Just got my new battle strip and 6 tac bombers too. Thanks for coming through, WOTC!
Unfortunately, due to them being shipped in an unpadded envelope, one of the tac bombers had its vertical stabilizer broken off….But I guess I can live with that.
Just got my new battle strip and 6 tac bombers too. Thanks for coming through, WOTC!
Unfortunately, due to them being shipped in an unpadded envelope, one of the tac bombers had its vertical stabilizer broken off….But I guess I can live with that.
That should teach you a lesson: Never leave your expansive units alone without protection/fodder.
It’s very, very rare when I do, but given the circumstances I figured it would be allowable to for one turn. With the way the board looked, I could’ve sworn he would’ve used the aircraft in a counter-attack on Shan State which I had just taken. Instead he let me keep Shan State, and went for a suicide attack against my aircraft.
Even the other allied players were trying to talk him out of it! :roll:
But hell, I would’ve gladly traded all three of my heavy bombers to finish off the RAF which he’d never be able to afford to re-build. You’d think that with 2 tac bombers and 2 fighters, I’d be able to get more than one hit in three rounds lmao.
Mine happened last night when playing with a couple friends. I’m the Japanese, and at this time things were going pretty damn well for me. It was J4, and I had a strong foothold in the Pacific, including (but not limited to) all of the DEI except Java, Philippines, etc. I was setting up in Carolines for an amphibious assault on either Hawaii or NSW on my next turn. The situation in Asia was favorable, with China doing everything she could to stack Yunnan, and a beat-back Britain was doing whatever she could to help China. I had minor IC’s in FIC and Shanghai pumping a handful of infantry into Asia every turn, to act as fodder for my still-massive airforce.
I landed large number of my air units in a temporarily-empty FIC – 3 heavy bombers, 2 tac bombers, 2 fighters, as I had use them in an attack to completely obliterate the remains of the British Navy (1 BB, 1 CA, 1 DD, 1 CV, 1 SS, 1 AK).
On UK’s turn, my friend decided to fly over an infantry-stacked Shan State for a suicide attack with his remaining British aircraft – 1 fighter and 2 tactical bombers – Against my massive FIC airforce.
Without making this overly lengthy and going into detail about each dice roll, he rolled nothing but 2’s and 3’s, and obliterated my entire FIC air force, with me only scoring one single hit – In three rounds of battle.
I’ve never seen anything like it. He traded 1 tac bomber (11 IPCs worth of units) for 3 heavy bombers, 2 tac bombers, and 2 fighters (78 IPC’s worth of units). Checked it out later in TripleA’s battle calculator, and the defender is given a 100% chance of victory in that particular battle. :lol:
We’ll be finishing the game tonight. Japan is currently trying to rebound and build up a large enough force in Asia to take India before a massive American fleet sitting off the coast of San Fran recaptures Hawaii (I currently have a defending fleet of 3 CV’s, 3 fighters, 2 tac bombers, 1 BB, and 1 SS) and begins a march through the Pacific. Gonna be interesting to see how it plays out.
What are some of your stories?
I agree. AAP40 is absolutely awesome.
My only gripe is that I don’t have enough people to play face-to-face with. lol. It seems Northeastern Indiana is a deadzone for A&A players.
Can’t wait for a working version of this game on TripleA.
Those setup cards are fantastic! Definitely going to get them printed out.
Couldn’t remember if this was legal or not.
Let’s say I (Japan) has a large fleet stationed at the Caroline Islands, consisting 3 CV’s (each carrying 1 fighter and 1 tac bomber), 1 BB, 1 CA, and 5 transports (each loaded with 1 infantry and 1 artillery). My objective is to capture a crippled New South Wales and deal the final blow to the ANZAC forces.
In this scenario, there’s an undefended British transport sitting in SZ 46 (the only path to get from Caroline Islands to NSW in one turn).
I can obviously choose to completely ignore it and launch my amphibious assault on NSW – But my question is, can I ignore it and move my warships through the SZ, but then attack aforementioned transport separately with a fighter from one of my carriers once my warships have passed through? Or, if I chose to attack the SZ46 transport, must all of my warships end their combat movement in that SZ?
Thanks in advance.
For the most part, the coloring of the countries is pretty good (I particularly like your choice for ANZAC). The only ones I don’t like are the French/Dutch territories. Maybe lower the saturation a bit on both?
Purple for China is fine, but a light lime-ish green would look nicer IMO. Something like #33ff33 [RGB = 51, 255, 51] maybe?
My only other suggestion is (if possible) move where the Shipyards/Airbase icons are put. Rather than having them directly on the territory, offset them so they’re on the coastline – Partially on the territory, partially on the sea zone.
Not only would this make them easier to find/distinguish and look sharper IMO, it would also solve the problem of not being able to see the actual territories of certain islands like Guam and Wake when they have an Airbase/Naval base on them.
But with the fact that the engine sees them as a unit, and changes their location based on how many units are in the territory, I’m not sure if you could do that with the present coding.
Overall, very solid work. Looking forward to being able to play this once finished. =]
The additional 40 income is a US NO, so Japan would not get it.
I understand the reasoning behind this, but I wish it wasn’t the case – At least for the Global game. It makes sense for Pacific, since you plunder all USA IPCs upon capture.
But in the Global game, having the WUSA be worth 50 IPCs (or at least 25 or something) would give Japan a reason to actually push towards an American homeland invasion, rather than simply trying to keep the USA navy at bay while they focus on controlling the rest of the Pacific and most of Asia.
Maybe in the combined game there could be some sort of Japanese NO for controlling the WUSA? Maybe 15 IPC’s or something?
This is really simple, if your ship starts out in a sea zone adjacent to a friendly naval base and is damaged during your repair phase, right before the purchase phase, then it becomes repaired. So yes it would get repaired.
Yup, it’s that simple.
Excellent. Thanks, guys.
I’m assuming the answer to this question is yes (since it only makes sense), but a friend of mine asked me about it, and even after reading the manual (again) I couldn’t get a 100% concrete answer.
For example: The UK has a damaged BB sitting in the Philippines SZ (Philippines is currently under Japanese control). On his turn, the U.S. player captures the Philippines in an amphibious assault, taking control of the Shipyard/Airbase there.
On the following UK turn, is the BB back to full health, or does the Shipyard/Airbase have to be in U.S. possession for a full round before it can repair damage?
Thanks in advance.