Edit to pick up the Iwo Jima inf for the Guam landing.
L17 G40 Bal. Mod wheatbeer (Axis) vs Karl7 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry, 1 marine and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 99 Sea Zone to Greece
2 fighters moved from 99 Sea Zone to Greece
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Greece
Americans attack with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking 6 Sea Zone from Japanese, taking Greece from Germans with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland BelgiumNon Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 infantry, 2 mech_infantrys, 9 submarines, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 2 mech_infantrys moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from 10 Sea Zone to Midway
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Caroline Islands to Iwo Jima
2 fighters moved from Greece to 99 Sea ZonePlace Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Western United States
Americans undo move 2.
1 artillery, 3 bombers, 1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Hunan
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry, 1 marine and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 99 Sea Zone to Greece
2 fighters moved from 99 Sea Zone to Greece
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Greece
Americans attack with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking 6 Sea Zone from Japanese, taking Greece from Germans with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland BelgiumNon Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 infantry, 2 mech_infantrys, 9 submarines, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 2 mech_infantrys moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from 10 Sea Zone to Midway
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Caroline Islands to Iwo Jima
2 fighters moved from Greece to 99 Sea ZonePlace Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Western United States
Americans undo move 2.
1 artillery, 3 bombers, 1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Hunan
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsPurchase Units - British
British buy 3 armour, 1 artillery, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Iraq to Caucasus
British take Northwest Persia from Italians
Russians take Caucasus from Germans
1 infantry moved from Iraq to Persia
4 armour moved from Trans-Jordan to Persia
2 infantry moved from Burma to Shan State
1 bomber and 2 fighters moved from India to Shan State
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to PersiaCombat - British
Battle in Persia
British attack with 4 armour, 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Persia from Germans with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 1 bomber, 2 fighters and 2 infantry
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters moved from Shan State to Burma
1 fighter moved from Burma to India
1 bomber moved from Shan State to India
5 infantry moved from Burma to India
2 artilleries and 2 infantry moved from Trans-Jordan to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Egypt to Greece
1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Greece
3 fighters moved from Trans-Jordan to 99 Sea Zone
3 armour moved from Egypt to Iraq
1 fighter moved from Union of South Africa to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 aaGun moved from Burma to India
1 fighter moved from Burma to India
1 transport moved from 110 Sea Zone to 107 Sea Zone
3 fighters moved from 99 Sea Zone to SyriaPlace Units - British
1 factory_minor placed in Iraq
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
Regarding SZ110/Holland, I don’t believe it’s legal to do a partial unload of a transport in that manner. If I understand correctly, that would only be legal if the artillery had been loaded in a prior turn.
Would you rather leave the artillery in North Africa or have it unload into Holland alongside the infantry? Or a different solution?
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Regarding SZ110/Holland, I don’t believe it’s legal to do a partial unload of a transport in that manner. If I understand correctly, that would only be legal if the artillery had been loaded in a prior turn.
Would you rather leave the artillery in North Africa or have it unload into Holland alongside the infantry? Or a different solution?
what? really?
Let me look into it.
You may be right, but I’ve always understood you could do that. Maybe not… but I will check.
Not a huge deal either way.
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well, F-me…. ha!
It can also remain at sea with
the cargo still aboard (but only if the cargo remaining
aboard was loaded in a previous turn, was loaded this
turn in the Noncombat Move phase, or was loaded this
turn for an amphibious assault from which the transport
retreated). -
weird rule, I guess the idea is that if you load for an attack, it’s all in? not sure if that makes sense, but that’s the rule.
Place the art in N. Africa… :-P
Or I can on Anzac
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actually, I get it now… got to keep the combat and non-combat moves separate, and all units that make combat moves have to attack… :-P
DUH!
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That sounds logical.
I usually only notice this being relevant strategically in the Pacific, because both sides might try to kill land units on a freshly captured island with air only attacks if they aren’t strong enough to sink an enemy fleet surrounding the island.
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(not sure if I expressed that clearly at all :lol:)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 artilleries and 1 transport
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 1 artillery
EDIT: Turning off Edit Mode
Italians buy 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 6 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 3 artilleries and 6 infantry
Americans defend with 1 infantry
Italians roll dice for 3 artilleries and 6 infantry in Holland Belgium, round 2 : 3/9 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 armour moved from Southern Italy to Northern Italy
4 artilleries moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Normandy Bordeaux
1 submarine placed in 93 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,3,1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Italians collect 12 PUs (9 lost to blockades); end with 12 PUs totalProduction/PUs Summary :
Germans : 48 / 75
Russians : 20 / 23
Japanese : 51 / 57
Americans : 56 / 95
Chinese : 11 / 16
British : 40 / 52
UK_Pacific : 7 / 10
Italians : 21 / 12
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 infantry and 1 transport moved from 60 Sea Zone to 74 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 17 Sea Zone
1 marine moved from 17 Sea Zone to Iwo Jima
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 infantry and 1 transport moved from 60 Sea Zone to 74 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 17 Sea Zone
1 marine moved from 17 Sea Zone to Iwo Jima
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 destroyer moved from 78 Sea Zone to 41 Sea ZoneCombat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 artillery and 1 mech_infantry moved from Bulgaria to Greece
3 fighters moved from Western Germany to Greece
1 bomber moved from Rostov to Greece
1 bomber, 1 fighter and 3 tactical_bombers moved from Bryansk to Greece
2 artilleries and 3 infantry moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
2 fighters and 4 tactical_bombers moved from Novgorod to Russia
1 mech_infantry moved from Volgograd to Caucasus
3 armour and 6 mech_infantrys moved from Rostov to Caucasus
2 armour moved from Bryansk to CaucasusCombat - Germans
Battle in Russia
Germans attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 4 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major and 5 infantry
AA fire in Russia : 1/3 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 4 tactical_bombers in Russia, round 2 : 5/11 hits
Russians roll dice for 1 aaGun, 1 artillery and 5 infantry in Russia, round 2 : 0/6 hits
1 aaGun owned by the Russians and 4 infantry owned by the Russians lost in Russia
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 4 tactical_bombers in Russia, round 3 : 6/11 hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 3 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter
Casualties for Russians: 1 aaGun, 1 artillery and 5 infantry
Battle in Greece
Germans attack with 1 artillery, 2 bombers, 4 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber; Americans defend with 1 infantry, 1 marine and 1 mech_infantry
Germans roll dice for 1 artillery, 2 bombers, 4 fighters, 1 mech_infantry and 3 tactical_bombers in Greece, round 2 : 6/11 hits
Americans roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 5/9 hits
2 tactical_bombers owned by the Germans, 1 mech_infantry owned by the Americans, 2 fighters owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the British, 1 artillery owned by the Germans and 2 infantry owned by the British lost in Greece
Germans roll dice for 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 3 : 3/6 hits
Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Greece, round 3 : 1/3 hits
1 tactical_bomber owned by the Germans, 1 tactical_bomber owned by the British, 1 marine owned by the Americans and 1 fighter owned by the British lost in Greece
Germans win, taking Greece from Americans with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery, 2 fighters and 3 tactical_bombers
Casualties for British: 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Americans: 1 infantry, 1 marine and 1 mech_infantry
Battle in Caucasus
Germans attack with 5 armour and 7 mech_infantrys
British defend with 1 armour
Germans roll dice for 5 armour and 7 mech_infantrys in Caucasus, round 2 : 4/12 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
4 armour and 11 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Rostov to Caucasus
10 armour and 32 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 mech_infantry moved from Western Germany to Yugoslavia
1 aaGun moved from Bulgaria to Yugoslavia
1 aaGun moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 bombers moved from Greece to Southern Italy
2 fighters moved from Greece to Southern Italy
1 fighter and 4 tactical_bombers moved from Russia to Ukraine
2 mech_infantrys moved from Rostov to CaucasusPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery, 3 fighters and 3 infantry placed in Western Germany
Germans undo move 3.
1 artillery, 3 fighters and 1 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 1 infantry placed in Novgorod
1 infantry and 3 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 1 infantry placed in Western Germany
Germans undo move 5.
1 artillery placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,4,3,1,6,6,2,2,3,3,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,2,2,1
Germans collect 52 PUs (4 lost to blockades); end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUsProduction/PUs Summary :
Germans : 56 / 100
Russians : 14 / 0
Japanese : 51 / 57
Americans : 54 / 95
Chinese : 11 / 16
British : 40 / 52
UK_Pacific : 7 / 10
Italians : 21 / 12
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Novosibirsk to Vologda
1 armour moved from Novosibirsk to Vologda
3 fighters and 1 tactical_bomber moved from Novosibirsk to Vologda
10 artilleries and 61 infantry moved from Samara to Russia
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from GermansCombat - Russians
Battle in Vologda
Russians attack with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Russia
Russians attack with 10 artilleries and 61 infantry
Germans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 3 infantry
Russians win, taking Russia from Germans with 10 artilleries and 59 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 2 artilleries and 3 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
5 armour and 4 mech_infantrys moved from Novosibirsk to Russia
4 aaGuns moved from Samara to Russia
3 fighters and 1 tactical_bomber moved from Vologda to NovosibirskTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs -
You made this so difficult Karl :lol:
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KILL!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 harbour and 14 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 34 Sea Zone
1 artillery and 10 infantry moved from Korea to Manchuria
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 infantry moved from Anhwe to Jehol
1 bomber moved from French Indo China to Jehol
1 tactical_bomber moved from Japan to Jehol
1 bomber moved from French Indo China to Shan State
1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
2 battleships and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Philippines to YunnanCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 2 submarines
French defend with 1 destroyer
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from French with 2 battleships, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Japanese attack with 1 artillery and 10 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 10 infantry in Manchuria, round 2 : 3/11 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 41 Sea Zone
2 carriers moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from 34 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
2 carriers moved from 36 Sea Zone to 41 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 fighter moved from Philippines to 41 Sea Zone
1 tactical_bomber moved from Jehol to Anhwe
1 bomber moved from Jehol to Anhwe
1 aaGun moved from Korea to Manchuria
7 fighters moved from Philippines to Japan
3 tactical_bombers moved from Philippines to Japan
2 carriers moved from 36 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 41 Sea Zone
1 bomber moved from Shan State to Anhwe
2 carriers moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Kwangsi to Hunan
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Yunnan to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
3 submarines moved from 36 Sea Zone to 41 Sea ZonePlace Units - Japanese
10 infantry placed in Japan
3 infantry placed in Kwangtung
1 infantry placed in French Indo China
1 harbour placed in SumatraTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsProduction/PUs Summary :
Germans : 50 / 100
Russians : 20 / 27
Japanese : 54 / 58
Americans : 54 / 95
Chinese : 9 / 16
British : 40 / 52
UK_Pacific : 6 / 10
Italians : 21 / 12
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
AHH! The game is afoot!
Ok, now all is revealed! No more hiding in the shadows, now just the straight and open road!
It’s now a race !
:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
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Japan doesn’t have to sail in any particular direction. :evil:





