@cwglee51 No scramble
L16 G40 Simon (Allies +21) vs ABH (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 factory_minor, 4 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in United Kingdom
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter moved from Finland to Norway
2 fighters moved from United Kingdom to Scotland
1 fighter moved from Norway to Scotland
1 carrier and 2 destroyers moved from 109 Sea Zone to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 transport moved from 109 Sea Zone to 107 Sea Zone
1 transport moved from 109 Sea Zone to 117 Sea Zone
1 fighter moved from Eastern United States to 119 Sea Zone
1 bomber moved from Midway to Queensland
1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 factory_major
EDIT: Turning off Edit Mode
1 factory_major placed in Central United States
1 factory_minor placed in Norway
1 transport placed in 101 Sea Zone
2 artilleries, 4 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Eastern United States to Quebec
EDIT: 3 mech_infantrys moved from Central United States to Quebec
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
6 infantry moved from Chahar to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 artillery
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Americans takes 106 Sea Zone from Germans
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from Tobruk to Libya
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Japanese
1 bomber moved from Malta to Northern Italy
1 armour moved from Shan State to Szechwan
Chinese take Yunnan from Japanese
Chinese take Szechwan from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 infantry moved from Northwest Persia to Caucasus
3 submarines moved from 109 Sea Zone to 119 Sea Zone
EDIT: 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea ZoneCombat - British
Strategic bombing raid in Northern Italy
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.Non Combat Move - British
1 artillery moved from Egypt to Alexandria
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Belgian Congo to Kenya
1 transport moved from 70 Sea Zone to 72 Sea Zone
2 aaGuns, 5 artilleries and 1 infantry moved from Shan State to Burma
1 aaGun, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
1 destroyer moved from 41 Sea Zone to 39 Sea ZonePlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Gibraltar to Northern Italy
1 fighter moved from Gibraltar to Northern Italy
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Belarus to Karelia
Italians take Karelia from RussiansCombat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
2 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 bomber placed in Northern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 fighter
EDIT: Removing units owned by Italians from Northern Italy: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,6,5,3,5,6,5
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
2 fighters moved from Shan State to BurmaNon Combat Move - ANZAC
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Northern Territory to Queensland
1 aaGun and 4 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Tobruk to Libya
1 infantry moved from Scotland to United Kingdom
British take United Kingdom from GermansCombat - French
Non Combat Move - French
1 infantry moved from Egypt to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 5 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Russians
1 submarine moved from 110 Sea Zone to 109 Sea Zone
8 bombers moved from Western Germany to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Baltic States to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Archangel
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Belarus to Ukraine
Germans take Bryansk from Russians
Germans take Ukraine from Russians
8 armour moved from Belarus to Rostov
Germans take Rostov from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 tactical_bomber moved from Belarus to Western GermanyCombat - Germans
Battle in Norway
Germans attack with 3 artilleries, 8 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 armour and 1 factory_minor; Russians defend with 2 artilleries and 4 infantry
Germans win, taking Norway from Americans with 3 artilleries, 8 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour
Casualties for Russians: 2 artilleries and 4 infantry
Battle in 109 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans win, taking 109 Sea Zone from Russians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
2 carriers, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone
8 bombers moved from Norway to Western Germany
1 aaGun moved from Baltic States to Belarus
1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to PolandPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries, 5 fighters and 3 infantry placed in Western Germany
1 artillery placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,2,5,1,3,4,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
I forgot the rules for the sub vs sub+transport in SZ109. Certainly you had the option to submerge the Russian sub, but I am not certain the rules if you want to stay and try to protect the sub. I have heard multiple explanations. Let me know what your understanding of the rules are, and if you had wanted to stay and do a sub vs sub battle if it did have the option to fight.
The poor residents of London. Ownership has been changing hands so many times this game. I expect that it will be sacked for a third time next round.
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I’m sure if the russian sub doesn’t submerge, you have to win the combat to sink the transport.
I guess I’m happy enough to leave it as is.
