L14 G40 Helmutpower (Axis) vs Odonis (Allies+10)

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 infantry moved from Archangel to Vologda
                      Russians take Vologda from Japanese
                1 artillery moved from Bessarabia to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                1 infantry moved from Olgiy to Timguska
                      Russians take Timguska from Japanese

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 infantry moved from Archangel to Vologda
                      Russians take Vologda from Japanese
                1 artillery moved from Bessarabia to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                1 infantry moved from Olgiy to Timguska
                      Russians take Timguska from Japanese

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 armour and 1 artillery
                    Italians defend with 1 infantry
                    Russians win, taking Eastern Poland from Italians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Romania to Eastern Poland
                1 armour moved from Western Ukraine to Russia
                1 infantry moved from Bryansk to Russia
                1 infantry moved from Smolensk to Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 48 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 armour and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 armour and 1 mech_infantry moved from Samara to Russia
                3 armour moved from Samara to Russia
                1 artillery moved from Novosibirsk to Vologda
                3 armour and 1 mech_infantry moved from Yenisey to Olgiy
                      Japanese take Olgiy from Russians
                3 armour and 1 mech_infantry moved from Olgiy to Timguska
                3 armour moved from Buryatia to Yenisey

    Combat - Japanese
                Battle in Vologda
                    Japanese attack with 1 artillery
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery in Vologda, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Vologda
                    Russians win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Timguska
                    Japanese attack with 3 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 armour and 1 mech_infantry in Timguska, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Timguska
                    Japanese win, taking Timguska from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Japanese attack with 7 armour and 1 mech_infantry
                    British defend with 1 mech_infantry; Russians defend with 1 airfield, 1 armour, 1 factory_minor and 2 infantry
                        Japanese roll dice for 7 armour and 1 mech_infantry in Russia, round 2 :  6/8 hits
                        Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Russia, round 2 :  1/4 hits
                        2 infantry owned by the Russians, 1 armour owned by the Russians, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Russia
                    Japanese captures 48PUs while taking Russians capital
                    Japanese win, taking Russia from Russians with 7 armour remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                    Casualties for Russians: 1 armour and 2 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                1 airfield, 1 armour and 1 fighter placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
                Japanese collect 27 PUs (1 lost to blockades); end with 75 PUs total

    Production/PUs Summary :

    Germans : 33 / 33
        Russians : 32 / 0
        Japanese : 28 / 75
        Americans : 63 / 92
        Chinese : 23 / 29
        British : 34 / 39
        UK_Pacific : 20 / 25
        Italians : 10 / 17
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                2 bombers and 2 fighters moved from Bryansk to Russia
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
                3 fighters moved from Norway to Denmark
                1 mech_infantry moved from Norway to Vyborg
                      Americans take Vyborg from Germans
                1 destroyer and 6 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 destroyers and 8 submarines moved from 35 Sea Zone to 6 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                      Americans take 19 Sea Zone from Japanese
                1 infantry moved from Soviet Far East to 3 Sea Zone
                1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur

  • '20 '19 '18 '15 '13

    scramble off Japan?


  • Scramble SZ6 max (4 planes)
    Scramble SZ112 max (3 planes)

    Max defense!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                2 bombers and 2 fighters moved from Bryansk to Russia
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
                3 fighters moved from Norway to Denmark
                1 mech_infantry moved from Norway to Vyborg
                      Americans take Vyborg from Germans
                1 destroyer and 6 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 destroyers and 8 submarines moved from 35 Sea Zone to 6 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                      Americans take 19 Sea Zone from Japanese
                1 infantry moved from Soviet Far East to 3 Sea Zone
                1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Germans scrambles to create a battle in territory 112 Sea Zone
                Japanese scrambles 1 units out of Korea to defend against the attack in 6 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 3 destroyers and 14 submarines
                    Japanese defend with 7 destroyers and 4 fighters
                    7 submarines owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 20
                    Casualties for Japanese: 7 destroyers and 3 fighters
                    Casualties for Americans: 3 destroyers and 7 submarines
                Battle in 112 Sea Zone
                    French loiter and taunt with ; Americans attack with 1 destroyer and 2 transports
                    Germans defend with 3 fighters
                    Germans win with 3 fighters remaining. Battle score for attacker is -22
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Russia
                    Americans attack with 2 bombers and 2 fighters
                    Japanese defend with 1 airfield, 7 armour and 1 factory_minor
                    Japanese win with 2 armour remaining. Battle score for attacker is -14
                    Casualties for Japanese: 5 armour
                    Casualties for Americans: 2 bombers and 2 fighters
                Battle in Amur
                Battle in Denmark
                    Americans attack with 3 fighters
                    Germans defend with 2 infantry
                    Americans win, taking Amur from Japanese with 3 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Americans
                1 armour moved from Baltic States to Belarus
                3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
                3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
                1 carrier, 1 destroyer and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                1 fighter moved from Denmark to 115 Sea Zone
                2 fighters moved from Denmark to Norway
                1 bomber and 1 fighter moved from Eastern United States to Gibraltar
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                2 fighters moved from Western United States to Midway

    Place Units - Americans
                3 submarines and 1 transport placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States
                3 armour placed in Finland
                1 carrier placed in 112 Sea Zone
                2 fighters placed in 112 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Jehol to Manchuria

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Kansu
                1 infantry placed in Tsinghai
                3 artilleries placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                1 fighter moved from Tambov to Russia
                1 fighter moved from Caucasus to Russia
                1 mech_infantry moved from Caucasus to Samara
                      British take Samara from Japanese
                1 mech_infantry moved from Sikang to Novosibirsk
                      British take Novosibirsk from Japanese
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                1 fighter moved from Tambov to Russia
                1 fighter moved from Caucasus to Russia
                1 mech_infantry moved from Caucasus to Samara
                      British take Samara from Japanese
                1 mech_infantry moved from Sikang to Novosibirsk
                      British take Novosibirsk from Japanese
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan

    Combat - British
                Battle in Russia
                    British attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 airfield, 2 armour and 1 factory_minor
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 armour
                    Casualties for British: 1 fighter
                Battle in Hainan

    Non Combat Move - British
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 mech_infantrys moved from Sikang to Samara
                1 fighter moved from Russia to Novgorod
                1 submarine moved from 76 Sea Zone to 81 Sea Zone
                2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Persia to Caucasus
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Turkmenistan to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 infantry moved from Tobruk to Libya
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from United Kingdom to Norway
                1 fighter and 1 tactical_bomber moved from India to Volgograd

    Place Units - British
                2 mech_infantrys placed in Persia
                2 fighters placed in United Kingdom
                1 mech_infantry placed in Persia
                1 artillery and 1 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 bomber and 1 fighter placed in India
                1 infantry placed in Malaya

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 bomber and 1 fighter
                    Some Units in Malaya change ownership: 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Yugoslavia to Romania
                      Germans take Romania from Russians
                1 infantry moved from Yugoslavia to Bulgaria
                      Italians take Bulgaria from Russians
                1 artillery moved from Yugoslavia to Albania
                      Italians take Albania from Russians
                2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 aaGun and 1 armour
                        Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 :  0/2 hits
                        Russians roll dice for 1 aaGun and 1 armour in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Eastern Poland
                        Italians roll dice for 1 artillery in Eastern Poland, round 3 :  0/1 hits
                        Russians roll dice for 1 aaGun and 1 armour in Eastern Poland, round 3 :  1/1 hits
                        1 artillery owned by the Italians lost in Eastern Poland
                    Russians win with 1 aaGun and 1 armour remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy
                2 destroyers moved from 98 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 36 / 33
        Russians : 27 / 0
        Japanese : 25 / 75
        Americans : 64 / 89
        Chinese : 23 / 29
        British : 36 / 41
        UK_Pacific : 20 / 25
        Italians : 12 / 19
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Do you know how the french inf survived near norway?

  • '20 '19 '18 '15 '13

    I moved it there from SZ 110 in non-combat phase

    Interesting game, though I have made it more interesting because of a few blunders! I totally forgot about the scramble AGAIN in SZ 112…

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 infantry moved from Algeria to Morocco
                      ANZAC take Morocco from Italians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 infantry moved from Algeria to Morocco
                      ANZAC take Morocco from Italians

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                2 destroyers moved from 35 Sea Zone to 19 Sea Zone
                1 fighter moved from Philippines to Manchuria
                2 artilleries and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 carrier and 1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                1 fighter moved from New South Wales to 34 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea
                1 infantry moved from Volgograd to Tambov

    Place Units - ANZAC
                1 bomber placed in New South Wales
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Kazakhstan to Samara
                1 infantry moved from 112 Sea Zone to Norway

    Turn Complete - French


  • @Odonis:

    I moved it there from SZ 110 in non-combat phase

    Interesting game, though I have made it more interesting because of a few blunders! I totally forgot about the scramble AGAIN in SZ 112…

    You help me to survive! thanks!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 fighter and 1 tactical_bomber moved from Germany to 115 Sea Zone
                3 fighters moved from Western Germany to 115 Sea Zone

    Combat - Germans


  • Scramble order in SZ115?

  • '20 '19 '18 '15 '13

    scramble FTR - max defense

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Axis & Allies Boardgaming Custom Painted Miniatures

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