17L BM3, cyanight (Axis) vs Pherman1215 (Allies)

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 bombers, 4 fighters and 2 tactical_bombers moved from Spain to 96 Sea Zone
                2 infantry moved from Spain to Gibraltar
                1 artillery moved from Spain to Gibraltar
                2 bombers moved from France to 96 Sea Zone
                2 fighters moved from Western Germany to 96 Sea Zone
                4 bombers moved from Western Germany to 96 Sea Zone
                2 tactical_bombers moved from Western Germany to 96 Sea Zone

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
                    Germans win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 96 Sea Zone
                    Germans attack with 10 bombers, 6 fighters and 4 tactical_bombers
                    British defend with 2 carriers, 2 destroyers, 2 fighters and 4 transports; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 16 transports; ANZAC defend with 2 fighters
                    3 submarines owned by the Americans Submerged

    triplea_39390_Ger18.tsvg

  • '14 Customizer

    I noticed a mistake in the game. You can’t land those Anzac planes unless you edit off another DD to remove the carrier hit.  Those ANZAC planes have no place to land otherwise.

    I got 10 hits so I will need OOL.


  • @cyanight:

    I noticed a mistake in the game. You can’t land those Anzac planes unless you edit off another DD to remove the carrier hit.  Those ANZAC planes have no place to land otherwise.

    I got 10 hits so I will need OOL.

    I did edit off a DD to fix the carrier hit.  You never asked me OOL.

  • '14 Customizer

    My bad, I missed the edit. I thought I was giving you the best possible defense. I did not see the hidden ANZAC fighters.  The blend right in with America. What would you like to select for the first 10 hits.


  • Max defense, but keep enough carrier alive to field all planes available for the German hit.


  • wait, nvm i see you’re doing Germany now.  Let me look.

  • '14 Customizer

    no problem


  • Max defense as usual.  Just click through.  Prioritize UK then USA fighters.  So fighter kill order is Anzac, USA, then UK

  • '14 Customizer

    Max Def as usual will damage your CV’s first before your fighters.  Is that what you want?


  • yep

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 bombers, 4 fighters and 2 tactical_bombers moved from Spain to 96 Sea Zone
                2 infantry moved from Spain to Gibraltar
                1 artillery moved from Spain to Gibraltar
                2 bombers moved from France to 96 Sea Zone
                2 fighters moved from Western Germany to 96 Sea Zone
                4 bombers moved from Western Germany to 96 Sea Zone
                2 tactical_bombers moved from Western Germany to 96 Sea Zone

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
                    Germans win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 96 Sea Zone
                    Germans attack with 10 bombers, 6 fighters and 4 tactical_bombers
                    British defend with 2 carriers, 2 destroyers, 2 fighters and 4 transports; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 16 transports; ANZAC defend with 2 fighters
                    3 submarines owned by the Americans Submerged
                    Units damaged: 2 carriers owned by the British and 1 carrier owned by the Americans
                    retreated to 96 Sea Zone
                    Americans win with 6 fighters and 20 transports remaining. Battle score for attacker is -6
                    Casualties for Germans: 4 bombers, 5 fighters and 4 tactical_bombers
                    Casualties for British: 2 carriers and 2 destroyers
                    Casualties for Americans: 2 carriers, 1 cruiser, 3 destroyers and 2 fighters
                    2 fighters owned by the British, 2 fighters owned by the Americans and 2 fighters owned by the ANZAC forced to land in Tobruk

    Non Combat Move - Germans
                6 bombers moved from 96 Sea Zone to Spain
                1 fighter moved from 96 Sea Zone to Trans-Jordan
                1 submarine moved from 116 Sea Zone to 108 Sea Zone
                2 mech_infantrys moved from Portugal to Spain
                2 mech_infantrys moved from France to Spain
                2 infantry moved from France to Western Germany
                2 infantry moved from France to Western Germany
                3 infantry moved from France to Southern France
                1 aaGun moved from Western Germany to France
                5 infantry moved from Sweden to Norway
                1 marine moved from Sweden to Norway
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 aaGun, 4 armour and 15 mech_infantrys moved from Iraq to Trans-Jordan
                3 armour moved from Northwest Persia to Trans-Jordan
                5 armour and 1 mech_infantry moved from Caucasus to Syria
                3 mech_infantrys moved from Volgograd to Turkey
                2 aaGuns moved from Kazakhstan to Caucasus
                3 infantry moved from Kazakhstan to Caucasus

    Place Units - Germans
                3 armour placed in Caucasus
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                4 bombers placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Tobruk: 2 fighters
                EDIT: Adding units owned by Americans to Tobruk: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 66 PUs; end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs

    triplea_39390_Ger18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 18

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 5 infantry moved from Shensi to Tsinghai

    Turn Complete - Russians

    triplea_39390_Rus18.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 bomber moved from Iraq to 96 Sea Zone
                4 fighters moved from Iraq to Saudi Arabia
                2 fighters and 1 tactical_bomber moved from Iraq to Saudi Arabia
                2 infantry moved from Iraq to Saudi Arabia

    Combat - Japanese
                Battle in 96 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 4 transports; Americans defend with 3 submarines and 16 transports
                    3 submarines owned by the Americans Submerged
                    Japanese win with 1 bomber remaining. Battle score for attacker is 140
                    Casualties for British: 4 transports
                    Casualties for Americans: 16 transports
                Battle in Saudi Arabia
                    Japanese attack with 6 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Japanese win, taking Saudi Arabia from British with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from Southern Italy to Western Germany
                2 fighters moved from Southern Italy to Trans-Jordan
                4 tactical_bombers moved from Southern Italy to Trans-Jordan
                1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
                3 fighters moved from Saudi Arabia to Iraq
                1 fighter moved from Saudi Arabia to Iraq
                2 fighters moved from Saudi Arabia to Trans-Jordan
                2 bombers moved from Southern Italy to Spain
                1 bomber moved from 96 Sea Zone to Spain
                4 artilleries and 11 infantry moved from Iraq to Trans-Jordan

