Sigh - looking at this I see, even though I thought about it while determining my Turn, I forgot to post the Combat Move. I guess it is going to take me some time to get that habit ingrained. Luckily no game freezes so no edits.
15L bmnielsen (Axis) vs. Adam514 (Allies +23)
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So an empty transport that started the turn in a zone with an enemy destroyer can’t unload units in that same zone in the NC phase?
Yes, that is correct.
When starting in a hostile seazone units can decide in combat move phase to either stay = participate in a battle or leave the sz to avoid combat or to conduct combat elsewhere. In the latter case it is an exception that a unit can move in combat move phase without participating in a combat.
However in case the TT stays it participated in the battle (although it has no attack value) and thus it cannot perform any non combat moves.
That rule allowed a little exploit in the past. It was a common practice to move subs in NCM into seazones with large fleets (e.g. sz6 or Philippines). As a sub does not make a seazone hostile the boats could not leave the seazone in combat move phase without conducting combat.
This resulted in the dilemma for Japan that in case they kill the sub the entire fleet would be stuck in that sz which is often unacceptable for Japan.However a couple of months ago krieghund announced an update because that was an unintended loophole.
Now boats starting the combat move phase with a hostile sub in the same sz can leave that sz during combat move phase to avoid combat. However transports like in your case would still not be able to transport units during NCM in case that sub would be attacked.Hope this clarifies.
Yes thank you. The loophole with the sub seems ridiculous too, didn’t know about that. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians buy nothing; Remaining resources: 25 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
1 fighter and 1 infantry moved from Russia to Samara
1 mech_infantry moved from Egypt to Kenya
British take Kenya from JapaneseCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Buryatia to AmurTurn Complete - Russians
Russians collect 14 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 transport; Remaining resources: 2 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
2 bombers moved from Iraq to India
2 bombers moved from Shan State to India
1 fighter moved from 39 Sea Zone to IndiaCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in India
Japanese attack with 4 bombers and 1 fighter
British defend with 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese win, taking 39 Sea Zone from ANZAC with 4 bombers and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 3 mech_infantrysNon Combat Move - Japanese
1 fighter moved from 39 Sea Zone to Iraq
2 bombers moved from India to French Indo China
2 bombers moved from India to Shan State
3 carriers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Japan to French Indo China
2 fighters moved from Japan to 37 Sea Zone
1 aaGun, 2 artilleries and 1 infantry moved from Yakut S.S.R. to Buryatia
1 fighter moved from India to Shan StatePlace Units - Japanese
1 transport placed in 37 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,6,2,2
Japanese collect 13 PUs (10 lost to blockades); end with 17 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 carriers, 1 destroyer and 4 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 111 Sea Zone
1 submarine moved from 111 Sea Zone to 112 Sea Zone
12 fighters moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 bomber moved from Eire to 112 Sea ZoneCombat - Americans
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Scramble 112? Will post round by round for casualties.
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Yeah, scramble everything.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 carriers, 1 destroyer and 4 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 111 Sea Zone
1 submarine moved from 111 Sea Zone to 112 Sea Zone
12 fighters moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 bomber moved from Eire to 112 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles 3 units out of Denmark to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 bombers, 6 carriers, 1 destroyer, 15 fighters and 5 submarines
Germans defend with 5 carriers, 2 destroyers, 11 fighters, 1 submarine and 1 transport; Italians defend with 5 fighters -
10 hits, OOL?
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sub, 4 full carriers, 1 carrier tip
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Ugh, that’s a lot of 5s and 6s
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Ugh, that’s a lot of 5s and 6s
Yeah I finish up 12 figs and 2 bombers… winning there was not my intention, and I won by a huge margin.
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Such is luck. Went just as extreme in my favour yesterday against Gamerman, so I guess my dice karma level is back in balance :)
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Such is luck. Went just as extreme in my favour yesterday against Gamerman, so I guess my dice karma level is back in balance :)
Haha did you need it?
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Kind of hard to say, I’d probably have given a slight edge to his allies at that point, and certainly if the battle had gone well for him it would have been hard to come back from.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 carriers, 1 destroyer and 4 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 111 Sea Zone
1 submarine moved from 111 Sea Zone to 112 Sea Zone
12 fighters moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 bomber moved from Eire to 112 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles 3 units out of Denmark to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 bombers, 6 carriers, 1 destroyer, 15 fighters and 5 submarines
Germans defend with 5 carriers, 2 destroyers, 11 fighters, 1 submarine and 1 transport; Italians defend with 5 fighters
Units damaged: 1 carrier owned by the Germans
Americans win with 2 bombers and 12 fighters remaining. Battle score for attacker is 105
Casualties for Germans: 5 carriers, 2 destroyers, 11 fighters, 1 submarine and 1 transport
Casualties for Italians: 5 fighters
Casualties for Americans: 6 carriers, 1 destroyer, 3 fighters and 5 submarinesNon Combat Move - Americans
2 bombers and 12 fighters moved from 112 Sea Zone to United Kingdom
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to Amur
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Western United States to Amur
4 fighters moved from Eastern United States to Iceland
1 artillery and 3 infantry moved from Eastern United States to Quebec
1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 25 Sea Zone to 8 Sea ZonePlace Units - Americans
2 fighters placed in Western United States
2 armour and 1 mech_infantry placed in Korea
2 transports placed in 101 Sea Zone
1 artillery, 3 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Szechwan
Chinese undo move 1.
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
Switching 1 inf for 1 mech and repairing 4 damage on the Egypt airbase.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British repair damage of 3x harbour, 2x airfield; Remaining resources: 15 PUs;
British buy 3 infantry; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 1 bomber
EDIT: Adding units owned by Americans to Manchuria: 1 bomber
EDIT: Turning off Edit Mode
UK_Pacific buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: airfield = 2
EDIT: Changing PUs for British from 6 to 1
EDIT: Turning off Edit Mode
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Egypt to Belgian Congo
British take Belgian Congo from JapaneseCombat - British
Battle in 92 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 transport moved from 8 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Eastern Persia to India
1 submarine moved from 36 Sea Zone to 35 Sea ZonePlace Units - British
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 23 PUs; end with 24 PUs totalPlace Units - UK_Pacific
2 aaGuns and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 aaGuns and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Bryansk to Smolensk
1 bomber moved from Western Germany to Smolensk
2 bombers moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 bombers
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for British: 1 destroyer
Battle in Smolensk
Italians attack with 2 artilleries and 1 bomber
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Smolensk to Bryansk
1 aaGun moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Western Germany to Poland
1 bomber moved from 92 Sea Zone to Southern Italy
2 transports moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 4 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
2 artilleries and 3 infantry placed in Northern Italy
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 fighters moved from Persia to Trans-JordanCombat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 6 fighters
Italians defend with 1 artillery and 2 infantry
ANZAC win with 5 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - ANZAC
5 fighters moved from Persia to India
4 fighters moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Egypt
2 fighters moved from Queensland to Philippines
1 fighter moved from Midway to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 8 Sea Zone to 25 Sea Zone
1 fighter moved from 8 Sea Zone to ManchuriaPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs





