Scramble to Taranto?
G4018L Karl7 Axis +5 vs BSD
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 3 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour, 6 artilleries and 3 infantry moved from Egypt to Trans-Jordan
3 fighters and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to IraqCombat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 3 armour, 6 artilleries and 3 infantry
British defend with 1 artillery
Italians roll dice for 3 armour, 6 artilleries and 3 infantry in Trans-Jordan, round 2 : 3/12 hits, 4.50 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 3 armour, 6 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 bomber moved from Iraq to Egypt
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Trans-Jordan
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 3 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to GibraltarPlace Units - Italians
1 airfield placed in Egypt
3 armour placed in Egypt
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians : -2.17
British : 0.33
AA fire in Iraq : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Queensland to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
4 submarines moved from 54 Sea Zone to 63 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 41 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 factory_minor, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Belarus to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Novgorod to Western Ukraine
1 submarine moved from 110 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Western Ukraine to Novgorod
7 mech_infantrys moved from Eastern Poland to Belarus
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 infantry moved from Poland to Eastern Poland
2 artilleries and 1 infantry moved from Novgorod to BelarusPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 factory_minor placed in Romania
3 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : 0.50
Russians : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns and 7 infantry moved from Yakut S.S.R. to Yenisey
1 fighter moved from Smolensk to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to Smolensk
6 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
13 armour, 6 artilleries, 11 infantry and 4 mech_infantrys moved from Burma to India
3 armour moved from Yunnan to India
2 bombers and 3 tactical_bombers moved from French Indo China to India
2 fighters moved from Sumatra to India
2 fighters moved from Sumatra to 42 Sea Zone
2 tactical_bombers moved from Sumatra to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 42 Sea Zone
2 bombers moved from French Indo China to 42 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 16 armour, 6 artilleries, 2 bombers, 2 fighters, 11 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 9 artilleries, 2 fighters and 29 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/7 hits, 1.17 expected hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 16 armour, 6 artilleries, 2 bombers, 11 infantry, 4 mech_infantrys and 3 tactical_bombers in India, round 2 : 18/42 hits, 16.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 9 artilleries, 2 fighters and 29 infantry in India, round 2 : 10/40 hits, 14.00 expected hits
10 infantry owned by the Japanese, 3 aaGuns owned by the British and 15 infantry owned by the British lost in India
Japanese roll dice for 16 armour, 6 artilleries, 2 bombers, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in India, round 3 : 12/32 hits, 15.00 expected hits
UK_Pacific roll dice for 9 artilleries, 2 fighters and 14 infantry in India, round 3 : 12/25 hits, 9.00 expected hits
1 infantry owned by the Japanese, 6 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 12 infantry owned by the British lost in India
Japanese roll dice for 15 armour, 2 bombers and 3 tactical_bombers in India, round 4 : 10/20 hits, 10.83 expected hits
UK_Pacific roll dice for 9 artilleries, 2 fighters and 2 infantry in India, round 4 : 4/13 hits, 5.00 expected hits
4 armour owned by the Japanese, 8 artilleries owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 11 armour, 2 bombers and 3 tactical_bombers in India, round 5 : 10/16 hits, 8.83 expected hits
UK_Pacific roll dice for 1 artillery and 2 fighters in India, round 5 : 3/3 hits, 1.67 expected hits
3 armour owned by the Japanese, 1 artillery owned by the British and 2 fighters owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 8 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 8 armour, 6 artilleries, 2 fighters, 11 infantry and 4 mech_infantrys
Casualties for British: 3 aaGuns, 9 artilleries, 2 fighters and 29 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 6 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters; ANZAC defend with 1 transport
Japanese roll dice for 2 bombers, 6 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 7/13 hits, 7.67 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 6/8 hits, 4.83 expected hits
Americans roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the ANZAC and 1 battleship owned by the Americans lost in 42 Sea Zone
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
Casualties for ANZAC: 1 transport
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from 42 Sea Zone to French Indo China
2 tactical_bombers moved from 42 Sea Zone to Sumatra
1 aaGun moved from Burma to India
2 bombers and 3 tactical_bombers moved from India to Burma
2 bombers moved from Burma to French Indo China
1 infantry moved from Yunnan to Burma
3 infantry moved from Anhwe to Shantung
1 infantry moved from French Indo China to Yunnan
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to Philippines
2 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Shantung
1 fighter and 2 infantry placed in Kwangtung
Japanese undo move 3.
2 infantry placed in Kwangtung
1 destroyer, 2 fighters and 1 submarine placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1,5,6,5,4,1,3,4,6,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 47 PUs (10 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans : 0.67
UK_Pacific : -0.67
AA fire in India : : 0.83
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
4 submarines moved from 63 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Java
2 fighters moved from 26 Sea Zone to Queensland
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
4 infantry, 4 mech_infantrys and 4 transports moved from 28 Sea Zone to 26 Sea Zone
4 infantry and 4 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Kansu to Szechwan
6 infantry moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Chahar, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 5 infantry in Chahar, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
14 infantry moved from Hopei to Kweichow
4 infantry moved from Kansu to Shensi
1 fighter moved from Szechwan to KweichowPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
4 submarines moved from 63 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Java
2 fighters moved from 26 Sea Zone to Queensland
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
4 infantry, 4 mech_infantrys and 4 transports moved from 28 Sea Zone to 26 Sea Zone
4 infantry and 4 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Kansu to Szechwan
6 infantry moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Chahar, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 5 infantry in Chahar, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
14 infantry moved from Hopei to Kweichow
4 infantry moved from Kansu to Shensi
1 fighter moved from Szechwan to KweichowPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUsPurchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 28 PUs;
British buy 9 infantry; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 75 Sea Zone
4 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries and 1 infantry moved from Persia to Iraq
4 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Iraq to Persia
3 fighters moved from French West Africa to Tanganyika Territory
2 infantry moved from Rhodesia to Tanganyika TerritoryPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
British collect 32 PUs; end with 33 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from British
1 armour moved from Syria to Iraq
2 armour, 6 artilleries and 7 infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 bomber moved from Egypt to 80 Sea Zone
3 fighters moved from Egypt to IraqCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 80 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Iraq
Italians attack with 6 armour, 6 artilleries, 3 fighters and 7 infantry
British defend with 6 artilleries, 1 factory_minor and 12 infantry
Italians roll dice for 6 armour, 6 artilleries, 3 fighters and 7 infantry in Iraq, round 2 : 7/22 hits, 8.67 expected hits
British roll dice for 6 artilleries and 12 infantry in Iraq, round 2 : 10/18 hits, 6.00 expected hits
3 artilleries owned by the Italians, 7 infantry owned by the British and 7 infantry owned by the Italians lost in Iraq
Italians roll dice for 6 armour, 3 artilleries and 3 fighters in Iraq, round 3 : 6/12 hits, 5.50 expected hits
British roll dice for 6 artilleries and 5 infantry in Iraq, round 3 : 1/11 hits, 3.67 expected hits
1 artillery owned by the British, 1 artillery owned by the Italians and 5 infantry owned by the British lost in Iraq
Italians roll dice for 6 armour, 2 artilleries and 3 fighters in Iraq, round 4 : 3/11 hits, 5.17 expected hits
British roll dice for 5 artilleries in Iraq, round 4 : 2/5 hits, 1.67 expected hits
3 artilleries owned by the British and 2 artilleries owned by the Italians lost in Iraq
Italians roll dice for 6 armour and 3 fighters in Iraq, round 5 : 3/9 hits, 4.50 expected hits
British roll dice for 2 artilleries in Iraq, round 5 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the British and 1 armour owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 5 armour and 3 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour, 6 artilleries and 7 infantry
Casualties for British: 6 artilleries and 12 infantryNon Combat Move - Italians
3 fighters moved from Iraq to Egypt
1 aaGun moved from Trans-Jordan to Iraq
1 bomber moved from 80 Sea Zone to Egypt
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
3 transports moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
3 armour placed in Egypt
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians : -4.83
British : 2.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 5 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 44 Sea ZoneNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
4 submarines moved from 63 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Java
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 airfield placed in JavaTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 5 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 44 Sea ZoneNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
4 submarines moved from 63 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Java
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 airfield placed in JavaTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Move - French
1 destroyer moved from 41 Sea Zone to 42 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 bombers moved from Novgorod to Ukraine
1 armour and 1 mech_infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Battle in Ukraine
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Ukraine to Novgorod
6 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Poland to Eastern Poland
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 1 infantry moved from Novgorod to BelarusPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
3 mech_infantrys placed in Romania
6 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/4 hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
2 artilleries and 7 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Kazakhstan
2 aaGuns and 7 infantry moved from Yenisey to Timguska
1 fighter moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from Neutral_Allies
1 infantry moved from Yunnan to Szechwan
3 bombers moved from French Indo China to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers and 1 infantry in Szechwan, round 2 : 1/4 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Sumatra to 35 Sea Zone
3 bombers moved from Szechwan to French Indo China
1 infantry moved from Burma to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Shantung to Jehol
2 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
3 infantry moved from Shantung to Kiangsu
1 aaGun and 1 infantry moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
3 infantry moved from French Indo China to Kwangsi
3 tactical_bombers moved from Burma to French Indo China
3 armour moved from India to Eastern Persia
2 armour moved from India to Eastern Persia
2 armour moved from India to Shan State
2 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
2 infantry placed in India
3 infantry placed in Kwangtung
1 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Eastern Persia: 6 armour
EDIT: Changing ownership of Eastern Persia from Japanese to Neutral_Allies
EDIT: Adding units owned by Japanese to India: 1 armour
EDIT: Adding units owned by Japanese to Shan State: 5 armour
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans : 0.33
Chinese : 0.67
Japanese : -1.83 -
wait, ncm change coming
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from Neutral_Allies
1 infantry moved from Yunnan to Szechwan
3 bombers moved from French Indo China to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers and 1 infantry in Szechwan, round 2 : 1/4 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Sumatra to 35 Sea Zone
3 bombers moved from Szechwan to French Indo China
1 infantry moved from Burma to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Shantung to Jehol
2 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
3 infantry moved from Shantung to Kiangsu
1 aaGun and 1 infantry moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
3 infantry moved from French Indo China to Kwangsi
3 tactical_bombers moved from Burma to French Indo China
3 armour moved from India to Eastern Persia
2 armour moved from India to Eastern Persia
2 armour moved from India to Shan State
2 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
2 infantry placed in India
3 infantry placed in Kwangtung
1 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Eastern Persia: 6 armour
EDIT: Changing ownership of Eastern Persia from Japanese to Neutral_Allies
EDIT: Adding units owned by Japanese to India: 1 armour
EDIT: Adding units owned by Japanese to Shan State: 5 armour
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 infantry and 1 marine
EDIT: Adding units owned by Japanese to Kwangtung: 2 infantry and 1 marine
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0.33
Chinese : 0.67
Japanese : -1.83 -
ok good to go
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
4 infantry and 4 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 4 infantry, 4 mech_infantrys, 5 submarines and 4 transports moved from 26 Sea Zone to 54 Sea Zone
4 infantry and 4 mech_infantrys moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Anhwe
1 fighter moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
4 infantry moved from Shensi to Kweichow
3 infantry moved from Chahar to HopeiPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
4 infantry and 4 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 4 infantry, 4 mech_infantrys, 5 submarines and 4 transports moved from 26 Sea Zone to 54 Sea Zone
4 infantry and 4 mech_infantrys moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Anhwe
1 fighter moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
4 infantry moved from Shensi to Kweichow
3 infantry moved from Chahar to HopeiPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUsPurchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 fighters moved from Tanganyika Territory to Persia
1 transport moved from 75 Sea Zone to 71 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 fighter placed in United Kingdom
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
British collect 29 PUs; end with 29 PUsTurn Complete - UK_Pacific