one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
15L Whackamatt (Allies +16) vs. cyanight (Axis)
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ah, but you should have edited them in during Japan’s turn, and asked for permission first, as I had already completed Russia’s turn!
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I know, I saw your post after I posted the edits. How about I just edit the fighters in Gib to S. Italy since the tanks from Bryansk could have changed a battle for Russia.
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i’ve already redone Russia per your NCMs. No problem.
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Thanks, I will be more aware before I post in the future.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 bomber moved from Philippines to 54 Sea Zone
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Amur to Manchuria
1 artillery moved from Soviet Far East to Siberia
1 infantry moved from Shantung to Kiangsu
2 fighters and 1 tactical_bomber moved from Shantung to KiangsuCombat - Japanese
Battle in Java
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Java from Americans, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer and 1 submarine -
OOL for seazone 54
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you don’t need to ask for such a small battle. sub then dd. there really is no advantage to taking the destroyer first on only 1 hit, as you have the attacking dd with you.
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Very good point sir. I seem to be surprised by a lot lately so I thought I would give you the option.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 bomber moved from Philippines to 54 Sea Zone
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Amur to Manchuria
1 artillery moved from Soviet Far East to Siberia
1 infantry moved from Shantung to Kiangsu
2 fighters and 1 tactical_bomber moved from Shantung to KiangsuCombat - Japanese
Battle in Java
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Java from Americans, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is -26
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 bombers and 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from Borneo to 35 Sea Zone
3 tactical_bombers moved from Hainan to Shantung
3 fighters moved from Philippines to Shantung
2 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Shantung
3 infantry moved from Manchuria to Jehol
2 fighters moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to ShantungPlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
3 infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in Manchuria
Japanese undo move 3.
Japanese undo move 1.
2 transports placed in 19 Sea Zone
Japanese undo move 2.
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in Manchuria
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Japanese collect 44 PUs (3 lost to blockades); end with 44 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 bomber moved from Queensland to 42 Sea Zone
1 bomber moved from French Indo China to 43 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 2 armour, 1 artillery and 2 infantry
Italians defend with 2 artilleries, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Finland to Norway
2 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Western United States to Queensland
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from 43 Sea Zone to French Indo China
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 cruisers and 1 destroyer placed in 110 Sea Zone
3 armour placed in Norway
Americans undo move 3.
2 cruisers and 1 destroyer placed in 110 Sea Zone
1 armour placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
2 infantry moved from Anhwe to Jehol
3 artilleries moved from Anhwe to Jehol
3 artilleries and 8 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Jehol
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 3 infantry
Chinese win, taking Jehol from Japanese with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantry
Battle in Kiangsu
Chinese attack with 3 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter and 8 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
2 artilleries and 5 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea ZoneCombat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 1 harbour
British win, taking Egypt from Italians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 armour moved from Trans-Jordan to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from 80 Sea Zone to Persia
1 tactical_bomber moved from India to Persia
1 aaGun, 1 artillery and 3 infantry moved from Kwangsi to Kwangtung
4 armour and 3 mech_infantrys moved from French Indo China to Kwangtung
1 infantry moved from Siam to Shan State
1 aaGun, 1 artillery and 4 infantry moved from Shan State to French Indo China
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun, 10 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from French Indo China to KwangtungPlace Units - British
2 infantry placed in Persia
1 destroyer and 1 transport placed in 110 Sea Zone
1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in French Indo China
1 destroyer and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in French Indo China change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 armour moved from Rostov to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 armour
Russians defend with 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer, 1 submarine and 3 transports
1 submarine owned by the Americans Submerged
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transportsNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
3 aaGuns moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 95 Sea Zone
3 transports moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 armour and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Finland
Germans take Finland from Americans
3 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Volgograd to Samara
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Bryansk to Samara
3 armour moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Northwest PersiaCombat - Germans
Battle in Northwest Persia
Germans attack with 5 armour and 1 mech_infantry
British defend with 3 armour
Germans win, taking Northwest Persia from British with 5 armour remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 armour
Battle in Kazakhstan
Germans attack with 3 armour
Russians defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Samara
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
3 infantry moved from Novgorod to Karelia
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 fighter moved from Germany to 112 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 95 Sea Zone to 112 Sea Zone
1 fighter moved from Southern Italy to Western Germany
4 infantry moved from Germany to Western Germany
4 infantry moved from Germany to Western GermanyPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
3 artilleries placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
1 infantry placed in Volgograd
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery moved from Vologda to Urals
1 artillery and 1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 artillery
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 11 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 8 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 35 Sea Zone to Kiangsu
2 carriers moved from 35 Sea Zone to 19 Sea Zone
2 armour, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers moved from Shantung to Kiangsu
1 tactical_bomber moved from 35 Sea Zone to Jehol
2 fighters moved from Japan to Jehol
2 mech_infantrys moved from Manchuria to Jehol
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in Jehol
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 artilleries
Japanese win, taking Jehol from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Chinese: 3 artilleries
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 2 armour, 1 artillery, 5 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 5 artilleries and 13 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Chinese: 5 artilleries and 13 infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Jehol to 19 Sea Zone
1 tactical_bomber moved from Jehol to Shantung
2 fighters moved from Kiangsu to 19 Sea Zone
2 fighters moved from Kiangsu to Shantung
3 tactical_bombers moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Siberia to AmurPlace Units - Japanese
3 armour placed in Shantung
2 infantry placed in Manchuria
1 transport placed in 19 Sea Zone
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
2 bombers moved from French Indo China to Kazakhstan
3 destroyers moved from 54 Sea Zone to 46 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to Dutch New Guinea
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
3 infantry and 3 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
5 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Norway to FinlandCombat - Americans
Battle in Kazakhstan
Americans attack with 2 bombers
Germans defend with 2 armour
Germans win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour
Casualties for Americans: 2 bombers
Battle in Finland
Americans attack with 5 armour, 1 artillery, 4 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Finland from Germans with 5 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
3 transports moved from 110 Sea Zone to 107 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
1 aaGun and 2 armour placed in Norway
3 fighters placed in Normandy Bordeaux
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
1 fighter moved from Kiangsi to Jehol
8 infantry moved from Kiangsi to KiangsuCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
retreated to Jehol
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 8 infantry
Japanese defend with 1 armour
Chinese win, taking Kiangsu from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to SuiyuyanPlace Units - Chinese
1 infantry placed in Anhwe
2 artilleries and 4 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs





