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    Posts made by Siris101

    • Time of games

      I’ve played 2 games with friends and we ended it around round 5-6 each time (5-6 hours).

      I played a full game myself and it lasted 16 hours.

      Does anyone have friends that will actually finish the games up to +14 hours. It seems like the game is too long. Most of the last 5 hours is just one side clearly winning and just trying to capture the capitals.

      My question is, is anyone finishing games that aren’t solo testplays?

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: Naval Combat

      So Subs can’t attack transports that are alone in a SZ?

      posted in House Rules
      S
      Siris101
    • RE: My 3rd playtest Turns 1-8 review

      I didn’t say they couldn’t win. I just said they haven’t won in my OOB games. I’ve only had 3 so not much to lean on.

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: Kim's 1914 Game Report

      Why did you attack so much with Italy? they have no chance in attacking the Austrians. Also how did you get Ottoman units into Africa?

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: Why is Italy an allied power?

      Ok do a test game. However give France a  extra BB, 2 cruisers in med sea. Give them a lot more units in their home Tt’s. You can’t just switch Italy to the CP’s without giving France more. You would also have to beef up Russia. The Austrians no longer have a 2 front war. This will allow then to ship all their units to wipe out Russia quickly. But wait there is more. Now you have to capture both Paris and London.

      So try the game out, but make sure you add units to Russua and France greater than it equal to the initial forces of Italy. This isn’t a horrible idea. However, you need to come up with cobcrete evidence and play testing to make others believe

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: My 3rd playtest Turns 1-8 review

      Turns 9-11 Review:

      Well just finished the game and it was an overwelming Central Powers victory. In the end, the CP’s controlled all but UK, Canada, USA, and a few Russian TT’s that were locked after Revolution (Denmark, Holand, Spain, Norway, Sweden were also not taken). This was a very fun game, and I think the Munich factory might be a little much. It seems to overpower France. I had the game won at turn 8. However, I wasn’t able to capture Paris until turn 11 (due to trying to get all my troops transported up. The Ottomans kicked ass because I failed to build enough units in India. I sent around 30 USA troops in all to Picady and Belgium and they did absolutly nothing. I think they would have been better served in Albania or somewhere in the east to drain IPCs from Austria or Ottomans. The CP’s ended with 159 IPCS and control of the Med sea. I’m not sure if it was the fact that I didn’t use USA to its full advantage or if I let India fall that lost it for the Allies.

      Has anyone played a game with the Munich factory? Do you think it adds too much power to Germany. I feel it does. The only thing the allies have going for them is the slow supply lines of the CP’s. In this game, I had a pretty quick time getting units to France.

      Total rounds:11      Total game time: 16.5 hours over the course of 5 days (solo test play). very long game if you play it out to the victory conditions. I could have ended at round 8 and just played 12 hours. That is still a long game not to have finished. Well it was fun.

      Would you guys like me to post pics from roundds 2-11?

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: Does Russia Start the Game Too Weak?

      In the 4 games under my belt, the central powers have had no problem taking out Russia. We have also not experiemented with the UK lending any help to the Russians. I don’t know if it is even possible to send troops to help Russia.

      My thoughts so far on Russian strategy. Send all the units that you can into Poland to slow German advance to Moscow. Pray that Austria does not mobilize Romania turn 1. If Russia has a chance to mobilize they have a much better chance at lasting a while in the Balkans. They just don’t have the money, troops, or assistance to hold out against the 3 pronged attack which is the Central powers.

      I think they were designed to fall, and to just be a bee sting for the Central powers to overcome. The real challenge for the Cp’s is France, and UK.

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: My 3rd playtest Turns 1-8 review

      Turn 8 Review:

      Well, Rome was just taken by a joint Ottoman-Austrian attack. Now the hordes of Central Powers troops will thrust the wheel of industry upon Paris. Oh, how it must feel to be crushed by a million angry Germanic men. Burgundy is even stacked with 21 French infantry, but still it is a losing battle. Both the Austrians and the Ottomans have 3 transports and are having no trouble getting men into Western Europe. The USA is still stuck at 20 IPCs and they couldn’t even take the 1 TT assigned for them (Belgium). They will try to send another wave of fresh recruits, but they will just be cannon fodder for the German guns. Now it is a race to Paris. Who will win, the Ottomans, Germans, or Austrians? With the world watching, the fate of democracy is in the fate of a few brave Parisian men.  This has been a very fun game and I am glad the CPS have finally pulled out a victory. Stay tuned for the exciting final 2 rounds.

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: My 3rd playtest Turns 1-8 review

      The central powers can’t win OOB with any strategies I’ve played. However I ended my first 2 games pretty early.

      posted in Axis & Allies 1914
      S
      Siris101
    • Best move for USA turn 5

      I think the best move for USA is to land the first wave of troops in Albania.
      This really helps divert attention from ParIs and Rome. Austria can’t afford to lose Serbia, Albania, and Romania. So they have no choice but to attack the US troops.

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: My 3rd playtest Turns 1-8 review

      Well I didn’t send hardly any Austrian units to Russia, Germany and ottomans took them out. Also l, attacking turn 1 with the German fleet seems a bad move. It is better to keep it there and build a few more ships. I’ve sunk the UK navy twice.

      The UK couldn’t afford to place units in India so the ottomans had an easy time there. Also I was able to escape the UK with one infantry to take Egypt and allow ottomans to move in.  Since France has been threatened so much. They have only been building inf and art. No money for ships. This has allowed A-H and Tirks to get their navy back

      Check out my post in House rules forum. It has detailed turns of 1-5

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: How often are the Central Powers winning?

      If you attack any of the beige neutrals like Norway, Denmark, Spain, then they get the opposite alliance to mobilize troops.

      If you attack Spain with France then you pick which Central Power nation to represent the mobilized troops.

      you mobilize x2 the IPC value (all infantry and 1 artillery). So Germany gets 7 infantry and 1 artillery to use against the attackers.

      You have been playing wrong, and this may have been why the Central powers were winning so easy.

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: Question about MOVE

      I’m assuming your talking about Russian TT’s?

      The TT’s adjacent to Moscow are

      Ukraine
      Belarus
      Livonia
      Tatarstan
      Karelia.

      All other Russian TT’s fall into the other Russian TT for Revolution Rules

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: My 3rd playtest Turns 1-8 review

      I will post pictures of turns 2-the end after I finish the game. I forgot to take a picture after turn 1, but I’m sure you all know what turn 1 would look like anyways

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: My 3rd playtest Turns 1-8 review

      Well BJcard, I just sacked Bombay with my Turks on turn 7. My first game, I built more than 4 due to the fact that the Allies ruled the seas. This game Germany is keeping up in naval power.

      Check this out

      Turn 7 Review:

      Ok guys so right now the CP’s are making 118 IPC’s compared to the Allies 82. The Ottomans are straight kicking ass. Plus, the CP’s now control the Mediterranean sea. France and Italy haven’t had any money to build navy, and the USA has been stuck in Belgium for 2 turns. I think the best route for the USA is to land all its troops into Albania (assuming the allies control the Mediterranean). This would throw Austria off and maybe divert attention away from Italy. I will take Italy next turn due to Austria holding Tuscany and Turks holding Naples. Hint: if the Germans have lots of ICPs it is wise to build a BB per turn. I’ve done this twice and have sunk the UK navy (including around 8 transports). They haven’t had any real troops movements into France the whole game. The USA isn’t as scary as I had hoped. Sure they can bring lots of troops at once. However, they have about as much trouble supplying the fronts as Germany does. 2 turns there and 2 turns back for transports. The CP’s are in major control of Africa since Germany captured Egypt and allowed the Turks to move 3 inf and 2 art over. I then crushed the remaining French garrison. The Turks will get 12 new African IPCs over the course of 3 turns. I could allow some USA troops to go and contest Africa but I feel that would be a waste of manpower. The game is the CP’s to lose at the moment. France and USA are still holding up really well against Germany. However, once Rome falls, it will be a little easier to take Paris (with Austrian help). I might have just pulled out a CP win. Oh btw, the Turks just sacked Bombay. This seals the fate for the UK in my opinion.

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: My 3rd playtest Turns 1-8 review

      Yes max of 4 units, and India has a max of 4 units

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: How often are the Central Powers winning?

      How the heck did Russia have 64 units defending Moscow? You get 25 IPC’s a turn and the Russians have no way of getting more if the CPS attack hard.

      25/3 8.  8*4 32 infantry after 2 turns.
      Did you just abandon Poland, and also move all starting units to Moscow? I don’t see why you wouldn’t at least try and slow Germany down in Poland

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: My 3rd playtest Turns 1-8 review

      **Turn 6 Review: **

      The Allies are winning, but the Germans have more men than I counted on. I’ve been slowly building the German navy up the past 4 turns (4 BB, 1 Cruiser). The UK fleet of 2 BB, 2 cruisers, 1 sub attacked this turn and the Germans won the battle with 2 surviving BB. I think this is a good sign for the CP’s. The Ottomans have a force of 5 men in Egypt and are only opposed by 2 remaining French troops in Africa. They will have some easy IPCs the next few turns. Meanwhile, Burgundy is still being contested and Belgium is held pretty firmly by UK and US troops. I will have to allow some of my reserve Germans to come up the lines. India is now being contested by the Turks and it will fall turn 7. Russia revolted this turn, so now my Germans and Ottoman troops can slowly make their way back towards the Western front (they won’t see any more action this game). Rome is still holding its ground as the Austrians are still having supply difficulties. I did, however, force the Italian navy out of Trieste port by building navy with the Ottomans. This allowed the Austrians to build 1 sub, 1 cruiser, 1 transport. They will now be able to transport more men into Tuscany. I have more hope the CP’s after turn 6 then I did for turn 7. This is due in part mainly because the victories at sea. We still have a game on our hands people. The USA will not be able to bring any sizable force until 3 turns. This may by the Germans enough time to take Paris. If they don’t take Paris by 3 turns it is all but over.

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: How often are the Central Powers winning?

      Check out my review of the first 5 turns of my latest play. You will see how the CP’s fair

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: My 3rd playtest Turns 1-8 review

      More turns coming soon….

      posted in Axis & Allies 1914
      S
      Siris101
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