@gamerman01 I tend to roll play the madman as the Axis.
16L G40 calvinhobbesliker (Axis) vs Karl7 (Allies +20)
-
REVENGE! at least I get that… :-P
scram 6?
We should play face to face. You are the best of the group. We could probably finish a game in a day. Face to face eliminates many of the errors (at least on my part) PBEM creates.
-
No scramble, no kamizakes.
Yeah, FTF definitely makes it easier to see the whole map and you can finish in a day instead of spending a week or so.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Wake Island to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 6 bombers, 2 destroyers, 5 fighters and 3 submarines
Japanese defend with 2 battleships, 2 carriers and 2 cruisers
Americans win, taking 6 Sea Zone from Japanese with 6 bombers, 2 destroyers, 3 fighters and 3 submarines remaining. Battle score for attacker is 76
Casualties for Japanese: 2 battleships, 2 carriers and 2 cruisers
Casualties for Americans: 2 fightersNon Combat Move - Americans
1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
3 bombers moved from 6 Sea Zone to Midway
3 bombers moved from 6 Sea Zone to Soviet Far East
2 bombers moved from Queensland to Caroline Islands
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
2 aaGuns, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Central United States: 1 bomber
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Turning off Edit Mode
British buy 2 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
5 fighters moved from Persia to Caucasus
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
1 armour moved from Iraq to Caucasus
1 submarine moved from 109 Sea Zone to 125 Sea Zone
British take 125 Sea Zone from Germans
1 artillery moved from Eastern United States to 101 Sea ZoneCombat - British
Battle in Caucasus
British attack with 1 armour, 5 fighters and 2 infantry
Germans defend with 2 armour
British win, taking Caucasus from Germans with 1 armour, 5 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for British: 1 infantryNon Combat Move - British
5 fighters moved from Caucasus to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 armour moved from West India to India
1 armour, 1 artillery and 1 infantry moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Persia
1 fighter moved from Persia to Eastern Persia
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 artillery and 2 infantry placed in Persia
2 armour and 1 fighter placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 4 PUs;Combat Move - Italians
4 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Volgograd to Caucasus
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to TunisiaCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 4 mech_infantrys
British defend with 1 armour and 1 infantry
Italians win, taking Caucasus from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Rostov
2 aaGuns moved from Volgograd to Caucasus
1 mech_infantry moved from Romania to UkrainePlace Units - Italians
3 armour placed in RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,1,6
Italians collect 18 PUs (8 lost to blockades); end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Korea to Amur
ANZAC take Amur from Japanese
4 fighters moved from Korea to Soviet Far EastCombat - ANZAC
Non Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Sumatra to IndiaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
-
Wow, I wonder how often you see an ANZAC-controlled Amur…this is really a crazy game!
-
Wow, I wonder how often you see an ANZAC-controlled Amur…this is really a crazy game!
Allies are holding on by a breath!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 3 bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
2 armour and 1 mech_infantry moved from Kazakhstan to Shensi
Germans take Tsinghai from Chinese
1 armour moved from Urals to Timguska
1 armour moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
2 armour moved from Novosibirsk to Kansu
3 bombers moved from Volgograd to Shensi
2 bombers and 1 fighter moved from Volgograd to Kansu
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 bomber moved from Russia to Evenkiyskiy
2 bombers moved from Volgograd to Timguska
1 bomber moved from Volgograd to Kansu
1 bomber moved from Volgograd to ShensiCombat - Germans
Battle in Timguska
Germans attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Kansu
Germans attack with 2 armour, 3 bombers and 1 fighter
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Kansu from Chinese with 1 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Evenkiyskiy from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Germans attack with 2 armour, 4 bombers and 1 mech_infantry
Chinese defend with 3 infantry
Germans win, taking Shensi from Chinese with 2 armour and 4 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 3 infantryNon Combat Move - Germans
17 armour, 15 artilleries, 20 infantry and 18 mech_infantrys moved from Kazakhstan to Turkmenistan
2 armour moved from Volgograd to Turkmenistan
2 armour moved from Russia to Kazakhstan
4 bombers moved from Shensi to Caucasus
3 aaGuns moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Caucasus
3 bombers moved from Kansu to Caucasus
2 bombers moved from Timguska to Caucasus
1 fighter moved from Kansu to Suiyuyan
2 bombers moved from Novgorod to Caucasus
3 armour moved from Ukraine to Caucasus
1 bomber moved from Evenkiyskiy to CaucasusPlace Units - Germans
3 bombers placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
2 armour placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2,5,1
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 3 bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
2 armour and 1 mech_infantry moved from Kazakhstan to Shensi
Germans take Tsinghai from Chinese
1 armour moved from Urals to Timguska
1 armour moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
2 armour moved from Novosibirsk to Kansu
3 bombers moved from Volgograd to Shensi
2 bombers and 1 fighter moved from Volgograd to Kansu
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 bomber moved from Russia to Evenkiyskiy
2 bombers moved from Volgograd to Timguska
1 bomber moved from Volgograd to Kansu
1 bomber moved from Volgograd to ShensiCombat - Germans
Battle in Timguska
Germans attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Kansu
Germans attack with 2 armour, 3 bombers and 1 fighter
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Kansu from Chinese with 1 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Evenkiyskiy from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Germans attack with 2 armour, 4 bombers and 1 mech_infantry
Chinese defend with 3 infantry
Germans win, taking Shensi from Chinese with 2 armour and 4 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 3 infantryNon Combat Move - Germans
17 armour, 15 artilleries, 20 infantry and 18 mech_infantrys moved from Kazakhstan to Turkmenistan
2 armour moved from Volgograd to Turkmenistan
2 armour moved from Russia to Kazakhstan
4 bombers moved from Shensi to Caucasus
3 aaGuns moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Caucasus
3 bombers moved from Kansu to Caucasus
2 bombers moved from Timguska to Caucasus
1 fighter moved from Kansu to Suiyuyan
2 bombers moved from Novgorod to Caucasus
3 armour moved from Ukraine to Caucasus
1 bomber moved from Evenkiyskiy to CaucasusPlace Units - Germans
3 bombers placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
2 armour placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2,5,1
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
2 infantry moved from Yenisey to EvenkiyskiyCombat - Russians
Battle in Evenkiyskiy
Russians attack with 2 infantry
Germans defend with 1 armour
Russians win, taking Evenkiyskiy from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns and 44 infantry moved from Eastern Persia to PersiaTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
5 armour and 8 infantry moved from Manchuria to Korea
7 fighters moved from Japan to Korea
3 bombers moved from Japan to Korea
1 bomber and 4 fighters moved from Japan to 6 Sea Zone
2 armour moved from Suiyuyan to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Amur from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 bomber and 4 fighters
Americans defend with 2 destroyers and 3 submarines
3 submarines owned by the Americans Submerged
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Korea
Japanese attack with 5 armour, 3 bombers, 7 fighters and 8 infantry
Americans defend with 1 artillery, 1 fighter and 3 infantry; ANZAC defend with 1 infantry; Russians defend with 1 aaGun and 9 infantry
Japanese win, taking Korea from Americans with 5 armour, 3 bombers and 7 fighters remaining. Battle score for attacker is 34
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun and 9 infantry
Casualties for Japanese: 8 infantryNon Combat Move - Japanese
4 fighters moved from 6 Sea Zone to Philippines
7 fighters moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 aaGun moved from Manchuria to Jehol
3 bombers moved from Korea to Philippines
1 bomber moved from 6 Sea Zone to Japan
1 armour moved from Sikang to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 destroyer moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer placed in 19 Sea Zone
3 destroyers placed in 20 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
2 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2,5,1,6
Japanese collect 49 PUs (8 lost to blockades); end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Northwest Persia
6 fighters moved from Eastern Persia to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 6 fighters and 2 infantry
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
6 fighters moved from Northwest Persia to Persia
1 armour moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Persia to Eastern PersiaPlace Units - British
3 infantry placed in Persia
2 armour and 1 fighter placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Northwest Persia
6 fighters moved from Eastern Persia to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 6 fighters and 2 infantry
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
6 fighters moved from Northwest Persia to Persia
1 armour moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Persia to Eastern PersiaPlace Units - British
3 infantry placed in Persia
2 armour and 1 fighter placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Soviet Far East: 3 bombers
EDIT: Adding units owned by Americans to Midway: 3 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Rostov to Northwest Persia
1 bomber moved from Rostov to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 3 armour, 1 bomber and 2 mech_infantrys
British defend with 2 infantry
Italians win, taking Northwest Persia from British with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Italians
1 bomber moved from Northwest Persia to Volgograd
2 aaGuns moved from Caucasus to Northwest Persia
1 mech_infantry moved from Ukraine to CaucasusPlace Units - Italians
2 armour and 1 mech_infantry placed in Rostov
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,5,2,3
Italians collect 18 PUs (8 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Rostov to Northwest Persia
1 bomber moved from Rostov to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 3 armour, 1 bomber and 2 mech_infantrys
British defend with 2 infantry
Italians win, taking Northwest Persia from British with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Italians
1 bomber moved from Northwest Persia to Volgograd
2 aaGuns moved from Caucasus to Northwest Persia
1 mech_infantry moved from Ukraine to CaucasusPlace Units - Italians
2 armour and 1 mech_infantry placed in Rostov
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,5,2,3
Italians collect 18 PUs (8 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunisia: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Libya: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode -
I forgot to move my troops from Tunisia to Libya.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
2 fighters moved from Soviet Far East to 25 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Soviet Far East to British Columbia
1 submarine moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs