My experience with AA50 was definitely am armor fest. Basically everyone buys tanks Axis obviously but Allies in equal numbers. At 6 I don’t know that I’d buy them in AA50 over artillery. Not with a nation like Russia or Italy. One thing I will say though, the 5 ipc tank did make the game resolve a bit faster. My 42.2 games tend to last a lot longer than my AA50 games, mainly because of more expensive tanks I think. Since transports are the same, so that’s probably not the reason. AA50 has more money in play, so that could maybe be a reason to think otherwise on the more money=more units=more time logic (though honestly I never really believed that more money slows the game down, might be the opposite even). But tanks at 6 mean more infantry and more deliberate infantry push. I see why the 3/3 tank at 5 is overpowered though, so it’s kind of a tough call. Going back to the classic values would probably be just as hard for me at this point haha
Heavy tanks, SPA and SPGs
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I was thinking of adopting these 3 units for my games and was thinking of the following.
Heavy Tanks:
Cost: 9
Attack: 4
Defense: 4Maybe normal blitz rules coudl apply to these also.
SPG’s
Cost: 5
Attack: 2
Defense: 4Maybe I’ll think of a special ability for this one.
SPA’s
Cost:5
Attack: 2
Defense: 2Can support infantry like normal arty and blitz with the tanks and mech inf.
Special ability: Bombardment, when accompanied by more artilleries and when attacking the SPA’s can fire a barrage that hits on a dice roll of 1 and units destroyed this way are imediatly removed and cannot fire in the coming combat.Also these units would only be purchaseable by: Uk, US, Germany and USSR and only starting at turn 4.
Any ideas or sugestions? Anyoen think any of the units is overpowerd or underpowered?
Edit: just one detail I forgot, these rules are meant for the AAA global game.
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Do you think the barrage ability from the arty ids to much?
Also i was htinking of a rule for the SPG’s to target a specific target wich must be an armored vehicle.
Also I liked ur idea of adding them as part of a scenario thing. It would at the same time limite the numbers and still be able to move on with the game as normal.
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http://www.skytrex.com I think I will get here saw this link on a thread here ht eother day seems pratty good and it has pretty much every vehicle in WW2.
Also in regards to the arty that speciall attack would be like this.
At the begining of combat if there are 2 or more SPA’s in combat they fire each one shot and hit on a roll of 1, units hit by this cannot fire back.
But maybe this rule is to overpowered it seemed cool on paper but I dunno hehe, just seems to much and I wanted to keep the SPA cost low.
Also I Thought up of a speciall ability for the SPG. Since it is an anti tank wep as long as it is defending you can call a specific target wich must be an armored vehicle.
Edit: Also I was thinking of adding Heay tanks only for Germany and USSR since they where the only ones who reallky used them in the war.