L21 #2 Martin (X) vs trulpen (A+30) OOB


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            2 fighters moved from 33 Sea Zone to 21 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Marshall Islands from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 tactical_bomber in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 22 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 cruiser and 1 transport
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser and 1 transport
            Battle in 23 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 23 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Algeria to Morocco
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            2 submarines moved from 104 Sea Zone to 110 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 22 Sea Zone to 26 Sea Zone
            1 fighter moved from 22 Sea Zone to 33 Sea Zone
            1 fighter moved from 23 Sea Zone to Hawaiian Islands
            1 fighter moved from 21 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 infantry placed in Central United States
            2 infantry and 1 tactical_bomber placed in Western United States
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            2 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British repair damage of 4x harbour, 11x factory_major; Remaining resources: 25 PUs; 
            British buy 1 artillery, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 7x factory_major; Remaining resources: 3 PUs; 
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from Scotland to 109 Sea Zone
            1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters and 1 tactical_bomber moved from India to Yunnan
            2 infantry moved from Burma to Yunnan
    
        Combat - British
            Battle in Holland Belgium
            Battle in Yunnan
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 mech_infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Newfoundland Labrador: 1 fighter
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            1 aaGun and 16 infantry moved from Burma to India
            3 infantry moved from Eastern Persia to West India
            1 artillery and 2 infantry moved from Persia to Eastern Persia
            1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
            3 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            1 carrier, 1 cruiser and 1 fighter moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            1 fighter moved from 110 Sea Zone to 92 Sea Zone
            EDIT: 1 fighter moved from 110 Sea Zone to 92 Sea Zone
            EDIT: 1 fighter moved from Newfoundland Labrador to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 battleship moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from Algeria to Morocco
            2 infantry moved from Alexandria to Egypt
            4 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            2 submarines placed in 98 Sea Zone
            1 artillery and 2 infantry placed in Persia
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : -1,00
    Japanese regular : -1,83
    Germans regular : -0,33
    British regular : 0,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            2 fighters moved from 33 Sea Zone to 21 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Marshall Islands from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 tactical_bomber in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 22 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 cruiser and 1 transport
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser and 1 transport
            Battle in 23 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 23 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Algeria to Morocco
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            2 submarines moved from 104 Sea Zone to 110 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 22 Sea Zone to 26 Sea Zone
            1 fighter moved from 22 Sea Zone to 33 Sea Zone
            1 fighter moved from 23 Sea Zone to Hawaiian Islands
            1 fighter moved from 21 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 infantry placed in Central United States
            2 infantry and 1 tactical_bomber placed in Western United States
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            2 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British repair damage of 4x harbour, 11x factory_major; Remaining resources: 25 PUs; 
            British buy 1 artillery, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 7x factory_major; Remaining resources: 3 PUs; 
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from Scotland to 109 Sea Zone
            1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters and 1 tactical_bomber moved from India to Yunnan
            2 infantry moved from Burma to Yunnan
    
        Combat - British
            Battle in Holland Belgium
            Battle in Yunnan
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 mech_infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Newfoundland Labrador: 1 fighter
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            1 aaGun and 16 infantry moved from Burma to India
            3 infantry moved from Eastern Persia to West India
            1 artillery and 2 infantry moved from Persia to Eastern Persia
            1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
            3 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            1 carrier, 1 cruiser and 1 fighter moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            1 fighter moved from 110 Sea Zone to 92 Sea Zone
            EDIT: 1 fighter moved from 110 Sea Zone to 92 Sea Zone
            EDIT: 1 fighter moved from Newfoundland Labrador to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 battleship moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from Algeria to Morocco
            2 infantry moved from Alexandria to Egypt
            4 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            2 submarines placed in 98 Sea Zone
            1 artillery and 2 infantry placed in Persia
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : -1,00
    Japanese regular : -1,83
    Germans regular : -0,33
    British regular : 0,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Holland Belgium
            1 fighter moved from Southern France to Holland Belgium
            1 artillery moved from Southern France to Normandy Bordeaux
            2 infantry moved from Northern Italy to Western Germany
            1 artillery moved from Southern Italy to Northern Italy
            1 cruiser moved from 99 Sea Zone to 97 Sea Zone
            1 battleship moved from 99 Sea Zone to 97 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            2 transports moved from 99 Sea Zone to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery
                British defend with 1 aaGun and 1 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
                    Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 aaGun, 1 armour, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 4/7 hits, 2,50 expected hits
                    1 artillery owned by the Italians lost in Normandy Bordeaux
                Americans win with 1 aaGun, 1 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery
            Battle in Holland Belgium
                Italians attack with 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                 retreated to Holland Belgium
                British win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Northern Italy
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Northern Italy
            1 infantry moved from 97 Sea Zone to Greece
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,50
    Italians regular : -1,67
    British regular : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Alexandria to Tobruk
    
        Combat - ANZAC
            Battle in Tobruk
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery and 1 mech_infantry
                    ANZAC roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Tobruk
                    ANZAC roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 3 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Tobruk
                Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Burma to India
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from New South Wales to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            2 infantry moved from Alexandria to Tobruk
    
        Combat - French
            Battle in Tobruk
                French attack with 2 infantry
                Italians defend with 1 artillery and 1 mech_infantry
                    French roll dice for 2 infantry in Tobruk, round 2 : 1/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the French lost in Tobruk
                1 infantry owned by the French retreated to Alexandria
                Italians win with 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for French: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - French
            2 infantry moved from Algeria to Morocco
            1 fighter moved from 92 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : 0,67
    Italians regular : 0,33
    ANZAC regular : -0,67
    

    Savegame


  • Will put 2 french inf on 1 US-tr in z110.


