@crockett36 said in crockett36 l vs The Good Captain x:
I think I see where at least some of the confusion or differences of opinion are:
So if the Japanese discovered jet fighters in a game, would not it be quite a hoot to play from behind and be victorious or make it close because you as the US have to now go hog wild with technology.
It would be, but in my playing experience and as I stated in the videos, simply purchasing a tech token as each power on the first turn almost guarantees that breakthroughs will occur before anyone is “behind” (statistically, by the end of turn two there are two breakthroughs).
As to tech in anniversary favoring the aggressor, that is actually a question for historians. Victor Davis Hanson says that technology swings defensive or offensive in cycles. Also I would love to have you then offer up solutions or variations that would correct the situation AND SAVE technology.
Historically speaking sure, but tech in Anniversary is a game mechanic. Historical context was never in my mind while shooting the video. In fact, I’ll just concede the historical argument. Which goes nicely into my “fix”.
My opinion is that tech was never broken. Classic had it “right”. There are six techs. They are extremely high risk to invest in and best employed as a legitimate ‘hail mary’ when there is someone who is behind in the game (as you point out).
A game of anniversary without tech is a game of 1941 or 2, not a world war 2 game. So then my question would be: if you had your dream tech rolls, what would turn 8 look like? And would that be enjoyable?
I don’t quite understand what to make of this. I’ve heard you say it before and I still don’t understand it. I’m also not sure what you mean by how I think turn 8 would look with tech.
I know from playing experience on this website and through TripleA that by turn eight, things tend to be very, very messy with tech as its written in anniversary. To be precise, I think I played against 3-4 different players in as many games. Each of those examples in the video was something I inflicted on someone or that someone else or had inflicted on me. The games generally ended more quickly and based on feedback in that player population (and including myself) all agreed to drop it.