17L Variance (Allies) vs Talleyrand19 (Axis)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Combat Move - French
                1 destroyer moved from 35 Sea Zone to 22 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_39064_Fre14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 78 PUs;
                Germans buy 2 bombers, 1 factory_minor, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Nenetsia to Archangel
                1 mech_infantry moved from Novgorod to Belarus
                      Germans take Belarus from Russians
                2 mech_infantrys moved from Novgorod to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 4 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 artillery moved from Tambov to Rostov
                4 fighters and 2 tactical_bombers moved from Rostov to Iraq
                2 armour and 3 mech_infantrys moved from Persia to Iraq
                1 mech_infantry moved from Germany to Eastern Poland
                5 mech_infantrys moved from Rostov to Caucasus
                5 mech_infantrys moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Rostov to Northwest Persia
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                3 submarines moved from 110 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Caucasus
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Novgorod
                2 bombers placed in Western Germany
                1 factory_minor placed in Persia
                1 submarine placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    triplea_39064_Ger15.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                2 fighters moved from Russia to Belarus
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                2 artilleries and 2 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 2 mech_infantrys
                    2 artilleries owned by the Russians and 1 infantry owned by the Russians retreated to Russia
                    Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Belarus to Russia

    Place Units - Russians
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 6 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs

    triplea_39064_Rus15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Vologda to Smolensk
                      Japanese take Smolensk from Russians
                1 armour and 1 mech_infantry moved from Smolensk to Bryansk
                      Japanese take Bryansk from Russians
                1 artillery and 1 mech_infantry moved from Samara to Tambov
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Tambov
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Tambov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Novosibirsk to Samara
                1 mech_infantry moved from Novosibirsk to Vologda
                2 mech_infantrys moved from Kazakhstan to Northwest Persia
                6 mech_infantrys moved from Sikang to Caucasus
                8 mech_infantrys moved from Tsinghai to Caucasus
                3 mech_infantrys moved from India to Eastern Persia
                1 armour and 2 artilleries moved from Persia to Iraq
                2 infantry moved from Amur to Manchuria

    Place Units - Japanese
                1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
                3 mech_infantrys placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,6,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,4,4,2,5,6,6,4,6,4,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
                Japanese collect 60 PUs (7 lost to blockades); end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_39064_Jap15.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 aaGun, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eire: 1 fighter
                EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
                EDIT: Turning off Edit Mode

    Non Combat Move - British
                3 armour, 3 artilleries, 19 infantry and 6 mech_infantrys moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Libya to Alexandria
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                6 fighters moved from United Kingdom to French West Africa

    Place Units - British
                1 aaGun, 1 artillery and 1 infantry placed in Egypt
                2 fighters placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs

    Turn Complete - UK_Pacific

    triplea_39064_UK_15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 fighter and 3 infantry; Remaining resources: 11 PUs;

    Combat Move - Italians

    Combat - Italians
                Italians creates battle in territory 93 Sea Zone

    Non Combat Move - Italians
                Trigger Italy Occupies Southern France Army Disband: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
                Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
                1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from Neutral_Axis
                1 submarine moved from 94 Sea Zone to 95 Sea Zone
                2 submarines moved from 93 Sea Zone to 95 Sea Zone
                1 armour and 7 mech_infantrys moved from Northern Italy to Romania
                1 artillery moved from Southern Italy to Northern Italy
                3 fighters moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                1 fighter placed in 95 Sea Zone
                3 infantry placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Western Ukraine: 3 mech_infantrys
                EDIT: Adding units owned by Italians to Rostov: 3 mech_infantrys
                EDIT: Removing units owned by Italians from Ukraine: 1 mech_infantry
                EDIT: Adding units owned by Italians to Caucasus: 1 mech_infantry
                EDIT: Removing units owned by Italians from Ukraine: 1 artillery
                EDIT: Adding units owned by Italians to Rostov: 1 artillery
                EDIT: Removing units owned by Italians from Western Ukraine: 1 artillery
                EDIT: Adding units owned by Italians to Ukraine: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 22 PUs; end with 33 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs

    triplea_39064_Ita15.tsvg

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Combat Move - French

    triplea_39064_Fre15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Purchase Units - Germans
                Germans buy 2 bombers, 9 mech_infantrys and 2 submarines; Remaining resources: 11 PUs;

    Combat Move - Germans
                1 armour moved from Iraq to Syria
                      Germans take Syria from British
                1 armour moved from Syria to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour, 3 artilleries and 18 mech_infantrys moved from Iraq to Trans-Jordan
                2 mech_infantrys moved from Northwest Persia to Trans-Jordan
                1 submarine moved from 112 Sea Zone to 123 Sea Zone
                      Germans take 125 Sea Zone from Russians

    Combat - Germans
                Battle in 123 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Ukraine
                3 mech_infantrys moved from Caucasus to Iraq

    Place Units - Germans
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Caucasus
                3 mech_infantrys placed in Volgograd
                2 bombers placed in Western Germany
                2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 56 PUs; end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs

    triplea_39064_Ger16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Purchase Units - Germans
                Germans buy 2 bombers, 9 mech_infantrys and 2 submarines; Remaining resources: 11 PUs;

    Combat Move - Germans
                1 armour moved from Iraq to Syria
                      Germans take Syria from British
                1 armour moved from Syria to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour, 3 artilleries and 18 mech_infantrys moved from Iraq to Trans-Jordan
                2 mech_infantrys moved from Northwest Persia to Trans-Jordan
                1 submarine moved from 112 Sea Zone to 123 Sea Zone
                      Germans take 125 Sea Zone from Russians

    Combat - Germans
                Battle in 123 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Ukraine
                3 mech_infantrys moved from Caucasus to Iraq

    Place Units - Germans
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Caucasus
                3 mech_infantrys placed in Volgograd
                2 bombers placed in Western Germany
                2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 56 PUs; end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Iraq: 4 fighters and 2 tactical_bombers
                EDIT: Adding units owned by Germans to Southern Italy: 4 fighters and 2 tactical_bombers
                EDIT: Removing units owned by Germans from Western Germany: 2 fighters
                EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
                EDIT: Turning off Edit Mode

    triplea_39064_Ger16.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Japanese
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Tambov
                1 artillery and 2 infantry moved from Russia to Bryansk
                1 artillery and 2 infantry moved from Russia to Tambov
                1 artillery and 1 infantry moved from Russia to Samara
                1 artillery and 1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    1 artillery owned by the Russians retreated to Russia
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                    1 artillery owned by the Russians retreated to Russia
                    Japanese win with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    1 artillery owned by the Russians and 1 infantry owned by the Russians retreated to Russia
                    Japanese win with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    1 artillery owned by the Russians retreated to Russia
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Tambov to Russia
                1 fighter moved from Bryansk to Russia

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 4 PUs; end with 4 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs

    triplea_39064_Rus16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                2 fighters moved from 6 Sea Zone to 22 Sea Zone
                2 fighters moved from 6 Sea Zone to 23 Sea Zone

    Combat - Japanese
                Battle in 23 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    French defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for French: 1 destroyer
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 23 Sea Zone to 6 Sea Zone
                2 fighters moved from 22 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                3 mech_infantrys moved from India to Eastern Persia
                3 mech_infantrys moved from Eastern Persia to Iraq
                14 mech_infantrys moved from Caucasus to Iraq
                2 armour, 2 artilleries, 2 bombers, 3 fighters, 9 mech_infantrys and 6 tactical_bombers moved from Iraq to Trans-Jordan
                1 artillery moved from Tambov to Rostov
                1 mech_infantry moved from Samara to Rostov
                1 armour moved from Bryansk to Rostov
                1 mech_infantry moved from Vologda to Belarus
                1 mech_infantry moved from Chahar to Kansu
                1 mech_infantry moved from Hopei to Tsinghai
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Tsinghai to Shensi
                1 mech_infantry moved from Anhwe to Shensi
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Manchuria to Jehol
                2 infantry moved from Jehol to Anhwe

    Place Units - Japanese
                1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,6,3,3,3,2,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,2,4,6,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,6,5,1,6,6,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
                Japanese collect 52 PUs (14 lost to blockades); end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_39064_Jap16.tsvg

  • '17 '16 '15 '14 '12

    having a problem with this file.  There is no password


  • hmmm, what do you mean? isn’t the only password it asks for your password in the TripleA login?

  • '17 '16 '15 '14 '12

    no its missing.  Can you open it, type in the password, and post it? thanks


  • yup


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Purchase Units - Americans

    triplea_39064_Ame16.tsvg

  • '17 '16 '15 '14 '12

    thanks

  • '17 '16 '15 '14 '12

    Strange. I opened it and did the allies turn, but when I went to post I got an error that says “Summary text: Incorrect password”.  You should be able to enter your password and open it.

    triplea_39064_Allies16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 carrier, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Southern France to France
                1 artillery moved from Northern Italy to France
                3 fighters moved from Southern Italy to 95 Sea Zone
                1 armour and 7 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Caucasus to Rostov

    Place Units - Italians
                1 carrier, 1 fighter and 2 submarines placed in 95 Sea Zone
                1 infantry placed in Ukraine

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs

    triplea_39064_Ita16.tsvg

  • '17 '16 '15 '14 '12

    france 16

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