L17 G40 Bal. Mod wheatbeer (Axis) vs Karl7 (Allies)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 3 bombers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry, 1 marine and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 infantry, 1 marine and 1 mech_infantry moved from 99 Sea Zone to Greece
                2 fighters moved from 99 Sea Zone to Greece
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Greece
                    Americans attack with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry
                    Germans defend with 1 infantry
                    Americans win, taking 6 Sea Zone from Japanese, taking Greece from Germans with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Holland Belgium

    Non Combat Move - Americans
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 infantry, 2 mech_infantrys, 9 submarines, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 17 Sea Zone
                1 infantry and 2 mech_infantrys moved from 17 Sea Zone to Iwo Jima
                2 infantry moved from Western United States to 10 Sea Zone
                2 fighters moved from 10 Sea Zone to Midway
                1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Caroline Islands to Iwo Jima
                2 fighters moved from Greece to 99 Sea Zone

    Place Units - Americans
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Western United States
                Americans undo move 2.
                1 artillery, 3 bombers, 1 fighter and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs

    triplea_40314_Ame9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Kweichow to Hunan
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_40314_Chi9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 3 bombers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry, 1 marine and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 infantry, 1 marine and 1 mech_infantry moved from 99 Sea Zone to Greece
                2 fighters moved from 99 Sea Zone to Greece
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Greece
                    Americans attack with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry
                    Germans defend with 1 infantry
                    Americans win, taking 6 Sea Zone from Japanese, taking Greece from Germans with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Holland Belgium

    Non Combat Move - Americans
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 infantry, 2 mech_infantrys, 9 submarines, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 17 Sea Zone
                1 infantry and 2 mech_infantrys moved from 17 Sea Zone to Iwo Jima
                2 infantry moved from Western United States to 10 Sea Zone
                2 fighters moved from 10 Sea Zone to Midway
                1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Caroline Islands to Iwo Jima
                2 fighters moved from Greece to 99 Sea Zone

    Place Units - Americans
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Western United States
                Americans undo move 2.
                1 artillery, 3 bombers, 1 fighter and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Kweichow to Hunan
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Iraq to Caucasus
                      British take Northwest Persia from Italians
                      Russians take Caucasus from Germans
                1 infantry moved from Iraq to Persia
                4 armour moved from Trans-Jordan to Persia
                2 infantry moved from Burma to Shan State
                1 bomber and 2 fighters moved from India to Shan State
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia

    Combat - British
                Battle in Persia
                    British attack with 4 armour, 1 artillery and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    British win, taking Persia from Germans with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Shan State
                    British attack with 1 bomber, 2 fighters and 2 infantry
                    Japanese defend with 2 infantry
                    British win, taking Shan State from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                2 fighters moved from Shan State to Burma
                1 fighter moved from Burma to India
                1 bomber moved from Shan State to India
                5 infantry moved from Burma to India
                2 artilleries and 2 infantry moved from Trans-Jordan to 98 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
                2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
                1 fighter moved from Egypt to Greece
                1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
                1 tactical_bomber moved from 97 Sea Zone to Greece
                3 fighters moved from Trans-Jordan to 99 Sea Zone
                3 armour moved from Egypt to Iraq
                1 fighter moved from Union of South Africa to Egypt
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 aaGun moved from Burma to India
                1 fighter moved from Burma to India
                1 transport moved from 110 Sea Zone to 107 Sea Zone
                3 fighters moved from 99 Sea Zone to Syria

    Place Units - British
                1 factory_minor placed in Iraq
                3 armour placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    triplea_40314_UK_9.tsvg

  • '17

    Regarding SZ110/Holland, I don’t believe it’s legal to do a partial unload of a transport in that manner. If I understand correctly, that would only be legal if the artillery had been loaded in a prior turn.

    Would you rather leave the artillery in North Africa or have it unload into Holland alongside the infantry? Or a different solution?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @wheatbeer:

    Regarding SZ110/Holland, I don’t believe it’s legal to do a partial unload of a transport in that manner. If I understand correctly, that would only be legal if the artillery had been loaded in a prior turn.

    Would you rather leave the artillery in North Africa or have it unload into Holland alongside the infantry? Or a different solution?

    what?  really?

    Let me look into it.

    You may be right, but I’ve always understood you could do that.  Maybe not…  but I will check.

    Not a huge deal either way.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    well, F-me…. ha!

    It can also remain at sea with
    the cargo still aboard (but only if the cargo remaining
    aboard was loaded in a previous turn, was loaded this
    turn in the Noncombat Move phase, or was loaded this
    turn for an amphibious assault from which the transport
    retreated).

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    weird rule, I guess the idea is that if you load for an attack, it’s all in?  not sure if that makes sense, but that’s the rule.

    Place the art in N. Africa…  :-P

    Or I can on Anzac

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    actually, I get it now… got to keep the combat and non-combat moves separate, and all units that make combat moves have to attack…  :-P

    DUH!

  • '17

    That sounds logical.

    I usually only notice this being relevant strategically in the Pacific, because both sides might try to kill land units on a freshly captured island with air only attacks if they aren’t strong enough to sink an enemy fleet surrounding the island.

  • '17

    (not sure if I expressed that clearly at all  :lol:)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 2 artilleries and 1 transport
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Morocco: 1 artillery
                EDIT: Turning off Edit Mode
                Italians buy 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 artilleries and 6 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 3 artilleries and 6 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 3 artilleries and 6 infantry in Holland Belgium, round 2 :  3/9 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Southern Italy to Northern Italy
                4 artilleries moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Normandy Bordeaux
                1 submarine placed in 93 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,3,1,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
                Italians collect 12 PUs (9 lost to blockades); end with 12 PUs total

    Production/PUs Summary :

    Germans : 48 / 75
        Russians : 20 / 23
        Japanese : 51 / 57
        Americans : 56 / 95
        Chinese : 11 / 16
        British : 40 / 52
        UK_Pacific : 7 / 10
        Italians : 21 / 12
        ANZAC : 10 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40314_Ita9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 infantry and 1 transport moved from 60 Sea Zone to 74 Sea Zone
                1 marine moved from Caroline Islands to 33 Sea Zone
                1 cruiser and 1 marine moved from 33 Sea Zone to 17 Sea Zone
                1 marine moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_40314_ANZ9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 infantry and 1 transport moved from 60 Sea Zone to 74 Sea Zone
                1 marine moved from Caroline Islands to 33 Sea Zone
                1 cruiser and 1 marine moved from 33 Sea Zone to 17 Sea Zone
                1 marine moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French
                1 destroyer moved from 78 Sea Zone to 41 Sea Zone

    Combat - French
                Battle in 41 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 submarine
                    French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - French

    Turn Complete - French

    triplea_40314_Fre9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Vologda
                      Germans take Vologda from Russians
                1 artillery and 1 mech_infantry moved from Bulgaria to Greece
                3 fighters moved from Western Germany to Greece
                1 bomber moved from Rostov to Greece
                1 bomber, 1 fighter and 3 tactical_bombers moved from Bryansk to Greece
                2 artilleries and 3 infantry moved from Bryansk to Russia
                1 armour moved from Bryansk to Russia
                2 fighters and 4 tactical_bombers moved from Novgorod to Russia
                1 mech_infantry moved from Volgograd to Caucasus
                3 armour and 6 mech_infantrys moved from Rostov to Caucasus
                2 armour moved from Bryansk to Caucasus

    Combat - Germans
                Battle in Russia
                    Germans attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 4 tactical_bombers
                    Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major and 5 infantry
                        AA fire in Russia :  1/3 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 4 tactical_bombers in Russia, round 2 :  5/11 hits
                        Russians roll dice for 1 aaGun, 1 artillery and 5 infantry in Russia, round 2 :  0/6 hits
                        1 aaGun owned by the Russians and 4 infantry owned by the Russians lost in Russia
                        Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 4 tactical_bombers in Russia, round 3 :  6/11 hits
                        Russians roll dice for 1 artillery and 1 infantry in Russia, round 3 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Russia
                    Germans captures 23PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 fighter
                    Casualties for Russians: 1 aaGun, 1 artillery and 5 infantry
                Battle in Greece
                    Germans attack with 1 artillery, 2 bombers, 4 fighters, 1 mech_infantry and 3 tactical_bombers
                    British defend with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber; Americans defend with 1 infantry, 1 marine and 1 mech_infantry
                        Germans roll dice for 1 artillery, 2 bombers, 4 fighters, 1 mech_infantry and 3 tactical_bombers in Greece, round 2 :  6/11 hits
                        Americans roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 :  5/9 hits
                        2 tactical_bombers owned by the Germans, 1 mech_infantry owned by the Americans, 2 fighters owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the British, 1 artillery owned by the Germans and 2 infantry owned by the British lost in Greece
                        Germans roll dice for 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 3 :  3/6 hits
                        Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Greece, round 3 :  1/3 hits
                        1 tactical_bomber owned by the Germans, 1 tactical_bomber owned by the British, 1 marine owned by the Americans and 1 fighter owned by the British lost in Greece
                    Germans win, taking Greece from Americans with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 artillery, 2 fighters and 3 tactical_bombers
                    Casualties for British: 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 infantry, 1 marine and 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 5 armour and 7 mech_infantrys
                    British defend with 1 armour
                        Germans roll dice for 5 armour and 7 mech_infantrys in Caucasus, round 2 :  4/12 hits
                        Russians roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                4 armour and 11 mech_infantrys moved from Ukraine to Caucasus
                1 aaGun moved from Rostov to Caucasus
                10 armour and 32 mech_infantrys moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Caucasus
                1 armour moved from Rostov to Caucasus
                1 mech_infantry moved from Rostov to Caucasus
                1 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov
                1 mech_infantry moved from Western Germany to Yugoslavia
                1 aaGun moved from Bulgaria to Yugoslavia
                1 aaGun moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 infantry moved from France to Holland Belgium
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                2 bombers moved from Greece to Southern Italy
                2 fighters moved from Greece to Southern Italy
                1 fighter and 4 tactical_bombers moved from Russia to Ukraine
                2 mech_infantrys moved from Rostov to Caucasus

