holy moly… shockingly bad dice lol
17L BM3, cyanight (Axis) vs Pherman1215 (Allies)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 bombers, 4 fighters and 2 tactical_bombers moved from Spain to 96 Sea Zone
2 infantry moved from Spain to Gibraltar
1 artillery moved from Spain to Gibraltar
2 bombers moved from France to 96 Sea Zone
2 fighters moved from Western Germany to 96 Sea Zone
4 bombers moved from Western Germany to 96 Sea Zone
2 tactical_bombers moved from Western Germany to 96 Sea ZoneCombat - Germans
Battle in Gibraltar
Germans attack with 1 artillery and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
Germans win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 96 Sea Zone
Germans attack with 10 bombers, 6 fighters and 4 tactical_bombers
British defend with 2 carriers, 2 destroyers, 2 fighters and 4 transports; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 16 transports; ANZAC defend with 2 fighters
3 submarines owned by the Americans Submerged -
I noticed a mistake in the game. You can’t land those Anzac planes unless you edit off another DD to remove the carrier hit. Those ANZAC planes have no place to land otherwise.
I got 10 hits so I will need OOL.
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I noticed a mistake in the game. You can’t land those Anzac planes unless you edit off another DD to remove the carrier hit. Those ANZAC planes have no place to land otherwise.
I got 10 hits so I will need OOL.
I did edit off a DD to fix the carrier hit. You never asked me OOL.
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My bad, I missed the edit. I thought I was giving you the best possible defense. I did not see the hidden ANZAC fighters. The blend right in with America. What would you like to select for the first 10 hits.
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Max defense, but keep enough carrier alive to field all planes available for the German hit.
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wait, nvm i see you’re doing Germany now. Let me look.
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no problem
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Max defense as usual. Just click through. Prioritize UK then USA fighters. So fighter kill order is Anzac, USA, then UK
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Max Def as usual will damage your CV’s first before your fighters. Is that what you want?
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yep
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 bombers, 4 fighters and 2 tactical_bombers moved from Spain to 96 Sea Zone
2 infantry moved from Spain to Gibraltar
1 artillery moved from Spain to Gibraltar
2 bombers moved from France to 96 Sea Zone
2 fighters moved from Western Germany to 96 Sea Zone
4 bombers moved from Western Germany to 96 Sea Zone
2 tactical_bombers moved from Western Germany to 96 Sea ZoneCombat - Germans
Battle in Gibraltar
Germans attack with 1 artillery and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
Germans win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 96 Sea Zone
Germans attack with 10 bombers, 6 fighters and 4 tactical_bombers
British defend with 2 carriers, 2 destroyers, 2 fighters and 4 transports; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 16 transports; ANZAC defend with 2 fighters
3 submarines owned by the Americans Submerged
Units damaged: 2 carriers owned by the British and 1 carrier owned by the Americans
retreated to 96 Sea Zone
Americans win with 6 fighters and 20 transports remaining. Battle score for attacker is -6
Casualties for Germans: 4 bombers, 5 fighters and 4 tactical_bombers
Casualties for British: 2 carriers and 2 destroyers
Casualties for Americans: 2 carriers, 1 cruiser, 3 destroyers and 2 fighters
2 fighters owned by the British, 2 fighters owned by the Americans and 2 fighters owned by the ANZAC forced to land in TobrukNon Combat Move - Germans
6 bombers moved from 96 Sea Zone to Spain
1 fighter moved from 96 Sea Zone to Trans-Jordan
1 submarine moved from 116 Sea Zone to 108 Sea Zone
2 mech_infantrys moved from Portugal to Spain
2 mech_infantrys moved from France to Spain
2 infantry moved from France to Western Germany
2 infantry moved from France to Western Germany
3 infantry moved from France to Southern France
1 aaGun moved from Western Germany to France
5 infantry moved from Sweden to Norway
1 marine moved from Sweden to Norway
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 aaGun, 4 armour and 15 mech_infantrys moved from Iraq to Trans-Jordan
3 armour moved from Northwest Persia to Trans-Jordan
5 armour and 1 mech_infantry moved from Caucasus to Syria
3 mech_infantrys moved from Volgograd to Turkey
2 aaGuns moved from Kazakhstan to Caucasus
3 infantry moved from Kazakhstan to CaucasusPlace Units - Germans
3 armour placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
4 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Tobruk: 2 fighters
EDIT: Adding units owned by Americans to Tobruk: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 66 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 18
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 5 infantry moved from Shensi to TsinghaiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber moved from Iraq to 96 Sea Zone
4 fighters moved from Iraq to Saudi Arabia
2 fighters and 1 tactical_bomber moved from Iraq to Saudi Arabia
2 infantry moved from Iraq to Saudi ArabiaCombat - Japanese
Battle in 96 Sea Zone
Japanese attack with 1 bomber
British defend with 4 transports; Americans defend with 3 submarines and 16 transports
3 submarines owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 140
Casualties for British: 4 transports
Casualties for Americans: 16 transports
Battle in Saudi Arabia
