17L BM3, cyanight (Axis) vs Pherman1215 (Allies)

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 3 artilleries; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Iraq to Trans-Jordan
                2 mech_infantrys moved from Iraq to Saudi Arabia
                1 bomber moved from Iraq to Trans-Jordan
                1 fighter moved from Iraq to Saudi Arabia
                1 fighter moved from Southern Italy to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan
                2 fighters moved from Iraq to Saudi Arabia
                1 tactical_bomber moved from Iraq to Saudi Arabia

    Combat - Japanese
                Battle in Saudi Arabia
                    Japanese attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 2 infantry
                    Japanese win, taking Saudi Arabia from Neutral_True with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Trans-Jordan
                    Japanese attack with 1 bomber, 2 fighters and 2 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters moved from Trans-Jordan to Iraq
                1 bomber moved from Trans-Jordan to Iraq
                1 tactical_bomber moved from Saudi Arabia to Iraq
                3 fighters moved from Saudi Arabia to Iraq
                1 artillery and 13 infantry moved from Northwest Persia to Iraq
                1 fighter moved from Kazakhstan to Iraq

    Place Units - Japanese
                3 artilleries placed in Iraq

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 23
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,4,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,1,6,4,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,5,3,5,2,3,4,4,5,4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,5,4,3,4,6,3,1,5,3
                Japanese collect 12 PUs (23 lost to blockades); end with 17 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Anhwe: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_39390_Jap17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 10 fighters; Remaining resources: 2 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Egypt to Trans-Jordan
                4 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
                2 fighters moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                5 fighters moved from Egypt to Trans-Jordan

    Combat - Americans
                Battle in Trans-Jordan
                    Americans attack with 11 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 mech_infantry
                    Americans win, taking Trans-Jordan from Japanese with 11 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Gibraltar
                    Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 2 armour and 1 harbour
                    Americans win, taking Gibraltar from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 armour
                    Casualties for Americans: 1 infantry and 1 tactical_bomber

    Non Combat Move - Americans
                6 carriers and 2 fighters moved from 39 Sea Zone to 76 Sea Zone
                1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                2 cruisers moved from 39 Sea Zone to 76 Sea Zone
                8 destroyers moved from 92 Sea Zone to 96 Sea Zone
                4 fighters moved from Gibraltar to 96 Sea Zone
                2 carriers moved from 92 Sea Zone to 96 Sea Zone
                3 submarines moved from 92 Sea Zone to 96 Sea Zone
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                6 armour, 1 artillery, 13 infantry and 4 mech_infantrys moved from Morocco to 92 Sea Zone
                6 armour, 1 artillery, 13 infantry, 4 mech_infantrys and 16 transports moved from 92 Sea Zone to 96 Sea Zone
                4 aaGuns and 9 infantry moved from Libya to Tobruk
                6 armour, 1 artillery, 13 infantry and 4 mech_infantrys moved from 96 Sea Zone to Tobruk
                1 fighter moved from Gibraltar to 89 Sea Zone
                1 carrier, 1 destroyer and 12 transports moved from 91 Sea Zone to 89 Sea Zone
                3 transports moved from 101 Sea Zone to 89 Sea Zone
                2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys moved from Central United States to Southeast Mexico
                10 infantry moved from Western United States to Central United States
                8 infantry moved from Eastern United States to Central United States
                2 tactical_bombers moved from Trans-Jordan to Egypt
                3 destroyers moved from 80 Sea Zone to 76 Sea Zone
                1 battleship and 7 destroyers moved from 39 Sea Zone to 76 Sea Zone
                10 fighters moved from Trans-Jordan to Egypt
                1 fighter moved from Trans-Jordan to Egypt

    Place Units - Americans
                10 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 64 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs

    triplea_39390_Ame17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                14 infantry moved from Kweichow to Anhwe
                6 infantry moved from Hopei to Chahar
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Hopei to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Chahar from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 14 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Anhwe from Japanese with 13 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Hunan
                1 infantry moved from Sikang to Tsinghai
                1 infantry moved from Szechwan to Sikang

    Place Units - Chinese
                3 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_39390_Chi17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 17

    Purchase Units - British
                British buy 13 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 mech_infantry moved from Egypt to Saudi Arabia
                6 fighters moved from Egypt to Saudi Arabia

    Combat - British
                Battle in Saudi Arabia
                    British attack with 6 fighters and 1 mech_infantry
                    Japanese defend with 2 mech_infantrys
                    British win, taking Saudi Arabia from Japanese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - British
                6 fighters moved from Saudi Arabia to Egypt
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 5 transports moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Tobruk
                2 destroyers and 4 fighters moved from 92 Sea Zone to 96 Sea Zone
                2 carriers moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 91 Sea Zone to 89 Sea Zone
                1 fighter moved from United Kingdom to 89 Sea Zone
                1 carrier moved from 91 Sea Zone to 96 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                10 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 armour and 1 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 15 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    triplea_39390_UK_17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 17

    Purchase Units - British
                British buy 13 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 mech_infantry moved from Egypt to Saudi Arabia
                6 fighters moved from Egypt to Saudi Arabia

    Combat - British
                Battle in Saudi Arabia
                    British attack with 6 fighters and 1 mech_infantry
                    Japanese defend with 2 mech_infantrys
                    British win, taking Saudi Arabia from Japanese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - British
                6 fighters moved from Saudi Arabia to Egypt
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 5 transports moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Tobruk
                2 destroyers and 4 fighters moved from 92 Sea Zone to 96 Sea Zone
                2 carriers moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 91 Sea Zone to 89 Sea Zone
                1 fighter moved from United Kingdom to 89 Sea Zone
                1 carrier moved from 91 Sea Zone to 96 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                10 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 armour and 1 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 15 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport
                Turning on Edit Mode
                EDIT: Removing units owned by British from 96 Sea Zone: 1 transport
                EDIT: Removing units owned by British from Tobruk: 1 infantry
                EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
                EDIT: Adding units owned by British to United Kingdom: 1 infantry
                EDIT: Removing units owned by British from 96 Sea Zone: 2 fighters
                EDIT: Adding units owned by British to United Kingdom: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 96 Sea Zone: 1 carrier
                EDIT: Removing units owned by British from 89 Sea Zone: 1 fighter
                EDIT: Adding units owned by British to 89 Sea Zone: 1 carrier
                EDIT: Adding units owned by British to United Kingdom: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_39390_UK_17.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 airfield, 1 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from France to 96 Sea Zone
                2 fighters moved from Southern Italy to 96 Sea Zone
                5 fighters moved from France to 96 Sea Zone
                1 armour and 12 mech_infantrys moved from Turkey to Trans-Jordan
                1 bomber moved from Southern Italy to 91 Sea Zone

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 armour and 12 mech_infantrys
                    Americans defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 armour and 12 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 96 Sea Zone
                    Italians attack with 9 fighters
                    British defend with 2 carriers, 3 destroyers, 2 fighters and 4 transports; Americans defend with 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 3 submarines and 16 transports
                    3 submarines owned by the Americans Submerged
                    Units damaged: 1 carrier owned by the British
                    Americans win with 4 carriers, 1 cruiser, 6 destroyers, 6 fighters and 20 transports remaining. Battle score for attacker is -50
                    Casualties for Italians: 9 fighters
                    Casualties for Americans: 5 destroyers

    Non Combat Move - Italians
                1 bomber moved from 91 Sea Zone to France
                1 mech_infantry moved from Spain to Southern France
                2 armour moved from France to Southern France
                1 mech_infantry moved from Greece to Iraq
                1 aaGun moved from Iraq to Trans-Jordan

    Place Units - Italians
                1 airfield placed in Spain
                1 fighter placed in Southern Italy
                1 armour placed in Southern France
                Italians undo move 3.
                1 armour placed in Greece

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
                Italians collect 31 PUs (1 lost to blockades); end with 31 PUs total

    triplea_39390_Ita17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from West India to Eastern Persia
                      ANZAC take Eastern Persia from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Kwangtung from Japanese to ANZAC
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 96 Sea Zone: 1 carrier
                EDIT: Removing units owned by British from 96 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 96 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                1 infantry moved from Ceylon to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
                1 armour moved from West India to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Burma to India
                EDIT: 1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to India
                2 transports moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                2 infantry moved from Shan State to Burma
                1 infantry moved from Kwangsi to Kwangtung
                1 armour moved from Kwangsi to Burma
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 aaGun, 1 artillery and 1 infantry moved from Hunan to Yunnan
                1 armour moved from Hunan to Burma
                2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
                1 infantry moved from New South Wales to Queensland
                2 fighters moved from 76 Sea Zone to 96 Sea Zone

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 infantry placed in Queensland
                3 mech_infantrys placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs

    triplea_39390_ANZ17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French

    triplea_39390_Fre17.tsvg

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 bombers, 4 fighters and 2 tactical_bombers moved from Spain to 96 Sea Zone
                2 infantry moved from Spain to Gibraltar
                1 artillery moved from Spain to Gibraltar
                2 bombers moved from France to 96 Sea Zone
                2 fighters moved from Western Germany to 96 Sea Zone
                4 bombers moved from Western Germany to 96 Sea Zone
                2 tactical_bombers moved from Western Germany to 96 Sea Zone

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
                    Germans win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 96 Sea Zone
                    Germans attack with 10 bombers, 6 fighters and 4 tactical_bombers
                    British defend with 2 carriers, 2 destroyers, 2 fighters and 4 transports; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 16 transports; ANZAC defend with 2 fighters
                    3 submarines owned by the Americans Submerged

    triplea_39390_Ger18.tsvg

  • '14 Customizer

    I noticed a mistake in the game. You can’t land those Anzac planes unless you edit off another DD to remove the carrier hit.  Those ANZAC planes have no place to land otherwise.

    I got 10 hits so I will need OOL.


  • @cyanight:

    I noticed a mistake in the game. You can’t land those Anzac planes unless you edit off another DD to remove the carrier hit.  Those ANZAC planes have no place to land otherwise.

    I got 10 hits so I will need OOL.

    I did edit off a DD to fix the carrier hit.  You never asked me OOL.

  • '14 Customizer

    My bad, I missed the edit. I thought I was giving you the best possible defense. I did not see the hidden ANZAC fighters.  The blend right in with America. What would you like to select for the first 10 hits.


  • Max defense, but keep enough carrier alive to field all planes available for the German hit.


  • wait, nvm i see you’re doing Germany now.  Let me look.

  • '14 Customizer

    no problem


  • Max defense as usual.  Just click through.  Prioritize UK then USA fighters.  So fighter kill order is Anzac, USA, then UK

  • '14 Customizer

    Max Def as usual will damage your CV’s first before your fighters.  Is that what you want?


  • yep

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 bombers, 4 fighters and 2 tactical_bombers moved from Spain to 96 Sea Zone
                2 infantry moved from Spain to Gibraltar
                1 artillery moved from Spain to Gibraltar
                2 bombers moved from France to 96 Sea Zone
                2 fighters moved from Western Germany to 96 Sea Zone
                4 bombers moved from Western Germany to 96 Sea Zone
                2 tactical_bombers moved from Western Germany to 96 Sea Zone

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
                    Germans win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 96 Sea Zone
                    Germans attack with 10 bombers, 6 fighters and 4 tactical_bombers
                    British defend with 2 carriers, 2 destroyers, 2 fighters and 4 transports; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 16 transports; ANZAC defend with 2 fighters
                    3 submarines owned by the Americans Submerged
                    Units damaged: 2 carriers owned by the British and 1 carrier owned by the Americans
                    retreated to 96 Sea Zone
                    Americans win with 6 fighters and 20 transports remaining. Battle score for attacker is -6
                    Casualties for Germans: 4 bombers, 5 fighters and 4 tactical_bombers
                    Casualties for British: 2 carriers and 2 destroyers
                    Casualties for Americans: 2 carriers, 1 cruiser, 3 destroyers and 2 fighters
                    2 fighters owned by the British, 2 fighters owned by the Americans and 2 fighters owned by the ANZAC forced to land in Tobruk

    Non Combat Move - Germans
                6 bombers moved from 96 Sea Zone to Spain
                1 fighter moved from 96 Sea Zone to Trans-Jordan
                1 submarine moved from 116 Sea Zone to 108 Sea Zone
                2 mech_infantrys moved from Portugal to Spain
                2 mech_infantrys moved from France to Spain
                2 infantry moved from France to Western Germany
                2 infantry moved from France to Western Germany
                3 infantry moved from France to Southern France
                1 aaGun moved from Western Germany to France
                5 infantry moved from Sweden to Norway
                1 marine moved from Sweden to Norway
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 aaGun, 4 armour and 15 mech_infantrys moved from Iraq to Trans-Jordan
                3 armour moved from Northwest Persia to Trans-Jordan
                5 armour and 1 mech_infantry moved from Caucasus to Syria
                3 mech_infantrys moved from Volgograd to Turkey
                2 aaGuns moved from Kazakhstan to Caucasus
                3 infantry moved from Kazakhstan to Caucasus

    Place Units - Germans
                3 armour placed in Caucasus
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                4 bombers placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Tobruk: 2 fighters
                EDIT: Adding units owned by Americans to Tobruk: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 66 PUs; end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs

    triplea_39390_Ger18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 18

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 5 infantry moved from Shensi to Tsinghai

    Turn Complete - Russians

    triplea_39390_Rus18.tsvg

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