16L G40 calvinhobbesliker (Axis) vs Karl7 (Allies +20)

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    REVENGE!  at least I get that…  :-P

    scram 6?

    We should play face to face.  You are the best of the group.  We could probably finish a game in a day.  Face to face eliminates many of the errors (at least on my part) PBEM creates.


  • No scramble, no kamizakes.

    Yeah, FTF definitely makes it easier to see the whole map and you can finish in a day instead of spending a week or so.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Wake Island to 6 Sea Zone
                2 fighters moved from 7 Sea Zone to 6 Sea Zone
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                1 destroyer moved from 18 Sea Zone to 6 Sea Zone
                1 submarine moved from 21 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                2 bombers moved from Midway to 6 Sea Zone
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                1 fighter moved from Wake Island to 6 Sea Zone
                2 bombers moved from Western United States to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 6 bombers, 2 destroyers, 5 fighters and 3 submarines
                    Japanese defend with 2 battleships, 2 carriers and 2 cruisers
                    Americans win, taking 6 Sea Zone from Japanese with 6 bombers, 2 destroyers, 3 fighters and 3 submarines remaining. Battle score for attacker is 76
                    Casualties for Japanese: 2 battleships, 2 carriers and 2 cruisers
                    Casualties for Americans: 2 fighters

    Non Combat Move - Americans
                1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to Korea
                3 bombers moved from 6 Sea Zone to Midway
                3 bombers moved from 6 Sea Zone to Soviet Far East
                2 bombers moved from Queensland to Caroline Islands
                1 submarine moved from 34 Sea Zone to 19 Sea Zone
                1 destroyer and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
                2 aaGuns, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                2 fighters moved from United Kingdom to 91 Sea Zone
                2 aaGuns moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 bomber placed in Central United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from Central United States: 1 bomber
                EDIT: Adding units owned by Americans to Western United States: 1 bomber
                EDIT: Turning off Edit Mode
                British buy 2 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 infantry moved from Northwest Persia to Caucasus
                5 fighters moved from Persia to Caucasus
                1 armour moved from Egypt to Tobruk
                      British take Tobruk from Italians
                1 armour moved from Iraq to Caucasus
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                      British take 125 Sea Zone from Germans
                1 artillery moved from Eastern United States to 101 Sea Zone

    Combat - British
                Battle in Caucasus
                    British attack with 1 armour, 5 fighters and 2 infantry
                    Germans defend with 2 armour
                    British win, taking Caucasus from Germans with 1 armour, 5 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                5 fighters moved from Caucasus to Eastern Persia
                1 armour and 1 mech_infantry moved from Eastern Persia to India
                1 armour moved from West India to India
                1 armour, 1 artillery and 1 infantry moved from Iraq to Persia
                1 mech_infantry moved from Trans-Jordan to Persia
                1 armour moved from Egypt to Iraq
                1 fighter moved from Egypt to Persia
                1 fighter moved from Persia to Eastern Persia
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                2 armour and 1 fighter placed in Egypt
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 armour; Remaining resources: 4 PUs;

    Combat Move - Italians
                4 mech_infantrys moved from Ukraine to Caucasus
                1 bomber moved from Volgograd to Caucasus
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 bomber and 4 mech_infantrys
                    British defend with 1 armour and 1 infantry
                    Italians win, taking Caucasus from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Italians: 2 mech_infantrys
                    Casualties for British: 1 armour and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Caucasus to Rostov
                2 aaGuns moved from Volgograd to Caucasus
                1 mech_infantry moved from Romania to Ukraine

    Place Units - Italians
                3 armour placed in Rostov

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,1,6
                Italians collect 18 PUs (8 lost to blockades); end with 22 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Korea to Amur
                      ANZAC take Amur from Japanese
                4 fighters moved from Korea to Soviet Far East

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Sumatra to India

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French


  • Wow, I wonder how often you see an ANZAC-controlled Amur…this is really a crazy game!

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    @calvinhobbesliker:

    Wow, I wonder how often you see an ANZAC-controlled Amur…this is really a crazy game!

    Allies are holding on by a breath!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour and 3 bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
                2 armour and 1 mech_infantry moved from Kazakhstan to Shensi
                      Germans take Tsinghai from Chinese
                1 armour moved from Urals to Timguska
                1 armour moved from Volgograd to Northwest Persia
                      Germans take Northwest Persia from British
                2 armour moved from Novosibirsk to Kansu
                3 bombers moved from Volgograd to Shensi
                2 bombers and 1 fighter moved from Volgograd to Kansu
                1 infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 bomber moved from Russia to Evenkiyskiy
                2 bombers moved from Volgograd to Timguska
                1 bomber moved from Volgograd to Kansu
                1 bomber moved from Volgograd to Shensi

    Combat - Germans
                Battle in Timguska
                    Germans attack with 1 armour and 2 bombers
                    Russians defend with 1 infantry
                    Germans win with 2 bombers remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Germans attack with 2 armour, 3 bombers and 1 fighter
                    Russians defend with 1 aaGun and 2 infantry
                    Germans win, taking Kansu from Chinese with 1 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 aaGun and 2 infantry
                Battle in Evenkiyskiy
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Evenkiyskiy from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Shensi
                    Germans attack with 2 armour, 4 bombers and 1 mech_infantry
                    Chinese defend with 3 infantry
                    Germans win, taking Shensi from Chinese with 2 armour and 4 bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Germans
                17 armour, 15 artilleries, 20 infantry and 18 mech_infantrys moved from Kazakhstan to Turkmenistan
                2 armour moved from Volgograd to Turkmenistan
                2 armour moved from Russia to Kazakhstan
                4 bombers moved from Shensi to Caucasus
                3 aaGuns moved from Volgograd to Caucasus
                1 bomber moved from Ukraine to Caucasus
                3 bombers moved from Kansu to Caucasus
                2 bombers moved from Timguska to Caucasus
                1 fighter moved from Kansu to Suiyuyan
                2 bombers moved from Novgorod to Caucasus
                3 armour moved from Ukraine to Caucasus
                1 bomber moved from Evenkiyskiy to Caucasus

    Place Units - Germans
                3 bombers placed in Western Germany
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                2 armour placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2,5,1
                Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour and 3 bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
                2 armour and 1 mech_infantry moved from Kazakhstan to Shensi
                      Germans take Tsinghai from Chinese
                1 armour moved from Urals to Timguska
                1 armour moved from Volgograd to Northwest Persia
                      Germans take Northwest Persia from British
                2 armour moved from Novosibirsk to Kansu
                3 bombers moved from Volgograd to Shensi
                2 bombers and 1 fighter moved from Volgograd to Kansu
                1 infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 bomber moved from Russia to Evenkiyskiy
                2 bombers moved from Volgograd to Timguska
                1 bomber moved from Volgograd to Kansu
                1 bomber moved from Volgograd to Shensi

    Combat - Germans
                Battle in Timguska
                    Germans attack with 1 armour and 2 bombers
                    Russians defend with 1 infantry
                    Germans win with 2 bombers remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Germans attack with 2 armour, 3 bombers and 1 fighter
                    Russians defend with 1 aaGun and 2 infantry
                    Germans win, taking Kansu from Chinese with 1 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 aaGun and 2 infantry
                Battle in Evenkiyskiy
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Evenkiyskiy from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Shensi
                    Germans attack with 2 armour, 4 bombers and 1 mech_infantry
                    Chinese defend with 3 infantry
                    Germans win, taking Shensi from Chinese with 2 armour and 4 bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Germans
                17 armour, 15 artilleries, 20 infantry and 18 mech_infantrys moved from Kazakhstan to Turkmenistan
                2 armour moved from Volgograd to Turkmenistan
                2 armour moved from Russia to Kazakhstan
                4 bombers moved from Shensi to Caucasus
                3 aaGuns moved from Volgograd to Caucasus
                1 bomber moved from Ukraine to Caucasus
                3 bombers moved from Kansu to Caucasus
                2 bombers moved from Timguska to Caucasus
                1 fighter moved from Kansu to Suiyuyan
                2 bombers moved from Novgorod to Caucasus
                3 armour moved from Ukraine to Caucasus
                1 bomber moved from Evenkiyskiy to Caucasus

    Place Units - Germans
                3 bombers placed in Western Germany
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                2 armour placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2,5,1
                Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                2 infantry moved from Yenisey to Evenkiyskiy

    Combat - Russians
                Battle in Evenkiyskiy
                    Russians attack with 2 infantry
                    Germans defend with 1 armour
                    Russians win, taking Evenkiyskiy from Germans with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 aaGuns and 44 infantry moved from Eastern Persia to Persia

