I’m sorry, 1942 is the edition I always play now and I had a brain cramp and thought they were priced at 16. It’s the price I think they should cost, but you’re absolutely right, they’re at 20 and so we never buy them!
About a 5 IPCs Tank, Russia could get a small advantage with it:
Since many talked about the Axis clear advantage.
Did anyone dare to change the cost of Russian Tank in 1942.2 game to fix the unbalance and gives a more historical feel?
Instead of a bid, here is the fix:
Russian Tank T-34
Only Russia have this lower cost of Tank.
This cost reduction worth for the massive Russian Tank production during WWII.
We can give a small compensation to Germany:
Cannot hit airplanes,
Cannot be hit by planes, unless Destroyer is present.
This cost reduction is for the increase of German’s Submarine production after 1941.
It will also gives to this two land Powers a substantial unit at 5 IPCs.
For those which understand french, a doc on T-34/76 and T-34/85
Le Char T-34, la force de frappe de l’armee russe - Documentaire
That’s an interesting idea. In a fashion that is basically a limited ‘Improved production Factory’ for Russia and a limited ‘Improved Shipyard’ for Germany a.k.a. Research and Development. So that could be HR’d into a game, whether or not it uses R&D, as a limited development for these two nations. Perhaps as an alternative option, Russia could have, instead of the 5 IPC tank, the Advanced Artillery.
My experience with AA50 was definitely am armor fest. Basically everyone buys tanks Axis obviously but Allies in equal numbers. At 6 I don’t know that I’d buy them in AA50 over artillery. Not with a nation like Russia or Italy. One thing I will say though, the 5 ipc tank did make the game resolve a bit faster. My 42.2 games tend to last a lot longer than my AA50 games, mainly because of more expensive tanks I think. Since transports are the same, so that’s probably not the reason. AA50 has more money in play, so that could maybe be a reason to think otherwise on the more money=more units=more time logic (though honestly I never really believed that more money slows the game down, might be the opposite even). But tanks at 6 mean more infantry and more deliberate infantry push. I see why the 3/3 tank at 5 is overpowered though, so it’s kind of a tough call. Going back to the classic values would probably be just as hard for me at this point haha
Another aspect which can show how
+1 Def to 1 Inf
is still balance:
1 Infantry (A1-2 D2-3) + 1 Artillery = A2 D2 + A2 D2 = A4 D4, 2 hits for 7 IPCs.
1 Infantry (A1-2 D2-3)+ 1 Anti-Tank Gun = A1 D3 + A1 D3 = A2 D6, 2 hits for 7 IPCs.
The same overall number are kept, 8 combat points, same hits, same cost.
I heard someone mention the idea sometime of allowing tanks to take their second move after combat if they had one left. That might be interesting because in essence it would allow tanks to strafe like fighters can do. Maybe it would suck, I don’t know.
Its fun playing like this, definetely makes Germany better, but also helps the Soviets repel the Japs and Nazis after they move into one of their territories and it keeps Tanks with a def of 2, which means the enemy will probably use their fighters to bomb them when the bulk of your infantry is in the next territory blocking the enemy from hitting your tanks. I dont see tanks as a 3/3 unless they’re the heavier versions that appeared towards the end of the war (tigers/IS-2’s etc…)