16L MrRoboto (Axis) vs Shin Ji (Allies) Balanced Mod

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 4 armour, 1 infantry and 13 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Greece to Turkey
                1 infantry moved from Greece to Turkey
                1 infantry moved from Greece to Turkey
                1 fighter moved from Greece to Turkey
                4 armour and 6 mech_infantrys moved from Greece to Yugoslavia
                3 artilleries and 8 infantry moved from Romania to Yugoslavia
                1 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland
                1 fighter moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Greater Southern Germany
                1 infantry moved from Slovakia Hungary to Greater Southern Germany
                1 infantry moved from Slovakia Hungary to Greater Southern Germany
                2 fighters moved from Slovakia Hungary to Greater Southern Germany
                1 armour moved from Russia to Novosibirsk
                1 mech_infantry moved from Samara to Novosibirsk
                1 armour and 5 mech_infantrys moved from Volgograd to Caucasus
                1 artillery moved from Slovakia Hungary to Poland
                24 armour, 16 artilleries, 22 infantry and 12 mech_infantrys moved from Slovakia Hungary to Yugoslavia
                1 bomber moved from Slovakia Hungary to Caucasus
                1 mech_infantry moved from Samara to Caucasus
                1 mech_infantry moved from Samara to Caucasus
                1 mech_infantry moved from Samara to Caucasus
                3 armour and 5 mech_infantrys moved from Russia to Kazakhstan

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 armour, 1 bomber and 8 mech_infantrys
                    Japanese defend with 1 armour and 4 mech_infantrys
                    Russians win, taking Caucasus from Japanese with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 4 mech_infantrys
                    Casualties for Japanese: 1 armour and 4 mech_infantrys
                Battle in Kazakhstan
                    Russians attack with 3 armour and 5 mech_infantrys
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Kazakhstan from Italians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Poland
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    retreated to Poland
                    Germans win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Novosibirsk
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Greater Southern Germany
                    Russians attack with 2 fighters and 3 infantry
                    Italians defend with 2 infantry
                    Russians win, taking Greater Southern Germany from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Turkey
                    Russians attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour
                    Russians win, taking Turkey from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Yugoslavia
                    Russians attack with 28 armour, 19 artilleries, 30 infantry and 18 mech_infantrys
                    Japanese defend with 1 artillery
                    Russians win, taking Yugoslavia from Japanese with 28 armour, 19 artilleries, 29 infantry and 18 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians
                2 fighters moved from Greater Southern Germany to Romania
                1 fighter moved from Turkey to Romania
                1 fighter moved from Poland to Romania
                3 aaGuns moved from Slovakia Hungary to Yugoslavia
                1 aaGun moved from Greece to Turkey
                1 bomber moved from Caucasus to Russia

    Place Units - Russians
                1 infantry placed in Slovakia Hungary
                3 armour placed in Romania
                1 armour and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,3,6,1,5,6,3
                Russians collect 52 PUs (6 lost to blockades); end with 53 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 58 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 75 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Romania: 4 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Western Ukraine: 4 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Romania: 3 armour
                EDIT: Adding units owned by Russians to Russia: 3 armour
                EDIT: Removing units owned by Russians from Romania: 1 aaGun
                EDIT: Adding units owned by Russians to Yugoslavia: 1 aaGun
                EDIT: Turning off Edit Mode

  • '15

    Realized you could attack through Turkey with japan as a can opener.

    Wow, what a game!

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 destroyer, 1 factory_minor, 4 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Trans-Jordan to Syria
                3 armour, 2 artilleries and 1 infantry moved from Syria to Turkey
                18 submarines moved from 6 Sea Zone to 19 Sea Zone
                17 submarines moved from 19 Sea Zone to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
                1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
                1 battleship and 1 marine moved from 35 Sea Zone to 48 Sea Zone
                1 marine moved from 48 Sea Zone to Gilbert Islands
                1 cruiser and 1 marine moved from 35 Sea Zone to 49 Sea Zone
                1 marine moved from 49 Sea Zone to Solomon Islands
                1 submarine moved from 45 Sea Zone to 54 Sea Zone
                1 armour and 4 infantry moved from Chile to Argentina

    Combat - Japanese
                Battle in New Britain
                Battle in Gilbert Islands
                Battle in Solomon Islands
                Battle in Turkey
                    Japanese attack with 3 armour, 2 artilleries and 1 infantry
                    Russians defend with 1 aaGun and 2 infantry
                    Japanese win, taking New Britain from ANZAC, taking Gilbert Islands from UK_Pacific, taking Solomon Islands from ANZAC, taking Turkey from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 aaGun and 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Argentina
                    Japanese attack with 1 armour and 4 infantry
                    Americans defend with 1 factory_minor and 1 infantry
                    Japanese win, taking Argentina from Americans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Turkey: 1 artillery
                EDIT: Turning off Edit Mode
                4 armour, 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
                4 armour and 2 mech_infantrys moved from Trans-Jordan to Syria
                1 cruiser, 1 destroyer and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery moved from Malta to 96 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 armour moved from Gold Coast to French West Africa
                1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                3 artilleries moved from Afghanistan to Eastern Persia
                1 artillery moved from Afghanistan to Turkmenistan
                1 mech_infantry moved from India to Afghanistan
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 mech_infantry moved from Kiangsu to Chahar
                1 artillery moved from Anhwe to Jehol
                1 mech_infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Jehol to Chahar
                2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 18 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Spain

    Place Units - Japanese
                1 factory_minor placed in Saudi Arabia
                3 armour placed in Egypt
                1 armour and 2 mech_infantrys placed in India
                3 mech_infantrys placed in Kiangsu
                1 destroyer placed in 6 Sea Zone
                4 fighters placed in Japan
                1 mech_infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,4,5,4,6,6,2,1,1,2,1,6,4,5,5,6,3,5,1,3,4,6,3,5,2,3,1,2,3,5,1,2,2,6,4,1,6,6,3,2,3,2,4,5,5,5,4,2,6,6,1,6,5,4,1,5,5,4,5,5,2,5,1,3,1,3,4,3,6
                Japanese collect 83 PUs (8 lost to blockades); end with 83 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 2 fighters, 8 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from Brazil to Venezuela
                2 fighters moved from Western United States to Venezuela
                2 bombers moved from Western United States to 49 Sea Zone
                2 carriers and 3 fighters moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                2 bombers moved from Korea to Japan
                8 fighters moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan

  • '15

    It’s on like Donkey Kong!

    Kamis?  Scrambles?  Intercepts?

  • '19 '18

    none of these

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 2 fighters, 8 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from Brazil to Venezuela
                2 fighters moved from Western United States to Venezuela
                2 bombers moved from Western United States to 49 Sea Zone
                2 carriers and 3 fighters moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                2 bombers moved from Korea to Japan
                8 fighters moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Air Battle in Japan
                    Americans attacks with 11 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                    Bombing raid in Japan rolls: 5,7 and causes: 12 damage to unit: factory_major
                    Bombing raid in Japan causes 12 damage total.
                Battle in Venezuela
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Neutral_True defend with 2 infantry
                    Americans win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in 49 Sea Zone
                    Americans attack with 2 bombers
                    Japanese defend with 1 cruiser
                    Americans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 cruiser
                Battle in 19 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 18 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 87 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 6 Sea Zone
                    British loiter and taunt; Americans attack with 1 battleship, 8 carriers, 3 cruisers, 3 destroyers, 3 fighters, 8 submarines and 10 transports
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 8 carriers, 3 cruisers, 3 destroyers, 3 fighters, 8 submarines and 10 transports remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Cleaning up after air battles

    Non Combat Move - Americans
                2 bombers moved from Japan to Midway
                9 fighters moved from Japan to 6 Sea Zone
                2 fighters moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from 18 Sea Zone to 6 Sea Zone
                1 bomber moved from 49 Sea Zone to Queensland
                2 fighters moved from Venezuela to Central America
                3 fighters moved from Slovakia Hungary to Norway
                2 artilleries and 14 infantry moved from Korea to 6 Sea Zone
                3 marines moved from Korea to 6 Sea Zone

    Place Units - Americans
                3 infantry placed in Norway
                2 artilleries and 2 infantry placed in Eastern United States
                2 destroyers and 2 transports placed in 101 Sea Zone
                3 infantry placed in Korea
                2 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
                Americans collect 60 PUs (1 lost to blockades); end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - British

    Turn Complete - British

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 airfield, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Albania to Bulgaria
                      Italians take Bulgaria from Russians
                1 infantry moved from Albania to Greece
                      Italians take Greece from Russians
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
                1 infantry moved from 100 Sea Zone to Romania
                1 infantry moved from Persia to Iraq
                      Italians take Iraq from Russians
                1 infantry moved from Persia to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 submarine moved from 85 Sea Zone to 66 Sea Zone

    Combat - Italians
                Battle in 66 Sea Zone
                    Italians attack with 1 submarine
                    ANZAC defend with 1 transport
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Romania

    Non Combat Move - Italians
                1 marine moved from Northern Italy to 97 Sea Zone
                5 artilleries moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Albania to 97 Sea Zone
                6 infantry moved from Northern Italy to 97 Sea Zone
                6 artilleries, 1 battleship, 1 carrier, 2 destroyers, 6 infantry, 1 marine and 6 transports moved from 97 Sea Zone to 92 Sea Zone
                2 fighters moved from 97 Sea Zone to Spain
                3 fighters moved from Southern Italy to Spain
                8 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 airfield placed in Spain
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 52 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from 26 Sea Zone to 48 Sea Zone
                1 fighter moved from Queensland to 48 Sea Zone
                1 armour and 2 mech_infantrys moved from New South Wales to Queensland
                1 bomber moved from Korea to Kiangsu

    Combat - ANZAC
                Strategic bombing raid in Kiangsu
                    Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 5 damage total.
                Battle in 48 Sea Zone
                    ANZAC attack with 4 fighters
                    Japanese defend with 1 battleship
                    Units damaged: 1 battleship owned by the Japanese
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 battleship

    Non Combat Move - ANZAC
                3 fighters moved from 48 Sea Zone to 26 Sea Zone
                1 bomber moved from Kiangsu to Korea

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 10x factory_major; Remaining resources: 31 PUs;
                Germans buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 artillery and 2 infantry moved from Germany to Slovakia Hungary
                2 fighters, 2 infantry and 1 tactical_bomber moved from Germany to Greater Southern Germany
                1 mech_infantry moved from Germany to Slovakia Hungary

    Combat - Germans
                Battle in Greater Southern Germany
                    Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Greater Southern Germany from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Slovakia Hungary
                    Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Russians defend with 1 aaGun, 1 factory_minor and 1 infantry
                    Germans win, taking Slovakia Hungary from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 aaGun and 1 infantry

    Non Combat Move - Germans
                6 aaGuns, 1 armour, 23 artilleries, 1 bomber, 63 infantry and 4 mech_infantrys moved from Germany to Western Germany
                2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Western Germany
                2 armour moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 109 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                2 armour, 2 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Spain

    Place Units - Germans
                5 artilleries placed in Western Germany
                2 artilleries and 1 infantry placed in France

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total

  • '19 '18

    some big battles are looming ahead

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 9 armour and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                    Russians converts factory_major into different units
                1 fighter moved from Western Ukraine to 100 Sea Zone
                28 armour, 19 artilleries, 29 infantry and 18 mech_infantrys moved from Yugoslavia to Northern Italy
                      Russians take Northern Italy from Italians
                3 mech_infantrys moved from Ukraine to Romania
                3 mech_infantrys moved from Novgorod to Baltic States
                1 fighter moved from Western Ukraine to Baltic States
                1 fighter moved from Western Ukraine to Romania
                1 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                3 armour and 5 mech_infantrys moved from Kazakhstan to Northwest Persia
                1 armour moved from Novosibirsk to Volgograd
                3 armour and 5 mech_infantrys moved from Russia to Volgograd
                1 bomber moved from Russia to Persia

    Combat - Russians
                Battle in 100 Sea Zone
                    Russians attack with 1 fighter
                    Italians defend with 1 transport
                    Russians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Strategic bombing raid in Persia
                    Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Persia causes 5 damage total.
                Battle in Romania
                    Russians attack with 1 fighter and 3 mech_infantrys
                    Germans defend with 1 factory_minor; Italians defend with 1 infantry
                    Russians win, taking Romania from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter and 3 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Northwest Persia
                    Russians attack with 5 armour and 11 mech_infantrys
                    Italians defend with 1 infantry
                    Russians win, taking Northwest Persia from Italians with 5 armour and 11 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Persia to Volgograd
                1 fighter moved from 100 Sea Zone to Volgograd
                1 fighter moved from Romania to Ukraine
                1 fighter moved from Western Ukraine to Volgograd
                1 fighter moved from Baltic States to Novgorod
                4 aaGuns moved from Yugoslavia to Northern Italy

    Place Units - Russians
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                4 armour and 1 mech_infantry placed in Russia
                Russians undo move 4.
                Russians undo move 3.
                Russians undo move 2.
                Russians undo move 1.
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                2 armour and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 48 PUs; end with 49 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 65 PUs

  • '15

    @MrRoboto:

    some big battles are looming ahead

    Decisive ones, no doubt.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese repair damage of 12x factory_major; Remaining resources: 6 SuicideAttackTokens; 86 PUs;
                Japanese buy 3 aaGuns, 1 destroyer, 6 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Turkey to Rostov
                      Japanese take Caucasus from Russians
                      Japanese take Rostov from Russians
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour and 4 infantry moved from Argentina to Brazil
                      Japanese take Brazil from Americans
                1 destroyer moved from 92 Sea Zone to 87 Sea Zone
                1 fighter and 1 tactical_bomber moved from Spain to 87 Sea Zone

    Combat - Japanese
                Battle in 87 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 87 Sea Zone to Spain
                1 artillery, 1 cruiser and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 armour moved from French West Africa to French Equatorial Africa
                3 armour and 2 infantry moved from Egypt to Trans-Jordan
                4 armour and 2 mech_infantrys moved from Syria to Persia
                1 armour, 3 artilleries and 1 mech_infantry moved from Eastern Persia to Persia
                2 armour moved from Turkey to Persia
                1 artillery moved from Turkey to Syria
                1 mech_infantry moved from Afghanistan to Persia
                1 artillery moved from Turkmenistan to Eastern Persia
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Yunnan to Sikang
                1 mech_infantry moved from Kwangtung to Yunnan
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                4 mech_infantrys moved from Chahar to Kansu
                3 mech_infantrys moved from Kiangsu to Chahar
                1 fighter moved from Anhwe to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                6 fighters and 4 tactical_bombers moved from 20 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
                1 battleship, 5 carriers, 1 destroyer and 17 submarines moved from 20 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 transport moved from 41 Sea Zone to 45 Sea Zone
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone

    Place Units - Japanese
                3 aaGuns and 6 fighters placed in Japan
                1 destroyer placed in 6 Sea Zone
                1 infantry placed in Argentina
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Brazil: 1 armour
                EDIT: Changing ownership of Venezuela from Neutral_True to Japanese
                EDIT: Adding units owned by Japanese to Venezuela: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,5,5,2,5,1,3,1,5,3,3,5,2,1,4,1,3,2,6,3,2,4,1,3,2,6,2,2,4,6,4,4,2,5,2,2,1,4,1,5,2,2,3,5,5,4,3,1,3,4,5,4,3,4,1,5
                Japanese collect 91 PUs (10 lost to blockades); end with 91 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 106 PUs

  • '15

    I’m going to handle this after I’ve slept.  Don’t want to snatch defeat from the jaws of victory again.  It’s one of me specialties.

  • '15

    Are you just messing around with tech rolls?

  • '15

    I sort of assumed no tech, but did we actually specify that?

  • '19 '18

    Ah sorry, dude  :lol: :lol: :lol:

    I am starting a tech game with another player and just wanted to check on something. Lazy as I am, I just used the last file loaded and it was this one. Totally forgot, that actual dice would be rolled ^^

    Btw, a landing in Tokyo should not prove successful if I have calculated correctly. But I am very curious what you’ve got up in your sleeves :P

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