This is so ridiculous… A tank is also a formidale defense weapon and this rule doesn’t bring balance it brings ridiculousness to the game.
Latest posts made by xedasmaster
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RE: Larry's new tank rules for Global 1940 Alpha Beta
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RE: IL's Global Revised unit values ideas
Tank destroyers shoudl have a defensive and not ofensive bonus since their strength is at defending.
AS for infantry 1-1-1-3 doesn’t that render it like totally useless? I already don’t use much infantry but liek that I would prolly never buy one again.
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RE: What runs out? What pieces are there a lot fo extra of?
At the end of the game I run out of red chips :)
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RE: Play by skype or phone call - Global 1940
I might wanna get in on that to. Send me a message at aranax@gmail.com or add me to msn aranax69@hotmail.com
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RE: My Global gaming setup
I don’t know what the official name is, but I looked around the internet for a long time before I broke down and made my own. You can get “croupier sticks”, which are what the croupier uses to collect the dice in craps, but it doesn’t really have that “war room” feel to it.
I just bought some wooden dowels and balsa strips from a craft store, then I cut the strips into rectangles and wood-glued them to the ends of the dowels.
Yeah I was thinking of doing the same.
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RE: Plastic Playing Pieces
How much is a full set gona cost?
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RE: My Global gaming setup
Awesome table dude Kudos on that.
Is war Rake the actual name for that tool? I have been looking allover for what it is called.
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RE: Heavy tanks, SPA and SPGs
http://www.skytrex.com I think I will get here saw this link on a thread here ht eother day seems pratty good and it has pretty much every vehicle in WW2.
Also in regards to the arty that speciall attack would be like this.
At the begining of combat if there are 2 or more SPA’s in combat they fire each one shot and hit on a roll of 1, units hit by this cannot fire back.
But maybe this rule is to overpowered it seemed cool on paper but I dunno hehe, just seems to much and I wanted to keep the SPA cost low.
Also I Thought up of a speciall ability for the SPG. Since it is an anti tank wep as long as it is defending you can call a specific target wich must be an armored vehicle.
Edit: Also I was thinking of adding Heay tanks only for Germany and USSR since they where the only ones who reallky used them in the war.
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RE: Heavy tanks, SPA and SPGs
Do you think the barrage ability from the arty ids to much?
Also i was htinking of a rule for the SPG’s to target a specific target wich must be an armored vehicle.
Also I liked ur idea of adding them as part of a scenario thing. It would at the same time limite the numbers and still be able to move on with the game as normal.
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Heavy tanks, SPA and SPGs
I was thinking of adopting these 3 units for my games and was thinking of the following.
Heavy Tanks:
Cost: 9
Attack: 4
Defense: 4Maybe normal blitz rules coudl apply to these also.
SPG’s
Cost: 5
Attack: 2
Defense: 4Maybe I’ll think of a special ability for this one.
SPA’s
Cost:5
Attack: 2
Defense: 2Can support infantry like normal arty and blitz with the tanks and mech inf.
Special ability: Bombardment, when accompanied by more artilleries and when attacking the SPA’s can fire a barrage that hits on a dice roll of 1 and units destroyed this way are imediatly removed and cannot fire in the coming combat.Also these units would only be purchaseable by: Uk, US, Germany and USSR and only starting at turn 4.
Any ideas or sugestions? Anyoen think any of the units is overpowerd or underpowered?
Edit: just one detail I forgot, these rules are meant for the AAA global game.