@simon33 said in L25 Balanced Peirce (L+16) vs Simon33 (X):
Lose the Cruiser or DD in 111?
Assumed DD.
Hey! Since this game is progressing so awesomely fast, I’ve got an idea: how about I stop moving for a little while?
But seriously, I’m going to take a break in this game. I can’t find the time to look at the game longer than 5-10 minutes at a time before being interrupted right now, and I’ve already made some mistakes because of it. Hope you don’t mind if I stop moving in this game for some time, might be until this weekend, but might also be a week longer.
Hey man, by all means take all the time you need. I totally understand. I actually have something like 10 games going on anyway, so I have plenty to keep me busy.
Hey! Since this game is progressing so awesomely fast, I’ve got an idea: how about I stop moving for a little while?
But seriously, I’m going to take a break in this game. I can’t find the time to look at the game longer than 5-10 minutes at a time before being interrupted right now, and I’ve already made some mistakes because of it. Hope you don’t mind if I stop moving in this game for some time, might be until this weekend, but might also be a week longer.
Allright, great and thanks! And good luck in your other games. I’ll get back to you when I’m ready again :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 55 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 battleship, 2 cruisers, 3 destroyers, 5 fighters and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Allright, found some time again! Hope it lasts ;-)
Any scramble/kamikazes?
No scramble.
Kamakaze 2 on each CA.
What’s a CA?
Cruiser
How did CA ever get to be short for Cruiser? Looks strange :)
I know. Took me time to get used to it. L
CA = Armored Cruiser
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 55 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 battleship, 2 cruisers, 3 destroyers, 5 fighters and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines and 1 transport
Japanese defend with 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Korea
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Korea from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 3 infantry
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
4 carriers moved from 33 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 bomber moved from 46 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Battle in Burma
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Burma to Kweichow
1 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Yunnan to Shan State
1 bomber moved from India to Shan State
1 battleship moved from 33 Sea Zone to 6 Sea Zone
Combat - British
Battle in Shan State
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Shan State to India
1 mech_infantry moved from Yunnan to Shensi
1 armour and 2 mech_infantrys moved from Yunnan to India
1 infantry moved from Alexandria to Egypt
1 armour, 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
Place Units - British
1 fighter and 2 infantry placed in Egypt
1 artillery and 1 fighter placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry
wow, 4 days have passed already, my bad. i will try to get this later tonight
Np, I was slow too and away for the weekend :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Non Combat Move - Italians
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Western Ukraine to Bryansk
1 aaGun and 2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 bomber moved from Eastern Poland to Southern Italy
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Libya: 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
EDIT: Adding units owned by Italians to Tunisia: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
Combat - ANZAC
Battle in Manchuria
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win, taking Manchuria from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour and 5 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
Combat - Germans
Battle in Volgograd
Germans attack with 5 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in French West Africa
Non Combat Move - Germans
1 armour and 4 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
6 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Bryansk to Volgograd
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 aaGun moved from Southern France to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
2 bombers moved from Normandy Bordeaux to Southern Italy
1 aaGun moved from France to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
2 carriers and 1 destroyer placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
Germans undo move 3.
1 mech_infantry placed in Normandy Bordeaux
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs