I dont get to this before sunday or monday
Omega1759 (Allies +12) vs. StuckTojo (Axis) No VCs; no Tech.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Politics - Chinese
Chinese takes Political Action: Political Action Chinese To War With Germans
Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 44 / 74
Russians : 28 / 23
Japanese : 35 / 28
Americans : 59 / 80
Chinese : 6 / 7
British : 38 / 40
UK_Pacific : 18 / 19
Italians : 17 / 20
ANZAC : 17 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 17 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.163
Median : 3.000
Variance : 2.271
Standard Deviation : 1.507
Total rolls : 49Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.158
Median : 3.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.158
Median : 3.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
3 armour and 6 mech_infantrys moved from Northwest Persia to Kazakhstan
6 fighters and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
1 fighter moved from India to Kazakhstan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour and 1 mech_infantry moved from India to Yunnan
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
3 infantry and 1 mech_infantry moved from Burma to YunnanCombat - British
Battle in Kwangtung
Battle in Yunnan
British attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Yunnan, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Kwangtung from Japanese, taking Yunnan from Japanese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
British attack with 3 armour, 7 fighters, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 6 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers; Germans defend with 4 artilleries
British roll dice for 3 armour, 7 fighters, 6 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 11/17 hits
Germans roll dice for 6 armour, 4 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 11/15 hits
3 armour owned by the British, 6 armour owned by the Japanese, 6 mech_infantrys owned by the British, 2 fighters owned by the British, 4 artilleries owned by the Germans and 1 mech_infantry owned by the Japanese lost in Kazakhstan
British roll dice for 5 fighters and 1 tactical_bomber in Kazakhstan, round 3 : 1/6 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in Kazakhstan, round 3 : 1/4 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Kazakhstan
British roll dice for 4 fighters and 1 tactical_bomber in Kazakhstan, round 4 : 2/5 hits
Germans roll dice for 2 fighters and 1 tactical_bomber in Kazakhstan, round 4 : 3/3 hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the British and 1 fighter owned by the Japanese lost in Kazakhstan
British roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 5 : 1/2 hits
Germans roll dice for 1 fighter in Kazakhstan, round 5 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Japanese lost in Kazakhstan
British win with 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Japanese: 6 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Casualties for Germans: 4 artilleries
Casualties for British: 3 armour, 7 fighters and 6 mech_infantrysNon Combat Move - British
1 tactical_bomber moved from Kazakhstan to Volgograd
1 aaGun moved from Burma to Yunnan
1 artillery and 7 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 battleship moved from 37 Sea Zone to 36 Sea Zone
5 mech_infantrys moved from Egypt to Iraq
2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 armour, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 carriers and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from 110 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
6 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrysTerritory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun, 1 armour, 3 infantry and 2 mech_infantrys
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
36 Sea Zone : 1 battleship
20 Sea Zone : 1 transport
Belgian Congo : 1 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 4 infantry and 4 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Anglo Egyptian Sudan : 1 infantry
French Equatorial Africa : 1 flag
Syria : 1 flag
Norway : 2 aaGuns, 1 armour, 3 fighters, 4 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Volgograd : 1 tactical_bomber
Caucasus : 1 artillery, 7 infantry and 3 mech_infantrys
112 Sea Zone : 2 carriers, 1 destroyer and 4 transports
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 3 artilleries, 2 infantry and 5 mech_infantrys
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 44 / 74
Russians : 28 / 23
Japanese : 30 / 28
Americans : 59 / 80
Chinese : 7 / 7
British : 38 / 38
UK_Pacific : 22 / 28
Italians : 17 / 20
ANZAC : 17 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 20 times
3 was rolled 28 times
4 was rolled 14 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.183
Median : 3.000
Variance : 1.565
Standard Deviation : 1.251
Total rolls : 109Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.158
Median : 3.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.030
Median : 3.000
Variance : 1.531
Standard Deviation : 1.237
Total rolls : 33British Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.278
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 36Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.158
Median : 3.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
