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15L bmnielsen (Axis) vs. Adam514 (Allies +23)

  • 19 17

    @JDOW:

    @Adam514:

    So an empty transport that started the turn in a zone with an enemy destroyer can’t unload units in that same zone in the NC phase?

    Yes, that is correct.

    When starting in a hostile seazone units can decide in combat move phase to either stay = participate in a battle or leave the sz to avoid combat or to conduct combat elsewhere. In the latter case it is an exception that a unit can move in combat move phase without participating in a combat.

    However in case the TT stays it participated in the battle (although it has no attack value) and thus it cannot perform any non combat moves.

    That rule allowed a little exploit in the past. It was a common practice to move subs in NCM into seazones with large fleets (e.g. sz6 or Philippines). As a sub does not make a seazone hostile the boats could not leave the seazone in combat move phase without conducting combat.
    This resulted in the dilemma for Japan that in case they kill the sub the entire fleet would be stuck in that sz which is often unacceptable for Japan.

    However a couple of months ago krieghund announced an update because that was an unintended loophole.
    Now boats starting the combat move phase with a hostile sub in the same sz can leave that sz during combat move phase to avoid combat. However transports like in your case would still not be able to transport units during NCM in case that sub would be attacked.

    Hope this clarifies.
    Yes thank you. The loophole with the sub seems ridiculous too, didn’t know about that.

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 25 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 fighter and 1 infantry moved from Russia to Samara
                1 mech_infantry moved from Egypt to Kenya
                      British take Kenya from Japanese

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    retreated to Samara
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia
                1 infantry moved from Vologda to Russia
                1 infantry moved from Novosibirsk to Vologda
                1 mech_infantry moved from Buryatia to Amur

    Turn Complete - Russians
                Russians collect 14 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Japanese
                Japanese buy 1 transport; Remaining resources: 2 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Japanese take Buryatia from Russians
                2 bombers moved from Iraq to India
                2 bombers moved from Shan State to India
                1 fighter moved from 39 Sea Zone to India

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in India
                    Japanese attack with 4 bombers and 1 fighter
                    British defend with 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese win, taking 39 Sea Zone from ANZAC with 4 bombers and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - Japanese
                1 fighter moved from 39 Sea Zone to Iraq
                2 bombers moved from India to French Indo China
                2 bombers moved from India to Shan State
                3 carriers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 bomber moved from Japan to French Indo China
                2 fighters moved from Japan to 37 Sea Zone
                1 aaGun, 2 artilleries and 1 infantry moved from Yakut S.S.R. to Buryatia
                1 fighter moved from India to Shan State

    Place Units - Japanese
                1 transport placed in 37 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,4,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,6,2,2
                Japanese collect 13 PUs (10 lost to blockades); end with 17 PUs total

  • 19 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 carriers, 1 destroyer and 4 submarines moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 111 Sea Zone
                1 submarine moved from 111 Sea Zone to 112 Sea Zone
                12 fighters moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 bomber moved from United Kingdom to 112 Sea Zone
                1 bomber moved from Eire to 112 Sea Zone

    Combat - Americans

  • 19 17

    Scramble 112? Will post round by round for casualties.


  • Yeah, scramble everything.

  • 19 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 carriers, 1 destroyer and 4 submarines moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 111 Sea Zone
                1 submarine moved from 111 Sea Zone to 112 Sea Zone
                12 fighters moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 bomber moved from United Kingdom to 112 Sea Zone
                1 bomber moved from Eire to 112 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Germans scrambles 3 units out of Denmark to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 2 bombers, 6 carriers, 1 destroyer, 15 fighters and 5 submarines
                    Germans defend with 5 carriers, 2 destroyers, 11 fighters, 1 submarine and 1 transport; Italians defend with 5 fighters

  • 19 17

    10 hits, OOL?


  • sub, 4 full carriers, 1 carrier tip


  • Ugh, that’s a lot of 5s and 6s

  • 19 17

    @bmnielsen:

    Ugh, that’s a lot of 5s and 6s

    Yeah I finish up 12 figs and 2 bombers… winning there was not my intention, and I won by a huge margin.


  • Such is luck. Went just as extreme in my favour yesterday against Gamerman, so I guess my dice karma level is back in balance :)

  • 19 17

    @bmnielsen:

    Such is luck. Went just as extreme in my favour yesterday against Gamerman, so I guess my dice karma level is back in balance :)

    Haha did you need it?


