dawg + 40 v-mike-g40-start-round-5 start.tsvg pick your side and place your bid
G40 ABH (Axis) vs Oysteilo (allies+100)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Russia to Caucasus
1 bomber moved from Egypt to CaucasusCombat - British
Battle in Caucasus
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Caucasus to Northwest Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 71 Sea Zone to 83 Sea Zone
2 fighters moved from Gibraltar to Egypt
1 infantry moved from Trans-Jordan to Iraq
3 artilleries and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 battleship and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Burma to India
1 bomber moved from United Kingdom to Gibraltar
1 bomber moved from Caucasus to Russia
1 submarine moved from 109 Sea Zone to 125 Sea ZonePlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 armour and 1 infantry placed in Egypt
British undo move 1.
British undo move 1.
1 artillery and 2 infantry placed in Persia
1 armour and 1 mech_infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,6,5
British collect 28 PUs (2 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,1,2,3,2,1,3,6,2,3,5,5,3,3,3,1,2,4,2,6,5,1,1,3,6,2,2,5,4,6,5,6,1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,4,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 9 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Turning off Edit Mode -
I have a tendency to complain about dice…. But bomber vs 2 destroyers you were 70%, so good rolls for me. Sometimes balls pays off. However I will complain about dice again soon…
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It is a bit hard to complain about dice with a +100 starting advantage…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
2 armour, 1 artillery and 1 infantry moved from Rostov to Caucasus
1 bomber moved from Ukraine to TambovCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Caucasus
Italians attack with 2 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Caucasus from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 bomber moved from Tambov to Novgorod
1 fighter moved from 99 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Rostov to CaucasusPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from New South Wales to Queensland
1 fighter moved from Russia to Northwest PersiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
3 infantry moved from Tunisia to LibyaCombat - French
Battle in Libya
French attack with 3 infantry
Italians defend with 1 artillery and 1 infantry
3 infantry owned by the French retreated to Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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oe secn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
3 infantry moved from Tunisia to LibyaCombat - French
Battle in Libya
French attack with 3 infantry
Italians defend with 1 artillery and 1 infantry
3 infantry owned by the French retreated to Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Szechwan: 1 fighter
EDIT: Adding units owned by ANZAC to Northwest Persia: 1 fighter
EDIT: Turning off Edit Mode -
@Arthur:
It is a bit hard to complain about dice with a +100 starting advantage…
there is no advantage anymore. My rule of thumb is +400 TUV at end of France = Allies are dong OK
I have a feeling the advantage will be less next round. You make it really hard for me
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 4 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 armour and 1 artillery moved from Rostov to Volgograd
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 armour and 2 mech_infantrys moved from Evenkiyskiy to Yenisey
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
1 infantry moved from Rostov to Volgograd
2 bombers moved from Southern Italy to 98 Sea Zone
2 bombers moved from Rostov to 98 Sea Zone
2 bombers moved from Ukraine to 98 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Rostov to VolgogradCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 submarine
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Bryansk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Volgograd
Germans attack with 7 armour, 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 7 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 98 Sea Zone
Germans attack with 6 bombers
British defend with 1 destroyer
Germans win with 5 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyerNon Combat Move - Germans
5 bombers moved from 98 Sea Zone to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Novgorod to Caucasus
1 tactical_bomber moved from Novgorod to Caucasus
4 infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Rostov to Ukraine
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
5 artilleries and 5 infantry moved from Rostov to Caucasus
5 mech_infantrys moved from Eastern Poland to Belarus
5 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
1 armour moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to CaucasusPlace Units - Germans
1 artillery and 1 infantry placed in Germany
3 armour placed in Novgorod
4 bombers and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 3 armour
EDIT: Adding units owned by Germans to Belarus: 3 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Belarus: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
I had really wanted to attack NW Persia this round, but it was just going to be a death trap for my German tanks.
That US bomber taking out the two Japanese destroyers was a big setback for me.
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I was worried about that you taking out nw Persia, but eventually I reached the same conclusion. Yeah loosing your destroyers was nice for me, but would be willing to sacrifice India bomber too……
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If I had a couple more infantry or even mech infantry to sacrifice, that attack into Persia would have been worth it. With your counterattack you would have been able to crush remaining forces making it difficult for me to proceed further into the Middle East.
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That was my rational too. If you attack it you also give Russia a whooooole lot of freedom. Not sure how it looks now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 armour moved from Tsinghai to Kazakhstan
1 tactical_bomber moved from Northwest Persia to Kazakhstan
1 artillery and 2 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 artillery and 17 infantry moved from Vologda to SamaraCombat - Russians
Battle in Kazakhstan
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 17 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 artillery and 17 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Kazakhstan to Russia
1 aaGun moved from Vologda to Samara
1 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns, 1 artillery and 17 infantry moved from Buryatia to Amur
6 infantry moved from Russia to Samara
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
2 artilleries moved from Russia to Samara
3 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
5 infantry moved from Russia to SamaraPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,4,3
Russians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 24 PUs -
you can taunt me all you want when it comes to dice, but this round I was supposed to take kasakstan, tambov and bryansk. I ended up taking none. Kasakstan is a gamble but overall loosing all three is ridicolous. Kasakstan last round I had mech, arm, Tac against two 2’s didn’t take it that round either!
So all in all I am convinced dice has been a factor so far. But dont get me wrong, you play REALLY well! Overall, loosing all those smal batltles nullifies the bid somewhat (at least part of it)
You can disagree of course!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Suiyuyan to Shensi
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
1 fighter moved from French Indo China to Shensi
1 tactical_bomber moved from French Indo China to Shensi
1 fighter moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 fighter moved from Malaya to Kweichow
1 tactical_bomber moved from Malaya to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter moved from French Indo China to Kweichow
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Philippines to Japan
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 bomber moved from French Indo China to India
1 bomber moved from French Indo China to India
1 tactical_bomber moved from French Indo China to Yunnan
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 cruiser moved from 37 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 7 submarines and 2 transports
Americans defend with 1 submarine
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 7 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 14 damage total. Damaged units is as follows: airfield = 6, factory_major = 8
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 2 transports
Americans defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Anhwe to Hunan
1 cruiser moved from 43 Sea Zone to 20 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Jehol to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from India to French Indo China
1 fighter and 2 tactical_bombers moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
EDIT: 1 mech_infantry moved from Hunan to Hopei
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 carrier and 2 destroyers placed in 37 Sea Zone
3 infantry placed in Manchuria
1 armour and 2 artilleries placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 aaGun and 7 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 aaGun and 7 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
Japanese collect 57 PUs (3 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
It always seems like dice in small battles are against you in every game. That is completely psychological. You have had your share of good luck in addition to the bad luck.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Southern France
1 submarine moved from 41 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat - Americans





