The game rules regarding submarines not making a sea zone hostile do not seem to reflect the realities of what submarines did in WW II. The Allies developed anti-submarine forces and the convoy system to fight the German submarine threat in the Atlantic theater and were, after a time, able to virtually eliminate the submarine threat from this “hostile sea zone”. On the other hand, the Japanese never bothered with anti-submarine forces or the convoy system and, by the end of the war, Allied submarines had essentially run out of targets to sink.
Can a Retreating Transport Unload it's Cargo ?
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I can’t remember or find it. I wanna say the dudes are stuck on the trprt
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You are right. They are “stuck” to use your terminology.
From the Pacific 1940 Second Edition Rulebook, top of page 33. BOLD added by me.
Whenever a transport offloads, it can’t move again that turn. If a transport retreats, it can’t offload that turn. A transport can’t offload in two territories during a single turn, nor can it offload cargo onto another transport. A transport can’t load or offload while in a hostile sea zone. Remember that hostile sea zones contain enemy units, but that for purposes of determining the status of a sea zone, submarines and transports are ignored.
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@andrewaagamer Right on Thank You