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Alexandria to Tobruk
    
        Combat - ANZAC
            Battle in Tobruk
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery and 1 mech_infantry
                    ANZAC roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Tobruk
                    ANZAC roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 3 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Tobruk
                Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Burma to India
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from New South Wales to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            2 infantry moved from Alexandria to Tobruk
    
        Combat - French
            Battle in Tobruk
                French attack with 2 infantry
                Italians defend with 1 artillery and 1 mech_infantry
                    French roll dice for 2 infantry in Tobruk, round 2 : 1/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the French lost in Tobruk
                1 infantry owned by the French retreated to Alexandria
                Italians win with 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for French: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Algeria to Morocco
            1 fighter moved from 92 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            EDIT: 2 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
            EDIT: 2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : 0,67
    Italians regular : 0,33
    ANZAC regular : -0,67
    

    Savegame


  • @trulpen said in L21 #2 Martin (X) vs trulpen (A+30) OOB:

    Will put 2 french inf on 1 US-tr in z110.

    Done.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 2 infantry moved from France to Normandy Bordeaux
            3 fighters moved from 112 Sea Zone to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            2 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Denmark
            1 armour moved from Ukraine to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Bryansk
            11 armour, 5 artilleries, 1 bomber, 2 fighters, 15 infantry, 26 mech_infantrys and 6 tactical_bombers moved from Ukraine to Bryansk
            1 tactical_bomber moved from Novgorod to Bryansk
            2 mech_infantrys moved from Romania to Eastern Poland
            1 armour moved from Novgorod to Eastern Poland
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win with no units remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 4 fighters and 2 infantry
                British defend with 1 aaGun and 1 infantry; French defend with 1 fighter; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
                    British roll AA dice in Normandy Bordeaux : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 2 artilleries, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3,33 expected hits
                    Americans roll dice for 1 aaGun, 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 4/8 hits, 3,17 expected hits
                    2 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
                 retreated to Normandy Bordeaux
                Americans win with 1 aaGun, 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Germans: 2 artilleries and 2 infantry
                Casualties for Americans: 3 infantry
                Casualties for British: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 12 armour, 5 artilleries, 1 bomber, 2 fighters, 15 infantry, 26 mech_infantrys and 7 tactical_bombers
                Russians defend with 4 aaGuns, 1 armour, 13 artilleries, 55 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians roll AA dice in Bryansk : 2/10 hits, 1,67 expected hits
                    2 fighters owned by the Germans lost in Bryansk
                    Germans roll dice for 12 armour, 5 artilleries, 1 bomber, 15 infantry, 26 mech_infantrys and 7 tactical_bombers in Bryansk, round 2 : 21/66 hits, 20,67 expected hits
                    Russians roll dice for 4 aaGuns, 1 armour, 13 artilleries, 55 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 32/71 hits, 24,00 expected hits
                    20 infantry owned by the Russians, 15 infantry owned by the Germans, 1 aaGun owned by the Russians and 17 mech_infantrys owned by the Germans lost in Bryansk
                5 artilleries owned by the Germans, 12 armour owned by the Germans and 9 mech_infantrys owned by the Germans retreated to Ukraine
                Russians win with 3 aaGuns, 1 armour, 13 artilleries, 35 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -68
                Casualties for Germans: 2 fighters, 15 infantry and 17 mech_infantrys
                Casualties for Russians: 1 aaGun and 20 infantry
    
        Non Combat Move - Germans
            7 tactical_bombers moved from Bryansk to Ukraine
            1 bomber moved from Bryansk to Ukraine
            1 fighter moved from Normandy Bordeaux to Western Germany
            3 fighters moved from Normandy Bordeaux to 112 Sea Zone
            1 aaGun moved from Western Germany to Denmark
            1 aaGun moved from Germany to Western Germany
            1 bomber moved from Ukraine to Germany
            1 tactical_bomber moved from Ukraine to Romania
            6 tactical_bombers moved from Ukraine to Romania
    
        Place Units - Germans
            1 infantry placed in France
            1 infantry placed in Southern France
            2 artilleries and 4 infantry placed in Western Germany
            3 infantry placed in Ukraine
            2 artilleries and 3 infantry placed in Germany
            1 artillery and 2 infantry placed in Romania
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    British AA : -0,50
    Russians regular : 8,33
    Germans regular : -0,67
    Russians AA : 0,33
    British regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    @martin does the investment of 30 IPC in Romania make the difference on the Eastern front? I have not seen others buying that factory - maybe it is wrongly invested money which could have bought mechs and tanks instead?