  • Kind of hard to say, I’d probably have given a slight edge to his allies at that point, and certainly if the battle had gone well for him it would have been hard to come back from.

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 carriers, 1 destroyer and 4 submarines moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 111 Sea Zone
                1 submarine moved from 111 Sea Zone to 112 Sea Zone
                12 fighters moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 bomber moved from United Kingdom to 112 Sea Zone
                1 bomber moved from Eire to 112 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Germans scrambles 3 units out of Denmark to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 2 bombers, 6 carriers, 1 destroyer, 15 fighters and 5 submarines
                    Germans defend with 5 carriers, 2 destroyers, 11 fighters, 1 submarine and 1 transport; Italians defend with 5 fighters
                    Units damaged: 1 carrier owned by the Germans
                    Americans win with 2 bombers and 12 fighters remaining. Battle score for attacker is 105
                    Casualties for Germans: 5 carriers, 2 destroyers, 11 fighters, 1 submarine and 1 transport
                    Casualties for Italians: 5 fighters
                    Casualties for Americans: 6 carriers, 1 destroyer, 3 fighters and 5 submarines

    Non Combat Move - Americans
                2 bombers and 12 fighters moved from 112 Sea Zone to United Kingdom
                1 submarine moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Korea to Amur
                2 submarines moved from 101 Sea Zone to 104 Sea Zone
                1 bomber moved from Western United States to Amur
                4 fighters moved from Eastern United States to Iceland
                1 artillery and 3 infantry moved from Eastern United States to Quebec
                1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 25 Sea Zone to 8 Sea Zone

    Place Units - Americans
                2 fighters placed in Western United States
                2 armour and 1 mech_infantry placed in Korea
                2 transports placed in 101 Sea Zone
                1 artillery, 3 fighters and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Szechwan
                Chinese undo move 1.
                2 artilleries and 7 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs

  • 19 17

    Switching 1 inf for 1 mech and repairing 4 damage on the Egypt airbase.

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - British
                British repair damage of 3x harbour, 2x airfield; Remaining resources: 15 PUs;
                British buy 3 infantry; Remaining resources: 6 PUs;

    Purchase Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Amur: 1 bomber
                EDIT: Adding units owned by Americans to Manchuria: 1 bomber
                EDIT: Turning off Edit Mode
                UK_Pacific buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 2
                EDIT: Changing PUs for British from 6 to 1
                EDIT: Turning off Edit Mode
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Egypt to Belgian Congo
                      British take Belgian Congo from Japanese

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 destroyer
                    Italians defend with 1 transport
                    British win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                3 mech_infantrys moved from Eastern Persia to India
                1 submarine moved from 36 Sea Zone to 35 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 infantry
                EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 23 PUs; end with 24 PUs total

    Place Units - UK_Pacific
                2 aaGuns and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 2 aaGuns and 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries moved from Bryansk to Smolensk
                1 bomber moved from Western Germany to Smolensk
                2 bombers moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 2 bombers
                    British defend with 1 destroyer
                    Italians win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 bomber
                    Casualties for British: 1 destroyer
                Battle in Smolensk
                    Italians attack with 2 artilleries and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Smolensk from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Smolensk to Bryansk
                1 aaGun moved from Bryansk to Smolensk
                1 artillery and 1 infantry moved from Tambov to Bryansk
                1 mech_infantry moved from Romania to Ukraine
                2 mech_infantrys moved from Western Germany to Poland
                1 bomber moved from 92 Sea Zone to Southern Italy
                2 transports moved from 96 Sea Zone to 95 Sea Zone
                1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
                1 artillery and 4 infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Iraq to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 artilleries and 3 infantry placed in Northern Italy
                2 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 32 PUs; end with 32 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                2 fighters moved from Persia to Trans-Jordan

    Combat - ANZAC
                Battle in Trans-Jordan
                    ANZAC attack with 6 fighters
                    Italians defend with 1 artillery and 2 infantry
                    ANZAC win with 5 fighters remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 fighter
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - ANZAC
                5 fighters moved from Persia to India
                4 fighters moved from Trans-Jordan to Persia
                1 fighter moved from Trans-Jordan to Egypt
                2 fighters moved from Queensland to Philippines
                1 fighter moved from Midway to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 carrier moved from 8 Sea Zone to 25 Sea Zone
                1 fighter moved from 8 Sea Zone to Manchuria

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

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