TheMethuselah (Axis) vs Odonis (Allies+15)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kwangsi
12 infantry moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kwangsi
12 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 2 artilleries, 3 fighters and 4 infantry
retreated to Kwangsi
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 2 artilleries, 1 fighter and 4 infantry
Casualties for Chinese: 12 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 artillery and 4 infantry placed in Shensi
Chinese undo move 1.
1 artillery and 4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
3 artilleries moved from Tobruk to Libya
1 bomber moved from Malta to Libya
2 infantry moved from United Kingdom to Scotland
1 fighter moved from Gibraltar to Scotland
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 fighter moved from Yunnan to Shan State
1 artillery moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries moved from Tobruk to Libya
1 bomber moved from Malta to Libya
2 infantry moved from United Kingdom to Scotland
1 fighter moved from Gibraltar to Scotland
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 fighter moved from Yunnan to Shan State
1 artillery moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Shan StateCombat - British
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 fighters
Japanese win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Japanese: 1 fighter
Casualties for British: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield and 2 infantry
British win, taking Scotland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Libya
British attack with 3 artilleries and 1 bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Libya from Italians with 3 artilleries and 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 bomber moved from Libya to Gibraltar
1 fighter and 1 tactical_bomber moved from Malta to Gibraltar
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Shan State to India
3 aaGuns and 5 infantry moved from Burma to India
1 fighter moved from Scotland to United KingdomPlace Units - British
1 artillery, 1 fighter and 7 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Western Germany to United Kingdom -
Intercept in London?
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none, you may proceed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Western Germany to United KingdomCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
Neutral_Allies defend with 4 infantry
1 armour retreated to Bulgaria
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Neutral_Allies: 3 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Air Battle in United Kingdom
Italians attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Malaya to Shan StateCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
ANZAC attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 2 fighters and 3 infantry moved from Queensland to South Australia
1 artillery and 2 infantry moved from New South Wales to South Australia
1 fighter moved from 42 Sea Zone to Western Australia
2 fighters moved from South Australia to Western Australia
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
3 artilleries moved from Western Germany to 113 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
6 infantry moved from Norway to 113 Sea Zone
6 armour moved from Germany to 113 Sea Zone
6 armour, 3 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
6 armour, 3 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Holland Belgium to United Kingdom
4 fighters moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from 91 Sea Zone to United Kingdom
1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in United Kingdom
Germans attack with 7 armour, 3 artilleries, 2 bombers, 5 fighters, 10 infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 fighter
AA fire in United Kingdom : 2/11 hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 7 armour, 3 artilleries, 2 bombers, 3 fighters, 10 infantry and 4 tactical_bombers in United Kingdom, round 2 : 15/29 hits
British roll dice for 5 aaGuns, 2 artilleries, 3 fighters, 12 infantry and 1 mech_infantry in United Kingdom, round 2 : 11/18 hits
5 aaGuns owned by the British, 10 infantry owned by the Germans, 1 artillery owned by the Germans, 9 infantry owned by the British and 2 infantry owned by the French lost in United Kingdom
Germans roll dice for 7 armour, 2 artilleries, 2 bombers, 3 fighters and 4 tactical_bombers in United Kingdom, round 3 : 12/18 hits
British roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/7 hits
1 mech_infantry owned by the British, 2 fighters owned by the British, 2 artilleries owned by the British, 2 artilleries owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the British and 1 armour owned by the Germans lost in United Kingdom
Germans captures 37PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 armour, 3 artilleries, 2 fighters and 10 infantry
Casualties for British: 5 aaGuns, 2 artilleries, 2 fighters, 10 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 fighter
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
3 infantry moved from Slovakia Hungary to Romania
2 aaGuns and 2 artilleries moved from Slovakia Hungary to Romania
3 artilleries moved from Poland to Slovakia Hungary
3 aaGuns moved from Poland to Slovakia Hungary
1 armour moved from Poland to Romania
1 armour moved from Germany to Romania
4 mech_infantrys moved from Germany to Romania
10 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Germany to PolandPlace Units - Germans
3 infantry placed in Normandy Bordeaux
1 artillery and 9 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUsProduction/PUs Summary :
Germans : 47 / 94
Russians : 36 / 37
Japanese : 51 / 60
Americans : 53 / 74
Chinese : 7 / 13
British : 26 / 0
UK_Pacific : 9 / 9
Italians : 12 / 17
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
“We shall go on to the end. We shall fight in France, we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air, we shall defend our island, whatever the cost may be. We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender…”
“Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.”
I salute the brave lads of London for their valor.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from ItaliansCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
1 aaGun and 3 infantry moved from Novgorod to Baltic States
1 aaGun, 3 artilleries and 19 infantry moved from Belarus to Baltic States
3 infantry moved from Ukraine to Bessarabia
1 armour, 3 artilleries and 1 mech_infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Rostov
3 armour moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 aaGuns and 18 infantry moved from Amur to Korea
1 armour moved from Belarus to Karelia
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 mech_infantry placed in Novgorod
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Anhwe to Kweichow
4 infantry moved from French Indo China to Yunnan
2 artilleries moved from French Indo China to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to 44 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Battle in Yunnan
Japanese attack with 2 artilleries, 1 bomber and 4 infantry
Chinese defend with 1 fighter
Japanese win, taking Malaya from UK_Pacific, taking Yunnan from Chinese with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiserNon Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from Kweichow to Manchuria
1 bomber moved from 44 Sea Zone to French Indo China
2 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone
1 bomber moved from Yunnan to Japan
3 tactical_bombers moved from Kweichow to Manchuria
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Kweichow to Jehol
1 tactical_bomber moved from French Indo China to Japan
1 fighter moved from French Indo China to JapanPlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
3 armour placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 artilleries placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 bombers moved from Eastern United States to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 bombers moved from Eastern United States to United KingdomCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 transports
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in United Kingdom
Americans attack with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 6 armour, 1 factory_minor and 1 harbour
Germans win with 3 armour remaining. Battle score for attacker is -19
Casualties for Germans: 3 armour
Casualties for Americans: 1 armour, 2 bombers, 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Korea
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 7 Sea Zone to 1 Sea Zone
3 fighters moved from Midway to Korea
1 carrier moved from 10 Sea Zone to 1 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 fighters placed in Western United States
1 infantry placed in Eastern United States
1 harbour placed in AlaskaTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,4,6,6,2,4,1,5,1,4,6,3,3,2,5,6,3,6,4,6,1
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 4 infantry moved from Tsinghai to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 4 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total