TripleA Mods


  • 2017 '16 '15

    Here is a link to some Global 40 TripleA mods

    https://www.sendspace.com/file/rspvci

    “Note: updated on 4/8/15. Added a mod with a new mech unit which is discussed here:    http://www.axisandallies.org/forums/index.php?topic=35525.30

    “Note: Updated on 4/4/15. The previous DL had some of the TT values off center. When Procas’s boardgame skin was activated they were placed correctly.  Not sure why but it’s working correctly now. If this problem should arise do the following:
    Move existing global zip to separate folder, redownload World War II Global zip here: http://sourceforge.net/projects/tripleamaps/files/maps/. Open the zip and replace the units folder and the objectives properties with the old one. Then open the games folder and add the xmls to it.”

    Replace the global zip in your maps folder and you’ll be good to go!

    Here’s one for Procas’s Boardgame skin. Goes in maps as well.

    https://www.sendspace.com/file/o0ziqy

    There are 19 different Mods. They are as follows:

    Ozteas 41
    More information is found here:http://www.axisandallies.org/forums/index.php?topic=30919.0

    Ozteas 41 Island
    When Japan is at war with any of the Western Allies (excluding Russia) all valueless Pacific Islands are now worth 1 PU to the controlling Power. Must be at war to receive bonus.

    Ozteas 41 SBR
    This gives bombers A3 +1 when paired with a fighter 1:1. Tac bombers now A4 give +1 D to tanks when paired 1:1. Escorts and interceptors are now A/D 2.

    Ozteas 41 SBR Militia
    This gives bombers A3 +1 when paired with a fighter 1:1. Tac bombers now A4 give +1 D to tanks when paired 1:1. Escorts and interceptors are now A/D 2. Also adds the militia unit which has A0, D1,M1 and C2. Are limited by country.

    Oztea’s 41 Militia
    Adds the militia unit which has A0, D1,M1 and C2. Are limited by country.

    Midnight Express’s 1939
    More information is found here:http://www.axisandallies.org/forums/index.php?topic=33457.30

    Midnight Express’s 1939 Island
    Same as above.

    Midnight Express’s 1939 SBR
    Same as above.

    A-Bomb
    This is based on Gargantua’s Research Facility, some House Rules from Der Kuenstler and Others. More information is found here:http://www.axisandallies.org/forums/index.php?topic=35257.0
    A-Bomb NO PUs
    Same as above except there are no changes to the PU count or NOs.

    A-Bomb SBR
    This gives bombers A3 +1 when paired with a fighter 1:1. Tac bombers now A4 give +1 D to tanks when paired 1:1. Escorts and interceptors are now A/D 2.

    Global 1940 Second Edition CBFP
    The combat movement phase happens before the purchase phase.

    Global 1940 Second Edition China
    China goes first in the turn order

    Global 1940 Second Edition China Militia
    China goes first in the turn order. Also adds the militia unit which has A0, D1,M1 and C2. Are limited by country.

    Global 1940 Second Edition Island
    When Japan is at war with any of the Western Allies (excluding Russia) all valueless Pacific Islands are now worth 1 PU to the controlling Power. Must be at war to receive bonus.

    Global 1940 Second Edition SBR
    This gives bombers A3 +1 when paired with a fighter 1:1. Tac bombers now A4 give +1 D to tanks when paired 1:1. Escorts and interceptors are now A/D 2.

    Global 1940 Second Edition SBR Militia
    This gives bombers A3 +1 when paired with a fighter 1:1. Tac bombers now A4 give +1 D to tanks when paired 1:1. Escorts and interceptors are now A/D 2. Also adds the militia unit which has A0, D1,M1 and C2. Are limited by country.

    Global 1940 Second Edition Militia
    Adds the militia unit which has A0, D1,M1 and C2. Are limited by country.

    Global 1940 Second Edition MINF
    Changes the mech infantry unit.
    C5 M2 A1 (2 w/arty) D2
    It gives +1M to artillery on a 1:1 basis. Can’t blitz on it’s own or with artillery unless you get improved mech infantry tech. Blitzes normal when paired with tank.
    Allied mech infantry for the USA, UK, UKP and ANZAC have had their transport cost reduced to two. You can now transport one mech infantry and one other transportable unit.


  • 2019 '15 '14

    Great work Barney! It’s cool to have all these HR mods in one place for ease of exploration. Thanks for putting them together man!


  • 2017 '16 '15

    Right on Black Elk!
    Trying to get Gamermans mod ready before I have to go back to work. Really like the pacific island trip. Is way cool. 🙂


  • 2017 '16 '15

    Added the militia unit to some of the mods.

    Militia
    A0 D1 M1 C2
    May only be placed in originally owned territories. Limited by country:
    Germany limit 6. May not build until RD 6
    Russia limit 8. May not build until RD 4
    Japan limit 6
    USA limit 8
    China limit 8
    UK limit 4
    UK Pacific limit 2. Can not build until at war with Japan. Must player enforce limit of 2.
    Italy limit 4
    ANZAC limit 2. Can not build until at war with Japan.
    France limit 6

    While only a minor addition I find it makes China more enjoyable to play. They’re fun to use as low dollar fodder when trading TTs. Their limited number keeps them from being a spam problem.
    Anyway if you want to give it a try they’re up above.

    🙂 P



  • Thanks for including my skin!


  • 2017 '16 '15

    Sure thing Procas! It looks bad ass!


  • 2017 '16 '15

    Added a mod with a new mech unit which is discussed here:    http://www.axisandallies.org/forums/index.php?topic=35525.30

    Changes to the mech infantry unit.
    C5 M2 A1 (2 w/arty) D2
    It gives +1M to artillery on a 1:1 basis. Can’t blitz on it’s own or with artillery unless you get improved mech infantry tech. Blitzes normal when paired with tank.
    Allied mech infantry for the USA, UK, UKP and ANZAC have had their transport cost reduced to two. You can now transport one mech infantry and one other transportable unit. Tanks also give movement bonus to artillery (which they shouldn’t). So you’ll need to player enforce this rule.


  • Customizer

    @barney:

    Also if you move both artillery and mech one space and stop it won’t let the artillery move again. It has to be done in one move. Ocassionally there will be a legal move it won’t let you perform (usually to do with a alternate route instead of a blitz). Undo all your moves and edit accordingly. It won’t let you edit in the middle of a move.

    For “Alternate Routes” you need to hold down CTRL while you click the path you want to take.

    No need to use edit mode.


  • 2017 '16 '15

    Cool! Thanks for the info


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