L14 G40 Round 2 Helmutpower (Allies+8) vs Entek (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
                1 bomber moved from Egypt to 95 Sea Zone
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                1 cruiser moved from 93 Sea Zone to 95 Sea Zone
                1 transport moved from 93 Sea Zone to 94 Sea Zone
                2 infantry moved from Tunisia to 94 Sea Zone
                2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Southern Italy
                1 carrier, 3 destroyers, 2 fighters and 3 transports moved from 6 Sea Zone to 25 Sea Zone
                2 destroyers moved from 91 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Siberia to Amur
                1 mech_infantry moved from Ukraine to Romania
                      Americans take Romania from Germans

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 2 destroyers
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Southern Italy
                    Americans attack with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                    Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                        AA fire in Southern Italy :  0/2 hits
                        Americans roll dice for 1 cruiser in Southern Italy, round 2 :  1/1 hits
                        Americans roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Southern Italy, round 2 :  3/10 hits
                        Italians roll dice for 3 aaGuns, 1 artillery, 1 fighter and 3 infantry in Southern Italy, round 2 :  4/5 hits
                        3 aaGuns owned by the Italians, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 3 :  2/6 hits
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern Italy, round 3 :  1/4 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Southern Italy, round 4 :  1/5 hits
                        Italians roll dice for 1 artillery and 1 fighter in Southern Italy, round 4 :  1/2 hits
                        1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
                        Americans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Southern Italy, round 5 :  2/4 hits
                        Italians roll dice for 1 fighter in Southern Italy, round 5 :  1/1 hits
                        1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy
                    Americans captures 9PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Italians: 3 aaGuns, 1 artillery, 1 fighter and 3 infantry
                    Casualties for Americans: 2 artilleries and 5 infantry

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
                1 carrier moved from 93 Sea Zone to 95 Sea Zone
                1 bomber moved from 95 Sea Zone to Malta
                3 transports moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                3 destroyers moved from 93 Sea Zone to 95 Sea Zone
                2 destroyers moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                7 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
                7 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                7 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Eastern United States to Quebec
                2 aaGuns moved from Eastern United States to Quebec

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                2 artilleries and 3 infantry placed in Eastern United States
                Americans undo move 4.
                1 artillery and 1 infantry placed in Western United States
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 32 / 32
        Japanese : 48 / 33
        Americans : 60 / 94
        Chinese : 2 / 8
        British : 26 / 0
        UK_Pacific : 11 / 11
        Italians : 6 / 0
        ANZAC : 17 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                6 infantry moved from Szechwan to Yunnan
                1 fighter moved from Burma to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 :  1/7 hits
                        Japanese roll dice for 1 armour in Yunnan, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 32 / 32
        Japanese : 46 / 33
        Americans : 60 / 94
        Chinese : 4 / 12
        British : 26 / 0
        UK_Pacific : 11 / 11
        Italians : 6 / 0
        ANZAC : 17 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 5 PUs;

    Combat Move - British
                2 armour and 2 mech_infantrys moved from Shan State to Yunnan
                1 armour and 1 mech_infantry moved from Yunnan to Kwangsi
                1 armour and 1 mech_infantry moved from Yunnan to Kwangsi
                4 artilleries and 4 infantry moved from Shan State to Malaya
                1 bomber moved from India to Malaya
                1 fighter moved from India to Malaya
                1 fighter moved from India to Kwangsi
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Yunnan
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                4 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Malaya
                    British attack with 4 artilleries, 1 bomber, 1 fighter and 4 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
                        British roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Malaya, round 2 :  6/10 hits
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Malaya, round 2 :  3/4 hits
                        3 infantry owned by the British, 1 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 4 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Casualties for British: 3 infantry
                Battle in Kwangsi
                    British attack with 2 armour, 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 airfield, 1 fighter and 1 tactical_bomber
                        British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Kwangsi, round 2 :  1/5 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 2 :  2/2 hits
                        1 tactical_bomber owned by the Japanese and 2 mech_infantrys owned by the British lost in Kwangsi
                        British roll dice for 2 armour and 1 fighter in Kwangsi, round 3 :  1/3 hits
                        Japanese roll dice for 1 fighter in Kwangsi, round 3 :  0/1 hits
                        1 fighter owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                1 fighter moved from Kwangsi to Yunnan
                1 fighter moved from Malaya to Yunnan
                1 bomber moved from Malaya to Yunnan

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 20 PUs total
                Some Units in India change ownership: 1 armour

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 32 / 32
        Japanese : 41 / 33
        Americans : 60 / 94
        Chinese : 5 / 12
        British : 26 / 0
        UK_Pacific : 15 / 20
        Italians : 6 / 0
        ANZAC : 17 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Italians
                1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern Italy, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery in Southern Italy, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Southern Italy
                    Italians win, taking Southern Italy from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs total

    Territory Summary for Italians :

    Northern Italy : 1 factory_major and 2 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Eastern Poland : 1 flag

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 32 / 32
        Japanese : 41 / 33
        Americans : 57 / 94
        Chinese : 5 / 12
        British : 26 / 0
        UK_Pacific : 15 / 20
        Italians : 9 / 9
        ANZAC : 17 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 destroyers moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 carrier and 1 fighter moved from 54 Sea Zone to 43 Sea Zone
                1 artillery moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC
                1 infantry moved from Rostov to Ukraine

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 32 / 32
        Japanese : 37 / 33
        Americans : 57 / 94
        Chinese : 5 / 12
        British : 26 / 0
        UK_Pacific : 19 / 20
        Italians : 9 / 9
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Caucasus to Kazakhstan
                1 fighter moved from Russia to Cyprus

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 32 / 32
        Japanese : 37 / 33
        Americans : 57 / 94
        Chinese : 5 / 12
        British : 26 / 0
        UK_Pacific : 19 / 20
        Italians : 9 / 9
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to 91 Sea Zone
                1 fighter moved from Normandy Bordeaux to 91 Sea Zone
                2 fighters moved from 109 Sea Zone to 104 Sea Zone
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                2 fighters moved from United Kingdom to 103 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone
                1 fighter moved from Normandy Bordeaux to 104 Sea Zone
                1 armour, 1 artillery and 1 mech_infantry moved from Eastern Poland to Romania
                1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
                1 fighter moved from Western Germany to Belarus
                2 infantry moved from Novgorod to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 armour and 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 armour and 1 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 fighter and 1 infantry in Belarus, round 3 :  0/2 hits
                        Russians roll dice for 1 armour in Belarus, round 3 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 infantry in Belarus, round 4 :  1/2 hits
                        Russians roll dice for 1 armour in Belarus, round 4 :  0/1 hits
                        1 armour owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 4 fighters
                    Americans defend with 2 destroyers
                        Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 :  1/2 hits
                        2 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 2 destroyers
                Battle in 91 Sea Zone
                    Germans attack with 3 bombers and 1 fighter
                    Americans defend with 3 destroyers and 10 transports
                        Germans roll dice for 3 bombers and 1 fighter in 91 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 3 destroyers and 10 transports in 91 Sea Zone, round 2 :  1/3 hits
                        3 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
                        10 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 3 bombers remaining. Battle score for attacker is 84
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 3 destroyers and 10 transports
                Battle in Romania
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Romania, round 2 :  1/3 hits
                        Americans roll dice for 1 mech_infantry in Romania, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Romania
                    Germans win, taking Romania from Americans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Bessarabia
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 103 Sea Zone
                    Germans attack with 2 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 fighters in 103 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 103 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                2 fighters moved from 103 Sea Zone to 109 Sea Zone
                3 fighters moved from 104 Sea Zone to United Kingdom
                3 bombers moved from 91 Sea Zone to Normandy Bordeaux
                2 artilleries moved from Poland to Eastern Poland
                1 fighter moved from Belarus to Novgorod
                5 artilleries and 5 infantry moved from Germany to Slovakia Hungary
                2 armour and 2 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                1 destroyer placed in 109 Sea Zone
                1 fighter placed in Normandy Bordeaux
                3 infantry placed in Novgorod
                3 infantry placed in Southern France
                2 armour, 1 infantry and 4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        Normandy Bordeaux : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 1 fighter and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 5 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 5 artilleries and 5 infantry
        Western Germany : 1 airfield, 2 armour, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
        Romania : 1 armour, 1 artillery and 1 mech_infantry
        Poland : 2 armour and 2 mech_infantrys
        Germany : 1 factory_major
        Denmark : 2 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Eastern Poland : 1 aaGun, 1 armour, 2 artilleries and 1 mech_infantry
        Bessarabia : 1 flag, 1 armour and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        104 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        109 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 59 / 69
        Russians : 31 / 32
        Japanese : 37 / 33
        Americans : 54 / 94
        Chinese : 5 / 12
        British : 26 / 0
        UK_Pacific : 19 / 20
        Italians : 9 / 9
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                1 armour and 1 mech_infantry moved from Russia to Belarus
                2 armour moved from Archangel to Belarus
                1 fighter moved from Bryansk to Bessarabia
                1 tactical_bomber moved from Russia to Bessarabia
                2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 :  2/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 3 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Belarus, round 2 :  0/5 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Belarus, round 3 :  1/5 hits
                        Germans roll dice for 1 infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 artilleries and 1 infantry moved from Ukraine to Western Ukraine
                2 aaGuns moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
                2 aaGuns and 2 infantry moved from Buryatia to Amur

    Place Units - Russians
                3 artilleries placed in Ukraine
                2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total

    Production/PUs Summary :

    Germans : 58 / 69
        Russians : 32 / 32
        Japanese : 37 / 33
        Americans : 54 / 94
        Chinese : 5 / 12
        British : 26 / 0
        UK_Pacific : 19 / 20
        Italians : 9 / 9
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 armour moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kweichow to Szechwan
                1 armour moved from Tsinghai to Szechwan
                      Japanese take Sikang from Chinese
                1 armour moved from Kansu to Urals
                      Japanese take Novosibirsk from Russians
                      Japanese take Urals from Russians

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 :  0/2 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 :  1/2 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                        Japanese roll dice for 1 armour in Szechwan, round 4 :  1/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kwangsi
                    Japanese attack with 3 armour
                    British defend with 2 armour; Chinese defend with 1 airfield
                        Japanese roll dice for 3 armour in Kwangsi, round 2 :  1/3 hits
                        Chinese roll dice for 2 armour in Kwangsi, round 2 :  1/2 hits
                        1 armour owned by the British and 1 armour owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 2 armour in Kwangsi, round 3 :  0/2 hits
                        Chinese roll dice for 1 armour in Kwangsi, round 3 :  0/1 hits
                        Japanese roll dice for 2 armour in Kwangsi, round 4 :  1/2 hits
                        Chinese roll dice for 1 armour in Kwangsi, round 4 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 armour
                    Casualties for British: 2 armour

    Non Combat Move - Japanese

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 20
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,3,3,2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,5,1,2
                Japanese collect 22 PUs (20 lost to blockades); end with 23 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield and 1 armour
        Korea : 4 infantry
        Kiangsu : 1 flag, 3 armour and 1 factory_minor
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag, 1 armour
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag
        6 Sea Zone : 1 destroyer and 1 submarine
        Urals : 1 flag, 1 armour
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 58 / 69
        Russians : 30 / 32
        Japanese : 42 / 23
        Americans : 54 / 94
        Chinese : 2 / 12
        British : 26 / 0
        UK_Pacific : 19 / 20
        Italians : 9 / 9
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 4 artilleries, 4 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                3 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                3 transports moved from 25 Sea Zone to 26 Sea Zone
                1 carrier and 2 destroyers moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from Malta to Southern Italy
                1 tactical_bomber moved from 95 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 artillery moved from Amur to Manchuria

    Combat - Americans


  • Scramble in SZ6?

  • '20 '19 '18 '17 '16

    Sigh, no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 4 artilleries, 4 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                3 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                3 transports moved from 25 Sea Zone to 26 Sea Zone
                1 carrier and 2 destroyers moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from Malta to Southern Italy
                1 tactical_bomber moved from 95 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 artillery moved from Amur to Manchuria

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 carrier, 3 destroyers, 2 fighters and 7 submarines
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 7 submarines in 6 Sea Zone, round 2 :  3/7 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 carrier, 3 destroyers, 2 fighters and 6 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Strategic bombing raid in Southern Italy
                        AA fire in Southern Italy :  0/2 hits
                    Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Southern Italy rolls: 1 and causes: 1 damage to unit: airfield
                    Bombing raid in Southern Italy causes 6 damage total.  Damaged units is as follows: factory_minor = 5, airfield = 1

    Non Combat Move - Americans
                1 tactical_bomber moved from Southern Italy to Malta
                1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 4 transports moved from 95 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Southern Italy to Malta

    Place Units - Americans
                4 destroyers and 4 transports placed in 101 Sea Zone
                4 artilleries and 3 infantry placed in Eastern United States
                3 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Production/PUs Summary :

    Germans : 58 / 69
        Russians : 30 / 32
        Japanese : 39 / 23
        Americans : 54 / 79
        Chinese : 5 / 12
        British : 26 / 0
        UK_Pacific : 19 / 20
        Italians : 9 / 9
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 fighter moved from Burma to Szechwan
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 :  0/4 hits
                        Japanese roll dice for 1 armour in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 :  1/4 hits
                        Japanese roll dice for 1 armour in Szechwan, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Production/PUs Summary :

    Germans : 58 / 69
        Russians : 30 / 32
        Japanese : 35 / 23
        Americans : 54 / 79
        Chinese : 9 / 15
        British : 26 / 0
        UK_Pacific : 19 / 20
        Italians : 9 / 9
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                2 infantry moved from Quebec to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                4 infantry moved from Trans-Jordan to Iraq
                1 armour moved from India to Yunnan
                1 infantry moved from Yunnan to Kwangsi
                1 bomber and 2 fighters moved from Yunnan to Kwangsi
                4 artilleries and 1 infantry moved from Malaya to Shan State
                1 infantry moved from Siam to Shan State

    Combat - British
                Battle in Kwangsi
                    British attack with 1 bomber, 2 fighters and 1 infantry
                    Japanese defend with 1 airfield and 1 armour
                        British roll dice for 1 bomber, 2 fighters and 1 infantry in Kwangsi, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 fighter owned by the British lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 fighter

    Non Combat Move - British
                1 bomber and 1 fighter moved from Kwangsi to Yunnan
                2 infantry moved from 101 Sea Zone to Eastern United States

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 58 / 69
        Russians : 30 / 32
        Japanese : 34 / 23
        Americans : 54 / 79
        Chinese : 10 / 15
        British : 26 / 0
        UK_Pacific : 19 / 19
        Italians : 9 / 9
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    I had to take my gf to the dr today. I won’t be able to take my turn until Monday.


  • No problem…

    See you monday!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians repair 0 damage on 1 airfield and 1 factory_minor; Remaining resources: 3 PUs;
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs total

    Territory Summary for Italians :

    Northern Italy : 1 factory_major and 2 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Eastern Poland : 1 flag

    Production/PUs Summary :

    Germans : 58 / 69
        Russians : 30 / 32
        Japanese : 34 / 23
        Americans : 54 / 79
        Chinese : 10 / 15
        British : 26 / 0
        UK_Pacific : 19 / 19
        Italians : 9 / 9
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                1 infantry moved from Ukraine to Western Ukraine

    Combat - ANZAC
                Battle in Hainan
                Battle in Formosa

    Non Combat Move - ANZAC
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 58 / 69
        Russians : 30 / 32
        Japanese : 33 / 23
        Americans : 54 / 79
        Chinese : 10 / 15
        British : 26 / 0
        UK_Pacific : 19 / 19
        Italians : 9 / 9
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Kazakhstan to Novosibirsk
                1 fighter moved from Cyprus to Ukraine

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 58 / 69
        Russians : 31 / 32
        Japanese : 32 / 23
        Americans : 54 / 79
        Chinese : 10 / 15
        British : 26 / 0
        UK_Pacific : 19 / 19
        Italians : 9 / 9
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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