trulpen (Axis) vs crockett36 (Allies) OOB, no bid, #1
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 4 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 tactical_bomber moved from Eastern United States to 102 Sea Zone 1 tactical_bomber moved from Central United States to 102 Sea Zone 1 fighter moved from Western United States to 102 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 fighter moved from Midway to Hawaiian Islands 1 tactical_bomber moved from Midway to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 15 Sea Zone to 4 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea Zone Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 tactical_bombers placed in Eastern United States 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 infantry placed in Central United States 1 artillery and 2 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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sorry about the lack of the readout. I did the American turn and then went away. When I returned I didn’t know that it was the pbf game. I thought it was a local test round. Fortunately I saved it. Here it is.
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@crockett36 No worries. Lucky save! :)
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Morocco 1 artillery and 1 infantry moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1,33 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Western Ukraine from Russians to Italians EDIT: Turning off Edit Mode 1 bomber moved from Morocco to Southern France 2 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern Italy 1 artillery and 3 infantry moved from Greece to Bulgaria 1 armour moved from Romania to Western Ukraine 1 armour moved from Yugoslavia to Southern Italy Place Units - Italians 1 infantry placed in Southern France 2 fighters placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 fighter EDIT: Adding units owned by Italians to Southern Italy: 1 fighter EDIT: Turning off Edit Mode 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0,67 French : 0,33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Malaya to Shan State 3 fighters moved from Malaya to Shan State 1 destroyer moved from 56 Sea Zone to 60 Sea Zone 1 cruiser moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 60 Sea Zone to 59 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 61 Sea Zone to 56 Sea Zone 1 artillery moved from New South Wales to South Australia Combat - ANZAC Battle in Shan State ANZAC attack with 3 fighters and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 3 fighters and 2 infantry in Shan State, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from Shan State to Sikang Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Malaya to Shan State 3 fighters moved from Malaya to Shan State 1 destroyer moved from 56 Sea Zone to 60 Sea Zone 1 cruiser moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 60 Sea Zone to 59 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 61 Sea Zone to 56 Sea Zone 1 artillery moved from New South Wales to South Australia Combat - ANZAC Battle in Shan State ANZAC attack with 3 fighters and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 3 fighters and 2 infantry in Shan State, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from Shan State to Sikang Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 98 Sea Zone French take 98 Sea Zone from Italians 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from Iraq to Northwest Persia Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 transport moved from 112 Sea Zone to 114 Sea Zone 2 infantry moved from Poland to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 artilleries moved from Poland to Baltic States 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 3 infantry moved from Eastern Poland to Belarus 4 infantry moved from Poland to Baltic States 1 fighter and 1 tactical_bomber moved from Western Germany to Belarus 3 bombers moved from Western Germany to 91 Sea Zone 1 tactical_bomber moved from Germany to Baltic States 2 armour moved from Eastern Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 infantry moved from Eastern Poland to Belarus Combat - Germans Battle in Novgorod Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans win, taking Novgorod from Russians, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 91 Sea Zone Germans attack with 3 bombers British defend with 1 battleship and 1 transport Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits British roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 91 Sea Zone 1 transport owned by the British lost in 91 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 27 Casualties for British: 1 battleship and 1 transport Battle in Belarus Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 1,83 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 2 armour, 2 artilleries, 5 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 armour, 2 artilleries, 5 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/10 hits, 3,50 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 4 aaGuns, 10 armour, 3 artilleries, 10 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine 3 bombers moved from 91 Sea Zone to Southern France 1 mech_infantry moved from Northern Italy to Romania 2 artilleries and 11 infantry moved from Bessarabia to Western Ukraine 2 mech_infantrys moved from Germany to Eastern Poland 1 battleship moved from 113 Sea Zone to 115 Sea Zone 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from Baltic States to 115 Sea Zone 1 cruiser moved from 125 Sea Zone to 113 Sea Zone 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 artillery moved from Poland to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Norway Place Units - Germans 1 artillery and 4 infantry placed in Germany 1 bomber and 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -1,17 British : -0,67 Russians : 1,33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour and 8 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Bryansk to Ukraine 1 submarine moved from 92 Sea Zone to 93 Sea Zone Russians take 93 Sea Zone from Italians 2 infantry moved from Central Mongolia to Chahar 1 infantry moved from Tsagaan Olom to Dzavhan 1 infantry moved from Tsagaan Olom to Kansu 1 artillery, 16 infantry and 1 mech_infantry moved from Finland to Karelia 1 mech_infantry moved from Northwest Persia to Trans-Jordan Combat - Russians Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Ukraine to Russia 3 aaGuns, 6 armour, 2 artilleries, 12 infantry and 3 mech_infantrys moved from Bryansk to Russia 2 aaGuns moved from Finland to Karelia Place Units - Russians 2 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -2.17 Japanese : 1.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 destroyer moved from 43 Sea Zone to 56 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 4 artilleries and 4 mech_infantrys moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Hopei to Shensi 2 fighters and 2 tactical_bombers moved from Hopei to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 bomber moved from Kwangsi to Shensi 1 bomber moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 battleship and 1 cruiser moved from 41 Sea Zone to 60 Sea Zone 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines Combat - Japanese Battle in Java Battle in Celebes Battle in Malaya Battle in 56 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 56 Sea Zone Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 60 Sea Zone Japanese attack with 1 battleship and 1 cruiser ANZAC defend with 1 cruiser Japanese roll dice for 1 battleship and 1 cruiser in 60 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 cruiser in 60 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 60 Sea Zone Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 39 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 4/6 hits, 3,00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 0/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan retreated to Yunnan Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in Szechwan Japanese attack with 4 artilleries, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers Chinese defend with 1 fighter and 8 infantry Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in Szechwan, round 2 : 6/16 hits, 7,00 expected hits Chinese roll dice for 1 fighter and 8 infantry in Szechwan, round 2 : 7/9 hits, 3,33 expected hits 1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 3 : 3/9 hits, 4,83 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 1,33 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 4 artilleries, 1 infantry and 4 mech_infantrys Casualties for Chinese: 1 fighter and 8 infantry Battle in Shensi Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 1/5 hits, 2,17 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 2/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Amur to Manchuria 3 transports moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 carrier moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 43 Sea Zone to 44 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow 1 bomber moved from Szechwan to Suiyuyan 1 bomber moved from Shensi to Suiyuyan 1 fighter and 1 tactical_bomber moved from Szechwan to Suiyuyan 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi 1 battleship moved from 43 Sea Zone to 37 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 5 infantry placed in Japan 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0,50 Americans : -0,17 Chinese : 6,00 Japanese : -4,33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters and 2 tactical_bombers moved from 102 Sea Zone to Morocco 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 infantry, 2 mech_infantrys and 3 transports moved from 102 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 fighters moved from 102 Sea Zone to United Kingdom 1 infantry moved from Central United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 tactical_bombers moved from Eastern United States to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 3 fighters moved from Midway to Hawaiian Islands 1 tactical_bomber moved from Hawaiian Islands to Southeast Mexico 1 bomber moved from Midway to Eastern United States 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to British Columbia 1 destroyer moved from 4 Sea Zone to 3 Sea Zone 1 submarine moved from 7 Sea Zone to 4 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers Italians defend with 1 artillery Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 4/4 hits, 2.17 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 2 fighters moved from Morocco to 91 Sea Zone 2 tactical_bombers moved from Morocco to 91 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 infantry placed in Western United States 3 fighters placed in Eastern United States 1 fighter and 4 infantry placed in Central United States 2 transports placed in 101 Sea Zone Americans undo move 3. 1 fighter placed in Eastern United States 4 infantry placed in Central United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 1.83
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Szechwan 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - British 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 cruiser moved from 81 Sea Zone to 97 Sea Zone 1 bomber moved from Iraq to 97 Sea Zone 1 battleship moved from 81 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Egypt to 81 Sea Zone 1 mech_infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 mech_infantry moved from 97 Sea Zone to Northern Italy 1 mech_infantry moved from Egypt to Alexandria British take Alexandria from Italians 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 3 artilleries moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Kazakhstan to Russia 3 mech_infantrys moved from Eastern Persia to Kazakhstan 1 armour moved from India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia 1 armour moved from Iraq to Eastern Persia Combat - British
Combat Hit Differential Summary :
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scramble?
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - British 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 cruiser moved from 81 Sea Zone to 97 Sea Zone 1 bomber moved from Iraq to 97 Sea Zone 1 battleship moved from 81 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Egypt to 81 Sea Zone 1 mech_infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 mech_infantry moved from 97 Sea Zone to Northern Italy 1 mech_infantry moved from Egypt to Alexandria British take Alexandria from Italians 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 3 artilleries moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Kazakhstan to Russia 3 mech_infantrys moved from Eastern Persia to Kazakhstan 1 armour moved from India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia 1 armour moved from Iraq to Eastern Persia Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Combat Hit Differential Summary :
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@crockett36 yes, I guess I have to scramble. OOL = 1) des - 2) ac - 3) fig.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters and 2 tactical_bombers moved from 102 Sea Zone to Morocco 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 infantry, 2 mech_infantrys and 3 transports moved from 102 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 fighters moved from 102 Sea Zone to United Kingdom 1 infantry moved from Central United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 tactical_bombers moved from Eastern United States to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 3 fighters moved from Midway to Hawaiian Islands 1 tactical_bomber moved from Hawaiian Islands to Southeast Mexico 1 bomber moved from Midway to Eastern United States 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to British Columbia 1 destroyer moved from 4 Sea Zone to 3 Sea Zone 1 submarine moved from 7 Sea Zone to 4 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers Italians defend with 1 artillery Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 4/4 hits, 2.17 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 2 fighters moved from Morocco to 91 Sea Zone 2 tactical_bombers moved from Morocco to 91 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 infantry placed in Western United States 3 fighters placed in Eastern United States 1 fighter and 4 infantry placed in Central United States 2 transports placed in 101 Sea Zone Americans undo move 3. 1 fighter placed in Eastern United States 4 infantry placed in Central United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Szechwan 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 33 PUs; British buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 cruiser moved from 81 Sea Zone to 97 Sea Zone 1 bomber moved from Iraq to 97 Sea Zone 1 battleship moved from 81 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Egypt to 81 Sea Zone 1 mech_infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 mech_infantry moved from 97 Sea Zone to Northern Italy 1 mech_infantry moved from Egypt to Alexandria British take Alexandria from Italians 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 3 artilleries moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Kazakhstan to Russia 3 mech_infantrys moved from Eastern Persia to Kazakhstan 1 armour moved from India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia 1 armour moved from Iraq to Eastern Persia Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 1 transport Italians defend with 1 carrier, 1 destroyer and 3 fighters British roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 1 transport in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 carrier, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians, 2 destroyers owned by the British and 1 carrier owned by the Italians lost in 97 Sea Zone British roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 transport in 97 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits 1 cruiser owned by the British, 1 bomber owned by the British, 1 fighter owned by the Italians and 1 battleship owned by the British lost in 97 Sea Zone Italians roll dice for 2 fighters in 97 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits Italians roll dice for 2 fighters in 97 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 transport owned by the British lost in 97 Sea Zone 1 mech_infantry owned by the British lost in Northern Italy Italians win with 2 fighters remaining. Battle score for attacker is -33 Casualties for British: 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 1 transport Casualties for Italians: 1 carrier, 1 destroyer and 1 fighter Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to Kazakhstan Place Units - British 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 armour and 2 mech_infantrys placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2 British collect 29 PUs (5 lost to blockades); end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Italians : -0.67 British : -0.33 Americans : 1.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to 94 Sea Zone 1 bomber moved from Southern France to 94 Sea Zone 1 armour moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Rostov Italians take Rostov from Russians Combat - Italians Battle in 94 Sea Zone Italians attack with 1 bomber and 2 fighters French defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 94 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 3 infantry moved from Southern France to Northern Italy 1 artillery moved from Bulgaria to Yugoslavia 3 infantry moved from Bulgaria to Yugoslavia 1 bomber and 2 fighters moved from 94 Sea Zone to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Italians collect 19 PUs (3 lost to blockades); end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0,33 French : -0,33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 59 Sea Zone to 73 Sea Zone 1 artillery moved from New South Wales to South Australia 1 fighter moved from New South Wales to South Australia 1 infantry moved from Shan State to Burma 3 fighters moved from Sikang to Rostov Combat - ANZAC Battle in Rostov ANZAC attack with 3 fighters Italians defend with 1 armour ANZAC roll dice for 3 fighters in Rostov, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Rostov ANZAC win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - ANZAC 3 fighters moved from Rostov to Volgograd Place Units - ANZAC 1 armour placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.50 ANZAC : -0.50
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 59 Sea Zone to 73 Sea Zone 1 artillery moved from New South Wales to South Australia 1 fighter moved from New South Wales to South Australia 1 infantry moved from Shan State to Burma 3 fighters moved from Sikang to Rostov Combat - ANZAC Battle in Rostov ANZAC attack with 3 fighters Italians defend with 1 armour ANZAC roll dice for 3 fighters in Rostov, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Rostov ANZAC win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - ANZAC 3 fighters moved from Rostov to Volgograd Place Units - ANZAC 1 armour placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.50 ANZAC : -0.50