TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - JapaneseCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Germans
Germans buy 2 aaGuns, 3 artilleries, 2 fighters and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Archangel to Samara
Germans take Samara from Russians
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 8 mech_infantrys moved from Baltic States to Bryansk
1 artillery, 2 fighters and 1 infantry moved from Belarus to Bryansk
5 armour and 7 mech_infantrys moved from Archangel to Belarus
5 armour and 7 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from Novgorod to Ukraine
1 bomber and 3 tactical_bombers moved from Novgorod to Bryansk
Combat - Germans
Strategic bombing raid in Ukraine
Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Bryansk
Germans attack with 6 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 15 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 11 artilleries and 11 infantry
Russians roll AA dice in Bryansk : 0/6 hits, 1.00 expected hits
Germans roll dice for 6 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 15 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 12/29 hits, 9.83 expected hits
Russians roll dice for 2 aaGuns, 11 artilleries and 11 infantry in Bryansk, round 2 : 8/22 hits, 7.33 expected hits
10 infantry owned by the Russians, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 6 armour, 1 artillery, 1 bomber, 2 fighters, 8 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 8/21 hits, 8.50 expected hits
Russians roll dice for 11 artilleries and 1 infantry in Bryansk, round 3 : 3/12 hits, 4.00 expected hits
1 infantry owned by the Russians, 7 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
1 bomber owned by the Germans, 2 fighters owned by the Germans and 3 tactical_bombers owned by the Germans retreated
1 artillery owned by the Germans, 6 armour owned by the Germans and 5 mech_infantrys owned by the Germans retreated to Belarus
Russians win with 4 artilleries remaining. Battle score for attacker is 28
Casualties for Germans: 1 infantry and 10 mech_infantrys
Casualties for Russians: 2 aaGuns, 7 artilleries and 11 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine to Novgorod
1 bomber, 2 fighters and 3 tactical_bombers moved from Bryansk to Novgorod
1 aaGun moved from Poland to Germany
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
4 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Western Germany to Slovakia Hungary
6 armour and 5 mech_infantrys moved from Germany to Slovakia Hungary
1 artillery moved from Novgorod to Belarus
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
Place Units - Germans
3 infantry placed in United Kingdom
2 fighters placed in Western Germany
2 aaGuns placed in Western Germany
3 artilleries placed in France
3 infantry placed in Novgorod
6 infantry placed in Germany
Germans undo move 6.
3 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.67
Russians AA : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
4 artilleries moved from Bryansk to Belarus
1 infantry moved from Bessarabia to Western Ukraine
1 fighter and 1 mech_infantry moved from Russia to Vologda
4 armour, 4 fighters, 10 mech_infantrys and 1 tactical_bomber moved from Russia to Belarus
7 armour and 7 mech_infantrys moved from Ukraine to Belarus
1 artillery and 1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
2 artilleries and 2 infantry moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
3 artilleries moved from Bessarabia to Western Ukraine
1 fighter moved from Russia to Belarus
1 artillery moved from Bessarabia to Eastern Poland
Combat - Russians
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 artillery in Romania, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 3 artilleries and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 1 infantry in Western Ukraine, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 11 armour, 4 artilleries, 5 fighters, 17 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour, 2 artilleries and 5 mech_infantrys; Italians defend with 1 aaGun and 3 armour
Italians roll AA dice in Belarus : 0/3 hits, 0,50 expected hits
Russians roll dice for 11 armour, 4 artilleries, 5 fighters, 17 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 14/38 hits, 13,50 expected hits
Germans roll dice for 1 aaGun, 9 armour, 2 artilleries and 5 mech_infantrys in Belarus, round 2 : 4/16 hits, 6,83 expected hits
4 mech_infantrys owned by the Russians, 1 aaGun owned by the Italians, 2 artilleries owned by the Germans, 6 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 11 armour, 4 artilleries, 5 fighters, 13 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 7/34 hits, 12,83 expected hits
Germans roll dice for 3 armour in Belarus, round 3 : 1/3 hits, 1,50 expected hits
1 mech_infantry owned by the Russians and 3 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Germans with 11 armour, 4 artilleries, 5 fighters, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 67
Casualties for Russians: 5 mech_infantrys
Casualties for Germans: 6 armour, 2 artilleries and 5 mech_infantrys
Casualties for Italians: 1 aaGun and 3 armour
Battle in Samara
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 mech_infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Eastern Poland
Russians attack with 5 artilleries and 4 infantry
Italians defend with 1 armour and 3 infantry
Russians roll dice for 5 artilleries and 4 infantry in Eastern Poland, round 2 : 5/9 hits, 3,00 expected hits
Italians roll dice for 1 armour and 3 infantry in Eastern Poland, round 2 : 3/4 hits, 1,50 expected hits
3 infantry owned by the Russians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 5 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour and 3 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Bessarabia to Rostov
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : 2,00
Germans regular : -3,00
Russians regular : -3,00
Italians AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Manchuria to Amur
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 19 Sea Zone to Kiangsu
1 bomber moved from Japan to Kiangsu
1 tactical_bomber moved from Manchuria to Kiangsu
1 fighter moved from Manchuria to Shantung
Combat - Japanese
Battle in New Guinea
Battle in Sumatra
Battle in Kiangsu
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 4/6 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Japanese win, taking New Guinea from ANZAC, taking Sumatra from UK_Pacific, taking Kiangsu from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Shantung
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 carrier moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 32 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone
1 battleship and 1 carrier moved from 33 Sea Zone to 25 Sea Zone
1 cruiser moved from 33 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 battleship and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from Shantung to 19 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to Manchuria
1 fighter moved from Kiangsu to Manchuria
1 bomber moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 infantry moved from Kansu to Tsinghai
2 carriers moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 fighter and 2 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
9 fighters and 4 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Western United States to Quebec
2 fighters moved from Eastern United States to Quebec
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
Combat - Americans
Americans creates battle in territory 10 Sea Zone
Battle in Quebec
Americans attack with 4 fighters and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 infantry
Americans roll dice for 4 fighters and 1 infantry in Quebec, round 2 : 4/5 hits, 2,17 expected hits
Germans roll dice for 1 armour and 1 infantry in Quebec, round 2 : 2/2 hits, 0,83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the Americans lost in Quebec
Americans win, taking Quebec from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is -11
Casualties for Americans: 2 fighters
Casualties for Germans: 1 armour and 1 infantry
Battle in 92 Sea Zone
Americans attack with 9 fighters and 4 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 9 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 4/13 hits, 7,17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
3 armour, 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 5 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
4 fighters and 4 tactical_bombers moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from Quebec to Eastern United States
3 fighters moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone
1 aaGun and 3 infantry moved from Central United States to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 transport moved from 91 Sea Zone to 86 Sea Zone
Place Units - Americans
6 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -1,50
Italians regular : -0,33
Germans regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
9 fighters and 4 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Western United States to Quebec
2 fighters moved from Eastern United States to Quebec
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
Combat - Americans
Americans creates battle in territory 10 Sea Zone
Battle in Quebec
Americans attack with 4 fighters and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 infantry
Americans roll dice for 4 fighters and 1 infantry in Quebec, round 2 : 4/5 hits, 2,17 expected hits
Germans roll dice for 1 armour and 1 infantry in Quebec, round 2 : 2/2 hits, 0,83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the Americans lost in Quebec
Americans win, taking Quebec from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is -11
Casualties for Americans: 2 fighters
Casualties for Germans: 1 armour and 1 infantry
Battle in 92 Sea Zone
Americans attack with 9 fighters and 4 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 9 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 4/13 hits, 7,17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
3 armour, 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 5 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
4 fighters and 4 tactical_bombers moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from Quebec to Eastern United States
3 fighters moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone
1 aaGun and 3 infantry moved from Central United States to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 transport moved from 91 Sea Zone to 86 Sea Zone
Place Units - Americans
6 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
2 artilleries moved from Chahar to Jehol
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Kweichow to Kiangsu
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 1 infantry moved from Anhwe to Shantung
2 infantry moved from Anhwe to Jehol
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Kiangsu
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 1 fighter in Kiangsu, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Kiangsu, round 4 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Chinese lost in Kiangsu
retreated to Kiangsu
Japanese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Jehol
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shantung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Hopei
Place Units - Chinese
1 infantry placed in Anhwe
2 artilleries and 3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 5 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 fighters moved from Eastern United States to Gibraltar
1 battleship moved from 83 Sea Zone to 86 Sea Zone
2 infantry moved from India to West India
1 infantry moved from French Indo China to Kwangsi
1 carrier and 1 cruiser moved from 61 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to West India
2 fighters moved from French Indo China to Kwangsi
Combat - British
Battle in West India
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in West India
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 3 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 artillery in West India, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in West India
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kwangsi
British attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
British roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to India
1 fighter moved from Kwangsi to India
1 fighter moved from Kwangsi to French Indo China
Place Units - UK_Pacific
1 aaGun and 2 infantry placed in India
3 infantry placed in French Indo China
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,5,4,6
UK_Pacific collect 18 PUs (1 lost to blockades); end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 aaGun and 2 infantry
Some Units in French Indo China change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2,83
Americans regular : -1,50
Japanese regular : -1,00
Italians regular : 0,67
Germans regular : 1,83
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
9 fighters and 4 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Western United States to Quebec
2 fighters moved from Eastern United States to Quebec
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
Combat - Americans
Americans creates battle in territory 10 Sea Zone
Battle in Quebec
Americans attack with 4 fighters and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 infantry
Americans roll dice for 4 fighters and 1 infantry in Quebec, round 2 : 4/5 hits, 2,17 expected hits
Germans roll dice for 1 armour and 1 infantry in Quebec, round 2 : 2/2 hits, 0,83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the Americans lost in Quebec
Americans win, taking Quebec from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is -11
Casualties for Americans: 2 fighters
Casualties for Germans: 1 armour and 1 infantry
Battle in 92 Sea Zone
Americans attack with 9 fighters and 4 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 9 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 4/13 hits, 7,17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
3 armour, 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 5 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
4 fighters and 4 tactical_bombers moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from Quebec to Eastern United States
3 fighters moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone
1 aaGun and 3 infantry moved from Central United States to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 transport moved from 91 Sea Zone to 86 Sea Zone
Place Units - Americans
6 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
2 artilleries moved from Chahar to Jehol
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Kweichow to Kiangsu
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 1 infantry moved from Anhwe to Shantung
2 infantry moved from Anhwe to Jehol
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Kiangsu
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 1 fighter in Kiangsu, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Kiangsu, round 4 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Chinese lost in Kiangsu
retreated to Kiangsu
Japanese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Jehol
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shantung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Hopei
Place Units - Chinese
1 infantry placed in Anhwe
2 artilleries and 3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 5 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 fighters moved from Eastern United States to Gibraltar
1 battleship moved from 83 Sea Zone to 86 Sea Zone
2 infantry moved from India to West India
1 infantry moved from French Indo China to Kwangsi
1 carrier and 1 cruiser moved from 61 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to West India
2 fighters moved from French Indo China to Kwangsi
Combat - British
Battle in West India
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in West India
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 3 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 artillery in West India, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in West India
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kwangsi
British attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
British roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to India
1 fighter moved from Kwangsi to India
1 fighter moved from Kwangsi to French Indo China
Place Units - UK_Pacific
1 aaGun and 2 infantry placed in India
3 infantry placed in French Indo China
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,5,4,6
UK_Pacific collect 18 PUs (1 lost to blockades); end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 aaGun and 2 infantry
Some Units in French Indo China change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from French Indo China: 1 fighter
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2,83
Americans regular : -1,50
Japanese regular : -1,00
Italians regular : 0,67
Germans regular : 1,83
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 4 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Nenetsia to Urals
Italians take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Rhodesia to Belgian Congo
Italians take Belgian Congo from ANZAC
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Gold Coast to French West Africa
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Tobruk to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 armour moved from Kazakhstan to Sikang
Italians take Sikang from Chinese
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour
ANZAC defend with 1 infantry
Italians roll dice for 3 armour in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 armour in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from ANZAC with 3 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Tunisia
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 armour
Italians roll dice for 1 bomber and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Tunisia
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 bomber moved from Tunisia to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Slovakia Hungary to Northern Italy
1 mech_infantry moved from Bulgaria to Northern Italy
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Persia to Iraq
2 armour moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 armour moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 97 Sea Zone to 81 Sea Zone
Place Units - Italians
3 infantry placed in Egypt
2 armour and 1 artillery placed in Iraq
3 artilleries and 7 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 43 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 52 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Italians regular : -1.83
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 battleship and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 46 Sea Zone
4 fighters moved from Queensland to New Guinea
2 fighters moved from Queensland to New Guinea
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
ANZAC attack with 6 fighters
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 6 fighters in New Guinea, round 2 : 6/6 hits, 3,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in New Guinea
ANZAC win with 5 fighters remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to 54 Sea Zone
5 fighters moved from New Guinea to 54 Sea Zone
2 carriers and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to New South Wales
1 fighter moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 battleship and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 battleship and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 46 Sea Zone
4 fighters moved from Queensland to New Guinea
2 fighters moved from Queensland to New Guinea
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
ANZAC attack with 6 fighters
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 6 fighters in New Guinea, round 2 : 6/6 hits, 3,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in New Guinea
ANZAC win with 5 fighters remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to 54 Sea Zone
5 fighters moved from New Guinea to 54 Sea Zone
2 carriers and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to New South Wales
1 fighter moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 battleship and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Slovakia Hungary to Romania
1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
2 bombers, 2 fighters and 3 tactical_bombers moved from Novgorod to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Romania
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Germans attack with 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 5 artilleries and 1 infantry
Germans roll dice for 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Eastern Poland, round 2 : 3/12 hits, 5.50 expected hits
Russians roll dice for 5 artilleries and 1 infantry in Eastern Poland, round 2 : 2/6 hits, 2.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Eastern Poland, round 3 : 6/10 hits, 5.17 expected hits
Russians roll dice for 3 artilleries in Eastern Poland, round 3 : 2/3 hits, 1.00 expected hits
3 artilleries owned by the Russians, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 5 artilleries and 1 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Germany to Poland
2 aaGuns, 1 fighter and 1 infantry moved from Western Germany to Northern Italy
3 artilleries moved from France to Northern Italy
3 infantry moved from United Kingdom to Scotland
1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 carriers and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
4 armour and 3 mech_infantrys moved from Slovakia Hungary to Northern Italy
2 mech_infantrys moved from Slovakia Hungary to Northern Italy
2 artilleries and 2 infantry moved from Finland to Vyborg
2 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
1 infantry moved from Novgorod to Vyborg
2 bombers and 2 tactical_bombers moved from Eastern Poland to Western Germany
1 fighter moved from Eastern Poland to Poland
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 113 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern Poland to Northern Italy
1 fighter moved from Eastern Poland to Western Germany
Place Units - Germans
3 artilleries and 4 infantry placed in Germany
Germans undo move 1.
1 artillery and 2 infantry placed in United Kingdom
2 artilleries and 2 infantry placed in Germany
6 mech_infantrys placed in Germany
9 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour moved from Belarus to Archangel
Russians take Archangel from Germans
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
2 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Olgiy to Timguska
1 mech_infantry moved from Rostov to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Belarus to Novgorod
2 fighters moved from Russia to Novgorod
2 artilleries and 8 infantry moved from Russia to Smolensk
1 mech_infantry moved from Samara to Smolensk
1 mech_infantry moved from Belarus to Baltic States
1 fighter moved from Russia to Baltic States
1 fighter moved from Russia to Baltic States
1 fighter moved from Russia to Baltic States
1 mech_infantry moved from Samara to Urals
Russians take Urals from Italians
10 armour and 9 mech_infantrys moved from Belarus to Eastern Poland
3 artilleries moved from Western Ukraine to Eastern Poland
1 fighter moved from Russia to Caucasus
1 artillery moved from Belarus to Smolensk
3 artilleries moved from Belarus to Eastern Poland
1 armour moved from Archangel to Smolensk
1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 3 fighters and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 mech_infantry in Baltic States, round 2 : 4/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 armour, 3 artilleries, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 aaGun and 7 infantry
Italians roll AA dice in Smolensk : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 armour, 3 artilleries, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 4/14 hits, 4,17 expected hits
Italians roll dice for 1 aaGun and 7 infantry in Smolensk, round 2 : 3/7 hits, 2,33 expected hits
3 infantry owned by the Russians, 1 aaGun owned by the Italians and 3 infantry owned by the Italians lost in Smolensk
Russians roll dice for 1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 6/11 hits, 3,67 expected hits
Italians roll dice for 4 infantry in Smolensk, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 4 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Russians: 4 infantry
Casualties for Italians: 1 aaGun and 7 infantry
Battle in Caucasus
Russians attack with 2 fighters and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Russians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Russians attack with 10 armour, 6 artilleries, 1 infantry and 9 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 10 armour, 6 artilleries, 1 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 8/26 hits, 9,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 10 armour, 6 artilleries, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Caucasus to Volgograd
1 armour moved from Rostov to Volgograd
1 tactical_bomber moved from Smolensk to Volgograd
3 fighters moved from Baltic States to Bryansk
2 fighters moved from Novgorod to Bryansk
Place Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
4 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 1,00
Germans regular : 0,00
Russians regular : 4,33
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 marine and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from Manchuria to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 fighters moved from 19 Sea Zone to Jehol
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 bomber moved from Japan to Jehol
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from 41 Sea Zone to Kwangsi
1 fighter moved from 41 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 battleship moved from 41 Sea Zone to 36 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
Japanese take 36 Sea Zone from UK_Pacific
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 carriers moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Amur
1 armour moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
Combat - Japanese
Battle in Java
Battle in Amur
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Amur, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 fighter in Amur, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Java from UK_Pacific, taking Amur from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers
Chinese defend with 4 artilleries and 5 infantry; Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers in Jehol, round 2 : 5/14 hits, 5.83 expected hits
Chinese roll dice for 4 artilleries and 7 infantry in Jehol, round 2 : 7/11 hits, 3.67 expected hits
1 fighter owned by the Japanese, 5 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 2 tactical_bombers in Jehol, round 3 : 4/7 hits, 4.00 expected hits
Chinese roll dice for 4 artilleries and 2 infantry in Jehol, round 3 : 1/6 hits, 2.00 expected hits
1 armour owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Jehol
Japanese roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Jehol, round 4 : 4/6 hits, 3.50 expected hits
Chinese roll dice for 2 artilleries in Jehol, round 4 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 2 artilleries owned by the Chinese lost in Jehol
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour, 1 artillery, 2 fighters and 5 infantry
Casualties for Chinese: 4 artilleries and 5 infantry
Casualties for Russians: 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 bomber moved from Jehol to Japan
1 fighter moved from Amur to 6 Sea Zone
1 battleship and 1 carrier moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to Kiangsu
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
Place Units - Japanese
1 marine placed in Japan
1 armour and 2 infantry placed in Manchuria
1 artillery, 1 fighter and 3 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 4.00
Japanese regular : -0.67
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone
4 fighters moved from 96 Sea Zone to Egypt
1 armour and 1 infantry moved from 96 Sea Zone to Libya
1 armour and 1 infantry moved from 96 Sea Zone to Malta
Combat - Americans
Battle in Libya
Battle in Malta
Battle in Egypt
Americans attack with 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 4/10 hits, 4,50 expected hits
Italians roll dice for 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Egypt
Americans roll dice for 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber in Egypt, round 3 : 6/8 hits, 4,00 expected hits
Italians roll dice for 1 mech_infantry in Egypt, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Egypt
Americans win, taking Libya from Italians, taking Malta from Italians, taking Egypt from Italians with 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 2 infantry
Casualties for Italians: 4 infantry and 1 mech_infantry
Battle in 81 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Italians Submerged
Americans roll dice for 2 fighters and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 81 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Southern Italy
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Southern Italy, round 2 : 3/6 hits, 3,00 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans captures 57PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Southern Italy to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from 81 Sea Zone to 96 Sea Zone
5 fighters and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 tactical_bomber moved from Gibraltar to 96 Sea Zone
8 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Quebec to Eastern United States
1 armour and 1 mech_infantry moved from Central America to Southeast Mexico
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 battleship and 1 destroyer placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 120 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 130 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 135 PUs
Combat Hit Differential Summary :
Americans regular : 1,83
Italians regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Hopei to Kiangsi
1 infantry moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
1 artillery and 1 infantry moved from Shantung to Anhwe
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Szechwan
2 artilleries placed in Anhwe
1 artillery placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone
4 fighters moved from 96 Sea Zone to Egypt
1 armour and 1 infantry moved from 96 Sea Zone to Libya
1 armour and 1 infantry moved from 96 Sea Zone to Malta
Combat - Americans
Battle in Libya
Battle in Malta
Battle in Egypt
Americans attack with 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 4/10 hits, 4,50 expected hits
Italians roll dice for 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Egypt
Americans roll dice for 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber in Egypt, round 3 : 6/8 hits, 4,00 expected hits
Italians roll dice for 1 mech_infantry in Egypt, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Egypt
Americans win, taking Libya from Italians, taking Malta from Italians, taking Egypt from Italians with 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 2 infantry
Casualties for Italians: 4 infantry and 1 mech_infantry
Battle in 81 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Italians Submerged
Americans roll dice for 2 fighters and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 81 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Southern Italy
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Southern Italy, round 2 : 3/6 hits, 3,00 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans captures 57PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Southern Italy to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from 81 Sea Zone to 96 Sea Zone
5 fighters and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 tactical_bomber moved from Gibraltar to 96 Sea Zone
8 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Quebec to Eastern United States
1 armour and 1 mech_infantry moved from Central America to Southeast Mexico
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 battleship and 1 destroyer placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 120 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 130 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 135 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Hopei to Kiangsi
1 infantry moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
1 artillery and 1 infantry moved from Shantung to Anhwe
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Szechwan
2 artilleries placed in Anhwe
1 artillery placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from India to West India
UK_Pacific take West India from Italians
1 armour moved from West India to India
1 fighter and 1 tactical_bomber moved from India to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Central United States to Eastern United States
Combat - British
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 mech_infantry moved from French Indo China to Hunan
1 armour and 1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from French Indo China to Kweichow
1 armour and 1 mech_infantry moved from India to Yunnan
Place Units - UK_Pacific
1 armour, 1 mech_infantry and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,5,1,6,4,1,5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 12 PUs (5 lost to blockades); end with 14 PUs
Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 1,83
Japanese regular : 1,33
Italians regular : -0,67
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Combat Move - Italians
1 bomber moved from Northern Italy to 98 Sea Zone
3 artilleries and 8 infantry moved from Northern Italy to Southern Italy
2 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Iraq to Egypt
2 fighters moved from 80 Sea Zone to Egypt
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery moved from Iraq to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to British Somaliland
1 infantry moved from French West Africa to Nigeria
Italians take Nigeria from British
1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern Italy
Combat - Italians
Battle in British Somaliland
Battle in 98 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 98 Sea Zone
Italians win, taking British Somaliland from British with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Italian Somaliland
Battle in Egypt
Italians attack with 2 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Egypt, round 2 : 1/5 hits, 2.17 expected hits
Americans roll dice for 1 armour and 1 artillery in Egypt, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Egypt
Italians roll dice for 2 armour and 2 fighters in Egypt, round 3 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 armour owned by the Italians lost in Egypt
Italians win, taking Italian Somaliland from British, taking Egypt from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 armour and 1 artillery
Battle in Southern Italy
Italians attack with 2 armour, 3 artilleries, 8 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/14 hits, 4.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from Americans with 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
2 armour and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 carrier and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
Turn Complete - Italians
Italians collect 39 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
4 fighters moved from 54 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 2 carriers moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 49 Sea Zone
1 fighter moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in New Guinea
Battle in 42 Sea Zone
ANZAC attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking New Guinea from Japanese with 1 battleship, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Java, round 2 : 2/6 hits, 2,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 49 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 49 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 49 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 49 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 infantry moved from Queensland to Northern Territory
2 fighters moved from 49 Sea Zone to Queensland
4 fighters moved from Java to 42 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
4 fighters moved from 54 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 2 carriers moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 49 Sea Zone
1 fighter moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in New Guinea
Battle in 42 Sea Zone
ANZAC attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking New Guinea from Japanese with 1 battleship, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Java, round 2 : 2/6 hits, 2,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 49 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 49 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 49 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 49 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 infantry moved from Queensland to Northern Territory
2 fighters moved from 49 Sea Zone to Queensland
4 fighters moved from Java to 42 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Vyborg to Novgorod
1 artillery moved from Vyborg to Novgorod
1 bomber moved from Western Germany to Novgorod
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from Northern Italy to 95 Sea Zone
1 infantry moved from Vyborg to Novgorod
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iceland
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Novgorod, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novgorod
Germans win, taking Iceland from British, taking Novgorod from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
2 transports moved from 113 Sea Zone to 114 Sea Zone
2 artilleries moved from Germany to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from 115 Sea Zone to Vyborg
2 armour and 2 mech_infantrys moved from Romania to Bulgaria
1 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Germany to Romania
1 fighter moved from Poland to Southern Italy
1 infantry moved from Poland to Slovakia Hungary
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Novgorod to Germany
1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria
3 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
4 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria
1 armour and 1 mech_infantry moved from Northern Italy to Germany
1 armour moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 infantry placed in United Kingdom
1 destroyer placed in 113 Sea Zone
1 artillery and 1 infantry placed in Germany
1 infantry placed in Western Germany
2 armour and 6 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Germans undo move 5.
Germans undo move 4.
2 armour, 1 infantry and 5 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Caucasus from Italians
2 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Timguska to Evenkiyskiy
1 armour moved from Russia to Nenetsia
Russians take Vologda from Italians
Russians take Nenetsia from Italians
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 fighter moved from Bryansk to Novosibirsk
1 armour and 1 mech_infantry moved from Smolensk to Novgorod
1 fighter moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Novgorod
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 fighter moved from Bryansk to Poland
1 infantry moved from Eastern Poland to Poland
1 artillery and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Bryansk to Slovakia Hungary
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 1 mech_infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Urals to Evenkiyskiy
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Volgograd
3 artilleries and 4 infantry moved from Smolensk to Belarus
1 armour moved from Baltic States to Eastern Poland
1 artillery moved from Eastern Poland to Poland
1 mech_infantry moved from Eastern Poland to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 2 fighters and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Novgorod, round 2 : 0/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Novgorod, round 3 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Novgorod, round 4 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Romania
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 2 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Northwest Persia
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 4/5 hits, 2,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 fighter and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Slovakia Hungary, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Evenkiyskiy
Russians attack with 1 infantry and 1 mech_infantry
Italians defend with 1 armour
Russians roll dice for 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Evenkiyskiy, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 armour in Evenkiyskiy, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Evenkiyskiy, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 armour in Evenkiyskiy, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 5 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 armour in Evenkiyskiy, round 5 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 6 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 armour in Evenkiyskiy, round 6 : 0/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians retreated to Urals
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Novgorod to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Novosibirsk to Samara
2 fighters and 1 tactical_bomber moved from Northwest Persia to Rostov
1 infantry moved from Volgograd to Caucasus
Place Units - Russians
3 armour placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
Combat Hit Differential Summary :
Italians regular : -2,17
Japanese regular : -0,33
Germans regular : -1,00
Russians regular : -2,00