4 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to RostovCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from France to Northern Italy
1 artillery moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
3 fighters moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,6,4
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
4 fighters moved from 44 Sea Zone to French Indo China
2 carriers, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 destroyer and 2 submarines moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 infantry moved from Northwest Persia to CaucasusCombat - ANZAC
Battle in French Indo China
ANZAC attack with 1 artillery, 6 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 4 infantry
ANZAC roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 6 fighters, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 3/9 hits
Japanese roll dice for 4 infantry in French Indo China, round 2 : 2/4 hits
1 infantry owned by the ANZAC, 3 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in French Indo China
ANZAC roll dice for 6 fighters and 1 mech_infantry in French Indo China, round 3 : 4/7 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
3 fighters moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to Yunnan
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Yunnan : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 1 infantry
French Indo China : 1 flag, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 submarine
33 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
36 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 submarines and 2 transports
35 Sea Zone : 1 flag, 1 submarine
34 Sea Zone : 1 submarine
20 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 submarine
Caucasus : 1 infantryProduction/PUs Summary :
Germans : 44 / 74
Russians : 28 / 23
Japanese : 28 / 28
Americans : 59 / 80
Chinese : 7 / 7
British : 38 / 38
UK_Pacific : 22 / 28
Italians : 17 / 21
ANZAC : 19 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.500
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.706
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 44 / 74
Russians : 28 / 23
Japanese : 28 / 28
Americans : 59 / 80
Chinese : 7 / 7
British : 38 / 38
UK_Pacific : 22 / 28
Italians : 17 / 21
ANZAC : 19 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.500
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.706
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
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Well, good game, sir.
Between my missteps and the dice I just can’t justify investing any more time in this one.
I’ll post the results. Enjoy the rest of your weekend. :-)
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Well, good game, sir.
Between my missteps and the dice I just can’t justify investing any more time in this one.
I’ll post the results. Enjoy the rest of your weekend. :-)
Good game, your play has improved. I didn’t think that Norway was a close battle, IPC swing wise. It can be reinforced also so I just thought you had to concede it.
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Well, good game, sir.
Between my missteps and the dice I just can’t justify investing any more time in this one.
I’ll post the results. Enjoy the rest of your weekend. :-)
Good game, your play has improved. I didn’t think that Norway was a close battle, IPC swing wise. It can be reinforced also so I just thought you had to concede it.
Time to shift the roles, you take Allies at 12 IPC, no victory cities?
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Well, good game, sir.
Between my missteps and the dice I just can’t justify investing any more time in this one.
I’ll post the results. Enjoy the rest of your weekend. :-)
Good game, your play has improved. I didn’t think that Norway was a close battle, IPC swing wise. It can be reinforced also so I just thought you had to concede it.
Time to shift the roles, you take Allies at 12 IPC, no victory cities?
Tell you what, how about you give me 14 IPC bid. You should still be able to kick my a$$ handily with that. :lol:
Also, I won’t be able to play as consistently the next few days. My mom’s in town, and Tuesday I have to drive her home to Medicine Hat, so probably won’t be able to play at all between Tuesday and Thursday.
If that’s OK by you I’ll take a sub in sz 98, an artillery in Alexandria, and an artillery in Sudan.
Let me know.
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Well, good game, sir.
Between my missteps and the dice I just can’t justify investing any more time in this one.
I’ll post the results. Enjoy the rest of your weekend. :-)
Good game, your play has improved. I didn’t think that Norway was a close battle, IPC swing wise. It can be reinforced also so I just thought you had to concede it.
Time to shift the roles, you take Allies at 12 IPC, no victory cities?
Tell you what, how about you give me 14 IPC bid. You should still be able to kick my a$$ handily with that. :lol:
Also, I won’t be able to play as consistently the next few days. My mom’s in town, and Tuesday I have to drive her home to Medicine Hat, so probably won’t be able to play at all between Tuesday and Thursday.
If that’s OK by you I’ll take a sub in sz 98, an artillery in Alexandria, and an artillery in Sudan.
Let me know.
Ready to go?





