Omega1759 (Allies +12) vs. StuckTojo (Axis) No VCs; no Tech.

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Politics - Chinese
                Chinese takes Political Action: Political Action Chinese To War With Germans
                    Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Chinese
                1 infantry moved from Chahar to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Hopei : 1 infantry

    Production/PUs Summary :

    Germans : 44 / 74
        Russians : 28 / 23
        Japanese : 35 / 28
        Americans : 59 / 80
        Chinese : 6 / 7
        British : 38 / 40
        UK_Pacific : 18 / 19
        Italians : 17 / 20
        ANZAC : 17 / 28
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 17 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.163
            Median : 3.000
            Variance : 2.271
            Standard Deviation : 1.507
            Total rolls : 49

    Null / Other
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.158
            Median : 3.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Italians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.158
            Median : 3.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    triplea_38405.0_Chi10.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                3 armour and 6 mech_infantrys moved from Northwest Persia to Kazakhstan
                6 fighters and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
                1 fighter moved from India to Kazakhstan
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour and 1 mech_infantry moved from India to Yunnan
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                3 infantry and 1 mech_infantry moved from Burma to Yunnan

    Combat - British
                Battle in Kwangtung
                Battle in Yunnan
                    British attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Yunnan, round 2 :  3/6 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Kwangtung from Japanese, taking Yunnan from Japanese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kazakhstan
                    British attack with 3 armour, 7 fighters, 6 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 6 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers; Germans defend with 4 artilleries
                        British roll dice for 3 armour, 7 fighters, 6 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 :  11/17 hits
                        Germans roll dice for 6 armour, 4 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 :  11/15 hits
                        3 armour owned by the British, 6 armour owned by the Japanese, 6 mech_infantrys owned by the British, 2 fighters owned by the British, 4 artilleries owned by the Germans and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                        British roll dice for 5 fighters and 1 tactical_bomber in Kazakhstan, round 3 :  1/6 hits
                        Germans roll dice for 2 fighters and 2 tactical_bombers in Kazakhstan, round 3 :  1/4 hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Kazakhstan
                        British roll dice for 4 fighters and 1 tactical_bomber in Kazakhstan, round 4 :  2/5 hits
                        Germans roll dice for 2 fighters and 1 tactical_bomber in Kazakhstan, round 4 :  3/3 hits
                        1 tactical_bomber owned by the Japanese, 3 fighters owned by the British and 1 fighter owned by the Japanese lost in Kazakhstan
                        British roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 5 :  1/2 hits
                        Germans roll dice for 1 fighter in Kazakhstan, round 5 :  1/1 hits
                        1 fighter owned by the British and 1 fighter owned by the Japanese lost in Kazakhstan
                    British win with 1 tactical_bomber remaining. Battle score for attacker is -14
                    Casualties for Japanese: 6 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Casualties for Germans: 4 artilleries
                    Casualties for British: 3 armour, 7 fighters and 6 mech_infantrys

    Non Combat Move - British
                1 tactical_bomber moved from Kazakhstan to Volgograd
                1 aaGun moved from Burma to Yunnan
                1 artillery and 7 infantry moved from Northwest Persia to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus
                3 artilleries and 2 infantry moved from Trans-Jordan to Iraq
                1 battleship moved from 37 Sea Zone to 36 Sea Zone
                5 mech_infantrys moved from Egypt to Iraq
                2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 1 armour, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                2 carriers and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from 110 Sea Zone to Norway
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 1 armour and 3 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 1 aaGun, 1 armour, 3 infantry and 2 mech_infantrys
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        36 Sea Zone : 1 battleship
        20 Sea Zone : 1 transport
        Belgian Congo : 1 infantry and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 aaGun, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour, 4 infantry and 4 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Anglo Egyptian Sudan : 1 infantry
        French Equatorial Africa : 1 flag
        Syria : 1 flag
        Norway : 2 aaGuns, 1 armour, 3 fighters, 4 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Volgograd : 1 tactical_bomber
        Caucasus : 1 artillery, 7 infantry and 3 mech_infantrys
        112 Sea Zone : 2 carriers, 1 destroyer and 4 transports
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 3 artilleries, 2 infantry and 5 mech_infantrys
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        91 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 44 / 74
        Russians : 28 / 23
        Japanese : 30 / 28
        Americans : 59 / 80
        Chinese : 7 / 7
        British : 38 / 38
        UK_Pacific : 22 / 28
        Italians : 17 / 20
        ANZAC : 17 / 28
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 20 times
                3 was rolled 28 times
                4 was rolled 14 times
                5 was rolled 15 times
                6 was rolled 12 times
            Average roll : 3.183
            Median : 3.000
            Variance : 1.565
            Standard Deviation : 1.251
            Total rolls : 109

    Null / Other
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.158
            Median : 3.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 4 times
                2 was rolled 11 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.030
            Median : 3.000
            Variance : 1.531
            Standard Deviation : 1.237
            Total rolls : 33

    British Combat
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.278
            Median : 3.000
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 36

    Italians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.158
            Median : 3.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    triplea_38405.0_UK_10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                4 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Southern Italy to Rostov

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 4 fighters
                    Americans defend with 1 submarine
                    Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Rostov
                    Italians attack with 1 bomber
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -9
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 bomber

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from France to Northern Italy
                1 artillery moved from Holland Belgium to France
                1 infantry moved from Normandy Bordeaux to France
                3 fighters moved from 93 Sea Zone to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,6,4
                Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_38405.0_Ita10.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
                2 fighters moved from 36 Sea Zone to French Indo China
                4 fighters moved from 44 Sea Zone to French Indo China
                2 carriers, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 36 Sea Zone
                1 submarine moved from 21 Sea Zone to 36 Sea Zone
                1 destroyer and 2 submarines moved from 33 Sea Zone to 36 Sea Zone
                1 fighter moved from Caroline Islands to 36 Sea Zone
                1 fighter moved from Caroline Islands to 36 Sea Zone
                1 infantry moved from Northwest Persia to Caucasus

    Combat - ANZAC
                Battle in French Indo China
                    ANZAC attack with 1 artillery, 6 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 factory_minor and 4 infantry
                        ANZAC roll dice for 1 cruiser in French Indo China, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 6 fighters, 1 infantry and 1 mech_infantry in French Indo China, round 2 :  3/9 hits
                        Japanese roll dice for 4 infantry in French Indo China, round 2 :  2/4 hits
                        1 infantry owned by the ANZAC, 3 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in French Indo China
                        ANZAC roll dice for 6 fighters and 1 mech_infantry in French Indo China, round 3 :  4/7 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    ANZAC win, taking French Indo China from Japanese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 4 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from French Indo China to 36 Sea Zone
                1 fighter moved from French Indo China to 36 Sea Zone
                1 fighter moved from French Indo China to 36 Sea Zone
                1 fighter moved from French Indo China to Yunnan
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 62 Sea Zone to 34 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 bomber and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Yunnan : 1 fighter
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        New Guinea : 1 infantry
        French Indo China : 1 flag, 1 factory_minor and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 submarine
        33 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 submarines and 2 transports
        35 Sea Zone : 1 flag, 1 submarine
        34 Sea Zone : 1 submarine
        20 Sea Zone : 1 flag, 1 submarine
        62 Sea Zone : 1 submarine
        Caucasus : 1 infantry

    Production/PUs Summary :

    Germans : 44 / 74
        Russians : 28 / 23
        Japanese : 28 / 28
        Americans : 59 / 80
        Chinese : 7 / 7
        British : 38 / 38
        UK_Pacific : 22 / 28
        Italians : 17 / 21
        ANZAC : 19 / 29
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 3.500
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.706
            Median : 4.000
            Variance : 1.062
            Standard Deviation : 1.031
            Total rolls : 17

    triplea_38405.0_ANZ10.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 74
        Russians : 28 / 23
        Japanese : 28 / 28
        Americans : 59 / 80
        Chinese : 7 / 7
        British : 38 / 38
        UK_Pacific : 22 / 28
        Italians : 17 / 21
        ANZAC : 19 / 29
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 3.500
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.706
            Median : 4.000
            Variance : 1.062
            Standard Deviation : 1.031
            Total rolls : 17

    triplea_38405.0_Fre10.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians

    triplea_38405.0_Rus11.tsvg

  • '19 '17 '16

    Well, good game, sir.

    Between my missteps and the dice I just can’t justify investing any more time in this one.

    I’ll post the results.  Enjoy the rest of your weekend.  :-)

  • '17 '16 '13 '12

    @StuckTojo:

    Well, good game, sir.

    Between my missteps and the dice I just can’t justify investing any more time in this one.

    I’ll post the results.  Enjoy the rest of your weekend.   :-)

    Good game, your play has improved. I didn’t think that Norway was a close battle, IPC swing wise. It can be reinforced also so I just thought you had to concede it.

  • '17 '16 '13 '12

    @Omega1759:

    @StuckTojo:

    Well, good game, sir.

    Between my missteps and the dice I just can’t justify investing any more time in this one.

    I’ll post the results.  Enjoy the rest of your weekend.   :-)

    Good game, your play has improved. I didn’t think that Norway was a close battle, IPC swing wise. It can be reinforced also so I just thought you had to concede it.

    Time to shift the roles, you take Allies at 12 IPC, no victory cities?

  • '19 '17 '16

    @Omega1759:

    @Omega1759:

    @StuckTojo:

    Well, good game, sir.

    Between my missteps and the dice I just can’t justify investing any more time in this one.

    I’ll post the results.  Enjoy the rest of your weekend.   :-)

    Good game, your play has improved. I didn’t think that Norway was a close battle, IPC swing wise. It can be reinforced also so I just thought you had to concede it.

    Time to shift the roles, you take Allies at 12 IPC, no victory cities?

    Tell you what, how about you give me 14 IPC bid. You should still be able to kick my a$$ handily with that.  :lol:

    Also, I won’t be able to play as consistently the next few days. My mom’s in town, and Tuesday I have to drive her home to Medicine Hat, so probably won’t be able to play at all between Tuesday and Thursday.

    If that’s OK by you I’ll take a sub in sz 98, an artillery in Alexandria, and an artillery in Sudan.

    Let me know.

  • '17 '16 '13 '12

    @StuckTojo:

    @Omega1759:

    @Omega1759:

    @StuckTojo:

    Well, good game, sir.

    Between my missteps and the dice I just can’t justify investing any more time in this one.

    I’ll post the results.  Enjoy the rest of your weekend.   :-)

    Good game, your play has improved. I didn’t think that Norway was a close battle, IPC swing wise. It can be reinforced also so I just thought you had to concede it.

    Time to shift the roles, you take Allies at 12 IPC, no victory cities?

    Tell you what, how about you give me 14 IPC bid. You should still be able to kick my a$$ handily with that.  :lol:

    Also, I won’t be able to play as consistently the next few days. My mom’s in town, and Tuesday I have to drive her home to Medicine Hat, so probably won’t be able to play at all between Tuesday and Thursday.

    If that’s OK by you I’ll take a sub in sz 98, an artillery in Alexandria, and an artillery in Sudan.

    Let me know.

    Ready to go?

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