L25 BM Zarhunter (Allies+25) vs Culann (Axis)


  • I have an interesting scenario here. Figured you may want to weigh in; attacked Malta and as usual the live game was far worse than it should have, and I completely whiffed at taking out your air power. I retreated my planes but my tank did get a hit since I can’t retreat him you have a choice between the infantry or the AA gun. I didn’t want to you want those casualty to be there could be use cases to leave the AA gun depending on how you are thinking about it.


  • Err I didn’t want to choose the casualty rather.


  • @Culann Save the Infantry


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 marine; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 cruiser moved from 95 Sea Zone to 96 Sea Zone
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 battleship moved from 97 Sea Zone to 96 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            2 fighters moved from Southern Italy to Malta
            3 infantry moved from 96 Sea Zone to Malta
            1 armour moved from 96 Sea Zone to Malta
            1 bomber moved from Northern Italy to Malta
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
                British defend with 1 cruiser
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Malta
                Italians attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
                British defend with 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
                    British roll AA dice in Malta : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Malta, round 2 : 0/7 hits, 2.67 expected hits
                    British roll dice for 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber in Malta, round 2 : 3/4 hits, 2.17 expected hits
                    3 infantry owned by the Italians lost in Malta
                1 bomber owned by the Italians and 2 fighters owned by the Italians retreated
                    Italians roll dice for 1 armour in Malta, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber in Malta, round 3 : 1/4 hits, 2.17 expected hits
                    1 armour owned by the Italians lost in Malta
                    1 aaGun owned by the British lost in Malta
                British win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
                Casualties for Italians: 1 armour and 3 infantry
                Casualties for British: 1 aaGun
    
        Non Combat Move - Italians
            2 fighters moved from Malta to Tobruk
            1 bomber moved from Malta to Southern Italy
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 mech_infantry moved from Tobruk to Libya
            1 armour moved from Tobruk to Libya
            1 infantry moved from Albania to Bulgaria
                  Italians take Bulgaria from Neutral_Axis
            2 infantry moved from Northern Italy to Yugoslavia
            2 artilleries moved from Northern Italy to Yugoslavia
            2 aaGuns moved from Northern Italy to Yugoslavia
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 infantry and 1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    British AA : -0.50
    British regular : -0.83
    

    Savegame


  • TripleA Manual Gamesave Post: French round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            2 aaGuns and 2 infantry moved from New South Wales to Queensland
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            2 fighters moved from New Zealand to Queensland
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 2 destroyers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 tactical_bomber moved from Western Germany to 99 Sea Zone
            2 bombers moved from Western Germany to 99 Sea Zone
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 cruiser
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                    British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans lost in 99 Sea Zone
                    1 cruiser owned by the British lost in 99 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 cruiser
    
        Non Combat Move - Germans
            1 fighter moved from 99 Sea Zone to Southern Italy
            2 bombers moved from 99 Sea Zone to Western Germany
            4 infantry moved from Yugoslavia to Romania
            3 infantry moved from Germany to Slovakia Hungary
            3 infantry moved from Germany to Poland
            3 artilleries moved from Germany to Poland
            1 aaGun moved from Germany to Slovakia Hungary
            1 aaGun moved from Poland to Slovakia Hungary
            2 artilleries moved from Yugoslavia to Romania
            3 armour moved from Yugoslavia to Slovakia Hungary
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            1 tactical_bomber moved from Holland Belgium to Southern Italy
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to France
            2 tactical_bombers moved from Western Germany to Slovakia Hungary
            1 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Holland Belgium
            4 mech_infantrys moved from France to Germany
            5 armour moved from France to Germany
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            1 infantry moved from Norway to Finland
            1 artillery moved from Norway to Finland
            2 artilleries moved from France to Western Germany
            1 artillery moved from Normandy Bordeaux to France
            1 armour moved from Normandy Bordeaux to Western Germany
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
    
        Place Units - Germans
            2 destroyers and 1 transport placed in 113 Sea Zone
            2 infantry placed in Western Germany
            4 armour and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.50
    British regular : 0.50
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Archangel to Belarus
            1 artillery moved from Novgorod to Belarus
            4 infantry moved from Novgorod to Belarus
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Bryansk
            6 infantry moved from Russia to Bryansk
            1 infantry moved from Bryansk to Western Ukraine
            2 armour, 1 artillery and 1 mech_infantry moved from Bryansk to Western Ukraine
            6 infantry moved from Yakut S.S.R. to Yenisey
            12 infantry moved from Buryatia to Yakut S.S.R.
    
        Non Combat Move - Russians
            2 aaGuns moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            1 mech_infantry placed in Novgorod
            3 infantry placed in Ukraine
            2 infantry placed in Novgorod
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            2 infantry moved from Siam to Shan State
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Hunan to Yunnan
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 mech_infantry moved from Anhwe to Kwangtung
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter moved from Japan to Kwangtung
            2 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            2 fighters moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Shan State
            1 tactical_bomber moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone
            2 fighters moved from 33 Sea Zone to 30 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
            2 carriers moved from 33 Sea Zone to 30 Sea Zone
            2 destroyers moved from 33 Sea Zone to 30 Sea Zone
            2 fighters moved from Japan to 30 Sea Zone
            1 submarine moved from 33 Sea Zone to 30 Sea Zone
            1 bomber moved from Kwangsi to 46 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Borneo
            Battle in Philippines
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 3 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 3/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 30 Sea Zone
                Japanese attack with 2 carriers, 2 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 carriers, 2 destroyers, 6 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 : 6/12 hits, 6.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 30 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 30 Sea Zone
                    1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 30 Sea Zone
                    Japanese roll dice for 1 carrier, 2 destroyers, 5 fighters and 3 tactical_bombers in 30 Sea Zone, round 3 : 5/10 hits, 5.17 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 30 Sea Zone, round 3 : 4/4 hits, 2.50 expected hits
                    2 fighters owned by the Japanese and 1 carrier owned by the Japanese lost in 30 Sea Zone
                    1 cruiser owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 30 Sea Zone
                Japanese win with 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Japanese: 2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
    
        Non Combat Move - Japanese
            3 tactical_bombers moved from 30 Sea Zone to Marshall Islands
            1 fighter moved from 30 Sea Zone to Marshall Islands
            2 fighters moved from 30 Sea Zone to 32 Sea Zone
            1 carrier moved from 6 Sea Zone to 32 Sea Zone
            1 battleship moved from 6 Sea Zone to 32 Sea Zone
            1 cruiser moved from 6 Sea Zone to 32 Sea Zone
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 fighter moved from Shan State to Hunan
            1 tactical_bomber moved from Shan State to Hunan
            1 bomber moved from Shan State to Hunan
            5 infantry moved from Anhwe to Hunan
            2 artilleries moved from Anhwe to Hunan
            1 tactical_bomber moved from Yunnan to Hunan
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 bomber moved from 46 Sea Zone to Caroline Islands
            5 infantry moved from Jehol to Anhwe
            2 artilleries moved from Jehol to Anhwe
            6 infantry moved from Manchuria to Jehol
            1 aaGun moved from Jehol to Anhwe
            1 fighter moved from Kwangtung to Kiangsi
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from Kwangtung to 6 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            2 fighters moved from Yunnan to Hunan
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 2.00
    Japanese regular : -0.17
    UK_Pacific regular : -0.33
    

    Savegame


  • Need OOL, i rolled terrible round one so going all out now…

    16aedcb7-e792-47cc-906e-baaaf2294ef5-image.png


  • Sink the carrier, free hit on battleship. Afterwards do cruiser, planes, battleship.


  • TripleA Manual Gamesave Post: UK_Pacific round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone
            1 destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
    
        Combat - Americans
            Battle in 32 Sea Zone
                Americans attack with 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
                    Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber in 32 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters in 32 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 32 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 32 Sea Zone
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 32 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 32 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
                    1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in 32 Sea Zone
                    1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 32 Sea Zone
                    Americans roll dice for 1 bomber in 32 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship and 2 fighters in 32 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                    1 bomber owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is -49
                Casualties for Americans: 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 1 carrier and 1 cruiser
                2 fighters owned by the Japanese forced to land in Marshall Islands
    
        Non Combat Move - Americans
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 destroyer, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 airfields, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters and 1 tactical_bomber moved from Malta to Egypt
            1 artillery and 5 infantry moved from Persia to Iraq
            1 armour moved from Egypt to Iraq
            1 artillery and 1 mech_infantry moved from Ethiopia to British Somaliland
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            2 transports moved from 80 Sea Zone to 39 Sea Zone
            1 fighter and 2 infantry moved from Burma to Shan State
            2 mech_infantrys moved from India to Shan State
            1 fighter and 1 tactical_bomber moved from India to Shan State
    
        Combat - British
            Battle in British Somaliland
                British attack with 1 artillery and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 mech_infantry in British Somaliland, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in British Somaliland, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in British Somaliland
                    1 infantry owned by the Italians lost in British Somaliland
                British win, taking British Somaliland from Italians with 1 artillery remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from British Somaliland: 1 artillery
                EDIT: Adding units owned by British to British Somaliland: 1 mech_infantry
                EDIT: Turning off Edit Mode
            Battle in Shan State
                British attack with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 1 artillery and 5 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery and 5 infantry in Iraq, round 2 : 3/7 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            3 aaGuns and 8 infantry moved from India to Burma
            1 infantry moved from Eastern Persia to West India
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters and 1 tactical_bomber moved from Shan State to Burma
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 airfield and 1 infantry placed in Egypt
            1 destroyer placed in 98 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Americans regular : -3.33
    Italians regular : 0.33
    Japanese regular : 2.17
    Neutral_Axis regular : -1.00
    British regular : 0.50
    

    Savegame


  • If it weren’t for bad luck…I’d have no luck at all


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 battleship moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 cruisers moved from 96 Sea Zone to 97 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry and 1 marine moved from 96 Sea Zone to Malta
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 bomber moved from Southern Italy to Malta
            2 fighters moved from Tobruk to Greece
            1 artillery moved from Yugoslavia to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Greece
            1 infantry moved from Albania to Greece
            1 armour moved from Albania to Greece
            5 infantry moved from Bulgaria to Greece
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 bomber, 1 infantry and 1 marine
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 infantry and 1 marine in Malta, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Greece
                Italians attack with 1 armour, 1 artillery, 2 fighters and 6 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship in Greece, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in Greece, round 2 : 2/10 hits, 3.00 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Italians lost in Greece
                    3 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters and 5 infantry in Greece, round 3 : 4/9 hits, 2.83 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Malta to Southern Italy
            1 mech_infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 armour moved from Libya to Tunisia
            4 infantry moved from Tobruk to Libya
            2 artilleries moved from Tobruk to Libya
            2 infantry moved from Yugoslavia to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            2 aaGuns moved from Yugoslavia to Romania
            1 artillery moved from Yugoslavia to Romania
            2 fighters moved from Greece to Bulgaria
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Neutral_Allies regular : -0.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 battleship moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 cruisers moved from 96 Sea Zone to 97 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry and 1 marine moved from 96 Sea Zone to Malta
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 bomber moved from Southern Italy to Malta
            2 fighters moved from Tobruk to Greece
            1 artillery moved from Yugoslavia to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Greece
            1 infantry moved from Albania to Greece
            1 armour moved from Albania to Greece
            5 infantry moved from Bulgaria to Greece
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 bomber, 1 infantry and 1 marine
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 infantry and 1 marine in Malta, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Greece
                Italians attack with 1 armour, 1 artillery, 2 fighters and 6 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship in Greece, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in Greece, round 2 : 2/10 hits, 3.00 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Italians lost in Greece
                    3 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters and 5 infantry in Greece, round 3 : 4/9 hits, 2.83 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Malta to Southern Italy
            1 mech_infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 armour moved from Libya to Tunisia
            4 infantry moved from Tobruk to Libya
            2 artilleries moved from Tobruk to Libya
            2 infantry moved from Yugoslavia to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            2 aaGuns moved from Yugoslavia to Romania
            1 artillery moved from Yugoslavia to Romania
            2 fighters moved from Greece to Bulgaria
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Neutral_Allies regular : -0.67
    British regular : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: French round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            3 fighters moved from Queensland to 30 Sea Zone
    
        Combat - ANZAC
            Battle in 30 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 2 destroyers
                    ANZAC roll dice for 3 fighters in 30 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 2 destroyers in 30 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Japanese lost in 30 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 destroyers
    
        Non Combat Move - ANZAC
            3 fighters moved from 30 Sea Zone to Johnston Island
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 fighter moved from Western Germany to 125 Sea Zone
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            2 fighters moved from Western Germany to 114 Sea Zone
            1 cruiser moved from 113 Sea Zone to 114 Sea Zone
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            2 bombers moved from Western Germany to Baltic States
            2 infantry moved from Poland to Baltic States
            2 tactical_bombers moved from Slovakia Hungary to Bessarabia
            2 infantry moved from Romania to Bessarabia
            3 infantry moved from Romania to Eastern Poland
            2 artilleries moved from Romania to Eastern Poland
            5 infantry moved from Slovakia Hungary to Eastern Poland
            3 armour moved from Slovakia Hungary to Eastern Poland
            14 infantry moved from Poland to Eastern Poland
            5 artilleries moved from Poland to Eastern Poland
            8 mech_infantrys moved from Germany to Eastern Poland
            9 armour moved from Germany to Eastern Poland
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            7 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery moved from Finland to Vyborg
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 submarine
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Bessarabia
                Germans attack with 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer and 2 fighters
                Russians defend with 1 cruiser
                    Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 114 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Baltic States
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 12 armour, 7 artilleries, 22 infantry and 8 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 12 armour, 7 artilleries, 22 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 13/49 hits, 14.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 12 armour, 7 artilleries, 22 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Baltic States to Western Germany
            2 tactical_bombers moved from Bessarabia to Bulgaria
            2 aaGuns moved from Slovakia Hungary to Eastern Poland
            2 aaGuns moved from Poland to Eastern Poland
            1 fighter moved from 125 Sea Zone to Western Germany
            1 armour moved from Western Germany to Germany
            1 fighter moved from France to Southern Italy
            2 fighters moved from 114 Sea Zone to Western Germany
    
        Place Units - Germans
            1 destroyer and 1 transport placed in 113 Sea Zone
            2 infantry placed in Western Germany
            1 armour, 2 artilleries and 5 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Norway: 2 infantry
            EDIT: Adding units owned by Germans to Finland: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.50
    Germans regular : -1.67
    

    Savegame


  • Sorry for the edit. Forgot to move the infantry from Norway over.

Suggested Topics

  • 22
  • 64
  • 70
  • 23
  • 112
  • 167
  • 71
  • 166
Axis & Allies Boardgaming Custom Painted Miniatures

14

Online

17.7k

Users

40.3k

Topics

1.8m

Posts