My dice have been awesome!
17L BM3, cyanight (Axis) vs Pherman1215 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 artilleries; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
2 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Saudi Arabia
1 bomber moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Saudi Arabia
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
2 fighters moved from Iraq to Saudi Arabia
1 tactical_bomber moved from Iraq to Saudi ArabiaCombat - Japanese
Battle in Saudi Arabia
Japanese attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 2 infantry
Japanese win, taking Saudi Arabia from Neutral_True with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Trans-Jordan
Japanese attack with 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Saudi Arabia to Iraq
3 fighters moved from Saudi Arabia to Iraq
1 artillery and 13 infantry moved from Northwest Persia to Iraq
1 fighter moved from Kazakhstan to IraqPlace Units - Japanese
3 artilleries placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,1,6,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,5,3,5,2,3,4,4,5,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,5,4,3,4,6,3,1,5,3
Japanese collect 12 PUs (23 lost to blockades); end with 17 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 mech_infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Purchase Units - Americans
Americans buy 10 fighters; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Egypt to Trans-Jordan
4 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
5 fighters moved from Egypt to Trans-JordanCombat - Americans
Battle in Trans-Jordan
Americans attack with 11 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 mech_infantry
Americans win, taking Trans-Jordan from Japanese with 11 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Gibraltar
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour and 1 harbour
Americans win, taking Gibraltar from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour
Casualties for Americans: 1 infantry and 1 tactical_bomberNon Combat Move - Americans
6 carriers and 2 fighters moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 cruisers moved from 39 Sea Zone to 76 Sea Zone
8 destroyers moved from 92 Sea Zone to 96 Sea Zone
4 fighters moved from Gibraltar to 96 Sea Zone
2 carriers moved from 92 Sea Zone to 96 Sea Zone
3 submarines moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
6 armour, 1 artillery, 13 infantry and 4 mech_infantrys moved from Morocco to 92 Sea Zone
6 armour, 1 artillery, 13 infantry, 4 mech_infantrys and 16 transports moved from 92 Sea Zone to 96 Sea Zone
4 aaGuns and 9 infantry moved from Libya to Tobruk
6 armour, 1 artillery, 13 infantry and 4 mech_infantrys moved from 96 Sea Zone to Tobruk
1 fighter moved from Gibraltar to 89 Sea Zone
1 carrier, 1 destroyer and 12 transports moved from 91 Sea Zone to 89 Sea Zone
3 transports moved from 101 Sea Zone to 89 Sea Zone
2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys moved from Central United States to Southeast Mexico
10 infantry moved from Western United States to Central United States
8 infantry moved from Eastern United States to Central United States
2 tactical_bombers moved from Trans-Jordan to Egypt
3 destroyers moved from 80 Sea Zone to 76 Sea Zone
1 battleship and 7 destroyers moved from 39 Sea Zone to 76 Sea Zone
10 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to EgyptPlace Units - Americans
10 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
14 infantry moved from Kweichow to Anhwe
6 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 14 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 13 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Hunan
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to SikangPlace Units - Chinese
3 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Purchase Units - British
British buy 13 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from Egypt to Saudi Arabia
6 fighters moved from Egypt to Saudi ArabiaCombat - British
Battle in Saudi Arabia
British attack with 6 fighters and 1 mech_infantry
Japanese defend with 2 mech_infantrys
British win, taking Saudi Arabia from Japanese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
6 fighters moved from Saudi Arabia to Egypt
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 5 transports moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
2 destroyers and 4 fighters moved from 92 Sea Zone to 96 Sea Zone
2 carriers moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from United Kingdom to 89 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea ZonePlace Units - British
3 infantry placed in Egypt
10 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Purchase Units - British
British buy 13 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from Egypt to Saudi Arabia
6 fighters moved from Egypt to Saudi ArabiaCombat - British
Battle in Saudi Arabia
British attack with 6 fighters and 1 mech_infantry
Japanese defend with 2 mech_infantrys
British win, taking Saudi Arabia from Japanese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
6 fighters moved from Saudi Arabia to Egypt
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 5 transports moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
2 destroyers and 4 fighters moved from 92 Sea Zone to 96 Sea Zone
2 carriers moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from United Kingdom to 89 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea ZonePlace Units - British
3 infantry placed in Egypt
10 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 transport
EDIT: Removing units owned by British from Tobruk: 1 infantry
EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Removing units owned by British from 96 Sea Zone: 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 89 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 89 Sea Zone: 1 carrier
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 airfield, 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from France to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
5 fighters moved from France to 96 Sea Zone
1 armour and 12 mech_infantrys moved from Turkey to Trans-Jordan
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour and 12 mech_infantrys
Americans defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 96 Sea Zone
Italians attack with 9 fighters
British defend with 2 carriers, 3 destroyers, 2 fighters and 4 transports; Americans defend with 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 3 submarines and 16 transports
3 submarines owned by the Americans Submerged
Units damaged: 1 carrier owned by the British
Americans win with 4 carriers, 1 cruiser, 6 destroyers, 6 fighters and 20 transports remaining. Battle score for attacker is -50
Casualties for Italians: 9 fighters
Casualties for Americans: 5 destroyersNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to France
1 mech_infantry moved from Spain to Southern France
2 armour moved from France to Southern France
1 mech_infantry moved from Greece to Iraq
1 aaGun moved from Iraq to Trans-JordanPlace Units - Italians
1 airfield placed in Spain
1 fighter placed in Southern Italy
1 armour placed in Southern France
Italians undo move 3.
