@mikawagunichi for you to play a game as Allies. bid sub to 42
CDS (Axis) vs FlyingBadger (Allies) - PtV
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Scramble all planes, 6 total, to Smolensk
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OOL is infantry, artillery, armor (ita first) and finally fighters
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Allies To War With Mongolians Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 2 armour, 5 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Italians scrambles 3 units out of Northern Belarus to defend against the attack in Smolensk Italians scrambles 3 units out of Southern Belarus to defend against the attack in Smolensk Battle in Smolensk Russians attack with 2 armour, 5 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 8 armour, 1 artillery, 9 fighters and 7 infantry; Italians defend with 1 armour Russians roll dice for 2 armour, 5 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 9/1 hits, 8.67 expected hits Italians roll dice for 9 armour, 1 artillery, 9 fighters and 7 infantry in Smolensk, round 2 : 13/1 hits, 13.17 expected hits 13 infantry owned by the Russians, 1 artillery owned by the Germans, 7 infantry owned by the Germans and 1 armour owned by the Italians lost in Smolensk Russians roll dice for 2 armour, 5 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 7/1 hits, 6.50 expected hits Italians roll dice for 8 armour and 9 fighters in Smolensk, round 3 : 10/0 hits, 10.00 expected hits 1 mech_infantry owned by the Russians, 9 infantry owned by the Russians and 7 armour owned by the Germans lost in Smolensk 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated 2 armour owned by the Russians and 5 artilleries owned by the Russians retreated to Russia Italians win with 1 armour and 9 fighters remaining. Battle score for attacker is 2 Casualties for Russians: 22 infantry and 1 mech_infantry Casualties for Germans: 7 armour, 1 artillery and 7 infantry Casualties for Italians: 1 armour Moving scrambled unit from Smolensk back to originating territory: Northern Belarus Moving scrambled unit from Smolensk back to originating territory: Northern Belarus Moving scrambled unit from Smolensk back to originating territory: Northern Belarus Moving scrambled unit from Smolensk back to originating territory: Southern Belarus Moving scrambled unit from Smolensk back to originating territory: Southern Belarus Moving scrambled unit from Smolensk back to originating territory: Southern Belarus Non Combat Move - Russians 1 infantry moved from Gorky to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Russians regular : 0.83
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 9 armour, 1 bomber, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Olgiy Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Dzavhan Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tsagaan Olom Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Central Mongolia Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Buyant-Uhaa Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Ulaanbaatar Combat Move - Japanese 1 submarine moved from 56 Sea Zone to 64 Sea Zone 1 destroyer moved from 43 Sea Zone to 55 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 50 Sea Zone 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Britain 1 infantry moved from 50 Sea Zone to Solomon Islands 1 destroyer moved from 33 Sea Zone to 27 Sea Zone 2 marines moved from Wake Island to 24 Sea Zone 1 artillery and 8 infantry moved from Wake Island to 24 Sea Zone 1 infantry and 1 transport moved from 24 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Gilbert Islands 2 infantry and 1 transport moved from 24 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Marshall Islands 1 artillery, 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 10 fighters, 5 infantry, 2 marines, 6 submarines, 4 tactical_bombers and 3 transports moved from 24 Sea Zone to 27 Sea Zone 1 artillery, 5 infantry and 2 marines moved from 27 Sea Zone to Johnston Island 1 destroyer moved from 25 Sea Zone to 27 Sea Zone 1 carrier, 5 destroyers, 2 fighters and 1 submarine moved from 7 Sea Zone to 27 Sea Zone 3 fighters moved from Japan to 27 Sea Zone 2 artilleries and 1 infantry moved from Timguska to Northern Sinkiang Japanese take Northern Sinkiang from Chinese 1 infantry moved from Evenkiyskiy to Komi Japanese take Komi from Russians 3 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Buryatia to Northern Manchuria 3 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Eastern Sinkiang to Western Sinkiang Japanese take Western Sinkiang from Chinese 1 armour moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Shansi Japanese take Shansi from Chinese 1 armour moved from Tsinghai to Szechwan 3 artilleries and 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Paulau to Kwangsi 1 fighter and 1 tactical_bomber moved from Davao to Kwangsi 1 fighter and 3 tactical_bombers moved from Celebes to Kwangsi
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Scramble?
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@cds Yes please.
OOL is subs, damage to car, damage to bat, 4x des (leave 1 until your subs are gone), car, cru, last destroyer, bat, tac, figs. If that makes sense?
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 9 armour, 1 bomber, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Olgiy Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Dzavhan Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tsagaan Olom Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Central Mongolia Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Buyant-Uhaa Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Ulaanbaatar Combat Move - Japanese 1 submarine moved from 56 Sea Zone to 64 Sea Zone 1 destroyer moved from 43 Sea Zone to 55 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 50 Sea Zone 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Britain 1 infantry moved from 50 Sea Zone to Solomon Islands 1 destroyer moved from 33 Sea Zone to 27 Sea Zone 2 marines moved from Wake Island to 24 Sea Zone 1 artillery and 8 infantry moved from Wake Island to 24 Sea Zone 1 infantry and 1 transport moved from 24 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Gilbert Islands 2 infantry and 1 transport moved from 24 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Marshall Islands 1 artillery, 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 10 fighters, 5 infantry, 2 marines, 6 submarines, 4 tactical_bombers and 3 transports moved from 24 Sea Zone to 27 Sea Zone 1 artillery, 5 infantry and 2 marines moved from 27 Sea Zone to Johnston Island 1 destroyer moved from 25 Sea Zone to 27 Sea Zone 1 carrier, 5 destroyers, 2 fighters and 1 submarine moved from 7 Sea Zone to 27 Sea Zone 3 fighters moved from Japan to 27 Sea Zone 2 artilleries and 1 infantry moved from Timguska to Northern Sinkiang Japanese take Northern Sinkiang from Chinese 1 infantry moved from Evenkiyskiy to Komi Japanese take Komi from Russians 3 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Buryatia to Northern Manchuria 3 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Eastern Sinkiang to Western Sinkiang Japanese take Western Sinkiang from Chinese 1 armour moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Shansi Japanese take Shansi from Chinese 1 armour moved from Tsinghai to Szechwan 3 artilleries and 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Paulau to Kwangsi 1 fighter and 1 tactical_bomber moved from Davao to Kwangsi 1 fighter and 3 tactical_bombers moved from Celebes to Kwangsi Combat - Japanese Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 27 Sea Zone Battle in New Britain Battle in Marshall Islands Battle in Gilbert Islands Battle in Solomon Islands Battle in 27 Sea Zone Japanese attack with 2 battleships, 8 carriers, 3 cruisers, 11 destroyers, 15 fighters, 7 submarines, 4 tactical_bombers and 3 transports Americans defend with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 marine, 3 submarines, 6 tactical_bombers and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport Japanese roll dice for 7 submarines in 27 Sea Zone, round 2 : 2/1 hits, 2,33 expected hits Japanese roll dice for 2 battleships, 8 carriers, 3 cruisers, 11 destroyers, 15 fighters, 4 tactical_bombers and 3 transports in 27 Sea Zone, round 2 : 17/1 hits, 16,67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 3 submarines in 27 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 9 fighters, 6 tactical_bombers and 2 transports in 27 Sea Zone, round 2 : 14/1 hits, 13,83 expected hits Units damaged: 1 battleship owned by the Japanese 1 carrier owned by the ANZAC, 3 submarines owned by the Americans, 4 destroyers owned by the Americans, 6 destroyers owned by the Japanese, 4 carriers owned by the Americans and 7 submarines owned by the Japanese lost in 27 Sea Zone Japanese roll dice for 2 battleships, 8 carriers, 3 cruisers, 5 destroyers, 15 fighters, 4 tactical_bombers and 3 transports in 27 Sea Zone, round 3 : 15/1 hits, 14,67 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 9 fighters, 6 tactical_bombers and 2 transports in 27 Sea Zone, round 3 : 12/1 hits, 11,67 expected hits 4 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC, 1 marine owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 6 tactical_bombers owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 marine owned by the Americans and 1 battleship owned by the Americans lost in 27 Sea Zone Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers, 1 destroyer, 15 fighters and 3 transports in 27 Sea Zone, round 4 : 11/1 hits, 10,67 expected hits Americans roll dice for 6 fighters and 2 transports in 27 Sea Zone, round 4 : 4/0 hits, 4,00 expected hits 3 fighters owned by the Japanese, 1 infantry owned by the ANZAC, 1 transport owned by the ANZAC, 1 destroyer owned by the Japanese, 6 fighters owned by the Americans and 1 transport owned by the Americans lost in 27 Sea Zone Japanese win, taking New Britain from ANZAC, taking Marshall Islands from ANZAC, taking Gilbert Islands from UK_Pacific, taking Solomon Islands from ANZAC, taking 27 Sea Zone from Americans with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports remaining. Battle score for attacker is 148 Casualties for Japanese: 2 carriers, 11 destroyers, 3 fighters, 7 submarines and 4 tactical_bombers Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 marine, 3 submarines, 6 tactical_bombers and 1 transport Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport Battle in Johnston Island Non Combat Move - Japanese Place Units - Japanese 3 transports placed in 7 Sea Zone 3 armour placed in French Indo China 3 armour placed in Southern Manchuria 3 armour, 1 bomber and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 97 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : 0,67
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Well seeing I had a good attacking force, got a good amount of hits because of that, it was a OOL that didnt harm… But I think you can better choose the AC first, because they defend at 1 and des at 2. Also the AC are only necessary when there is no land for any surviving planes in the neighborhood. In this scenario you could have landed your planes on Hawai if there were any left. I guess you wanted them to stay alive in case I should retreat, but in this case you could have figured I would continue, because I landed in Johnston Island.
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers and 10 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War Combat Move - Americans 1 submarine moved from 52 Sea Zone to 27 Sea Zone 1 cruiser moved from 52 Sea Zone to 50 Sea Zone 1 carrier moved from 52 Sea Zone to 66 Sea Zone 2 fighters and 2 infantry moved from Western United States to Mexico 1 mech_infantry moved from Eastern United States to Southeast Mexico Americans take Southeast Mexico from Germans 3 infantry moved from Central United States to Southeast Mexico 3 infantry moved from Western United States to British Columbia 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 bomber moved from Hawaiian Islands to 48 Sea Zone
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@cds 1 sub hit on Hawaii fleet
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Hit a ac, land planes of that damaged ac in Johnston Isl.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers and 10 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War Combat Move - Americans 1 submarine moved from 52 Sea Zone to 27 Sea Zone 1 cruiser moved from 52 Sea Zone to 50 Sea Zone 1 carrier moved from 52 Sea Zone to 66 Sea Zone 2 fighters and 2 infantry moved from Western United States to Mexico 1 mech_infantry moved from Eastern United States to Southeast Mexico Americans take Southeast Mexico from Germans 3 infantry moved from Central United States to Southeast Mexico 3 infantry moved from Western United States to British Columbia 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 bomber moved from Hawaiian Islands to 48 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 48 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Mexico Americans attack with 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Mexico, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Mexico Americans win, taking Mexico from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 27 Sea Zone Americans attack with 1 submarine Japanese defend with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers and 3 transports in 27 Sea Zone, round 2 : 4/1 hits, 3.83 expected hits 1 submarine owned by the Americans lost in 27 Sea Zone Japanese win with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine 2 fighters owned by the Japanese forced to land in Johnston Island Non Combat Move - Americans 2 fighters moved from Mexico to Western United States 1 bomber moved from 48 Sea Zone to Queensland 1 aaGun moved from Central United States to Western United States 1 aaGun moved from Central United States to Western United States Place Units - Americans 2 bombers placed in Eastern United States 1 artillery and 3 infantry placed in Central United States 1 artillery and 4 infantry placed in Eastern United States 3 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 3,5,5,4 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 3,1,1,5,2,3,2,1,1,4,1,6,3,5,4,5,2,2,3,2,5,2,4,3,5 Americans collect 44 PUs (4 lost to blockades); end with 44 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : 0.17 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Tsinghai 2 infantry moved from Honan to Tsinghai 3 infantry moved from Honan to Anhwe 3 infantry moved from Honan to Shansi 3 infantry moved from Honan to Inner Mongolia 1 fighter moved from Honan to Tsinghai 1 infantry moved from Honan to Anhwe Combat - Chinese Battle in Shansi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shansi, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 2 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Honan Place Units - Chinese 2 infantry placed in Honan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers and 10 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War Combat Move - Americans 1 submarine moved from 52 Sea Zone to 27 Sea Zone 1 cruiser moved from 52 Sea Zone to 50 Sea Zone 1 carrier moved from 52 Sea Zone to 66 Sea Zone 2 fighters and 2 infantry moved from Western United States to Mexico 1 mech_infantry moved from Eastern United States to Southeast Mexico Americans take Southeast Mexico from Germans 3 infantry moved from Central United States to Southeast Mexico 3 infantry moved from Western United States to British Columbia 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 bomber moved from Hawaiian Islands to 48 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 48 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Mexico Americans attack with 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Mexico, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Mexico Americans win, taking Mexico from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 27 Sea Zone Americans attack with 1 submarine Japanese defend with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers and 3 transports in 27 Sea Zone, round 2 : 4/1 hits, 3.83 expected hits 1 submarine owned by the Americans lost in 27 Sea Zone Japanese win with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine 2 fighters owned by the Japanese forced to land in Johnston Island Non Combat Move - Americans 2 fighters moved from Mexico to Western United States 1 bomber moved from 48 Sea Zone to Queensland 1 aaGun moved from Central United States to Western United States 1 aaGun moved from Central United States to Western United States Place Units - Americans 2 bombers placed in Eastern United States 1 artillery and 3 infantry placed in Central United States 1 artillery and 4 infantry placed in Eastern United States 3 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 3,5,5,4 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 3,1,1,5,2,3,2,1,1,4,1,6,3,5,4,5,2,2,3,2,5,2,4,3,5 Americans collect 44 PUs (4 lost to blockades); end with 44 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Tsinghai 2 infantry moved from Honan to Tsinghai 3 infantry moved from Honan to Anhwe 3 infantry moved from Honan to Shansi 3 infantry moved from Honan to Inner Mongolia 1 fighter moved from Honan to Tsinghai 1 infantry moved from Honan to Anhwe Combat - Chinese Battle in Shansi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shansi, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 2 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Honan Place Units - Chinese 2 infantry placed in Honan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to Scotland 3 infantry moved from United Kingdom to Scotland 1 infantry moved from Scotland to United Kingdom 1 infantry moved from United Kingdom to Scotland 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to France 1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia Combat - British Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 5 damage total. Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Non Combat Move - British 1 bomber moved from Western Germany to United Kingdom Place Units - British 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,1,6,1,4,3,4,3,4,5,1,3,1,1,2,1,2 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 1,5 British collect 7 PUs (8 lost to blockades); end with 7 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 1.33 Japanese regular : -0.83 Germans AA : 1.50 Germans regular : -0.33
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Wow, finally my AA guncrew have set their sights straight, took them a while ;)
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@cds They had a lot of practice
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TripleA Move Summary: Italians round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 3 bombers, 1 carrier and 1 fighter; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Friendly_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Friendly_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Friendly_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Italians 1 carrier and 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from French West Africa to 93 Sea Zone 1 fighter moved from French West Africa to Brazil 1 armour and 3 mech_infantrys moved from Romania to Ukraine Italians take Ukraine from Russians 2 artilleries and 2 infantry moved from Rostov to Kursk Italians take Kursk from Russians 1 infantry moved from Rostov to Tambov Italians take Tambov from Russians 2 artilleries and 1 infantry moved from Rostov to Kursk 1 infantry moved from Kazakhstan to Samara Italians take Samara from Russians 3 infantry moved from Northern Caucasus to Kazakhstan 3 bombers moved from Southern Persia to Russia 2 bombers moved from Northern Belarus to Russia 2 bombers moved from Brazil to Argentina 3 armour, 3 infantry and 3 transports moved from 70 Sea Zone to 87 Sea Zone 2 destroyers and 1 submarine moved from 70 Sea Zone to 87 Sea Zone 3 armour and 3 infantry moved from 87 Sea Zone to Argentina 1 bomber moved from Brazil to Argentina 1 mech_infantry moved from South West Africa to Belgian Congo
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@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds They had a lot of practice
Ah ah, they sure have :) Well do you want to intercept?
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 3 bombers, 1 carrier and 1 fighter; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Friendly_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Friendly_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Friendly_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Italians 1 carrier and 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from French West Africa to 93 Sea Zone 1 fighter moved from French West Africa to Brazil 1 armour and 3 mech_infantrys moved from Romania to Ukraine Italians take Ukraine from Russians 2 artilleries and 2 infantry moved from Rostov to Kursk Italians take Kursk from Russians 1 infantry moved from Rostov to Tambov Italians take Tambov from Russians 2 artilleries and 1 infantry moved from Rostov to Kursk 1 infantry moved from Kazakhstan to Samara Italians take Samara from Russians 3 infantry moved from Northern Caucasus to Kazakhstan 3 bombers moved from Southern Persia to Russia 2 bombers moved from Northern Belarus to Russia 2 bombers moved from Brazil to Argentina 3 armour, 3 infantry and 3 transports moved from 70 Sea Zone to 87 Sea Zone 2 destroyers and 1 submarine moved from 70 Sea Zone to 87 Sea Zone 3 armour and 3 infantry moved from 87 Sea Zone to Argentina 1 bomber moved from Brazil to Argentina 1 mech_infantry moved from South West Africa to Belgian Congo Combat - Italians Air Battle in Russia Italians attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/1 hits, 0,83 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 5,5,6,6 and causes: 16 damage to unit: factory_major Bombing raid in Russia causes 16 damage total. Battle in Argentina Italians attack with 3 armour, 3 bombers and 3 infantry Neutral_True defend with 4 infantry Italians roll dice for 3 armour, 3 bombers and 3 infantry in Argentina, round 2 : 3/1 hits, 3,50 expected hits Neutral_True roll dice for 4 infantry in Argentina, round 2 : 2/1 hits, 1,33 expected hits 3 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Argentina Italians roll dice for 3 armour, 3 bombers and 1 infantry in Argentina, round 3 : 4/1 hits, 3,17 expected hits Neutral_True roll dice for 1 infantry in Argentina, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Argentina Italians win, taking Argentina from Neutral_True with 3 armour, 3 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_True: 4 infantry Cleaning up after air battles Non Combat Move - Italians Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians 3 bombers moved from Argentina to Brazil 1 aaGun moved from Rostov to Kursk 4 bombers moved from Russia to Northern Belarus Place Units - Italians 1 carrier placed in 97 Sea Zone 1 fighter placed in 97 Sea Zone 3 bombers placed in Southern Persia Turn Complete - Italians Italians collect 47 PUs; end with 47 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 56 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 61 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 64 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 Neutral_True regular : 0,33 Russians AA : 0,17
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I figured you wouldnt want to intercept, seeing I hit on 5 and you on 2, plus you perhaps want to keep your ftr for other purposes… Also your IC would be toast anyway…