Yep, you should be able to knock out both their big fleets (plus the Canadian ships) G1 setting them back for quite awhile. With a couple subs here and there and the Luftwaffe you can keep them from building ships around England for a couple turns and they are forced to build a starter fleet off Canada. Even building off Canada isn’t to easy early on if the wolf pack is in tact because of the 1:1 detection ratio, and there is no airbase to scramble in Canada when they see your subs. It forces them to spend $ on ships, and less on resources elsewhere.
Long distance game
would anyone be interested in giving a long distance game a try. would require excel, skype, and trust.
It would be quite a feat and it would take some time.
I’d be interested after working with the new rules and/or the new '36 map comes out. My excel skills are not what they should be so I’d have to practice a bit to be comfortable and not hold you up.
I use a lot optional rules and pieces and we’d have to work out and agree on rules etc. (no biggie, I’m flexible)
It’s a good suggestion and thank you for posting the offer in the forum.
I’ll think on it and talk to the guys in my playgroup about it.
just message me personally if you want to give it a try
I’m really interested to find out if anybody has figured out how to play a distance game of A&A. By chance have you had a chance to try and test out some rules? I grew up playing the original A&A but now as a busy adult it’s hard to find a large block of hours to crank out a game. Would be much easier for a busy lifestyle to run turn based distance games and I think if it can be figured out a lot of people would benefit from it. Thanks!
suprise attack last edited by
It would be nice if they could put it on triple a