15L bmnielsen (Axis) vs. Adam514 (Allies +23)


  • Oh, and feel free to change your US NCMs as you like as a result of the units staying in sz112, as I guess it changes things a bit.

  • '19 '17

    @bmnielsen:

    Yeah, this has been a really weird game with the dice. Seems that every important battle has swung one way or the other. I got away with one in western germany and got punished in sz6 and kenya.

    The carrier and destroyers have to stay in sz112, units can’t be moved in both the combat and non-combat phases (this is a triplea bug). Technically it’s the same situation with the transport in sz16, but go ahead and leave it in sz25 as you could have moved it there anyway.

    Well I won’t say I’m not surprised, but I’ve learned not to doubt you  :wink:. I went through the notes and got lucky I found it quickly, it just seems counter-intuitive that you can’t move a unit that already moved in the combat phase and that didn’t participate in combat (I imagine aircraft are an exception to the rule). So an empty transport that started the turn in a zone with an enemy destroyer can’t unload units in that same zone in the NC phase?

    I would correct the situation now, but it’s very late and I need to think about what I want to do in 112. Thanks for letting me edit.

  • '19 '17

    Actually in the notes it says that you aren’t allowed to do non-combat moves in the combat phase, it doesn’t say that you aren’t allowed to move units that already moved in the combat phase. Do you know where it’s written in the rulebook?

  • '19 '17

    @Adam514:

    Actually in the notes it says that you aren’t allowed to do non-combat moves in the combat phase, it doesn’t say that you aren’t allowed to move units that already moved in the combat phase. Do you know where it’s written in the rulebook?

    Nevermind.

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - British
                British repair damage of 4x factory_minor; Remaining resources: 18 PUs;
                British buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - British
                1 armour moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans
                1 armour moved from Northwest Persia to Persia
                1 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Germans
                7 fighters moved from Egypt to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 7 fighters
                    Japanese defend with 1 armour, 1 fighter and 1 mech_infantry; Italians defend with 1 fighter
                    British win with 6 fighters remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 fighter

    Non Combat Move - British
                6 fighters moved from Kenya to Egypt
                2 mech_infantrys moved from Eastern Persia to Persia
                3 mech_infantrys moved from India to Eastern Persia
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 6 Sea Zone to 8 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
                British collect 20 PUs (2 lost to blockades); end with 20 PUs total

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,5,2,1,4,5,5
                UK_Pacific collect 10 PUs (3 lost to blockades); end with 13 PUs total
                Some Units in India change ownership: 3 mech_infantrys
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier, 2 destroyers and 2 fighters
                EDIT: Adding units owned by Americans to 112 Sea Zone: 1 carrier, 2 destroyers and 2 fighters
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters and 1 infantry moved from Iraq to Trans-Jordan
                1 bomber moved from Iraq to Trans-Jordan
                1 artillery and 1 infantry moved from Bryansk to Tambov

    Combat - Italians
                Italians creates battle in territory 39 Sea Zone
                Battle in Gibraltar
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun and 1 infantry
                    British win with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 aaGun
                Battle in Tambov
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 bomber, 2 fighters and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                4 infantry moved from Northern Italy to 95 Sea Zone
                1 carrier, 1 destroyer, 4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                4 infantry moved from 96 Sea Zone to Tobruk
                2 fighters moved from Trans-Jordan to 96 Sea Zone
                1 bomber moved from Trans-Jordan to Southern Italy
                1 bomber and 2 fighters moved from Southern Italy to Western Germany
                1 mech_infantry moved from Northern Italy to Romania
                3 fighters moved from Western Germany to Denmark
                1 mech_infantry moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 artillery moved from Rostov to Bryansk
                2 fighters moved from 39 Sea Zone to Iraq

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy
                1 bomber and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 31 PUs; end with 31 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 fighters moved from Italian Somaliland to Tanganyika Territory

    Combat - ANZAC
                Battle in Tanganyika Territory
                    ANZAC attack with 4 fighters
                    Japanese defend with 1 mech_infantry
                    ANZAC win with 3 fighters remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                3 fighters moved from Tanganyika Territory to Anglo Egyptian Sudan
                2 fighters moved from Sumatra to Persia
                1 fighter moved from 6 Sea Zone to Midway
                1 carrier and 1 fighter moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from Queensland to Philippines
                1 fighter moved from Italian Somaliland to Egypt
                1 fighter moved from Italian Somaliland to Persia

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Combat Move - French

    Turn Complete - French

  • '15 '14

    @Adam514:

    So an empty transport that started the turn in a zone with an enemy destroyer can’t unload units in that same zone in the NC phase?

    Yes, that is correct.

    When starting in a hostile seazone units can decide in combat move phase to either stay = participate in a battle or leave the sz to avoid combat or to conduct combat elsewhere. In the latter case it is an exception that a unit can move in combat move phase without participating in a combat.

    However in case the TT stays it participated in the battle (although it has no attack value) and thus it cannot perform any non combat moves.

    That rule allowed a little exploit in the past. It was a common practice to move subs in NCM into seazones with large fleets (e.g. sz6 or Philippines). As a sub does not make a seazone hostile the boats could not leave the seazone in combat move phase without conducting combat.
    This resulted in the dilemma for Japan that in case they kill the sub the entire fleet would be stuck in that sz which is often unacceptable for Japan.

    However a couple of months ago krieghund announced an update because that was an unintended loophole.
    Now boats starting the combat move phase with a hostile sub in the same sz can leave that sz during combat move phase to avoid combat. However transports like in your case would still not be able to transport units during NCM in case that sub would be attacked.

    Hope this clarifies.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 1 destroyer, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 bomber and 3 fighters moved from Western Germany to United Kingdom
                8 fighters moved from 113 Sea Zone to 112 Sea Zone
                1 infantry moved from Volgograd to Samara
                1 fighter moved from Novgorod to Samara
                1 mech_infantry moved from Archangel to Vologda
                1 fighter moved from Bryansk to Vologda
                1 armour moved from Iraq to Northwest Persia
                      Germans take Northwest Persia from British
                1 armour moved from Northwest Persia to Iraq
                2 bombers moved from Western Germany to United Kingdom
                7 bombers moved from Western Germany to 112 Sea Zone

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 6 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in United Kingdom rolls: 8 and causes: 4 damage to unit: factory_minor
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: harbour
                    Bombing raid in United Kingdom causes 13 damage total.  Damaged units is as follows: airfield = 4, factory_minor = 4, harbour = 5
                Battle in 112 Sea Zone
                    Germans attack with 7 bombers, 8 fighters and 3 submarines
                    Americans defend with 1 carrier, 2 destroyers, 2 fighters and 3 transports
                    Germans win with 7 bombers and 8 fighters remaining. Battle score for attacker is 55
                    Casualties for Germans: 3 submarines
                    Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 3 transports
                Battle in Samara
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                    retreated to Vologda
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from Vologda to Novgorod
                3 mech_infantrys moved from Novgorod to Archangel
                1 fighter moved from Samara to Bryansk
                6 infantry moved from Rostov to Bryansk
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                2 infantry moved from Volgograd to Tambov
                1 aaGun moved from Bryansk to Tambov
                1 mech_infantry moved from Kazakhstan to Volgograd
                2 mech_infantrys moved from Timguska to Evenkiyskiy
                4 mech_infantrys moved from Bryansk to Volgograd
                3 fighters moved from United Kingdom to 112 Sea Zone
                7 bombers moved from 112 Sea Zone to Western Germany
                1 infantry moved from France to Western Germany
                3 bombers moved from United Kingdom to Western Germany
                4 carriers, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 fighter moved from 112 Sea Zone to Western Germany
                2 carriers and 2 transports moved from 95 Sea Zone to 96 Sea Zone

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
                2 infantry placed in Western Germany
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in Ukraine
                3 infantry placed in Volgograd
                3 infantry placed in Iraq

    Turn Complete - Germans
                Germans collect 54 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

  • '19 '17

    @JDOW:

    @Adam514:

    So an empty transport that started the turn in a zone with an enemy destroyer can’t unload units in that same zone in the NC phase?

