@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Russians
        Russians buy 10 infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Japanese
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
        12 infantry moved from Amur to Korea
        2 armour moved from Buryatia to Korea
        1 infantry moved from Samara to Kazakhstan
              Russians take Kazakhstan from Germans
        1 fighter moved from Russia to Ukraine
        1 tactical_bomber moved from Russia to Western Ukraine
        1 infantry moved from Bryansk to Tambov
        1 infantry moved from Bryansk to Tambov
        1 fighter moved from Iraq to Tambov
        1 infantry moved from Bryansk to Western Ukraine
        1 artillery moved from Bryansk to Western Ukraine
        1 artillery and 1 infantry moved from Bryansk to Ukraine
    Combat - Russians
        Battle in Ukraine
            Russians attack with 1 artillery, 1 fighter and 1 infantry
            Germans defend with 1 factory_minor and 1 mech_infantry
                Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits
                Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 1/3 hits, 1.17 expected hits
                Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
            Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 mech_infantry
        Battle in Western Ukraine
            Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Western Ukraine
            Russians win, taking Western Ukraine from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Tambov
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
                Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Tambov
            Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Battle in Korea
            Russians attack with 2 armour and 12 infantry
            Japanese defend with 2 infantry
                Russians roll dice for 2 armour and 12 infantry in Korea, round 2 : 5/14 hits, 3.00 expected hits
                Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
            Russians win, taking Korea from Japanese with 2 armour and 11 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
            Casualties for Japanese: 2 infantry
        Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    Non Combat Move - Russians
        2 aaGuns moved from Amur to Korea
        1 infantry moved from Russia to Samara
        6 artilleries and 5 infantry moved from Russia to Vologda
        18 artilleries moved from Bryansk to Russia
        31 infantry moved from Bryansk to Russia
        1 aaGun moved from Bryansk to Russia
        1 aaGun moved from Bryansk to Russia
        1 fighter moved from Ukraine to Russia
        1 fighter moved from Tambov to Russia
        1 tactical_bomber moved from Western Ukraine to Russia
        2 armour and 2 mech_infantrys moved from Bryansk to Vologda
        9 mech_infantrys moved from Bryansk to Vologda
    Place Units - Russians
        10 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 24 PUs; end with 24 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Japanese
        Japanese buy 1 armour, 2 artilleries, 1 fighter, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Jehol to Chahar
              Japanese take Chahar from Chinese
        2 infantry moved from Jehol to Anhwe
        1 infantry moved from Hunan to Kweichow
        1 infantry moved from Yunnan to Szechwan
              Japanese take Szechwan from Chinese
        1 submarine moved from 31 Sea Zone to 26 Sea Zone
        9 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
        1 bomber moved from French Indo China to Kweichow
        1 fighter and 1 tactical_bomber moved from Japan to Anhwe
        1 bomber moved from French Indo China to Kweichow
        2 bombers moved from French Indo China to Anhwe
    Combat - Japanese
        Battle in Kweichow
            Japanese attack with 2 bombers and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.50 expected hits
                Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kweichow
            Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Anhwe
            Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
            Chinese defend with 2 infantry
                Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/6 hits, 2.83 expected hits
                Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Chinese lost in Anhwe
            Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
        Battle in 26 Sea Zone
            Japanese attack with 9 fighters, 1 submarine and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
            Japanese win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for Americans: 1 destroyer
    Non Combat Move - Japanese
        2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 3 submarines and 2 transports moved from 31 Sea Zone to 6 Sea Zone
        9 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
        1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
        2 bombers moved from Anhwe to French Indo China
        2 bombers moved from Kweichow to French Indo China
        6 armour and 6 mech_infantrys moved from India to Yunnan
        1 artillery and 3 infantry moved from Burma to India
        2 mech_infantrys moved from Malaya to Yunnan
        1 armour and 2 mech_infantrys moved from French Indo China to Hunan
        3 mech_infantrys moved from Yunnan to Hunan
        1 fighter and 1 tactical_bomber moved from French Indo China to Sumatra
    Place Units - Japanese
        3 infantry placed in India
        1 artillery and 2 infantry placed in Malaya
        1 transport placed in 36 Sea Zone
        1 fighter and 1 tactical_bomber placed in French Indo China
        1 armour, 1 artillery and 3 infantry placed in Japan
        1 transport placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 59 PUs; end with 59 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -1.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 99 Sea Zone
        1 artillery and 1 infantry moved from 99 Sea Zone to Greece
        4 bombers moved from Hawaiian Islands to Japan
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
        1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
    Combat - Americans
        Strategic bombing raid in Japan
                AA fire in Japan : 0/4 hits, 0.67 expected hits
            Bombing raid in Japan rolls: 7,4,5,5 and causes: 20 damage to unit: factory_major
            Bombing raid in Japan causes 20 damage total. 
        Battle in Greece
        Battle in Wake Island
    Non Combat Move - Americans
        4 bombers moved from Japan to Korea
        8 fighters and 2 tactical_bombers moved from Hawaiian Islands to Korea
        1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        5 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
        1 submarine moved from 10 Sea Zone to 26 Sea Zone
        1 submarine moved from 9 Sea Zone to 26 Sea Zone
        1 submarine moved from 14 Sea Zone to 26 Sea Zone
        1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        2 fighters moved from Western United States to Hawaiian Islands
        1 tactical_bomber moved from Western United States to 26 Sea Zone
        2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Queensland to Hawaiian Islands
        2 fighters and 3 tactical_bombers moved from Queensland to 26 Sea Zone
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        3 fighters moved from Russia to Vologda
        1 bomber moved from Russia to Hopei
        1 aaGun and 1 infantry moved from Eastern Persia to 80 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
        1 aaGun and 1 infantry moved from 76 Sea Zone to Ethiopia
        1 infantry moved from Iraq to 80 Sea Zone
        1 mech_infantry moved from Persia to 80 Sea Zone
        1 armour and 1 mech_infantry moved from Persia to 80 Sea Zone
        1 infantry, 2 mech_infantrys and 2 transports moved from 80 Sea Zone to 76 Sea Zone
        1 armour and 1 transport moved from 80 Sea Zone to 76 Sea Zone
        1 armour, 1 infantry and 2 mech_infantrys moved from 76 Sea Zone to Ethiopia
        1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 76 Sea Zone
    Place Units - Americans
        1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
        4 fighters and 1 infantry placed in Western United States
    Turn Complete - Americans
        Americans collect 57 PUs; end with 57 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        3 infantry moved from Hopei to Kweichow
        1 fighter moved from Hopei to Kweichow
        4 infantry moved from Hopei to Anhwe
        2 infantry moved from Hopei to Chahar
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Chahar
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Anhwe
            Chinese attack with 4 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits
                Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kweichow to Hopei
        1 infantry moved from Sikang to Tsinghai
    Place Units - Chinese
        4 infantry placed in Hopei
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 9 PUs
    Purchase Units - British
        British buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 bomber moved from Russia to Volgograd
        2 mech_infantrys moved from Persia to Caucasus
        3 fighters and 3 tactical_bombers moved from Iraq to Caucasus
    Combat - British
        Strategic bombing raid in Volgograd
                AA fire in Volgograd : 0/1 hits, 0.17 expected hits
            Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
            Bombing raid in Volgograd causes 6 damage total. 
        Battle in Caucasus
            British attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
            Germans defend with 3 mech_infantrys
                British roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 3/8 hits, 3.83 expected hits
                Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
                2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Caucasus
            British win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
            Casualties for British: 2 mech_infantrys
            Casualties for Germans: 3 mech_infantrys
    Non Combat Move - British
        1 armour moved from Trans-Jordan to Iraq
        1 armour moved from Persia to Iraq
        2 infantry moved from Egypt to Trans-Jordan
        1 aaGun, 2 artilleries and 5 infantry moved from Eastern Persia to 80 Sea Zone
        1 aaGun, 2 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 80 Sea Zone to 76 Sea Zone
        1 aaGun, 2 artilleries and 5 infantry moved from 76 Sea Zone to Ethiopia
        1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Iraq
        2 aaGuns and 22 infantry moved from Eastern Persia to Persia
        1 bomber moved from Volgograd to Russia
        2 fighters moved from Gibraltar to Trans-Jordan
        1 fighter moved from United Kingdom to Gibraltar
        1 marine moved from United Kingdom to 110 Sea Zone
        1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
        1 destroyer moved from 92 Sea Zone to 91 Sea Zone
        1 destroyer moved from 110 Sea Zone to 117 Sea Zone
        2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
        1 infantry, 1 marine and 1 mech_infantry moved from 92 Sea Zone to Algeria
        2 fighters moved from Bryansk to Vologda
        1 fighter moved from Bryansk to Vologda
        3 fighters moved from Caucasus to Russia
        3 tactical_bombers moved from Caucasus to Iraq
        2 infantry moved from Union of South Africa to 71 Sea Zone
        2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
        2 infantry moved from 76 Sea Zone to Ethiopia
        1 aaGun moved from Trans-Jordan to Iraq
    Place Units - British
        1 factory_minor placed in Iraq
        2 armour and 1 fighter placed in Egypt
        1 artillery and 1 infantry placed in Union of South Africa
        Turning on Edit Mode
        EDIT: Removing units owned by British from 76 Sea Zone: 1 transport
        EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
        EDIT: Removing units owned by British from Ethiopia: 1 artillery and 1 infantry
        EDIT: Adding units owned by British to Persia: 1 artillery and 1 infantry
        EDIT: Turning off Edit Mode
    Turn Complete - British
        British collect 32 PUs; end with 32 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.00
British : -0.83
AA fire in Volgograd : : -0.17
AA fire in Japan : : -0.67
Chinese : 1.50
Japanese : -1.67
ok, i will call it. Well played. Amazing how much air power you have flying around. I think I know what I did wrong in europe. Not sure about pac. I thought I could get india quicker but it still consumed so many resources. Probably because I was too slow in europe allowing the allies to divert more forces.
Learned a lot. Thanks for the game.
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
ok, i will call it. Well played. Amazing how much air power you have flying around. I think I know what I did wrong in europe. Not sure about pac. I thought I could get india quicker but it still consumed so many resources. Probably because I was too slow in europe allowing the allies to divert more forces.
Learned a lot. Thanks for the game.
Good game!! I agree, you spent too much worried about Greece and that cost you. Plus some even earlier delays. While preventing Greece is a good idea, if doing that delays your breakthrough too much, then settling for just containing it is best.
As for japan, Adam always tells me I shouldn’t buy tanks. Something to consider!
Anyway, whenever you want to flip sides and play, let me know and I’ll start it up. No rush, if you need a little break.
yeah, i feel like if I am going to go ground with germany I cant delay that push and I delayed it voluntarily early on and then let you block with Rostov effectively and by then the allies had their act together. We can switch it up and go though I plan on getting schooled.
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
yeah, i feel like if I am going to go ground with germany I cant delay that push and I delayed it voluntarily early on and then let you block with Rostov effectively and by then the allies had their act together. We can switch it up and go though I plan on getting schooled.
ok I’ll set it up today or tomorrow