I expect you’re right - and the only reason you didn’t sack it this round is that it had no money in it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
Russians take Bryansk from GermansCombat - Russians
Russians creates battle in territory 109 Sea ZoneNon Combat Move - Russians
1 submarine moved from 109 Sea Zone to 92 Sea Zone
4 aaGuns, 25 artilleries and 40 infantry moved from Russia to Bryansk
3 fighters moved from Samara to Russia
1 artillery and 1 infantry moved from Kazakhstan to SamaraPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
1 armour moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Shensi to Szechwan
1 bomber moved from Manchuria to Szechwan
1 infantry moved from Shensi to Szechwan
1 bomber moved from Japan to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 33 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangtung to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 tactical_bomber moved from Manchuria to Jehol
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 46 Sea Zone
2 artilleries, 1 infantry and 1 tactical_bomber moved from 46 Sea Zone to New GuineaCombat - Japanese
Battle in New Guinea
Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Jehol
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 submarine and 1 transport; ANZAC defend with 2 destroyers, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is -62
Casualties for ANZAC: 2 destroyers and 1 submarine
Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers and 1 submarine
Casualties for Japanese: 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombersNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from New Guinea to 46 Sea Zone
EDIT: 1 cruiser moved from 46 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
1 bomber moved from Szechwan to Kwangsi
1 armour, 2 fighters and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 fighter moved from French Indo China to 35 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
1 tactical_bomber moved from Jehol to KwangtungPlace Units - Japanese
1 bomber and 2 mech_infantrys placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
2 armour and 1 mech_infantry placed in Kwangtung
1 mech_infantry placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
Japanese collect 48 PUs (2 lost to blockades); end with 48 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 106 Sea Zone to 109 Sea Zone
4 fighters moved from Eastern United States to 109 Sea Zone
3 fighters moved from Scotland to 109 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 119 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Java
Battle in 46 Sea Zone
Americans attack with 1 battleship, 1 bomber and 1 destroyer
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Japanese -
Battle in SZ46 proceeds thus:
Americans hit once, I assume you take the hit on the BB.
Japanese miss.
Americans hit twice. OOL is pretty important now. Where do you want the next two hits? I’ll wait for a reply before I roll it. -
Not a lucky day for the Japanese.
Carrier (two Hits)
tac
cruiser
destroyer
Battleship. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 106 Sea Zone to 109 Sea Zone
4 fighters moved from Eastern United States to 109 Sea Zone
3 fighters moved from Scotland to 109 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 119 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Java
Battle in 46 Sea Zone
Americans attack with 1 battleship, 1 bomber and 1 destroyer
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Americans and 1 destroyer owned by the Americans retreated to 33 Sea Zone
Japanese win, taking Java from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Morocco
Battle in Korea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 1 mech_infantry
Americans win, taking Morocco from Italians, taking Korea from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 109 Sea Zone
Americans attack with 1 carrier, 4 destroyers and 8 fighters
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 carrier, 4 destroyers and 8 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
1 tactical_bomber owned by the Japanese forced to land in New GuineaNon Combat Move - Americans
1 carrier moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 transport moved from 117 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 transport moved from 119 Sea Zone to 117 Sea Zone
4 fighters moved from 109 Sea Zone to Scotland
1 bomber moved from 46 Sea Zone to IndiaPlace Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
6 infantry moved from Hopei to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from India to French Indo China
6 artilleries and 7 infantry moved from Burma to Yunnan
2 infantry moved from Caucasus to Northwest Persia
3 submarines moved from 119 Sea Zone to 109 Sea ZoneCombat - British
Battle in Yunnan
British attack with 6 artilleries and 7 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
3 aaGuns moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Alexandria to Libya
1 artillery moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
2 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
@Arthur:
Not a lucky day for the Japanese.
Carrier (two Hits)
tac
cruiser
destroyer
Battleship.Yes, and ANZAC will try and finish off the battle after Italy’s turn, with its 3 subs and a fighter.
OOL =
cruiser
destroyer
Battleship.Correct?
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 armour moved from Tunisia to Morocco
1 artillery and 2 infantry moved from Tunisia to Algeria
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 armour moved from Karelia to Vyborg
Italians take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Belarus to Novgorod
1 infantry moved from Bessarabia to Eastern Poland
2 armour and 1 mech_infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Morocco from Americans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
3 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,5,6,4,4,3,5
Italians collect 8 PUs (7 lost to blockades); end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs





