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    Siris101

    @Siris101

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    Latest posts made by Siris101

    • Time of games

      I’ve played 2 games with friends and we ended it around round 5-6 each time (5-6 hours).

      I played a full game myself and it lasted 16 hours.

      Does anyone have friends that will actually finish the games up to +14 hours. It seems like the game is too long. Most of the last 5 hours is just one side clearly winning and just trying to capture the capitals.

      My question is, is anyone finishing games that aren’t solo testplays?

      posted in Axis & Allies 1914
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      Siris101
    • RE: Naval Combat

      So Subs can’t attack transports that are alone in a SZ?

      posted in House Rules
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      Siris101
    • RE: My 3rd playtest Turns 1-8 review

      I didn’t say they couldn’t win. I just said they haven’t won in my OOB games. I’ve only had 3 so not much to lean on.

      posted in Axis & Allies 1914
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      Siris101
    • RE: Kim's 1914 Game Report

      Why did you attack so much with Italy? they have no chance in attacking the Austrians. Also how did you get Ottoman units into Africa?

      posted in Axis & Allies 1914
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      Siris101
    • RE: Why is Italy an allied power?

      Ok do a test game. However give France a  extra BB, 2 cruisers in med sea. Give them a lot more units in their home Tt’s. You can’t just switch Italy to the CP’s without giving France more. You would also have to beef up Russia. The Austrians no longer have a 2 front war. This will allow then to ship all their units to wipe out Russia quickly. But wait there is more. Now you have to capture both Paris and London.

      So try the game out, but make sure you add units to Russua and France greater than it equal to the initial forces of Italy. This isn’t a horrible idea. However, you need to come up with cobcrete evidence and play testing to make others believe

      posted in Axis & Allies 1914
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      Siris101
    • RE: My 3rd playtest Turns 1-8 review

      Turns 9-11 Review:

      Well just finished the game and it was an overwelming Central Powers victory. In the end, the CP’s controlled all but UK, Canada, USA, and a few Russian TT’s that were locked after Revolution (Denmark, Holand, Spain, Norway, Sweden were also not taken). This was a very fun game, and I think the Munich factory might be a little much. It seems to overpower France. I had the game won at turn 8. However, I wasn’t able to capture Paris until turn 11 (due to trying to get all my troops transported up. The Ottomans kicked ass because I failed to build enough units in India. I sent around 30 USA troops in all to Picady and Belgium and they did absolutly nothing. I think they would have been better served in Albania or somewhere in the east to drain IPCs from Austria or Ottomans. The CP’s ended with 159 IPCS and control of the Med sea. I’m not sure if it was the fact that I didn’t use USA to its full advantage or if I let India fall that lost it for the Allies.

      Has anyone played a game with the Munich factory? Do you think it adds too much power to Germany. I feel it does. The only thing the allies have going for them is the slow supply lines of the CP’s. In this game, I had a pretty quick time getting units to France.

      Total rounds:11      Total game time: 16.5 hours over the course of 5 days (solo test play). very long game if you play it out to the victory conditions. I could have ended at round 8 and just played 12 hours. That is still a long game not to have finished. Well it was fun.

      Would you guys like me to post pics from roundds 2-11?

      posted in Axis & Allies 1914
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      Siris101
    • RE: Does Russia Start the Game Too Weak?

      In the 4 games under my belt, the central powers have had no problem taking out Russia. We have also not experiemented with the UK lending any help to the Russians. I don’t know if it is even possible to send troops to help Russia.

      My thoughts so far on Russian strategy. Send all the units that you can into Poland to slow German advance to Moscow. Pray that Austria does not mobilize Romania turn 1. If Russia has a chance to mobilize they have a much better chance at lasting a while in the Balkans. They just don’t have the money, troops, or assistance to hold out against the 3 pronged attack which is the Central powers.

      I think they were designed to fall, and to just be a bee sting for the Central powers to overcome. The real challenge for the Cp’s is France, and UK.

      posted in Axis & Allies 1914
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      Siris101
    • RE: My 3rd playtest Turns 1-8 review

      Turn 8 Review:

      Well, Rome was just taken by a joint Ottoman-Austrian attack. Now the hordes of Central Powers troops will thrust the wheel of industry upon Paris. Oh, how it must feel to be crushed by a million angry Germanic men. Burgundy is even stacked with 21 French infantry, but still it is a losing battle. Both the Austrians and the Ottomans have 3 transports and are having no trouble getting men into Western Europe. The USA is still stuck at 20 IPCs and they couldn’t even take the 1 TT assigned for them (Belgium). They will try to send another wave of fresh recruits, but they will just be cannon fodder for the German guns. Now it is a race to Paris. Who will win, the Ottomans, Germans, or Austrians? With the world watching, the fate of democracy is in the fate of a few brave Parisian men.  This has been a very fun game and I am glad the CPS have finally pulled out a victory. Stay tuned for the exciting final 2 rounds.

      posted in Axis & Allies 1914
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      Siris101
    • RE: My 3rd playtest Turns 1-8 review

      The central powers can’t win OOB with any strategies I’ve played. However I ended my first 2 games pretty early.

      posted in Axis & Allies 1914
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      Siris101
    • Best move for USA turn 5

      I think the best move for USA is to land the first wave of troops in Albania.
      This really helps divert attention from ParIs and Rome. Austria can’t afford to lose Serbia, Albania, and Romania. So they have no choice but to attack the US troops.

      posted in Axis & Allies 1914
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      Siris101