Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
hey, so the proposal (just makin sure i understand) is to continue playing with low luck results, and simply not count the game at all for league purposes? I’d be down for that, sure.
If its gonna count, i gotsta continue, either with double or nothing, or we just ploy forward and see what happens. Probably more fun to do it ur way.
meh. lets just play on. it is what it is.
Sorry, I confused you a little,
If you resign now, then you can take low luck results or whatever you want, and I promise to continue for at least a while
Or we can rematch
Otherwise, like you said, don’t resign and continue as is, and hope that I get diced somewhere
thats gonna take a lot of dicing. lol. sure, lets continue. why not
OK! Not sure if I’ll get it in tonight or not - it’s the big US/UK move and it looks like I got a decision back in a playoff game
I won’t give you low luck (without a resignation) but I am interested in giving you a couple planes back or so - I need to look the dice over again first
OK, I think you should have two planes survive Queensland - that’s still in the bottom 10%
NSW was “only” 95% going in, and you were still able to take the capital and 20 IPC’s
That’s what I’m comfortable with - where do you want the 2 planes and which type?
my choice wouldn’t be to save 2 planes. it would be to take the territory. so rather than 2 planes, I’d like to save 1 artillery and 1 fighter. while its still a horrible dicing all around, that’s very sporting of you. i appreciate it.
Mind if i have a look at my noncombat move with this new battle result? Will post shortly.
OK, that’s fine
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Hey Gamerman. I posted that too soon. Here is the correct set up with the new battle result. (next post)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 armour moved from Caroline Islands to 33 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
5 infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
2 fighters and 2 tactical_bombers moved from 49 Sea Zone to Queensland
Combat - Japanese
Battle in New Guinea
Battle in Queensland
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
ANZAC win, taking New Guinea from ANZAC with no units remaining. Battle score for attacker is -36
Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Casualties for ANZAC: 1 artillery and 3 infantry
Battle in New South Wales
Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 2 armour, 1 factory_minor, 1 fighter and 1 harbour
Japanese captures 20PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 2 armour and 1 fighter
Battle in Celebes
Battle in Hunan
Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Hunan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZAC
Non Combat Move - Japanese
1 carrier moved from 49 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 carrier moved from 49 Sea Zone to 62 Sea Zone
2 battleships and 1 cruiser moved from 43 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Paulau Island
2 bombers moved from Kwangsi to Caroline Islands
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
2 artilleries and 3 infantry moved from Kiangsi to Kwangsi
1 aaGun moved from Anhwe to Jehol
1 infantry moved from Jehol to Chahar
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Kwangsi to Kiangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangsi to Borneo
Place Units - Japanese
2 mech_infantrys placed in Kiangsu
1 infantry placed in Kiangsu
2 transports placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 78 to 80
EDIT: Changing ownership of Queensland from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Queensland: 1 artillery
EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Paulau Island: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Paulau Island: 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 mech_infantry
EDIT: Turning off Edit Mode
So the 8 planes that weren’t involved in combat on Kwangsi. . . 5 landed on Paulau, 2 landed on the carrier by Dutch New Guinea, 1 landed on Borneo. The surviving fighter from Queensland landed on the carrier in 62. The mech that i moved up from kwangsi to kiangsi has returned to kwangsi.
Those are the changes. Have no reason to disbelieve you that you have me beat (and would have even with better battle results), but I just don’t see it yet.
At any rate, now we see if I can turn a sow’s ear into a silk purse. play on, bruther. . .
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
disregard that last one (manual post of USA’s purchase phase). I get error messages 90% of the time when i try to post these things. Sometimes it goes through sometimes it doesn’t.
disregard that last one (manual post of USA’s purchase phase). I get error messages 90% of the time when i try to post these things. Sometimes it goes through sometimes it doesn’t.
If it’s like me, it still posts, it just takes a minute. I just keep refreshing to make sure it went through - it always does for me
So the 8 planes that weren’t involved in combat on Kwangsi. . . 5 landed on Paulau, 2 landed on the carrier by Dutch New Guinea, 1 landed on Borneo. The surviving fighter from Queensland landed on the carrier in 62. The mech that i moved up from kwangsi to kiangsi has returned to kwangsi.
Thanks for the summary
Those are the changes. Have no reason to disbelieve you that you have me beat (and would have even with better battle results), but I just don’t see it yet.
I understand. I appreciate how you said it respectfully, too
At any rate, now we see if I can turn a sow’s ear into a silk purse. play on, bruther. . .
You’ll get no mercy :-)
Alright, sitting down to make a move…. I guess USA won’t need any decisions - they still haven’t received an invitation to the party
heheh
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 marine moved from Southeast Mexico to 64 Sea Zone
2 aaGuns, 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
1 aaGun moved from Western United States to Central United States
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 64 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 101 Sea Zone to 64 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from 64 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 64 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
3 bombers placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs