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    xedasmaster

    @xedasmaster

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    Latest posts made by xedasmaster

    • RE: Larry's new tank rules for Global 1940 Alpha Beta

      This is so ridiculous… A tank is also a formidale defense weapon and this rule doesn’t bring balance it brings ridiculousness to the game.

      posted in Axis & Allies Global 1940
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      xedasmaster
    • RE: IL's Global Revised unit values ideas

      Tank destroyers shoudl have a defensive and not ofensive bonus since their strength is at defending.

      AS for infantry 1-1-1-3 doesn’t that render it like totally useless? I already don’t use much infantry but liek that I would prolly never buy one again.

      posted in House Rules
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      xedasmaster
    • RE: What runs out? What pieces are there a lot fo extra of?

      At the end of the game I run out of red chips :)

      posted in Axis & Allies Global 1940
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      xedasmaster
    • RE: Play by skype or phone call - Global 1940

      I might wanna get in on that to. Send me a message at aranax@gmail.com or add me to msn aranax69@hotmail.com

      posted in Player Locator
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      xedasmaster
    • RE: My Global gaming setup

      @Pelanderfunk:

      I don’t know what the official name is, but I looked around the internet for a long time before I broke down and made my own.  You can get “croupier sticks”, which are what the croupier uses to collect the dice in craps, but it doesn’t really have that “war room” feel to it.

      I just bought some wooden dowels and balsa strips from a craft store, then I cut the strips into rectangles and wood-glued them to the ends of the dowels.

      Yeah I was thinking of doing the same.

      posted in Axis & Allies Global 1940
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      xedasmaster
    • RE: Plastic Playing Pieces

      How much is a full set gona cost?

      posted in Axis & Allies Anniversary Edition
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      xedasmaster
    • RE: My Global gaming setup

      Awesome table dude Kudos on that.

      Is war Rake the actual name for that tool? I have been looking allover for what it is called.

      posted in Axis & Allies Global 1940
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      xedasmaster
    • RE: Heavy tanks, SPA and SPGs

      http://www.skytrex.com I think I will get here saw this link on a thread here ht eother day seems pratty good and it has pretty much every vehicle in WW2.

      Also in regards to the arty that speciall attack would be like this.

      At the begining of combat if there are 2 or more SPA’s in combat they fire each one shot and hit on a roll of 1, units hit by this cannot fire back.

      But maybe this rule is to overpowered it seemed cool on paper but I dunno hehe, just seems to much and I wanted to keep the SPA cost low.

      Also I Thought up of a speciall ability for the SPG. Since it is an anti tank wep as long as it is defending you can call a specific target wich must be an armored vehicle.

      Edit: Also I was thinking of adding Heay tanks only for Germany and USSR since they where the only ones who reallky used them in the war.

      posted in House Rules
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      xedasmaster
    • RE: Heavy tanks, SPA and SPGs

      Do you think the barrage ability from the arty ids to much?

      Also i was htinking of a rule for the SPG’s to target a specific target wich must be an armored vehicle.

      Also I liked ur idea of adding them as part of a scenario thing. It would at the same time limite the numbers and still be able to move on with the game as normal.

      posted in House Rules
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      xedasmaster
    • Heavy tanks, SPA and SPGs

      I was thinking of adopting these 3 units for my games and was thinking of the following.

      Heavy Tanks:

      Cost: 9
      Attack: 4
      Defense: 4

      Maybe normal blitz rules coudl apply to these also.

      SPG’s

      Cost: 5
      Attack: 2
      Defense: 4

      Maybe I’ll think of a special ability for this one.

      SPA’s

      Cost:5
      Attack: 2
      Defense: 2

      Can support infantry like normal arty and blitz with the tanks and mech inf.
      Special ability: Bombardment, when accompanied by more artilleries and when attacking the SPA’s can fire a barrage that hits on a dice roll of 1 and units destroyed this way are imediatly removed and cannot fire in the coming combat.

      Also these units would only be purchaseable by: Uk, US, Germany and USSR and only starting at turn 4.

      Any ideas or sugestions? Anyoen think any of the units is overpowerd or underpowered?

      Edit: just one detail I forgot, these rules are meant for the AAA global game.

      posted in House Rules
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      xedasmaster