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Iraq

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 21
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,1,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,5,6,2,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,1,1,6,3,2,3,4,1,6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,6,2,3,3,6,5
                Japanese collect 8 PUs (21 lost to blockades); end with 9 PUs total

    triplea_39390_Jap18.tsvg

  • '14 Customizer

    I edited my tanks and mech from Syria to Iraq.  I moved them by mistake.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 9 fighters; Remaining resources: 9 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Saudi Arabia: 1 infantry
                EDIT: Changing ownership of Saudi Arabia from Japanese to Americans
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 76 Sea Zone

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 76 Sea Zone to Saudi Arabia
                6 armour, 4 fighters and 7 mech_infantrys moved from Tobruk to Egypt
                4 aaGuns, 1 artillery and 22 infantry moved from Tobruk to Alexandria
                1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
                1 infantry moved from 65 Sea Zone to Chile
                      Americans take Chile from Neutral_True
                1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 mech_infantry moved from 89 Sea Zone to Venezuela
                      Americans take Venezuela from Neutral_True
                10 fighters moved from Eastern United States to French West Africa
                2 armour, 4 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
                2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 87 Sea Zone
                2 armour, 4 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
                1 fighter moved from 89 Sea Zone to French West Africa
                1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone
                4 artilleries and 5 infantry moved from Southeast Mexico to 89 Sea Zone
                4 artilleries, 5 infantry and 9 transports moved from 89 Sea Zone to 101 Sea Zone
                9 infantry moved from Central United States to 101 Sea Zone
                4 artilleries, 1 carrier, 1 destroyer, 14 infantry and 9 transports moved from 101 Sea Zone to 106 Sea Zone
                4 artilleries and 14 infantry moved from 106 Sea Zone to Quebec
                9 infantry moved from Central United States to Eastern United States
                3 submarines moved from 96 Sea Zone to 97 Sea Zone

    Place Units - Americans
                9 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 77 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 112 PUs

    triplea_39390_Ame18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                3 artilleries and 10 infantry moved from Anhwe to Kweichow
                6 infantry moved from Chahar to Suiyuyan
                1 fighter moved from Hunan to Tsinghai

    Place Units - Chinese
                4 artilleries placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_39390_Chi18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 18

    Purchase Units - British
                British buy 2 aaGuns, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - British

    Non Combat Move - British
                2 fighters moved from Tobruk to Egypt
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                3 fighters moved from United Kingdom to French West Africa

    Place Units - British
                2 aaGuns and 1 infantry placed in Egypt
                3 fighters placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 16 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    triplea_39390_UK_18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 18

    Purchase Units - British
                British buy 2 aaGuns, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - British

    Non Combat Move - British
                2 fighters moved from Tobruk to Egypt
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                3 fighters moved from United Kingdom to French West Africa

    Place Units - British
                2 aaGuns and 1 infantry placed in Egypt
                3 fighters placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 16 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport
                Turning on Edit Mode
                EDIT: Removing units owned by British from French West Africa: 3 fighters
                EDIT: Adding units owned by British to United Kingdom: 3 fighters
                EDIT: Turning off Edit Mode

    triplea_39390_UK_18.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from France to 87 Sea Zone

    Combat - Italians
                Battle in 87 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 4 transports
                    Italians win with 1 bomber remaining. Battle score for attacker is 28
                    Casualties for Americans: 4 transports

    Non Combat Move - Italians
                1 bomber moved from 87 Sea Zone to Spain
                2 armour and 1 mech_infantry moved from Southern France to Yugoslavia
                1 armour moved from Greece to Iraq
                1 mech_infantry moved from Iraq to Trans-Jordan
                10 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 mech_infantrys placed in Greece
                1 infantry and 2 mech_infantrys placed in Rostov
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,2,4,2,2,6
                Italians collect 23 PUs (9 lost to blockades); end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    triplea_39390_Ita18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from Eastern Persia to Persia
                      ANZAC take Persia from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from 81 Sea Zone to Egypt
                1 infantry and 1 mech_infantry moved from 76 Sea Zone to Ethiopia
                1 mech_infantry moved from India to Afghanistan
                      ANZAC take Afghanistan from Neutral_True
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
                2 mech_infantrys moved from West India to 79 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 79 Sea Zone to 76 Sea Zone
                2 infantry and 2 mech_infantrys moved from 76 Sea Zone to Ethiopia
                1 artillery and 1 infantry moved from India to West India
                2 infantry moved from Burma to India
                2 destroyers moved from 39 Sea Zone to 79 Sea Zone
                3 armour and 1 mech_infantry moved from Burma to West India
                1 mech_infantry moved from Burma to West India
                2 infantry moved from Shan State to Burma
                2 mech_infantrys moved from Shan State to India
                3 mech_infantrys moved from French Indo China to Burma
                1 aaGun, 2 artilleries and 2 infantry moved from Yunnan to Burma
                1 infantry moved from Kwangtung to Kwangsi
                2 transports moved from 37 Sea Zone to 39 Sea Zone
                4 infantry moved from Queensland to 54 Sea Zone
                4 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                4 infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                3 fighters placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 28 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs

    triplea_39390_ANZ18.tsvg

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