  • 2024 '23 '22 '21

    @martin I had another look and give up. Congratulations, Trulpen! Germany failed on the Eastern front. Japan struggles to take India and is now underpowered on its home front. And my play for Italy was not really helping Germany. You have chosen wisely how to invest the bid :-)

    Once again, I do not see THE ONE mistake I did. It was just seeing the tightening loop starting round 3 or so. Of course I did some mistakes like losing the Japanese ACs etc, but I would not see this as decisive for the whole match. I think I might go for a J1 attack again in other matches, as Japan needs money quickly.

    Thank you again and good luck with the other matches!

  • '19

    @martin Competitive games never see a MIC in romania. So thats the first clue. If you do find a game where one was used despite its shortcomings, it was probably used to buy inf closer to the front immediately. You spent 30 ipcs in Rd 3 and got zero value from it in the game. You didnt really use it much early on and when did use it you bought mech. You could have just as easily used the 30 ipcs to buy mech to deploy in Germany and then just bought mech in subsequent turns.

    Just a huge waste of money early on which slows your push on russia and allows them to build an overwhelming force which you wont ever push through.

    Your G1 was pretty suspect and pretty much set the tone for a rough game in europe. I would try a more conventional opening. A lot of ground losses on G1 where ground losses are really bad for germany early on. No reason to attack SFr and Normandy. Dont dilute the attack on Paris. And given the choice between 110 and 111 always go 110. Germany bought navy and still left UK the option to buy an airfield and a factory without consequence - devastating for axis. I didnt look at all, but saw a lot of troubling signs in G1-G3 and axis cant afford a slow start.

    Didnt look at anything else but those mistakes are hard to overcome.


  • @martin said in L21 #2 Martin (X) vs trulpen (A+30) OOB:

    @martin does the investment of 30 IPC in Romania make the difference on the Eastern front? I have not seen others buying that factory - maybe it is wrongly invested money which could have bought mechs and tanks instead?

    That’s a huge investment. Like ksmckay says, it’s if anything used to be able to build slow-movers closer to the front. The question is if it’s efficient enough?

    We can look a bit on the math. Building a MIC costs 30. The turn after it’s possible to build inf and art there. For simplicity and the comparison of inf vs mech, lets say 10 inf are built.

    The alternative is of course to build mechs in Berlin. 10 mech costs 40. So you save 10 IPC from building 10 inf instead of 10 mech. But you have to build 30 inf over 3 turns in order to get square with 30 mech because of the cost of the factory.

    After 3 turns, you do get an economic advantage from the factory itself, of sorts. The problem here though is tempo. The mechs from Berlin reach for instance Ukraine at the same time (2 turns) as inf from Romania. Considering not being able to build units in a fresh factory, the mechs would even reach Ukraine 1 turn ahead of the romanians.

    Simply put, mech is the golden unit for Germany.

    In the beginning of the game tempo is of essence, especially for Axis. Germany needs to push not only strong, but also fast against the russians in order to succumb them. If it’s goes too slow, the advance will halt and the situation will be very annoying for the nazis.

    In OOB Russia is doomed from the start, but it needs a dedicated push. Germany should be able to take down Moscow by G6 no matter what.

    When it comes to a J1DOW, I’ve never employed it myself, but it’s my impression that it’s a killer opening in OOB.

    As ksmckay also pointed out, it’s more important to target the UK-fleet in z110 than z111. The latter one is a bit out of place and might be taken out in the following turn. I like to do a strafe on z111, keeping Bismarck alive. Feel free to check out the Germany Playbook for ideas.

    One thing I thought of is that you should take more care to deny the opponent NOs. Like Russia’s NO. My experience is that Russia never gets it in OOB. You let me have it several turns, which wasn’t necessary. A sub in z125 is sufficient until G has taken firm hold of Archangel.

    I can try and look a bit more close at the game and get back to you later, if you want.


  • Ah, and the infamous attack on z37. You should’ve kept a des there and it would’ve been untouchable. Even so, ANZAC was very lucky in the attack, not even losing a sub, but I think without the air in play there were advantageous odds for the attack.


  • @martin said in L21 #2 Martin (X) vs trulpen (A+30) OOB:

    my play for Italy was not really helping Germany.

    I believe that Italy’s main task in the early game is to act as can-opener for Germany. It’s vital to be able to make swift progress on the eastern front. So, enough land and air to threaten key-areas and make blocking too expensive.

  • 2024 '23 '22 '21

    @trulpen thank you very much - highly appreciated! See PM

  • 2024 '23 '22 '21

    @ksmckay only now, after 10 months, I noticed that you also jumped in and gave me newbee precious comments… Greatly appreciated - thank you very much:+1: ! At the time, I was under the impression that all comments to my game came from Trulpen.

    After one year at axis&allies.org, I love the community and find it awesome that strong players play weaker and newer players and give precious advice to improve the gameplay.

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