :
Germans regular : 0.33 British regular : 4.17
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 3 infantry moved from Scotland to United Kingdom 2 transports moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 armour and 1 infantry moved from Western Germany to 112 Sea Zone 1 armour moved from Western Germany to Normandy Bordeaux Germans take Normandy Bordeaux from French 4 armour moved from Western Germany to 113 Sea Zone 4 artilleries and 8 infantry moved from Germany to 113 Sea Zone 4 armour, 4 artilleries, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone 2 armour, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone 6 armour, 4 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom 1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 2 submarines, 4 tactical_bombers and 10 transports British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber; French defend with 1 cruiser and 1 destroyer British roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 10 transports in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits 2 submarines owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the French, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 submarines owned by the British and 1 carrier owned by the British lost in 110 Sea Zone British roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 battleship owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits Germans roll dice for 10 transports in 110 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits British roll dice for 1 battleship, 3 cruisers and 1 fighter in 110 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 2 cruisers owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
Combat Hit Differential Summary :
Germans regular : 0.33 British regular : 4.17
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You win with a sneaky sub hit. Urgh. Should have kept a sub and lost a plane for that possibility!
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yah you’ll need to plan a sea lion much better than that. generally it’s very hard to pull of correctly. good game tho!