    Yes, that is correct.

    When starting in a hostile seazone units can decide in combat move phase to either stay = participate in a battle or leave the sz to avoid combat or to conduct combat elsewhere. In the latter case it is an exception that a unit can move in combat move phase without participating in a combat.

    However in case the TT stays it participated in the battle (although it has no attack value) and thus it cannot perform any non combat moves.

    That rule allowed a little exploit in the past. It was a common practice to move subs in NCM into seazones with large fleets (e.g. sz6 or Philippines). As a sub does not make a seazone hostile the boats could not leave the seazone in combat move phase without conducting combat.
    This resulted in the dilemma for Japan that in case they kill the sub the entire fleet would be stuck in that sz which is often unacceptable for Japan.

    However a couple of months ago krieghund announced an update because that was an unintended loophole.
    Now boats starting the combat move phase with a hostile sub in the same sz can leave that sz during combat move phase to avoid combat. However transports like in your case would still not be able to transport units during NCM in case that sub would be attacked.

    Hope this clarifies.
    Yes thank you. The loophole with the sub seems ridiculous too, didn’t know about that.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 25 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 fighter and 1 infantry moved from Russia to Samara
                1 mech_infantry moved from Egypt to Kenya
                      British take Kenya from Japanese

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    retreated to Samara
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia
                1 infantry moved from Vologda to Russia
                1 infantry moved from Novosibirsk to Vologda
                1 mech_infantry moved from Buryatia to Amur

    Turn Complete - Russians
                Russians collect 14 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Japanese
                Japanese buy 1 transport; Remaining resources: 2 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Japanese take Buryatia from Russians
                2 bombers moved from Iraq to India
                2 bombers moved from Shan State to India
                1 fighter moved from 39 Sea Zone to India

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in India
                    Japanese attack with 4 bombers and 1 fighter
                    British defend with 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese win, taking 39 Sea Zone from ANZAC with 4 bombers and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - Japanese
                1 fighter moved from 39 Sea Zone to Iraq
                2 bombers moved from India to French Indo China
                2 bombers moved from India to Shan State
                3 carriers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 bomber moved from Japan to French Indo China
                2 fighters moved from Japan to 37 Sea Zone
                1 aaGun, 2 artilleries and 1 infantry moved from Yakut S.S.R. to Buryatia
                1 fighter moved from India to Shan State

    Place Units - Japanese
                1 transport placed in 37 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,4,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,6,2,2
                Japanese collect 13 PUs (10 lost to blockades); end with 17 PUs total

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 carriers, 1 destroyer and 4 submarines moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 111 Sea Zone
                1 submarine moved from 111 Sea Zone to 112 Sea Zone
                12 fighters moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 bomber moved from United Kingdom to 112 Sea Zone
                1 bomber moved from Eire to 112 Sea Zone

    Combat - Americans

  • '19 '17

    Scramble 112? Will post round by round for casualties.


  • Yeah, scramble everything.

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 carriers, 1 destroyer and 4 submarines moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 111 Sea Zone
                1 submarine moved from 111 Sea Zone to 112 Sea Zone
                12 fighters moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 bomber moved from United Kingdom to 112 Sea Zone
                1 bomber moved from Eire to 112 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Germans scrambles 3 units out of Denmark to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 2 bombers, 6 carriers, 1 destroyer, 15 fighters and 5 submarines
                    Germans defend with 5 carriers, 2 destroyers, 11 fighters, 1 submarine and 1 transport; Italians defend with 5 fighters

  • '19 '17

    10 hits, OOL?


  • sub, 4 full carriers, 1 carrier tip


  • Ugh, that’s a lot of 5s and 6s

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