1 armour placed in GreeceTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 31 PUs (1 lost to blockades); end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from West India to Eastern Persia
ANZAC take Eastern Persia from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Kwangtung from Japanese to ANZAC
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 96 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 armour moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Burma to India
EDIT: 1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to India
2 transports moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Burma
2 infantry moved from Shan State to Burma
1 infantry moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Burma
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 aaGun, 1 artillery and 1 infantry moved from Hunan to Yunnan
1 armour moved from Hunan to Burma
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
1 infantry moved from New South Wales to Queensland
2 fighters moved from 76 Sea Zone to 96 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
3 mech_infantrys placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 bombers, 4 fighters and 2 tactical_bombers moved from Spain to 96 Sea Zone
2 infantry moved from Spain to Gibraltar
1 artillery moved from Spain to Gibraltar
2 bombers moved from France to 96 Sea Zone
2 fighters moved from Western Germany to 96 Sea Zone
4 bombers moved from Western Germany to 96 Sea Zone
2 tactical_bombers moved from Western Germany to 96 Sea ZoneCombat - Germans
Battle in Gibraltar
Germans attack with 1 artillery and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
Germans win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 96 Sea Zone
Germans attack with 10 bombers, 6 fighters and 4 tactical_bombers
British defend with 2 carriers, 2 destroyers, 2 fighters and 4 transports; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 16 transports; ANZAC defend with 2 fighters
3 submarines owned by the Americans Submerged -
I noticed a mistake in the game. You can’t land those Anzac planes unless you edit off another DD to remove the carrier hit. Those ANZAC planes have no place to land otherwise.
I got 10 hits so I will need OOL.
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I noticed a mistake in the game. You can’t land those Anzac planes unless you edit off another DD to remove the carrier hit. Those ANZAC planes have no place to land otherwise.
I got 10 hits so I will need OOL.
I did edit off a DD to fix the carrier hit. You never asked me OOL.
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My bad, I missed the edit. I thought I was giving you the best possible defense. I did not see the hidden ANZAC fighters. The blend right in with America. What would you like to select for the first 10 hits.
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Max defense, but keep enough carrier alive to field all planes available for the German hit.
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wait, nvm i see you’re doing Germany now. Let me look.
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no problem
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Max defense as usual. Just click through. Prioritize UK then USA fighters. So fighter kill order is Anzac, USA, then UK
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Max Def as usual will damage your CV’s first before your fighters. Is that what you want?
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yep
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 bombers, 4 fighters and 2 tactical_bombers moved from Spain to 96 Sea Zone
2 infantry moved from Spain to Gibraltar
1 artillery moved from Spain to Gibraltar
2 bombers moved from France to 96 Sea Zone
2 fighters moved from Western Germany to 96 Sea Zone
4 bombers moved from Western Germany to 96 Sea Zone
2 tactical_bombers moved from Western Germany to 96 Sea ZoneCombat - Germans
Battle in Gibraltar
Germans attack with 1 artillery and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
Germans win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 96 Sea Zone
Germans attack with 10 bombers, 6 fighters and 4 tactical_bombers
British defend with 2 carriers, 2 destroyers, 2 fighters and 4 transports; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 16 transports; ANZAC defend with 2 fighters
3 submarines owned by the Americans Submerged
Units damaged: 2 carriers owned by the British and 1 carrier owned by the Americans
retreated to 96 Sea Zone
Americans win with 6 fighters and 20 transports remaining. Battle score for attacker is -6
Casualties for Germans: 4 bombers, 5 fighters and 4 tactical_bombers
Casualties for British: 2 carriers and 2 destroyers
Casualties for Americans: 2 carriers, 1 cruiser, 3 destroyers and 2 fighters
2 fighters owned by the British, 2 fighters owned by the Americans and 2 fighters owned by the ANZAC forced to land in TobrukNon Combat Move - Germans
6 bombers moved from 96 Sea Zone to Spain
1 fighter moved from 96 Sea Zone to Trans-Jordan
1 submarine moved from 116 Sea Zone to 108 Sea Zone
2 mech_infantrys moved from Portugal to Spain
2 mech_infantrys moved from France to Spain
2 infantry moved from France to Western Germany
2 infantry moved from France to Western Germany
3 infantry moved from France to Southern France
1 aaGun moved from Western Germany to France
5 infantry moved from Sweden to Norway
1 marine moved from Sweden to Norway
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 aaGun, 4 armour and 15 mech_infantrys moved from Iraq to Trans-Jordan
3 armour moved from Northwest Persia to Trans-Jordan
5 armour and 1 mech_infantry moved from Caucasus to Syria
3 mech_infantrys moved from Volgograd to Turkey
2 aaGuns moved from Kazakhstan to Caucasus
3 infantry moved from Kazakhstan to CaucasusPlace Units - Germans
3 armour placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
4 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Tobruk: 2 fighters
EDIT: Adding units owned by Americans to Tobruk: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 66 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 18
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 5 infantry moved from Shensi to TsinghaiTurn Complete - Russians