Japanese attack with 6 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Saudi Arabia from British with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters moved from Southern Italy to Western Germany
2 fighters moved from Southern Italy to Trans-Jordan
4 tactical_bombers moved from Southern Italy to Trans-Jordan
1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
3 fighters moved from Saudi Arabia to Iraq
1 fighter moved from Saudi Arabia to Iraq
2 fighters moved from Saudi Arabia to Trans-Jordan
2 bombers moved from Southern Italy to Spain
1 bomber moved from 96 Sea Zone to Spain
4 artilleries and 11 infantry moved from Iraq to Trans-JordanPlace Units - Japanese
2 armour and 1 mech_infantry placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,5,6,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,1,1,6,3,2,3,4,1,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,6,2,3,3,6,5
Japanese collect 8 PUs (21 lost to blockades); end with 9 PUs total -
I edited my tanks and mech from Syria to Iraq. I moved them by mistake.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 18
Purchase Units - Americans
Americans buy 9 fighters; Remaining resources: 9 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Saudi Arabia: 1 infantry
EDIT: Changing ownership of Saudi Arabia from Japanese to Americans
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 76 Sea ZoneNon Combat Move - Americans
1 artillery and 1 infantry moved from 76 Sea Zone to Saudi Arabia
6 armour, 4 fighters and 7 mech_infantrys moved from Tobruk to Egypt
4 aaGuns, 1 artillery and 22 infantry moved from Tobruk to Alexandria
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
10 fighters moved from Eastern United States to French West Africa
2 armour, 4 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 87 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
1 fighter moved from 89 Sea Zone to French West Africa
1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone
4 artilleries and 5 infantry moved from Southeast Mexico to 89 Sea Zone
4 artilleries, 5 infantry and 9 transports moved from 89 Sea Zone to 101 Sea Zone
9 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 14 infantry and 9 transports moved from 101 Sea Zone to 106 Sea Zone
4 artilleries and 14 infantry moved from 106 Sea Zone to Quebec
9 infantry moved from Central United States to Eastern United States
3 submarines moved from 96 Sea Zone to 97 Sea ZonePlace Units - Americans
9 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 77 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
3 artilleries and 10 infantry moved from Anhwe to Kweichow
6 infantry moved from Chahar to Suiyuyan
1 fighter moved from Hunan to TsinghaiPlace Units - Chinese
4 artilleries placed in KweichowTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 18
Purchase Units - British
British buy 2 aaGuns, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
2 fighters moved from Tobruk to Egypt
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 transport moved from 109 Sea Zone to 106 Sea Zone
3 fighters moved from United Kingdom to French West AfricaPlace Units - British
2 aaGuns and 1 infantry placed in Egypt
3 fighters placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 18
Purchase Units - British
British buy 2 aaGuns, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
2 fighters moved from Tobruk to Egypt
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 transport moved from 109 Sea Zone to 106 Sea Zone
3 fighters moved from United Kingdom to French West AfricaPlace Units - British
2 aaGuns and 1 infantry placed in Egypt
3 fighters placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by British from French West Africa: 3 fighters
EDIT: Adding units owned by British to United Kingdom: 3 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from France to 87 Sea ZoneCombat - Italians
Battle in 87 Sea Zone
Italians attack with 1 bomber
Americans defend with 4 transports
Italians win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Americans: 4 transportsNon Combat Move - Italians
1 bomber moved from 87 Sea Zone to Spain
2 armour and 1 mech_infantry moved from Southern France to Yugoslavia
1 armour moved from Greece to Iraq
1 mech_infantry moved from Iraq to Trans-Jordan
10 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Greece
1 infantry and 2 mech_infantrys placed in Rostov
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,2,4,2,2,6
Italians collect 23 PUs (9 lost to blockades); end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from Eastern Persia to Persia
ANZAC take Persia from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry and 1 mech_infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from India to Afghanistan
ANZAC take Afghanistan from Neutral_True
2 infantry moved from India to 39 Sea Zone
2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
2 mech_infantrys moved from West India to 79 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 79 Sea Zone to 76 Sea Zone
2 infantry and 2 mech_infantrys moved from 76 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from India to West India
2 infantry moved from Burma to India
2 destroyers moved from 39 Sea Zone to 79 Sea Zone
3 armour and 1 mech_infantry moved from Burma to West India
1 mech_infantry moved from Burma to West India
2 infantry moved from Shan State to Burma
2 mech_infantrys moved from Shan State to India
3 mech_infantrys moved from French Indo China to Burma
1 aaGun, 2 artilleries and 2 infantry moved from Yunnan to Burma
1 infantry moved from Kwangtung to Kwangsi
2 transports moved from 37 Sea Zone to 39 Sea Zone
4 infantry moved from Queensland to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
3 fighters placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs