@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
            1 destroyer moved from 35 Sea Zone to 22 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 78 PUs;
            Germans buy 2 bombers, 1 factory_minor, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
            2 mech_infantrys moved from Nenetsia to Archangel
            1 mech_infantry moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            2 mech_infantrys moved from Novgorod to Archangel
Combat - Germans
            Battle in Archangel
                Germans attack with 4 mech_infantrys
                Russians defend with 1 infantry
                Germans win, taking Archangel from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            1 artillery moved from Tambov to Rostov
            4 fighters and 2 tactical_bombers moved from Rostov to Iraq
            2 armour and 3 mech_infantrys moved from Persia to Iraq
            1 mech_infantry moved from Germany to Eastern Poland
            5 mech_infantrys moved from Rostov to Caucasus
            5 mech_infantrys moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Rostov to Northwest Persia
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            3 submarines moved from 110 Sea Zone to 112 Sea Zone
Place Units - Germans
            3 mech_infantrys placed in Caucasus
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Novgorod
            2 bombers placed in Western Germany
            1 factory_minor placed in Persia
            1 submarine placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
            Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Bryansk to Belarus
            2 fighters moved from Russia to Belarus
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            2 artilleries and 2 infantry moved from Russia to Samara
Combat - Russians
            Battle in Samara
                Russians attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 2 mech_infantrys
                2 artilleries owned by the Russians and 1 infantry owned by the Russians retreated to Russia
                Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Belarus
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                Russians win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            2 fighters moved from Belarus to Russia
Place Units - Russians
            1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
            Russians collect 6 PUs; end with 6 PUs total
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Vologda to Smolensk
                  Japanese take Smolensk from Russians
            1 armour and 1 mech_infantry moved from Smolensk to Bryansk
                  Japanese take Bryansk from Russians
            1 artillery and 1 mech_infantry moved from Samara to Tambov
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
            Battle in Tambov
                Japanese attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                Japanese win, taking Tambov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Novosibirsk to Samara
            1 mech_infantry moved from Novosibirsk to Vologda
            2 mech_infantrys moved from Kazakhstan to Northwest Persia
            6 mech_infantrys moved from Sikang to Caucasus
            8 mech_infantrys moved from Tsinghai to Caucasus
            3 mech_infantrys moved from India to Eastern Persia
            1 armour and 2 artilleries moved from Persia to Iraq
            2 infantry moved from Amur to Manchuria
Place Units - Japanese
            1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
            3 mech_infantrys placed in India
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,6,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,4,4,2,5,6,6,4,6,4,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
            Japanese collect 60 PUs (7 lost to blockades); end with 64 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
            British buy 1 aaGun, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eire: 1 fighter
            EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
Non Combat Move - British
            3 armour, 3 artilleries, 19 infantry and 6 mech_infantrys moved from Trans-Jordan to Egypt
            1 mech_infantry moved from Libya to Alexandria
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            6 fighters moved from United Kingdom to French West Africa
Place Units - British
            1 aaGun, 1 artillery and 1 infantry placed in Egypt
            2 fighters placed in Union of South Africa
Turn Complete - British
            British collect 32 PUs; end with 32 PUs total
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
            Italians buy 1 fighter and 3 infantry; Remaining resources: 11 PUs;
Combat Move - Italians
Combat - Italians
            Italians creates battle in territory 93 Sea Zone
Non Combat Move - Italians
            Trigger Italy Occupies Southern France Army Disband: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
            1 submarine moved from 94 Sea Zone to 95 Sea Zone
            2 submarines moved from 93 Sea Zone to 95 Sea Zone
            1 armour and 7 mech_infantrys moved from Northern Italy to Romania
            1 artillery moved from Southern Italy to Northern Italy
            3 fighters moved from 95 Sea Zone to Southern Italy
Place Units - Italians
            1 fighter placed in 95 Sea Zone
            3 infantry placed in Ukraine
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Western Ukraine: 3 mech_infantrys
            EDIT: Adding units owned by Italians to Rostov: 3 mech_infantrys
            EDIT: Removing units owned by Italians from Ukraine: 1 mech_infantry
            EDIT: Adding units owned by Italians to Caucasus: 1 mech_infantry
            EDIT: Removing units owned by Italians from Ukraine: 1 artillery
            EDIT: Adding units owned by Italians to Rostov: 1 artillery
            EDIT: Removing units owned by Italians from Western Ukraine: 1 artillery
            EDIT: Adding units owned by Italians to Ukraine: 1 artillery
            EDIT: Turning off Edit Mode
Turn Complete - Italians
            Italians collect 22 PUs; end with 33 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Germans
            Germans buy 2 bombers, 9 mech_infantrys and 2 submarines; Remaining resources: 11 PUs;
Combat Move - Germans
            1 armour moved from Iraq to Syria
                  Germans take Syria from British
            1 armour moved from Syria to Trans-Jordan
                  Germans take Trans-Jordan from British
            1 armour, 3 artilleries and 18 mech_infantrys moved from Iraq to Trans-Jordan
            2 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 submarine moved from 112 Sea Zone to 123 Sea Zone
                  Germans take 125 Sea Zone from Russians
Combat - Germans
            Battle in 123 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
Non Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Ukraine
            3 mech_infantrys moved from Caucasus to Iraq
Place Units - Germans
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Caucasus
            3 mech_infantrys placed in Volgograd
            2 bombers placed in Western Germany
            2 submarines placed in 112 Sea Zone
Turn Complete - Germans
            Germans collect 56 PUs; end with 67 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Germans
            Germans buy 2 bombers, 9 mech_infantrys and 2 submarines; Remaining resources: 11 PUs;
Combat Move - Germans
            1 armour moved from Iraq to Syria
                  Germans take Syria from British
            1 armour moved from Syria to Trans-Jordan
                  Germans take Trans-Jordan from British
            1 armour, 3 artilleries and 18 mech_infantrys moved from Iraq to Trans-Jordan
            2 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 submarine moved from 112 Sea Zone to 123 Sea Zone
                  Germans take 125 Sea Zone from Russians
Combat - Germans
            Battle in 123 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
Non Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Ukraine
            3 mech_infantrys moved from Caucasus to Iraq
Place Units - Germans
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Caucasus
            3 mech_infantrys placed in Volgograd
            2 bombers placed in Western Germany
            2 submarines placed in 112 Sea Zone
Turn Complete - Germans
            Germans collect 56 PUs; end with 67 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Iraq: 4 fighters and 2 tactical_bombers
            EDIT: Adding units owned by Germans to Southern Italy: 4 fighters and 2 tactical_bombers
            EDIT: Removing units owned by Germans from Western Germany: 2 fighters
            EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
            EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Japanese
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Tambov
            1 artillery and 2 infantry moved from Russia to Bryansk
            1 artillery and 2 infantry moved from Russia to Tambov
            1 artillery and 1 infantry moved from Russia to Samara
            1 artillery and 1 infantry moved from Russia to Vologda
Combat - Russians
            Battle in Samara
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                1 artillery owned by the Russians retreated to Russia
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 mech_infantry
                1 artillery owned by the Russians retreated to Russia
                Japanese win with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                1 artillery owned by the Russians and 1 infantry owned by the Russians retreated to Russia
                Japanese win with 1 armour remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                1 artillery owned by the Russians retreated to Russia
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            1 fighter moved from Bryansk to Russia
Place Units - Russians
            3 infantry placed in Russia
Turn Complete - Russians
            Russians collect 4 PUs; end with 4 PUs total
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            2 fighters moved from 6 Sea Zone to 22 Sea Zone
            2 fighters moved from 6 Sea Zone to 23 Sea Zone
Combat - Japanese
            Battle in 23 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 destroyer
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                French defend with 1 destroyer
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for French: 1 destroyer
                Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
            2 fighters moved from 23 Sea Zone to 6 Sea Zone
            2 fighters moved from 22 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            3 mech_infantrys moved from India to Eastern Persia
            3 mech_infantrys moved from Eastern Persia to Iraq
            14 mech_infantrys moved from Caucasus to Iraq
            2 armour, 2 artilleries, 2 bombers, 3 fighters, 9 mech_infantrys and 6 tactical_bombers moved from Iraq to Trans-Jordan
            1 artillery moved from Tambov to Rostov
            1 mech_infantry moved from Samara to Rostov
            1 armour moved from Bryansk to Rostov
            1 mech_infantry moved from Vologda to Belarus
            1 mech_infantry moved from Chahar to Kansu
            1 mech_infantry moved from Hopei to Tsinghai
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Tsinghai to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Manchuria to Jehol
            2 infantry moved from Jehol to Anhwe
Place Units - Japanese
            1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone
            3 mech_infantrys placed in India
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,6,3,3,3,2,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,2,4,6,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,6,5,1,6,6,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
            Japanese collect 52 PUs (14 lost to blockades); end with 53 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
having a problem with this file. There is no password
hmmm, what do you mean? isn’t the only password it asks for your password in the TripleA login?
no its missing. Can you open it, type in the password, and post it? thanks
yup
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
thanks
Strange. I opened it and did the allies turn, but when I went to post I got an error that says “Summary text: Incorrect password”. You should be able to enter your password and open it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
            Italians buy 1 carrier, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
            1 infantry moved from Southern France to France
            1 artillery moved from Northern Italy to France
            3 fighters moved from Southern Italy to 95 Sea Zone
            1 armour and 7 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Caucasus to Rostov
Place Units - Italians
            1 carrier, 1 fighter and 2 submarines placed in 95 Sea Zone
            1 infantry placed in Ukraine
Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
france 16