@SuperbattleshipYamato us-uk-turn-1-complete-global-1940-game-37.tsvg
how do you get dice stats?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers, 2 fighters and 1 tactical_bomber moved from Kansu to Kwangsi
2 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Kwangsi
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone
4 submarines moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
Ok here it is!
You left me no choice exept to go all out, so let’s do this!! :-)
I need your ool for Kwangsi.
looks like dices have already been rolled ; anyway, was going to say max ool, which looks like what you did…
(and sorry, was not online tonight, volleyball game)
Yes Yoshi ,I rolled them allready once but figured finally that you are not even online.
I did not save the roll ,I want to wait for you.
actually, you can always stop in the middle of a roll and save it ; usually, in such “big” battle, people roll the attack, and then ask what the other loose (because what you loose might depend on how many hits your opponents get - like if you roll good I loose the bmb, if you roll very poorly I might try to save them - cf another battle in Kwansi for instance).
But this is a friendly game, reroll if you want ; as I said, max defense is my ool ;)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers, 2 fighters and 1 tactical_bomber moved from Kansu to Kwangsi
2 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Kwangsi
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone
4 submarines moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 destroyers and 5 submarines
ANZAC defend with 1 cruiser; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is -24
Casualties for Japanese: 2 destroyers and 5 submarines
Casualties for Americans: 2 destroyers and 1 submarine
Battle in Kwangsi
Japanese attack with 2 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
ANZAC defend with 3 fighters; British defend with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber; Americans defend with 1 bomber; Chinese defend with 2 artilleries, 1 fighter and 7 infantry
Chinese win with no units remaining. Battle score for attacker is -27
Casualties for Japanese: 2 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
Casualties for ANZAC: 3 fighters
Casualties for British: 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Casualties for Americans: 1 bomber
Casualties for Chinese: 2 artilleries, 1 fighter and 7 infantry
Non Combat Move - Japanese
1 infantry moved from Tsinghai to Kansu
Place Units - Japanese
1 armour and 2 infantry placed in Kwangtung
1 armour and 2 infantry placed in Manchuria
1 fighter and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
will add two destoyers for the us, you forgot to take the two hits of the aircraft carriers as first casualties ;)
will add two destoyers for the us, you forgot to take the two hits of the aircraft carriers as first casualties ;)
Good, good I forgot if they were loaded or not. No problem.
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
4 bombers moved from Amur to Kwangtung
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 battleship and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
4 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
any scramble in z6 ? any kamikaze ?
No scramble ,no kami please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
4 bombers moved from Amur to Kwangtung
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 battleship and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
4 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Airborne Attack Move - Americans
Battle in Korea
Battle in Kwangtung
Americans attack with 4 bombers
Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Korea from Japanese with 3 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 1 bomber
1 mech_infantry moved from Southeast Mexico to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 carriers, 2 cruisers, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
3 bombers moved from Kwangtung to Kiangsi
1 fighter moved from Amur to Kiangsi
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to Western United States
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern Persia to Yunnan
Place Units - Americans
1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Kiangsu to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 fighter moved from Malta to Tunisia
1 fighter moved from 97 Sea Zone to Tunisia
2 battleships, 2 cruisers, 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia
Combat - British
Battle in Tunisia
British attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Tunisia from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
2 fighters moved from Tunisia to 94 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Morocco
1 carrier and 2 destroyers moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Scotland to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to Morocco
2 aaGuns and 4 infantry moved from Scotland to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from French West Africa to 83 Sea Zone
1 artillery and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Yunnan to Shensi
3 infantry moved from Yunnan to Kweichow
1 infantry moved from Shan State to Yunnan
3 aaGuns and 8 infantry moved from India to Burma
3 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Alexandria
Place Units - British
2 bombers and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
UK_Pacific collect 14 PUs (2 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 transport
fyi, should not be able to play before wednesday
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Italians win, taking Tunisia from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Germany to Southern Italy
Place Units - Italians
1 infantry placed in Southern France
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,3,1,3
Italians collect 5 PUs (13 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from New South Wales to Queensland
1 artillery and 2 infantry moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Queensland to New South Wales
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
All right then, see you on Wednesday then?
Have a good time and enjoy!