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 artillery, 3 fighters and 3 infantry placed in Western Germany
                Germans undo move 3.
                1 artillery, 3 fighters and 1 infantry placed in Western Germany
                Germans undo move 2.
                1 artillery and 1 infantry placed in Novgorod
                1 infantry and 3 mech_infantrys placed in Germany
                2 infantry placed in Western Germany
                Germans undo move 3.
                1 artillery and 1 infantry placed in Western Germany
                Germans undo move 5.
                1 artillery placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,4,3,1,6,6,2,2,3,3,5,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,2,2,1
                Germans collect 52 PUs (4 lost to blockades); end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs

    Production/PUs Summary :

    Germans : 56 / 100
        Russians : 14 / 0
        Japanese : 51 / 57
        Americans : 54 / 95
        Chinese : 11 / 16
        British : 40 / 52
        UK_Pacific : 7 / 10
        Italians : 21 / 12
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40314_Ger10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                2 infantry moved from Novosibirsk to Vologda
                1 armour moved from Novosibirsk to Vologda
                3 fighters and 1 tactical_bomber moved from Novosibirsk to Vologda
                10 artilleries and 61 infantry moved from Samara to Russia
                1 infantry moved from Tambov to Volgograd
                      Russians take Volgograd from Germans

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Vologda from Germans with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Russia
                    Russians attack with 10 artilleries and 61 infantry
                    Germans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 3 infantry
                    Russians win, taking Russia from Germans with 10 artilleries and 59 infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 armour, 2 artilleries and 3 infantry
                    Casualties for Russians: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                5 armour and 4 mech_infantrys moved from Novosibirsk to Russia
                4 aaGuns moved from Samara to Russia
                3 fighters and 1 tactical_bomber moved from Vologda to Novosibirsk

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs

    triplea_40314_Rus10.tsvg

  • '17

    You made this so difficult Karl  :lol:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    KILL!

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 harbour and 14 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 34 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 34 Sea Zone
                1 artillery and 10 infantry moved from Korea to Manchuria
                1 tactical_bomber moved from 36 Sea Zone to Shan State
                1 infantry moved from Anhwe to Jehol
                1 bomber moved from French Indo China to Jehol
                1 tactical_bomber moved from Japan to Jehol
                1 bomber moved from French Indo China to Shan State
                1 infantry moved from Kwangsi to Yunnan
                1 tactical_bomber moved from French Indo China to Yunnan
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from Philippines to 34 Sea Zone
                2 battleships and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from Philippines to Yunnan

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 2 submarines
                    French defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 :  2/2 hits
                        French roll dice for 1 destroyer in 41 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the French lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from French with 2 battleships, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 44 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Manchuria
                    Japanese attack with 1 artillery and 10 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 10 infantry in Manchuria, round 2 :  3/11 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Jehol, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  3/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 41 Sea Zone
                2 carriers moved from 36 Sea Zone to 41 Sea Zone
                2 fighters moved from 34 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 34 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from Shan State to 41 Sea Zone
                2 carriers moved from 36 Sea Zone to 41 Sea Zone
                1 marine moved from French Indo China to 36 Sea Zone
                1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone
                2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone
                1 carrier moved from 36 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from Yunnan to 41 Sea Zone
                1 fighter moved from Philippines to 41 Sea Zone
                1 tactical_bomber moved from Jehol to Anhwe
                1 bomber moved from Jehol to Anhwe
                1 aaGun moved from Korea to Manchuria
                7 fighters moved from Philippines to Japan
                3 tactical_bombers moved from Philippines to Japan
                2 carriers moved from 36 Sea Zone to 41 Sea Zone
                2 fighters and 2 tactical_bombers moved from Philippines to 41 Sea Zone
                1 bomber moved from Shan State to Anhwe
                2 carriers moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from Kwangsi to Hunan
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from Yunnan to Kwangsi
                3 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                3 submarines moved from 36 Sea Zone to 41 Sea Zone

    Place Units - Japanese
                10 infantry placed in Japan
                3 infantry placed in Kwangtung
                1 infantry placed in French Indo China
                1 harbour placed in Sumatra

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
                Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Production/PUs Summary :

    Germans : 50 / 100
        Russians : 20 / 27
        Japanese : 54 / 58
        Americans : 54 / 95
        Chinese : 9 / 16
        British : 40 / 52
        UK_Pacific : 6 / 10
        Italians : 21 / 12
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40314_Jap10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    AHH!  The game is afoot!

    Ok, now all is revealed!  No more hiding in the shadows, now just the straight and open road!

    It’s now a race !

    :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:

  • '17

    Japan doesn’t have to sail in any particular direction.  :evil:

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