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Manchuria to Amur
                1 fighter and 1 tactical_bomber moved from Japan to Amur
                5 armour and 8 infantry moved from Manchuria to Korea
                7 fighters moved from Japan to Korea
                3 bombers moved from Japan to Korea
                1 bomber and 4 fighters moved from Japan to 6 Sea Zone
                2 armour moved from Suiyuyan to Timguska
                      Japanese take Timguska from Russians

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Amur from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 bomber and 4 fighters
                    Americans defend with 2 destroyers and 3 submarines
                    3 submarines owned by the Americans Submerged
                    Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 16
                    Casualties for Americans: 2 destroyers
                Battle in Korea
                    Japanese attack with 5 armour, 3 bombers, 7 fighters and 8 infantry
                    Americans defend with 1 artillery, 1 fighter and 3 infantry; ANZAC defend with 1 infantry; Russians defend with 1 aaGun and 9 infantry
                    Japanese win, taking Korea from Americans with 5 armour, 3 bombers and 7 fighters remaining. Battle score for attacker is 34
                    Casualties for ANZAC: 1 infantry
                    Casualties for Americans: 1 artillery, 1 fighter and 3 infantry
                    Casualties for Russians: 1 aaGun and 9 infantry
                    Casualties for Japanese: 8 infantry

    Non Combat Move - Japanese
                4 fighters moved from 6 Sea Zone to Philippines
                7 fighters moved from Korea to Japan
                1 fighter and 1 tactical_bomber moved from Amur to Jehol
                1 aaGun moved from Manchuria to Jehol
                3 bombers moved from Korea to Philippines
                1 bomber moved from 6 Sea Zone to Japan
                1 armour moved from Sikang to Yunnan
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 19 Sea Zone
                3 destroyers placed in 20 Sea Zone
                1 armour and 2 mech_infantrys placed in French Indo China
                2 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2,5,1,6
                Japanese collect 49 PUs (8 lost to blockades); end with 49 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Persia to Northwest Persia
                6 fighters moved from Eastern Persia to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 6 fighters and 2 infantry
                    Germans defend with 1 armour
                    British win, taking Northwest Persia from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                6 fighters moved from Northwest Persia to Persia
                1 armour moved from Iraq to Persia
                1 fighter moved from Egypt to Persia
                1 fighter moved from Gibraltar to Egypt
                1 infantry moved from Persia to Eastern Persia

    Place Units - British
                3 infantry placed in Persia
                2 armour and 1 fighter placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
                EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 armour placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Persia to Northwest Persia
                6 fighters moved from Eastern Persia to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 6 fighters and 2 infantry
                    Germans defend with 1 armour
                    British win, taking Northwest Persia from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                6 fighters moved from Northwest Persia to Persia
                1 armour moved from Iraq to Persia
                1 fighter moved from Egypt to Persia
                1 fighter moved from Gibraltar to Egypt
                1 infantry moved from Persia to Eastern Persia

    Place Units - British
                3 infantry placed in Persia
                2 armour and 1 fighter placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
                EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 armour placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Soviet Far East: 3 bombers
                EDIT: Adding units owned by Americans to Midway: 3 bombers
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Caucasus to Northwest Persia
                3 armour moved from Rostov to Northwest Persia
                1 bomber moved from Rostov to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 3 armour, 1 bomber and 2 mech_infantrys
                    British defend with 2 infantry
                    Italians win, taking Northwest Persia from British with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Northwest Persia to Volgograd
                2 aaGuns moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Ukraine to Caucasus

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Rostov
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,5,2,3
                Italians collect 18 PUs (8 lost to blockades); end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Caucasus to Northwest Persia
                3 armour moved from Rostov to Northwest Persia
                1 bomber moved from Rostov to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 3 armour, 1 bomber and 2 mech_infantrys
                    British defend with 2 infantry
                    Italians win, taking Northwest Persia from British with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Northwest Persia to Volgograd
                2 aaGuns moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Ukraine to Caucasus

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Rostov
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,5,2,3
                Italians collect 18 PUs (8 lost to blockades); end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Tunisia: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                EDIT: Adding units owned by Italians to Libya: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode


  • I forgot to move my troops from Tunisia to Libya.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
                2 fighters moved from Soviet Far East to 25 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Soviet Far East to British Columbia
                1 submarine moved from 54 Sea Zone to 43 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                1 fighter and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

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