Mursilis (Allies) vs Simon33 (Axis) BM3 Game II


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 10 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 artilleries, 1 fighter and 10 infantry
                Japanese defend with 8 artilleries, 3 infantry and 4 mech_infantrys
                    Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Szechwan, round 2 : 4/14 hits, 3.67 expected hits
                    Japanese roll dice for 8 artilleries, 3 infantry and 4 mech_infantrys in Szechwan, round 2 : 8/15 hits, 5.00 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan
                2 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Yunnan
                Japanese win with 8 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -11
                Casualties for Chinese: 8 infantry
                Casualties for Japanese: 3 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 3.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries, 1 cruiser, 3 destroyers, 8 infantry, 1 submarine and 5 transports moved from 106 Sea Zone to 91 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 carrier and 2 fighters moved from 44 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 2 artilleries and 8 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries and 8 infantry in Morocco, round 2 : 1/10 hits, 2.33 expected hits
                    Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 118 Sea Zone to 104 Sea Zone
            4 transports moved from 117 Sea Zone to 101 Sea Zone
            1 battleship, 1 cruiser and 2 destroyers moved from 117 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            2 armour, 2 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            1 armour and 2 fighters placed in Greece
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,3
            Americans collect 55 PUs (3 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 10 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 artilleries, 1 fighter and 10 infantry
                Japanese defend with 8 artilleries, 3 infantry and 4 mech_infantrys
                    Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Szechwan, round 2 : 4/14 hits, 3.67 expected hits
                    Japanese roll dice for 8 artilleries, 3 infantry and 4 mech_infantrys in Szechwan, round 2 : 8/15 hits, 5.00 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan
                2 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Yunnan
                Japanese win with 8 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -11
                Casualties for Chinese: 8 infantry
                Casualties for Japanese: 3 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour and 4 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 armour, 6 fighters, 9 mech_infantrys and 1 tactical_bomber moved from Persia to Iraq
            2 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
            1 bomber moved from Russia to Iraq
            2 armour and 1 mech_infantry moved from French Indo China to Szechwan
            1 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Szechwan
    
        Combat - British
            Battle in Iraq
                British attack with 6 armour, 1 bomber, 6 fighters, 12 mech_infantrys and 1 tactical_bomber
                Germans defend with 11 armour, 1 factory_minor and 10 mech_infantrys
                    British roll dice for 6 armour, 1 bomber, 6 fighters, 12 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 10/26 hits, 9.33 expected hits
                    Germans roll dice for 11 armour and 10 mech_infantrys in Iraq, round 2 : 8/21 hits, 8.83 expected hits
                    8 mech_infantrys owned by the British and 10 mech_infantrys owned by the Germans lost in Iraq
                    British roll dice for 6 armour, 1 bomber, 6 fighters, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 11/18 hits, 8.00 expected hits
                    Germans roll dice for 11 armour in Iraq, round 3 : 6/11 hits, 5.50 expected hits
                    4 mech_infantrys owned by the British, 11 armour owned by the Germans and 2 armour owned by the British lost in Iraq
                British win, taking Iraq from Germans with 4 armour, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
                Casualties for British: 2 armour and 12 mech_infantrys
                Casualties for Germans: 11 armour and 10 mech_infantrys
            Battle in Szechwan
                British attack with 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 8 artilleries and 3 mech_infantrys
                    British roll dice for 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 6/12 hits, 4.50 expected hits
                    Japanese roll dice for 8 artilleries and 3 mech_infantrys in Szechwan, round 2 : 3/11 hits, 3.67 expected hits
                    3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Szechwan
                    British roll dice for 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 3/9 hits, 4.00 expected hits
                    Japanese roll dice for 5 artilleries in Szechwan, round 3 : 2/5 hits, 1.67 expected hits
                    3 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in Szechwan
                    British roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Szechwan, round 4 : 4/7 hits, 3.67 expected hits
                    Japanese roll dice for 2 artilleries in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for British: 1 infantry and 4 mech_infantrys
                Casualties for Japanese: 8 artilleries and 3 mech_infantrys
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
            3 mech_infantrys moved from India to Yunnan
            1 infantry moved from French Indo China to Yunnan
            6 fighters moved from Iraq to Greece
            1 tactical_bomber moved from Iraq to Greece
            1 bomber moved from Iraq to Persia
            1 infantry moved from Alexandria to Egypt
    
        Place Units - British
            3 fighters placed in Persia
            1 armour and 1 fighter placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3
            British collect 30 PUs (4 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 artilleries placed in French Indo China
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 mech_infantrys
                Some Units in French Indo China change ownership: 1 armour and 2 artilleries
                Turning on Edit Mode
                EDIT: Changing ownership of Northwest Persia from Germans to British
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    British : 4.50
    Americans : -2.67
    Chinese : 0.33
    Japanese : 1.67
    

    Savegame


  • I was trying to get my turn done this morning before work and I thought my destoyer was still alive in the pacific. I’m going to switch over one from the atlantic to the pacific. Sorry about that.


  • TripleA Manual Gamesave Post: UK_Pacific round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries, 1 cruiser, 3 destroyers, 8 infantry, 1 submarine and 5 transports moved from 106 Sea Zone to 91 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 carrier and 2 fighters moved from 44 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 2 artilleries and 8 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries and 8 infantry in Morocco, round 2 : 1/10 hits, 2.33 expected hits
                    Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 118 Sea Zone to 104 Sea Zone
            4 transports moved from 117 Sea Zone to 101 Sea Zone
            1 battleship, 1 cruiser and 2 destroyers moved from 117 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            2 armour, 2 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            1 armour and 2 fighters placed in Greece
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,3
            Americans collect 55 PUs (3 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 10 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 artilleries, 1 fighter and 10 infantry
                Japanese defend with 8 artilleries, 3 infantry and 4 mech_infantrys
                    Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Szechwan, round 2 : 4/14 hits, 3.67 expected hits
                    Japanese roll dice for 8 artilleries, 3 infantry and 4 mech_infantrys in Szechwan, round 2 : 8/15 hits, 5.00 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan
                2 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Yunnan
                Japanese win with 8 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -11
                Casualties for Chinese: 8 infantry
                Casualties for Japanese: 3 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour and 4 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 armour, 6 fighters, 9 mech_infantrys and 1 tactical_bomber moved from Persia to Iraq
            2 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
            1 bomber moved from Russia to Iraq
            2 armour and 1 mech_infantry moved from French Indo China to Szechwan
            1 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Szechwan
    
        Combat - British
            Battle in Iraq
                British attack with 6 armour, 1 bomber, 6 fighters, 12 mech_infantrys and 1 tactical_bomber
                Germans defend with 11 armour, 1 factory_minor and 10 mech_infantrys
                    British roll dice for 6 armour, 1 bomber, 6 fighters, 12 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 10/26 hits, 9.33 expected hits
                    Germans roll dice for 11 armour and 10 mech_infantrys in Iraq, round 2 : 8/21 hits, 8.83 expected hits
                    8 mech_infantrys owned by the British and 10 mech_infantrys owned by the Germans lost in Iraq
                    British roll dice for 6 armour, 1 bomber, 6 fighters, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 11/18 hits, 8.00 expected hits
                    Germans roll dice for 11 armour in Iraq, round 3 : 6/11 hits, 5.50 expected hits
                    4 mech_infantrys owned by the British, 11 armour owned by the Germans and 2 armour owned by the British lost in Iraq
                British win, taking Iraq from Germans with 4 armour, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
                Casualties for British: 2 armour and 12 mech_infantrys
                Casualties for Germans: 11 armour and 10 mech_infantrys
            Battle in Szechwan
                British attack with 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 8 artilleries and 3 mech_infantrys
                    British roll dice for 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 6/12 hits, 4.50 expected hits
                    Japanese roll dice for 8 artilleries and 3 mech_infantrys in Szechwan, round 2 : 3/11 hits, 3.67 expected hits
                    3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Szechwan
                    British roll dice for 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 3/9 hits, 4.00 expected hits
                    Japanese roll dice for 5 artilleries in Szechwan, round 3 : 2/5 hits, 1.67 expected hits
                    3 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in Szechwan
                    British roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Szechwan, round 4 : 4/7 hits, 3.67 expected hits
                    Japanese roll dice for 2 artilleries in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for British: 1 infantry and 4 mech_infantrys
                Casualties for Japanese: 8 artilleries and 3 mech_infantrys
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
            3 mech_infantrys moved from India to Yunnan
            1 infantry moved from French Indo China to Yunnan
            6 fighters moved from Iraq to Greece
            1 tactical_bomber moved from Iraq to Greece
            1 bomber moved from Iraq to Persia
            1 infantry moved from Alexandria to Egypt
    
        Place Units - British
            3 fighters placed in Persia
            1 armour and 1 fighter placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3
            British collect 30 PUs (4 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 artilleries placed in French Indo China
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 mech_infantrys
                Some Units in French Indo China change ownership: 1 armour and 2 artilleries
                Turning on Edit Mode
                EDIT: Changing ownership of Northwest Persia from Germans to British
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    British : 4.50
    Americans : -2.67
    Chinese : 0.33
    Japanese : 1.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Albania
            1 armour and 2 artilleries moved from Libya to Tobruk
                  Italians take Tobruk from UK_Pacific
    
        Combat - Italians
            Battle in Albania
    
        Non Combat Move - Italians
            1 bomber moved from Libya to Southern Italy
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 marine moved from Celebes to 44 Sea Zone
            1 marine moved from Celebes to 44 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
            1 artillery, 3 cruisers, 3 destroyers, 2 marines, 3 submarines and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 artilleries moved from 35 Sea Zone to Philippines
            2 marines moved from 35 Sea Zone to Philippines
            2 fighters moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
                ANZAC attack with 2 artilleries, 2 fighters, 1 infantry and 2 marines
                Japanese defend with 1 airfield, 1 harbour and 2 marines
                    ANZAC roll dice for 3 cruisers in Philippines, round 2 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 marines in Philippines, round 2 : 2/7 hits, 2.67 expected hits
                    Japanese roll dice for 2 marines in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    2 marines owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery, 2 fighters and 2 marines remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 2 marines
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2.50
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 marine moved from Celebes to 44 Sea Zone
            1 marine moved from Celebes to 44 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
            1 artillery, 3 cruisers, 3 destroyers, 2 marines, 3 submarines and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 artilleries moved from 35 Sea Zone to Philippines
            2 marines moved from 35 Sea Zone to Philippines
            2 fighters moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
                ANZAC attack with 2 artilleries, 2 fighters, 1 infantry and 2 marines
                Japanese defend with 1 airfield, 1 harbour and 2 marines
                    ANZAC roll dice for 3 cruisers in Philippines, round 2 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 marines in Philippines, round 2 : 2/7 hits, 2.67 expected hits
                    Japanese roll dice for 2 marines in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    2 marines owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery, 2 fighters and 2 marines remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 2 marines
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2.50
    Japanese : 1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 4 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            4 mech_infantrys moved from Romania to Greece
            3 tactical_bombers moved from Southern Italy to Greece
            5 bombers and 3 fighters moved from Western Germany to Greece
            2 artilleries moved from Western Ukraine to Bryansk
            2 artilleries and 2 infantry moved from Archangel to Belarus
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 artilleries
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 artilleries in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Belarus
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Greece
                Germans attack with 5 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
                British defend with 6 fighters and 1 tactical_bomber; Americans defend with 1 armour, 1 factory_minor and 2 fighters
                    Germans roll dice for 5 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Greece, round 2 : 8/15 hits, 7.50 expected hits
                    Americans roll dice for 1 armour, 8 fighters and 1 tactical_bomber in Greece, round 2 : 6/10 hits, 6.33 expected hits
                    1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 1 armour owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 3 mech_infantrys owned by the Germans and 4 fighters owned by the British lost in Greece
                    Germans roll dice for 5 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Greece, round 3 : 7/9 hits, 5.17 expected hits
                    Americans roll dice for 2 fighters in Greece, round 3 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 2 fighters owned by the British lost in Greece
                Germans win, taking Greece from Americans with 5 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for Germans: 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Americans: 1 armour and 2 fighters
                Casualties for British: 6 fighters and 1 tactical_bomber
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Greece to Western Germany
            16 artilleries moved from Western Ukraine to Eastern Poland
            3 infantry moved from Novgorod to Archangel
            5 bombers moved from Greece to Western Germany
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            1 destroyer and 4 submarines moved from 112 Sea Zone to 113 Sea Zone
            1 infantry moved from Southern France to France
            2 artilleries moved from Western Germany to France
            1 infantry moved from Western Germany to France
            5 artilleries and 6 infantry moved from Germany to Poland
            2 mech_infantrys moved from Germany to Eastern Poland
            1 armour and 2 mech_infantrys moved from Germany to Baltic States
    
        Place Units - Germans
            3 infantry placed in Novgorod
            4 mech_infantrys placed in Germany
            2 artilleries, 4 fighters and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    Americans : -0.67
    Russians : -1.00
    

    Savegame

  • '19 '17 '16

    I don’t know how you saved Moscow a few turns ago but it seems you’re winning this game by a big margin.


  • @simon33 I am? I’m not that knowledgeable with the end game. I know I saved moscow which is good, and I’m winning in the pacific for now. I messed up with the norway attack. But Germany seems a tough nut to crack still. Looks like I just lost greece too.

    If you wish to concede that’s fine. If you wish to continue that’s fine as well. You are definitely a very very tough opponent. I thank you for your time since I know you are playing a few other games at the same time, which is interesting to me to say the least. Are you considered one of the top players? I think you are quite good.

  • '19 '17 '16

    Let’s keep going.

    I’m tier E which means I’m in the 2nd top tranche of players out of 5 tranches.

    Yeah, even though Germany is strong, it needs to fight USSR still and UK are doing well. USA doesn’t even need to look at Japan - China, UK_Pac & ANZAC are out earning them. Although you will get on Japan relatively quickly if USA comes after them. Even though I’ve been able to throw USA & UK off Europe, it’s cost Germany a fair bit. Look at the income disparity in the resources panel, by this time if the allies still are significantly out earning the axis, the axis need some path to change that quickly. I’m not sure I see it, even once I get on Moscow, which I think I’ll do eventually.


  • Where is the resource panel?

  • '19 '17 '16

    Below the smaller map. Maybe I should have said “tab”.


  • Oh cool!


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Urals to Bryansk
            1 artillery, 3 fighters, 6 infantry and 2 tactical_bombers moved from Russia to Bryansk
            1 mech_infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            7 mech_infantrys moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            3 infantry moved from Rostov to Ukraine
            7 armour moved from Rostov to Ukraine
            9 armour, 9 artilleries and 16 infantry moved from Rostov to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 9 armour, 10 artilleries, 4 fighters, 22 infantry and 2 tactical_bombers
                Germans defend with 2 artilleries
                    Russians roll dice for 9 armour, 10 artilleries, 4 fighters, 22 infantry and 2 tactical_bombers in Bryansk, round 2 : 16/47 hits, 16.50 expected hits
                    Germans roll dice for 2 artilleries in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 9 armour, 10 artilleries, 4 fighters, 21 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 artilleries
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Bryansk
            3 aaGuns moved from Rostov to Bryansk
            4 fighters and 2 tactical_bombers moved from Bryansk to Russia
    
        Place Units - Russians
            1 armour, 1 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Ukraine: 7 armour and 7 mech_infantrys
            EDIT: Adding units owned by Russians to Bryansk: 7 armour and 7 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -0.50
    

    Savegame

  • '19 '17 '16

    Actually, I really can’t do anything with Japan and taking down Moscow is a long way off. I can’t even hold Belarus next USSR turn. I was thinking that after taking Greece, I should have some momentum. Not so.

    You win.

    Sorry for the delay in posting this.


  • Well good game! I think i messed up big time by trying to hold the med AND moving to take norway. It put me behind quite a bit.

    As for stopping you from taking moscow, I think taking ukraine from you was a big part of it. Then I trapped your 10 mechs and 11 tanks. I think moving those down into the mid east was a mistake, since you could have just moved all that back and stacked ukraine with those 20 art.

    I could be wrong though.

    Is the league over? How do I join and what are the rules?


  • Also if you want to play again, let me know. I think my china mod was taken off of the house rules. I guess no one liked it.

  • '19 '17 '16

    League: https://www.axisandallies.org/forums/category/29/league

    Looks like that move south didn’t work out this time. I see what you’re saying.


  • Ok does everyone have the dice server setup or is that optional? I have to look over how to set up a game again.

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